tp/include/d/actor/d_a_obj_tornado.h

48 lines
1.0 KiB
C++

#ifndef D_A_OBJ_TORNADO_H
#define D_A_OBJ_TORNADO_H
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjTrnd_c
* @brief Wind Column
*
* @details
*
*/
class daObjTrnd_c : public fopAc_ac_c {
public:
void setPntWind();
void cutPntWind();
void movePntWind();
void setCpsInfo();
void initBaseMtx();
void setBaseMtx();
int Create();
int create();
int execute();
int draw();
int _delete();
u32 checkSE() { return fopAcM_GetParamBit(this, 8, 1); }
u8 getTimer() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getSwbit() { return fopAcM_GetParamBit(this, 0x18, 8); }
private:
/* 0x568 */ dCcD_Stts mStts;
/* 0x5A4 */ dCcD_Cps mCps;
/* 0x6E8 */ cM3dGCpsS mWindCps;
/* 0x704 */ f32 mNowLength;
/* 0x708 */ Mtx mMtx;
/* 0x738 */ s16 mTimer;
/* 0x73C */ f32 mTargetLength;
/* 0x740 */ WIND_INFLUENCE mWindInfluence;
/* 0x76C */ f32 mWindPower;
};
STATIC_ASSERT(sizeof(daObjTrnd_c) == 0x770);
#endif /* D_A_OBJ_TORNADO_H */