tp/README.md

47 lines
1.9 KiB
Markdown

# The Legend of Zelda: Twilight Princess
This repo contains a WIP decompilation of The Legend of Zelda: Twilight Princess (GCN USA).
It builds the following DOL:
main.dol - `sha1: 4997D93B9692620C40E90374A0F1DBF0E4889395`
And will eventually build all the [RELs](./docs/rels_sha1.md).
## Windows Prerequisites
1. Download and run the latest release of the [Windows devkitpro installer](https://github.com/devkitPro/installer/releases)
2. Run the executable located at `devkitPro\msys2\msys2.exe`
3. Update pacman by running the following command: `pacman -Syu`
4. Install the necessary dependencies by running the following command: `pacman -S python3-pip base-devel gcc vim cmake`
5. Change to the directory of where you cloned this repository
6. Install the required python dependencies with `python3 -mpip install -r tools/requirements.txt`
## Build Instructions
1. Obtain a clean DOL of TP (GCN USA) and place it at the root of the repo and name it `baserom.dol`.
2. Obtain a copy of the MWCC PowerPC compiler (version 2.7 to be exact). See below for a link to our Discord server which has the CodeWarrior compilers pinned in the #tp-decomp channel.
3. Replace `tools/mwcc_compiler/2.7/mwcceppc.exe` with the custom one also pinned in the #tp-decomp channel.
4. Run `make` at the root of the repo.
## Dump Assets
1. Place a vanilla copy of the NTSC-U version at the root of the folder and call it `gz2e01.iso`.
2. Make the game directory.
```bash
mkdir game
```
3. Run make assets.
```bash
make assets
````
## Contributions
All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.
Most discussions happen on our [Discord Server](https://discord.zelda64.dev/), where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.