tp/include/d/actor/d_a_obj_swpush5.h

78 lines
1.9 KiB
C++

#ifndef D_A_OBJ_SWPUSH5_H
#define D_A_OBJ_SWPUSH5_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daObjSw5_c
* @brief Push Switch 5
*
* @details Mutli-purpose heavy switch actor. (Iron Boots switch)
*
*/
class daObjSw5_c : public dBgS_MoveBgActor {
public:
void initBaseMtx();
void setBaseMtx();
int create();
void setting_ride_flag();
BOOL checkPushable();
void event_proc_call();
void actionPauseNoneInit();
void actionPauseNone();
void actionPauseOrderInit();
void actionPauseOrder();
void actionPauseInit();
void actionPause();
void actionWait();
void actionOrder();
void actionEvent();
void calc_top_pos();
void mode_proc_call();
void modeWaitLowerInit();
void modeWaitLower();
void modeLowerInit();
void modeLower();
void modeWaitUpperInit();
void modeWaitUpper();
void modeUpperInit();
void modeUpper();
virtual int CreateHeap();
virtual int Create();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
u8 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getSwNo2() { return 0xFF; }
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u8 mUnkRideTimer;
/* 0x5AD */ u8 field_0x5ad;
/* 0x5AE */ u8 field_0x5ae;
/* 0x5AF */ u8 field_0x5af;
/* 0x5B0 */ u8 field_0x5b0;
/* 0x5B1 */ u8 field_0x5b1;
/* 0x5B2 */ u8 mIsPlayerRideHvy;
/* 0x5B3 */ u8 mIsPlayerRideHvyPrev;
/* 0x5B4 */ int mCounter;
/* 0x5B8 */ dBgW* mpBgW2;
/* 0x5BC */ Mtx mMtx;
/* 0x5EC */ u8 field_0x5EC[0x5EE - 0x5EC];
/* 0x5EE */ u8 mMode;
/* 0x5EF */ u8 mAction;
/* 0x5F0 */ u8 mPauseTimer;
/* 0x5F4 */ f32 mTopPos;
/* 0x5F8 */ f32 field_0x5f8;
/* 0x5FC */ f32 field_0x5fc;
};
STATIC_ASSERT(sizeof(daObjSw5_c) == 0x600);
#endif /* D_A_OBJ_SWPUSH5_H */