* First pass of `func_800BCCDC`
* river_sound OK (copy progress from audio WIP)
* Copy progress from `code_8019AF00.c` (still waiting for data to be imported)
* More docs
* feedback
* Add in `code_8019AF00.c` functions
* format
* params
* Minor cleanup
* Small fix
* one more
* Better names
* Add comment, cleanup Idx
* Fix bss
* Fix BSS
* Being documenting `Actor_DrawDamageEffects` and apply to actors
* More doc progress
* Small cleanup
* Document display lists
* more cleanup
* Fix Typo
* PR Review
* Shock -> Spark
* Missed one
* Missed another
* Fix dust textures
* Remove `_tex` from `light_orb_tex` (so that it matches convention)
* electric stun -> electric spark
* Fix mistake
* Fix float
* spark -> sparks where applicable
* Missed even more shocks...
* Name `drawDmgEffTimer` for consistency
* Fix BSS
* Decomp 10 functions in z_play, start documentation
* Add numbers to enums in z_en_torch2.h
* Decompile a 5 more functions (56 unattempted)
* Add more details, name some more variables
* Bit more Doxygen
* Format
* Fix arguments
* Add symbols to actorfixer.py
* Merge branch 'master' into play
* Fix z_actor
* Review
* Deduplicate CycleSceneFlags
* Fix warning
* Fix unk4
* Review
* starting
* a bunch
* and another bunch
* a bunch
* Match func_800EB1DC
* func_800EB4B4
* func_800EB6F8
* 2 more
* fix prototype of a random kankyo function
* func_800EBD60 non matching
* func_800EC678 matched?
* func_800EC6D4
* break
* func_800ECD7C
* A bunch of functions
* func_800EE200
* func_800EDF78 and func_800EE0CC
* func_800EDBE0 NON_MATCHING
* Cutscene_Init NON_MATCHING
* func_800EA324 NON_EQUIVALENT
* Fix warnings
* func_800EC924 NON_EQUIVALENT
* Cutscene_ProcessCommands NON_EQUIVALENT
* Format
* Split z_demo data and import it
* Import bss
* Match func_800EB364
* Rename Cutscene_Command_SetTime
* Improve Cutscene_ProcessCommands a bit (still not equivalent, probably)
* Improve Cutscene_ProcessCommands thanks to engineer and anon
* Cutscene_ProcessCommands NON_MATCHING
* Name some commands
* Fix
* Renames based on Engineer knowledge of Audio stuff
* More command names
* Cutscene_Command_GiveTatlToPlayer
* Some cutscene commands macros
* more command macros
* Macros for unknown commands
* Improve Cutscene_Command_Textbox a bit
* Rename stuff
* Name Terminator and Camera
* MOTIONBLUR
* Macros for textbox commands
* CS_PLAYER_ACTION_LIST
* A few macro renames
* Small cleaning
* A bit more of cleanup
* Rumble
* Entrance comments in func_800EB6F8
* Some var renames
* CS_CMD_FADESCREEN
* More clean up
* Clean functions protos
* Move CutsceneStateHandler out of z64.h
* Cutscene_DoNothing
* Cutscene_IsPlayingCs & Cutscene_GetSceneSetupIndex
* And more renames
* name some stuff in the cutscenecontext struct
* npcActionIndex->actorActionIndex
* Undo names of CS_STATE_ enum
* Name Cutscene_ActorTranslate family of functions
* small docs pass
* sfxconvert and format
* Hopefully last cleanup
* Add some missing functions to actorfixer
* Fix merge issues and remove trailing commas
* Cutscene commands fix
* Cutscene_Command_Misc improved by engineer
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Address review
* bss
* Match Cutscene_Command_Textbox by anon58
* Fix merge issues
* Match Cutscene_Command_Misc by @hensldm
* review
* float time macros
* fix merge issues
* format
* Fix building assets
* fix merge issues
* format
* Fix
* format
* fix merge issues
* fix
* fix
* format
* fix issues and run format
* bss
* Fix conflicts, bss and formatter
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64cutscene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64cutscene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64cutscene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* address review and fix some stuff
* fix merge problems
* more fixes and format
* Fixes
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Engineer suggestions
* format
* Elliptic review
* Use dec for ShrinkWindow_SetLetterboxTarget
* add a few comments
* Cutscene_Command_ChooseCreditsScenes
* Update src/code/z_demo.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* format
* some cleanups and some comments
* change actorActionCmd from hex to dec in the codebase
* minor comment on textboxcmd
* ahhhh
* Update src/code/z_demo.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* brackets
* minor comments
* rewording
* im dumb
* brackets
* another bracket
* Dawn of the New Day
* Update src/code/z_demo.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* fixes
* Cutscene_Command_TransitionFX by Anon
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Copy progress from z_camera
* cleanup functions.h
* Oops
* Revert `SUB16` and `ADD16` back to original names
* PR Suggestions
* PR Suggestions
* Fix merge with master
* Bring cutscene code over
* Document cutscene functions
* Bring over flags code
* Document flags
* Bring Object code over
* Document object functions
* Better infinite loop comment
* Remove Effect_add correction
* Bring func_8013D5E8 code over
* Document angle helper
* ActorFixer
* Rename angle helper
* Missed gs
* Should probably test before commiting
* Better angle helper name as well as typo fix
* English is hard
* Len to num
* Fix merge
* Fix merge
* Format
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Bring over the matching code, rename struct vars to be consistent, and move animation structs to z64animation.h
* Clean up function prototypes
* Format and some stack var renames
* Update tutorial
* Rename animation structs
* Rename SubS functions
* Rename Actor function
* Rename arg names
* Bring over code for func_8013D9C8
* Rename and cleanup
* Some more cleanup
* Small cleanup
* Animmode enum
* Adjust actorfixer
* More uses of animmode enum, as well as fixing typo
* Change hex 0xD to 13
* typo
* Fix merge
* Format
* Fix merge
* Actorfixer
* Format
* Match remaining functions of code_8012EC80.c
* parameter_static extracted and OK
* Small Progress
* Documentation all over the place
* Finish Documenting
* Cleanup
* Name more textures
* Update knowledge on deku playground player name
* All textures from parameter_static known now
* Finish documenting and validating parameter_static
* More up-to-date SaveContext docs
* More docs
* More cleanup
* Sun -> Star
* Minor touchup
* More cleanup
* pictograph -> pictoBox
* Remove the "unused" part
* More accurate name: hour lines
* It's gsDPLoadTextureBlock, not gsDPSetTextureImage
* Fix parameter_static and merge issues
* More docs from new PRs and Parameter WIP
* Missed a name
* Move parameter_static to interface assets
* Clean up code_8012EC80.c data
* Fix comment
* Add comments to parameter_static
* Oops
* fix merge
* Missed a PR review suggestion
* Fix merge
* rename `quake2` -> `distortion`
* Small touch-up
* cleanup and better spacing
* PR Feedback from OoT
* missed a small thing
* Name `billboardMtx` using better knowledge of sys_matrix functions thanks to `z_view`
* Add documentation to `SurfaceType_GetConveyorType`
* Cleanup Conveyor Type docs
* update cycle to phase
* Bring code over
* Change ActorDraw typedefs from actor to thisx
* Rename functions
* Format
* Rename and clean up limb draws
* Some more limb draw cleanup
* Some more cleanup
* Function comments
* Last bit of cleanup
* update tutorial
* More tutorial and format
* Remove extra newlines form actorfixer
* Missed one
* Remove some unnecessary casts
* Fix SkelAnime transform functions in functions.h
* Remove bug comments, and add note
* Remove some more unneeded casts and rename one variable
* format
* Fix merge
* Format
* Match Player_GetHeight
* Another bunch
* Fix merge conflict
* rename Gfx_DrawDListXlu
* add WEEROR
* Actor_Spawn
* almost Actor_SpawnTransitionActors and Actor_Delete
* A bunch of small actors
* More renames
* format
* Some Player renames
* a few more
* import data
* run formatter
* func_800B7170
* whoops
* Fix merge issues
* Whoops 2
* func_800B83BC and func_800B83F8
* Actor_IsActorFacingPlayerAndWithinRange
* add some prototypes
* match Actor_UpdateBgCheckInfo
* func_800B7678
* mark Actor_SpawnAsChildAndCutscene as non_matching
* Actor_Draw
* Update is chaotic
* 2 new matches
* func_800BC8B8
* Another bunch
* function renames
* run formatter
* cleanup
* remove unnecesary casts
* add missing sfx
* Fix renames
* fix merge
* func_800BF7CC
* small bunch
* another bunch
* func_800BE184 non_matching
* two more
* split z_cheap_proc
* Another bunch
* another bunch
* a few and a non matching
* yeee
* a
* Actor_DrawAll non_equivalent
* Actor_RecordUndrawnActor
* i don't know what to put in this commit message
* func_800B4B50 non matching
* func_800B42F8 non matching
* func_800B5040
* func_800B5814 non_equiv
* func_800B6584
* func_800B6608
* func_800B6680
* func_800B7E04
* func_800B8118
* func_800b9170
* ,
* func_800BC4EC
* func_800BA6FC
* func_800BA798
* func_800BA8B8
* Actor_LoadOverlay
* small cleanup
* func_800BB2D0
* meh
* func_800BBAC0
* func_800BC270
* func_800B5208 non matching
* Fix warnings
* meh
* rename some ActorShadow_ functions
* fairy
* Flags_
* fix warnings
* format
* Actor_PickUp and family
* func_800B8E58
* match Actor_RemoveFromCategory
* another bit of docs
* Match func_800B86C8
* And another bit
* rename Player_GetRunSpeedLimit
* func_800B9E84
* func_800BE63C
* func_800BB8EC
* match func_800B5814
* match func_800B9334
* cleanup
* fix conflicts: first pass
* another fix
* actorfixer fix
* fix conflicts
* func_800BE680 non_equivalent
* Improve func_800BE680 a bit
* func_800BE680 equivalent (?)
* func_800BE680 equivalent
* Actor_UpdateActor equivalent
* format
* use some ExchangeItemID enum values
* Some more cleaning
* more cleanup
* More name stealing from OoT
* match func_800B82EC
* match func_800B9D1C and a bit of cleanup
* Add ACTOR_FLAGS placeholders
* Renames and match func_800BE184
* last pass of name stealing
* format
* fix conflicts
* more cleanup
* more cleanup
* cleanup and OVERLAY_RELOCATION_OFFSET macro
* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s
* remove newlines
* minor rename
* Use ACTOR_FLAGS in z_actor
* Match func_800BE3D0
* Rename movement functions
* Document Actor_CalcOffsetOrientedToDrawRotation
* velX -> horizontalSpeed
* A bit of documentation for actor movement functions
* format
* Fix merge issues
* format
* Format
* Fix renames
* fix warnings
* fix conflicts
* review :D
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Fix
* format
* Actor_SpawnSetupActors
* engineer review
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* A bunch of Engineer's reviews
* more Engineer's review
* a
* whoops
* run actorfixer
* c'mon
* 😮💨
* whoops
* warning
* More engineer's review
* run format
* I'm dumb
* a
* match func_800BE680
* Match Actor_DrawZTarget
* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor
* Fix merge issue
* format
* update actor
* Steal a bit of @Thar0 documentation from OoT's z_message
* Run actorfixer
* Fix renames
* Match func_800B4B50 thanks to @hensldm
* Improve ActorShadow_DrawFeet thanks to @hensldm
* whoops
* Actor_PlaySfxAtProjectedPos
* Actor_UpdateActor matched by @hensldm
* Match func_800BA2FC by @hensldm
* Match Actor_SpawnTransitionActors by @hensldm
* Match func_800BB604 by @hensldm
* Match Actor_DrawAll by @hensldm
* ActorShadow_DrawFeet by @hensldm
* Actor_UpdateAll by @hensldm
* Match func_800BCCDC by @engineer124
* Small Actor_PlaySfxAtPos by @engineer124
* ACTOR_FLAGS_ALL and a bit of cleanup
* Add invisible comment
* Small docs pass
* Fix merge
* Engineer's review
* format lol
* Actor_DrawDoorLock docs
* Actor_SpawnShieldParticlesMetal
* fix merge issues
* sActorFaultClient
* fix
* commit message
* Run actorfixer.py && format.sh
* Fix warnings
* fixes
* format
* bss
* Update include/functions.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Address review
* Fix merge issues, format and such
* fix merge issues
* Add ACTORCAT_MAX
* actorList -> actorLists
* Fix merge issues
* format
* Enable WERROR on jenkinsfile
* Fix merge
* Use object symbols
* address review
* format
* review
* fix merge issues
* fix
* VRAM_PTR_SIZE, small cleanup and format
* review
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* Bring over matching actor getters
* Add arg names
* Rename functions
* Adjust rename_sym script to update sizes csvs
* Fix wrong function prototype
* whitespace
* Rename functions
* Fix actorfixer
* Format
* Add function comments and file header
* Fix merge
* format
* Fix merge
* format
* Move D_0407D590 down
* Fix merge
* Steal idea from z_actor PR to return directly
* Swap function name order
* Fix merge
* code_80194710.c OK
* Add new line after variable declaration
* format
* Function declarations
* Name changes to match OoT
* Rename file
* s32 -> size_t
* Decompile various effect files and cleanup z_effect.c
* Decompile z_eff_tire_mark.c and cleanup structs
* Small cleanups
* Apply most review suggestions
* Apply more review suggestions
* Change eff_shield_particle vertices to be extracted as an asset
* Add relevant effect functions to actorfixer.py
* ObjTree OK, data imported
* EnMs OK, data imported
* And the spec
* OK
* Some minor edits
* A lot of preliminary stuff
* Mostly complete beginning
* First draft of other functions doc
* Whoops, forgot the GlobalContext pad
* Draw functions (minus colour), create Data
* Data
* gitignore, some progress on documenting
* Review comments, continue documenting
* spec
* Finish off documentation
* undefined_syms
* Add a couple of todos
* One more
* At least add tools for object decomp
* Start conversion table stuff
* Document ObjTree
* Document EnMs
* Add more tables to conversions
* Maide's review
* Review
* Review
* Typos and incomplete thoughts
* Update vscode.md
* Correct function/variable names
* Review suggestions
* Format
* Missed one
* Rename functions and format
* Fix ObjTree
* Update actorfixer.py, fix some variable names
* Some review
* Review suggestions
* More review
* Hopefully fix all the thisx references
* Missed one
* Introduce bgms
* Fill in bgm enums
* Rename bgm to clearer names
* Fix spacing
* Fix "No_Music" define
* remove comment
* Improve bgm names, found another seqId function
* Another seqId function
* Another name change
* Woods of Mystery -> Sarias Song
* add saria's song bgm to pierre
* Another bgm function found!
* Add bgm's to `gSaveContext.seqIndex`
* Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members.
* Adding usage of dynapoly state flag defines.
* Formats z_bg_item
* Update z_bg_item.c
* Update z_bg_collect.c
* Update z_bg_item.c
* Update z_bg_item.c
* Renames z_bg_item system to DynaPolyActor
* Format
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
* remove old effects enum
* gamealloc.c OK
* added more files
* motor.c almost done
* motor.c OK
* updates
* migration of two files
* listalloc.c oK
* z_fcurve_data_skelanime split
* z_fcurve_data_skelanime.c decompiled
* more files split
* z_malloc.c OK
* contpfs.c OK
* fault.c rodata migrated
* migrated fault_drawer rodata
* update
* update preprocess.py
* renamed functions in z_skelanime
* started z_skelanime cleanup
* like halfway through fixing z_skelanime
* animation system updated to meet oot standards
* remove unused animation structs
* rename matrix structs to fit oot
* Add -woff 712
* fix diff_settings.py because i accidentally broke it before
* fixed merge conflict, doesn't match though
* It matches now
* Updates
* Fixed warnings...added gcc code syntax checking
* Remove gcc check, added in Tharo's PR
* warnings fixed (i think)
* fixed all warnings i think
* ok
* not sure what to do
* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)
* it matches if i do this
* remove comment
* accidentally put osPfsFreeBlocks in epilinkhandle.c
* memcmp -> bcmp
* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice
* format.sh
* MTXMODE_NEW and MTXMODE_APPLY to matrix functions
* Made suggested changes
* pragma sFaultDrawerFont instead of including in repo
* add some functions to functions.h
* Bss reordering fixed in z_collision_check...added hack to disasm.py
* Updated z_en_a_keep.c
* Missed suggestion in EnAObj_Destroy
* .
* update z_fcurve_Data_skelanime and z_skelanime with suggestions
* devmgr.c ok
* minor changes
* Addressed comments
* remove redundant file
* gfxp -> dlist in game.c
* updated actorfixer.py
* fixed warnings in z_malloc
* Change void* back to Actor*
* format
* Add the soft_sprit comments back
* Rename SV->Flex
* remove .common
* run format
* Update src/code/z_skelanime.c
* u32 channel
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Draw OK, Update very much not
* Flag table imported
* Update OK
* Actually OK this time
* Begin documenting
* Rename some stuff
* Rename functions
* spec
* Review
* Format
* Anghelo's review
* Fix lifemeter bss
* Format
* Missed one
* idle.c bss
* match function and split data
* import data
* Rename function and variable
* format data
* Fix data
* { 0 }
* Update src/code/z_face_reaction.c
Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>
* Rename return variable in en_ossan
* textId
* Rylie's review
* Try to format this properly
* Format again
Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>