mirror of https://github.com/zeldaret/botw.git
uking: Fix matching issues in actions
This commit is contained in:
parent
1b89dc7024
commit
17c7e12a0b
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@ -15,7 +15,7 @@ void AnmTimingBackWalk::enter_(ksys::act::ai::InlineParamPack* params) {
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}
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void AnmTimingBackWalk::leave_() {
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BackWalkWithAS::leave_();
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BackWalkEx::leave_(); // NOLINT(bugprone-parent-virtual-call)
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}
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void AnmTimingBackWalk::loadParams_() {
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@ -7,7 +7,7 @@ EnemyFortressSimpleAction::EnemyFortressSimpleAction(const InitArg& arg) : ForkT
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EnemyFortressSimpleAction::~EnemyFortressSimpleAction() = default;
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bool EnemyFortressSimpleAction::init_(sead::Heap* heap) {
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return ForkTimer::init_(heap);
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return ForkTimerBase::init_(heap); // NOLINT(bugprone-parent-virtual-call)
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}
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void EnemyFortressSimpleAction::enter_(ksys::act::ai::InlineParamPack* params) {
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@ -8,7 +8,7 @@ ForceGetUpWaterFloatFreeze::ForceGetUpWaterFloatFreeze(const InitArg& arg)
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ForceGetUpWaterFloatFreeze::~ForceGetUpWaterFloatFreeze() = default;
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bool ForceGetUpWaterFloatFreeze::init_(sead::Heap* heap) {
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return WaterFloatFreeze::init_(heap);
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return WaterFloatImmobile::init_(heap); // NOLINT(bugprone-parent-virtual-call)
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}
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void ForceGetUpWaterFloatFreeze::enter_(ksys::act::ai::InlineParamPack* params) {
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@ -8,7 +8,7 @@ ForkNoCountActionReservedTimer::ForkNoCountActionReservedTimer(const InitArg& ar
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ForkNoCountActionReservedTimer::~ForkNoCountActionReservedTimer() = default;
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bool ForkNoCountActionReservedTimer::init_(sead::Heap* heap) {
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return ForkTimer::init_(heap);
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return ForkTimerBase::init_(heap); // NOLINT(bugprone-parent-virtual-call)
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}
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void ForkNoCountActionReservedTimer::enter_(ksys::act::ai::InlineParamPack* params) {
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@ -16,7 +16,7 @@ void ForkNoCountActionReservedTimer::enter_(ksys::act::ai::InlineParamPack* para
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}
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void ForkNoCountActionReservedTimer::leave_() {
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ForkTimer::leave_();
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ForkTimerBase::leave_(); // NOLINT(bugprone-parent-virtual-call)
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}
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void ForkNoCountActionReservedTimer::loadParams_() {
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@ -7,7 +7,7 @@ ForkNoSlowTimer::ForkNoSlowTimer(const InitArg& arg) : ForkTimer(arg) {}
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ForkNoSlowTimer::~ForkNoSlowTimer() = default;
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bool ForkNoSlowTimer::init_(sead::Heap* heap) {
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return ForkTimer::init_(heap);
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return ForkTimerBase::init_(heap); // NOLINT(bugprone-parent-virtual-call)
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}
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void ForkNoSlowTimer::enter_(ksys::act::ai::InlineParamPack* params) {
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@ -15,7 +15,7 @@ void ForkNoSlowTimer::enter_(ksys::act::ai::InlineParamPack* params) {
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}
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void ForkNoSlowTimer::leave_() {
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ForkTimer::leave_();
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ForkTimerBase::leave_(); // NOLINT(bugprone-parent-virtual-call)
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}
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void ForkNoSlowTimer::loadParams_() {
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@ -7,7 +7,7 @@ ForkTimerForceResetCondition::ForkTimerForceResetCondition(const InitArg& arg) :
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ForkTimerForceResetCondition::~ForkTimerForceResetCondition() = default;
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bool ForkTimerForceResetCondition::init_(sead::Heap* heap) {
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return ForkTimer::init_(heap);
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return ForkTimerBase::init_(heap); // NOLINT(bugprone-parent-virtual-call)
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}
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void ForkTimerForceResetCondition::enter_(ksys::act::ai::InlineParamPack* params) {
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@ -15,7 +15,7 @@ void ForkTimerForceResetCondition::enter_(ksys::act::ai::InlineParamPack* params
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}
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void ForkTimerForceResetCondition::leave_() {
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ForkTimer::leave_();
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ForkTimerBase::leave_(); // NOLINT(bugprone-parent-virtual-call)
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}
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void ForkTimerForceResetCondition::loadParams_() {
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@ -8,7 +8,7 @@ PlayerForkDropWeaponWithSpeed::PlayerForkDropWeaponWithSpeed(const InitArg& arg)
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PlayerForkDropWeaponWithSpeed::~PlayerForkDropWeaponWithSpeed() = default;
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bool PlayerForkDropWeaponWithSpeed::init_(sead::Heap* heap) {
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return ForkDropWeaponWithSpeed::init_(heap);
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return ForkDropWeapon::init_(heap); // NOLINT(bugprone-parent-virtual-call)
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}
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void PlayerForkDropWeaponWithSpeed::enter_(ksys::act::ai::InlineParamPack* params) {
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@ -16,11 +16,11 @@ void PlayerForkDropWeaponWithSpeed::enter_(ksys::act::ai::InlineParamPack* param
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}
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void PlayerForkDropWeaponWithSpeed::leave_() {
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ForkDropWeaponWithSpeed::leave_();
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ForkDropWeapon::leave_(); // NOLINT(bugprone-parent-virtual-call)
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}
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void PlayerForkDropWeaponWithSpeed::loadParams_() {
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ForkDropWeapon::loadParams_();
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ForkDropWeapon::loadParams_(); // NOLINT(bugprone-parent-virtual-call)
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}
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void PlayerForkDropWeaponWithSpeed::calc_() {
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