Alejandro Asenjo
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67345d9be5
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z_bg_astr_bombwall decompiled (#841)
* z_bg_astr_bombwall decompiled
* review fixes
* formatting
* pr review fixes
* PR review fixes
* PR review fixes
Co-authored-by: SonicDcer <noreply@github.com>
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2022-06-19 23:28:48 +01:00 |
Derek Hensley
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271b7c7827
|
Gfxprint OK (#826)
* Match last two functions as well as some cleanup
* One more small cleanup
* Reviews
* format
* Move internal GFXP_FLAG defines to c file
* Format
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2022-06-19 02:56:10 +01:00 |
Tom Overton
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d1b75e4c4b
|
VisMono OK and documented (#829)
* VisMono OK and documented
* Add some more parentheses
* Fix functions.h
* Respond to hansldm's review
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2022-06-19 02:46:41 +01:00 |
EllipticEllipsis
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8049dec339
|
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
* Import data and bss, add some name options
* Decomp rest of stack functions,
remove RSPMatrix,
split header
* sys_matrix OK (thanks Tharo)
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* pragma weaks in sinf and cosf, change documentation
change mcros to use 0x8000
* Rename sinf and cosf
* Correct initialisation of sMtxFClear
* More minor cleanup
* Rename stack functions
* Matrix_InsertMatrix -> Matrix_Mult
* The big transpose rename
* Fix MirRay_DrawReflectedBeam
* Matrix_InsertTranslation -> Matrix_Translate
* Matrix_Insert.Rotation_s -> Matrix_Rotate$1S
+ RotateY -> RotateYS
* Matrix_Insert(.)Rotation_f -> Matrix_Rotate$1F
* Matrix_RotateStateAroundXAxis -> Matrix_RotateXFApply
Matrix_SetStateXRotation -> Matrix_RotateXFNew
* Matrix_MultiplyVector3fByState -> Matrix_MultVec3f
* Matrix_MultiplyVector3fXZByCurrentState -> Matrix_MultVec3fXZ
* Matrix_GetStateTranslation -> Matrix_MultZero
* Matrix_GetStateTranslationAndScaled(.) -> Matrix_MultVec$1
* Matrix_FromRSPMatrix -> Matrix_MtxToMtxF
* Matrix_MultiplyVector3fByMatrix -> Matrix_MultVec3fExt
* Matrix_TransposeXYZ -> Matrix_Transpose
* Matrix_ToRSPMatrix -> Matrix_MtxFToMtx
* Matrix_AppendToPolyOpaDisp -> Matrix_MtxFToNewMtx
and document the conversion functions
* Matrix_NormalizeXYZ -> Matrix_ReplaceRotation
* Matrix_InsertRotationAroundUnitVector_f -> Matrix_RotateAxisF and S
* Matrix_InsertRotation -> Matrix_RotateZYX
* Document the last functions
* Small cleanup
* Matrix_JointPosition -> Matrix_TranslateRotateZYX
* Matrix_SetStateRotationAndTranslation -> Matrix_SetTranslateRotateYXZ
* func_8018219C -> Matrix_MtxFToYXZRot
* func_801822C4 -> Matrix_MtxFToZYXRot
* Fix files
* Format
* Review 1
* Renames
* Fix warning in EnDragon
* Format
* Convert `mode` to an actual enum
* Add enums, typedefs, externs to sys_matrix header
* Review
* One more
* More review
* Fix function names
* Format
* Fix names
* Format
* Review
* engineer's review
* Fix build
* Format
* Fix again
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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2022-05-25 23:24:39 -04:00 |
Maide
|
320a1a3030
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Dm_Char00 (#611)
* Dm_Char00
* Replace other macros
* PR
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2022-02-19 20:22:45 +00:00 |
Rozelette
|
fee7a49abc
|
z_lights fully matched (#80)
* z_lights OK
* Documentation
* Fixup for z_collision_check
* Improve function types of bind functions
* Fixup for types
|
2021-03-27 14:29:30 -05:00 |
fullgrowngaming
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a9138a7c0f
|
ending_hero5 OK (#40)
* ending_hero5 OK
* Formatting
* Fixed formatting and changed colors to decimal
|
2020-10-26 19:00:02 -04:00 |
rozlette
|
c1bb5f00d6
|
Decompile z_rpc.c
|
2020-04-22 15:38:09 -05:00 |
rozlette
|
639df45a03
|
Some work on z_view
|
2020-04-21 11:49:16 -05:00 |
rozlette
|
8d8df1848e
|
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
|
2019-12-29 21:34:58 -06:00 |
rozlette
|
d605458fa5
|
Redo z_lights.c for new code base
|
2019-12-20 21:57:05 -06:00 |
rozlette
|
bdf36b85d3
|
Decompile z_eff_footmark.c
|
2019-12-15 03:31:57 -06:00 |
rozlette
|
a88337a2fd
|
Use gbi.h from oot decomp
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2019-09-30 20:55:41 -05:00 |
rozlette
|
55bece5060
|
Decompile sinf.c
|
2018-11-17 02:16:20 -06:00 |