mirror of https://github.com/zeldaret/tp.git
57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
#ifndef D_A_SCENE_EXIT2_H
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#define D_A_SCENE_EXIT2_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-unsorted
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* @class daScExit_c
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* @brief Scene Exit 2
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*
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* @details
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*
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*/
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class daScExit_c : public fopAc_ac_c {
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public:
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enum act_e {
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WAIT_e,
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START_e,
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SCENE_CHG_e,
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};
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enum action_e {
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ACTION_WAIT_e,
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ACTION_ORDER_EVENT_e,
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ACTION_EVENT_e,
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ACTION_DEAD_e,
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};
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void initBaseMtx();
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void setBaseMtx();
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int Create();
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int create();
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int execute();
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void event_proc_call();
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void actionWait();
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void actionOrderEvent();
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void actionEvent();
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void actionDead();
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int demoProc();
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BOOL checkArea();
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int draw();
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int _delete();
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int getSceneID() { return fopAcM_GetParamBit(this, 0, 8); }
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void setAction(u8 i_action) { mAction = i_action; }
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ int mStaffID;
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/* 0x574 */ f32 mRadius;
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/* 0x578 */ s16 mEventID;
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/* 0x57A */ u8 mToolID;
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/* 0x57B */ u8 mAction;
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/* 0x57C */ u8 mTimer;
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};
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#endif /* D_A_SCENE_EXIT2_H */
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