Havok: Use hkFloat32 instead of hkReal in hkVector4f

hkVector4f is for floats
This commit is contained in:
Léo Lam 2021-12-19 12:11:15 +01:00
parent 17fcbf8c43
commit b028cb3264
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GPG Key ID: 0DF30F9081000741
1 changed files with 5 additions and 5 deletions

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@ -9,28 +9,28 @@ public:
HK_DECLARE_CLASS_ALLOCATOR(hkVector4f)
HK_FORCE_INLINE hkVector4f() {}
HK_FORCE_INLINE hkVector4f(hkReal x, hkReal y, hkReal z, hkReal w = 0);
HK_FORCE_INLINE hkVector4f(hkFloat32 x, hkFloat32 y, hkFloat32 z, hkFloat32 w = 0);
// This prevents hkVector4f from being passed in registers.
// NOLINTNEXTLINE(modernize-use-equals-default)
HK_FORCE_INLINE hkVector4f(const hkVector4f& other) : v(other.v) {}
HK_FORCE_INLINE void set(hkReal x, hkReal y, hkReal z, hkReal w = 0);
HK_FORCE_INLINE void setAll(hkReal x);
HK_FORCE_INLINE void set(hkFloat32 x, hkFloat32 y, hkFloat32 z, hkFloat32 w = 0);
HK_FORCE_INLINE void setAll(hkFloat32 x);
void sub_7100FABE80(const hkVector4f&, const hkVector4f&);
m128 v;
};
inline hkVector4f::hkVector4f(hkReal x, hkReal y, hkReal z, hkReal w) {
inline hkVector4f::hkVector4f(hkFloat32 x, hkFloat32 y, hkFloat32 z, hkFloat32 w) {
v[0] = x;
v[1] = y;
v[2] = z;
v[3] = w;
}
inline void hkVector4f::set(hkReal x, hkReal y, hkReal z, hkReal w) {
inline void hkVector4f::set(hkFloat32 x, hkFloat32 y, hkFloat32 z, hkFloat32 w) {
v[0] = x;
v[1] = y;
v[2] = z;