tp/include/d/d_ovlp_fade2.h

45 lines
1.0 KiB
C++

#ifndef D_OVLP_D_OVLP_FADE2_H
#define D_OVLP_D_OVLP_FADE2_H
#include "d/d_com_inf_game.h"
#include "f_op/f_op_overlap_mng.h"
class dOvlpFd2_dlst_c : public dDlst_base_c {
public:
virtual void draw();
virtual ~dOvlpFd2_dlst_c() {}
MtxP getMtx() { return mMtx; }
void entry() { dComIfGd_set2DXlu(this); }
/* 0x4 */ Mtx mMtx;
};
class dOvlpFd2_c : public overlap_task_class {
public:
dOvlpFd2_c();
void execFirstSnap();
void execFadeOut();
void execNextSnap();
void execFadeIn();
inline void draw();
inline void execute();
typedef void (dOvlpFd2_c::*executeFn)();
void setExecute(executeFn i_func) { mExecuteFn = i_func; }
/* 0x0CC */ executeFn mExecuteFn;
/* 0x0D8 */ dDlst_snapShot_c mSnapshot_c;
/* 0x0DC */ dOvlpFd2_dlst_c mDlst_c;
/* 0x110 */ s16 field_0x110;
/* 0x112 */ s16 field_0x112;
/* 0x114 */ s16 field_0x114;
/* 0x118 */ f32 field_0x118;
/* 0x11C */ u8 field_0x11c;
/* 0x11D */ s8 mTimer;
/* 0x11E */ u8 field_0x11e;
};
#endif /* D_OVLP_D_OVLP_FADE2_H */