tp/include/d/actor/d_a_scene_exit2.h

57 lines
1.1 KiB
C++

#ifndef D_A_SCENE_EXIT2_H
#define D_A_SCENE_EXIT2_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-unsorted
* @class daScExit_c
* @brief Scene Exit 2
*
* @details
*
*/
class daScExit_c : public fopAc_ac_c {
public:
enum act_e {
WAIT_e,
START_e,
SCENE_CHG_e,
};
enum action_e {
ACTION_WAIT_e,
ACTION_ORDER_EVENT_e,
ACTION_EVENT_e,
ACTION_DEAD_e,
};
void initBaseMtx();
void setBaseMtx();
int Create();
int create();
int execute();
void event_proc_call();
void actionWait();
void actionOrderEvent();
void actionEvent();
void actionDead();
int demoProc();
BOOL checkArea();
int draw();
int _delete();
int getSceneID() { return fopAcM_GetParamBit(this, 0, 8); }
void setAction(u8 i_action) { mAction = i_action; }
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ int mStaffID;
/* 0x574 */ f32 mRadius;
/* 0x578 */ s16 mEventID;
/* 0x57A */ u8 mToolID;
/* 0x57B */ u8 mAction;
/* 0x57C */ u8 mTimer;
};
#endif /* D_A_SCENE_EXIT2_H */