* Cleanup some shopkeepers
* More cleanup
* Document animations
* General cleanup
* Animation enums
* Limb maxes
* More Cleanup
* Some more minor stuff
* fsn cutscene state
* Parens and postlimbdraw
* Ossan Limbs
* Remove ENFSN_LIMB_MAX
* SI_MAX
* Compound macro
* Document gameplayKeep textures used by shopkeepers
* Ani Limbs in Ossan
* Format
* PR suggestion
* Remove trueTmp from EnFsn
* EnBomChu_Init OK
* EnBomChu_Destroy OK
* func_808F7868 OK
* func_808F79D4 OK
* func_808F7E74 OK
* func_808F7FA0 OK
* func_808F77E4 OK
* func_808F75D0 OK
* func_808F7944 OK
* func_808F7A84 OK
* func_808F818C OK
* func_808F8080 OK
* func_808F7FD0 OK
* EnBomChu_Update OK
* EnBomChu_Draw OK
* Drop unnecessary cast in Update
* Import data into C
* Object symbol
* Use generated reloc
* Port over OoT struct var names
* Name all statics
* Misc cleanup
* Name some of the new struct vars introduced in MM
* Port over most OoT function names
* Name movingSpeed based on in-game observation
* Name final param in EnBomChu_SpawnRipplesAndSplashes
* More cleanup and OOT port
* Some more names
* More docs
* Name last function
* Final little cleanup
* First round of review fixes
* Change the name of that one function
* More precise comment
* EnMttag_Init OK
* EnMttag_Destroy OK
* EnMttag_Update OK
* func_809CF9A0 OK
* Update struct
* func_809CF444 OK
* func_809CFA00 OK
* func_809CF394 OK
* func_809CF8EC OK
* func_809CFA54 OK
* func_809CF350 OK
* func_809CF848 OK
* func_809CF950 OK
* func_809CFBC4 OK
* func_809CFD98 OK
* func_809CFE28 OK
* func_809CFF94 OK
* func_809CFC38 OK
* Get super close on func_809CF4EC
* Import data
* Get a start on func_809CF67C
* func_809CF4EC OK, thanks engineer!
* func_809CF67C OK, thanks engineer!
* Use the generated reloc
* Name message functions and raceGorons array
* Name some more stuff
* Name more functions
* Name most functions
* Take a stab at trying to figure out what the data represents
* Much better naming and understanding
* Name more
* Strip out debugging junk
* Better name
* Name the rest of the variables
* Describe bug
* Document the h*ck out of things
* Simplify PlayerCheatStatus a bit
* Use sCheckpointPositions as per engineer's advice
* Do some really stupid naming nonsense to explain the side effect of a function
* Fix Racing/RaceGoron inconsistency
* Decimal weekEventReg accesses
* Rename to EnMttag_UpdateCheckPoints
* Capitalization consistency + update functions.txt
* Respond to review
* Respond to review
* Respond to Elliptic's review
* idk if Elliptic meant the function name or the variable so let's just do both lol
* Fix function name changed by z_demo merge
* Script to check for relocs on spec
* add reloc_spec_check to jenkinsfile
* add colors
* Use light red instead of red
* Go back to red
* fix EnDoor reloc
* Being documenting `Actor_DrawDamageEffects` and apply to actors
* More doc progress
* Small cleanup
* Document display lists
* more cleanup
* Fix Typo
* PR Review
* Shock -> Spark
* Missed one
* Missed another
* Fix dust textures
* Remove `_tex` from `light_orb_tex` (so that it matches convention)
* electric stun -> electric spark
* Fix mistake
* Fix float
* spark -> sparks where applicable
* Missed even more shocks...
* Name `drawDmgEffTimer` for consistency
* Fix BSS
* Building on Macs
* Add Mac building documentation
* Review
* Update for new z64compress
* Review
* getting some matching done
* gettting some more matches
* actor fixer
* almost OK
* Shn OK
* fixing data and warnings
* finishing touches
* forgot to update spec
* dang comments not being formatted
* this should fix things
* fixing feedback and other fixes
* fixing things
* fixing things
* addressing PR
* format and minor fix
* actorfixer
* fixing actor
* fixing enum
* yay format
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* cleanup
* Clean up toto
* More ClockTime macro
* rename pad
* EnGo and format
* EntityLineTest booleans
* Other bgcheck tests
* Graph Allocs
* Lib_Segmented
* Fix toto comment
* Remove macro comment for EnBigpo_DrawLantern
* Format and remove sym from undefined_syms.txt
* PR suggestions
* BgIkanaRay params
* One day i'll remember
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Decomp 10 functions in z_play, start documentation
* Add numbers to enums in z_en_torch2.h
* Decompile a 5 more functions (56 unattempted)
* Add more details, name some more variables
* Bit more Doxygen
* Format
* Fix arguments
* Add symbols to actorfixer.py
* Merge branch 'master' into play
* Fix z_actor
* Review
* Deduplicate CycleSceneFlags
* Fix warning
* Fix unk4
* Review
* func_80B24630 OK
* func_80B248B8 OK
* func_80B246F4 OK
* func_80B25448 OK
* func_80B256BC OK
* EnRacedog_Draw OK
* LimbDraw functions OK
* func_80B2583C OK
* func_80B258D8 OK
* EnRacedog_Update OK
* func_80B255AC OK
* func_80B2538C OK
* func_80B252F8 OK
* Data imported to C
* Update struct to have everything Init needs
* func_80B24E14 OK
* EnRacedog_Destroy OK
* func_80B24C14 OK
* EnRacedog_Init OK
* func_80B2478C OK
* func_80B24CB4 OK
* func_80B251EC OK
* func_80B24F08 OK
* func_80B25490 OK
* Use generated reloc
* Object symbols and other misc cleanup
* More cleanup
* Move data to be in-function like how Dg does it
* Rename to ENRACEDOG_GET_3E0 until this actor is actually documented
* Last itty bitty cleanup
* Better header
* Forgot to name the LimbDraw functions, whoops
* Respond to reviews
* Match how Dg does weekEventReg stuff
* Respond to review