* Fixed names of global context related structs to their OoT counterparts + to avoid auto-complete code issues
* Removed unused global context struct
* Fully renamed to OoT counterparts
* getting ghaka started
* two more matching funcs
* functions all match, but no OK...yet....
* some clean up stuff
* uhhh lets try this?
* fixing save context stuff
* z_obj_ghaka OK
* fixing small changes
* adding in new suggestions
* fixing error
* Lots of progress
* OK
* Removed casts
* Run format.sh
* cleanup
* More cleanup
* Minor Doc
* More cleanup
* Format
* Add header description
* PR comments
* Convert raw pointers
* Update to new gSaveContext
* PR suggestions
* not ok, why?
* OK!
* fix data
* finish data etc
* work on save context
* save finished
* first func done
* roomInf
* done for now
* add missing file
* add most og names for struct members
* fix accidental change
* Update z_en_ginko_man.c
* Update z_scene.c
* maybe fix stuff hopefully
* proto
* sasa
* Update include/z64save.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update z64save.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Fix `extract_assets` not properly checking if scenes files were updated
* fix `first_diff.py` path due to the baserom renaming
* FlexSkeletonHeader and other stuff
* fix some SkeletonHeader instead of FlexSkeletonHeader
* Add blob compilation to makefile
* CURRENT_DAY and type swaps
* Remove extra cast
* run format
* zbanks suggestions
* match function
* major cleanups
* rename switch functions
* use graph_alloc to fix fake matches
* more documentation
* more matches, lots of changes
* lots more work
* format
* Update z_scene_proc.c
* very hard lagrange interpolation function OK!
* remove any remaining
* documentation done, only two functions left
* a few more things
* one function left!
* document another oot leftover
* last function decompiled, not matched yet
* scene_proc complete
* start work on z_scene
* done with z_scene
* remove unessecary typedefs
* fix some things to remove warnings
* Add z_scene_table and decomp data
* Delete ctx.c
* add draw cfg enum
* cleanup
* most scene table functions done
* done for now
* all scene files done
* Update include/z64scene.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* add missing macros
* fix some renames
* scene texture file rename
* added temporary structs so it still builds
* more structs
* even more old structs
* fix boyo
* should fix compile error
* lets hope nothing broke
* ub comment back
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* starting actor
* close to being done
* updating txt files
* z_en_jc_mato OK
* Merge branch 'master' into en_jc_mato
* fixing some suggestions
* adding names
* changing name to movement
* start prerender
* match func_8016FDB8
* fix fake af match
* actually add prerender
* Delete ctx.c
* test
* lots of oot transfers
* lots of new functions done
* match even more functions
* slowly thread functions
* two prerender functions left
* some docs
* make names more consistent with oot
* ready for pr?
* Update PreRender.c
* 1 scene done, Z2_SOUGEN OK
* All scenes OK
* Makefile improvements
* Use WIP ZAPD branch as submodule
* Add spawn rotation flag macro
* Fix bad merge
* Move scenes to be in their own subfolders
* Rename and restructure extracted baserom files
* Progress tracking for assets
* Add asset progress to csv
* Use master ZAPD
* Use distclean like in OOT
* Fix up a few things with the makefile
* Fix scenes not being dumped from ELF
Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
* z_en_item00 WIP 17/21 match, rest close to matching
* Split .rodata for z_en_item00
* Item00 documentation, some misc cleanup
* Minor cleanup
* Fixup for z_collision_check
* Address feedback
* Delete old file
* Fix bad merge
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* TwoHeadArena and TwoHeadGfxArena OK
* Changed negatives to ~ in TwoHeadArena.c
* Renamed functions to match OoT
* Formatted code files
* Removed dispbuf
* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
* GlobalContext: unwrap CameraContext
Makes ACTIVE_CAM macro usable.
func_8013A530 changes to use new GlobalContext struct.
* z64.h: remove CameraContext