* Match SkelCurve_Update
Co-authored-by: Kelebek1 <34639600+Kelebek1@users.noreply.github.com>
* Match and document z_fcurve_data
* Begin documenting SkelCurve
* More documentation
* Deformat header
* Pluralise knotCount
* Sort out jointTable
* Rename frameCount
* Format
* More documentation
* Cleanup on DemoEffect
* Remove space on typedef
* Format, couple of fixes in the header
* Review
* Oops
* Fix EnBox, DemoTreLgt, use macros in EnTorch
Co-authored-by: Kelebek1 <34639600+Kelebek1@users.noreply.github.com>
* Progress
* cleanup
* Fix comment
* progress
* OK
* Review pt1
* Update comments
* update comments some more
* Renamings
* Add headers and some parens cleanup
* Remove zelda64
* PR review
* bss
* Explain each relocation type a bit in the header comment
* Relocate_Addr macro
* Split off into z64load.h
* Adjust comment slightly based on OOT review
* OverlayRelocationType -> MIPSRelocationType
* Last bit of cleanup from OoT
* format
* Split off functions
* OK
* Initial documentation pass
* Pass 2. Add script by Tharo
* Renamed source file
* Documentation cleanup
* Update to latest master
* Feedback
* Bad merge
* Permissions
* Clang format
* Feedback
* format
* Use calculation instead of constant
* Rename as per suggestions
* Fix bss ordering and minor merge conflicts (from Maide)
* Update to current codebase and address feedback
* Fixup names to match new enums
* Format
* Fix duplicate include
* BSS shenanigans
* Bring code over
* Rename
* clean up variables.h
* Bring over some more code as well as cleanup
* remove newline in functions.h
* format
* Add plane functions
* Remove from actorfixer
* Add some more docs to plane functions
* Use temp for better format
* change func_8013E8F8 to return an s32
* rename origin back to pos
* format
* Add docs to SubS_ComputePlane
* format
* gfxContextPtr -> globalCtx
* bss
* Better docs of SubS_ComputePlane
* Normal -> unitVec
* Review pt. 1
* Update plane comment
* SubS_ActorAndPlayerAreFacing -> SubS_ActorAndPlayerFaceEachOther
* Add subs texture defines
* Update include/z64math.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* boot_800862E0 OK
* Ran format.sh
* attempt at fixing bss reordering
* boot_800862E0 OK (for real this time)
* Run formatter
* Changes u32 pointers to uintptr_t and sizes to size_t
* Run formatter
* Fix bss reordering
* Delete baserom.mm.us.rev1.z64:Zone.Identifier
* Cleanup and some notes
* Try my best to document
* remove comments
* Remove D_80097508 from variables.h
Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* First pass of `func_800BCCDC`
* river_sound OK (copy progress from audio WIP)
* Copy progress from `code_8019AF00.c` (still waiting for data to be imported)
* More docs
* feedback
* Add in `code_8019AF00.c` functions
* format
* params
* Minor cleanup
* Small fix
* one more
* Better names
* Add comment, cleanup Idx
* Fix bss
* Fix BSS
* Being documenting `Actor_DrawDamageEffects` and apply to actors
* More doc progress
* Small cleanup
* Document display lists
* more cleanup
* Fix Typo
* PR Review
* Shock -> Spark
* Missed one
* Missed another
* Fix dust textures
* Remove `_tex` from `light_orb_tex` (so that it matches convention)
* electric stun -> electric spark
* Fix mistake
* Fix float
* spark -> sparks where applicable
* Missed even more shocks...
* Name `drawDmgEffTimer` for consistency
* Fix BSS
* cleanup
* Clean up toto
* More ClockTime macro
* rename pad
* EnGo and format
* EntityLineTest booleans
* Other bgcheck tests
* Graph Allocs
* Lib_Segmented
* Fix toto comment
* Remove macro comment for EnBigpo_DrawLantern
* Format and remove sym from undefined_syms.txt
* PR suggestions
* BgIkanaRay params
* One day i'll remember
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Decomp 10 functions in z_play, start documentation
* Add numbers to enums in z_en_torch2.h
* Decompile a 5 more functions (56 unattempted)
* Add more details, name some more variables
* Bit more Doxygen
* Format
* Fix arguments
* Add symbols to actorfixer.py
* Merge branch 'master' into play
* Fix z_actor
* Review
* Deduplicate CycleSceneFlags
* Fix warning
* Fix unk4
* Review
* starting
* a bunch
* and another bunch
* a bunch
* Match func_800EB1DC
* func_800EB4B4
* func_800EB6F8
* 2 more
* fix prototype of a random kankyo function
* func_800EBD60 non matching
* func_800EC678 matched?
* func_800EC6D4
* break
* func_800ECD7C
* A bunch of functions
* func_800EE200
* func_800EDF78 and func_800EE0CC
* func_800EDBE0 NON_MATCHING
* Cutscene_Init NON_MATCHING
* func_800EA324 NON_EQUIVALENT
* Fix warnings
* func_800EC924 NON_EQUIVALENT
* Cutscene_ProcessCommands NON_EQUIVALENT
* Format
* Split z_demo data and import it
* Import bss
* Match func_800EB364
* Rename Cutscene_Command_SetTime
* Improve Cutscene_ProcessCommands a bit (still not equivalent, probably)
* Improve Cutscene_ProcessCommands thanks to engineer and anon
* Cutscene_ProcessCommands NON_MATCHING
* Name some commands
* Fix
* Renames based on Engineer knowledge of Audio stuff
* More command names
* Cutscene_Command_GiveTatlToPlayer
* Some cutscene commands macros
* more command macros
* Macros for unknown commands
* Improve Cutscene_Command_Textbox a bit
* Rename stuff
* Name Terminator and Camera
* MOTIONBLUR
* Macros for textbox commands
* CS_PLAYER_ACTION_LIST
* A few macro renames
* Small cleaning
* A bit more of cleanup
* Rumble
* Entrance comments in func_800EB6F8
* Some var renames
* CS_CMD_FADESCREEN
* More clean up
* Clean functions protos
* Move CutsceneStateHandler out of z64.h
* Cutscene_DoNothing
* Cutscene_IsPlayingCs & Cutscene_GetSceneSetupIndex
* And more renames
* name some stuff in the cutscenecontext struct
* npcActionIndex->actorActionIndex
* Undo names of CS_STATE_ enum
* Name Cutscene_ActorTranslate family of functions
* small docs pass
* sfxconvert and format
* Hopefully last cleanup
* Add some missing functions to actorfixer
* Fix merge issues and remove trailing commas
* Cutscene commands fix
* Cutscene_Command_Misc improved by engineer
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Address review
* bss
* Match Cutscene_Command_Textbox by anon58
* Fix merge issues
* Match Cutscene_Command_Misc by @hensldm
* review
* float time macros
* fix merge issues
* format
* Fix building assets
* fix merge issues
* format
* Fix
* format
* fix merge issues
* fix
* fix
* format
* fix issues and run format
* bss
* Fix conflicts, bss and formatter
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64cutscene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64cutscene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64cutscene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* address review and fix some stuff
* fix merge problems
* more fixes and format
* Fixes
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Engineer suggestions
* format
* Elliptic review
* Use dec for ShrinkWindow_SetLetterboxTarget
* add a few comments
* Cutscene_Command_ChooseCreditsScenes
* Update src/code/z_demo.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* format
* some cleanups and some comments
* change actorActionCmd from hex to dec in the codebase
* minor comment on textboxcmd
* ahhhh
* Update src/code/z_demo.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* brackets
* minor comments
* rewording
* im dumb
* brackets
* another bracket
* Dawn of the New Day
* Update src/code/z_demo.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* fixes
* Cutscene_Command_TransitionFX by Anon
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Copy progress from z_camera
* cleanup functions.h
* Oops
* Revert `SUB16` and `ADD16` back to original names
* PR Suggestions
* PR Suggestions
* Fix merge with master
* Bring cutscene code over
* Document cutscene functions
* Bring over flags code
* Document flags
* Bring Object code over
* Document object functions
* Better infinite loop comment
* Remove Effect_add correction
* Bring func_8013D5E8 code over
* Document angle helper
* ActorFixer
* Rename angle helper
* Missed gs
* Should probably test before commiting
* Better angle helper name as well as typo fix
* English is hard
* Len to num
* Fix merge
* Fix merge
* Format
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>