Commit Graph

342 Commits

Author SHA1 Message Date
EllipticEllipsis 5c06a6b240
Main OK (#329)
* Main OK, use defines where known

* Couple more defines

* Tharo's review

* Fix lifemeter bss
2021-09-29 18:27:07 -04:00
Anghelo Carvajal 96cd49b6d5
`ovl_En_Test4` with 1 non-matching (#319)
* Decompile update and stuff

* Decompile some more

* func_80A41FA4 non_matching

* init is a disaster

* Import bss

* match func_80A41D70

* Improve func_80A42AB8 a bit

* equivalent EnTest4_Init

* Import data

* CLOCK_TIME

* Run formatter

* func_80A42AB8 may be equivalent now, not completely sure

* match func_80A42AB8

* Some minor renames

* Name some struct members

* Format

* format in bigpo

* fix merge issue

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Description: Day transition effects

* Un-rename unk_144

* Update include/macros.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* sIsLoaded

* Update src/overlays/actors/ovl_En_Test4/z_en_test4.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* review

* format

* daytemp

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-09-29 00:08:54 -03:00
Anghelo Carvajal 2f000058f5
`ovl_select`: ZELDA MAP SELECT matched and documented (#310)
* basic functions

* errr

* Progress, kinda

* func_808016E8

* func_808019FC and func_80801A64

* Import data

* Format

* some progress

* func_808013B8

* func_80801620

* fix stuff

* func_80800930

* improve func_80800A44 a bit

* At least it is equivalent now

* matches!

* small renames

* Use generated reloc

* move functions

* Renaming a lot of stuff

* Some functions renames

* Rename members

* Add translations for everything

* Run formatter

* Update include/alloca.h

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* review changes

* review comments

* Update src/overlays/gamestates/ovl_select/z_select.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/gamestates/ovl_select/z_select.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-09-28 22:23:08 -04:00
EllipticEllipsis ddc643f708
`ovl_opening` OK (#300)
* ovl_opening OK

* un-format z64save.h

* Actually change the other uses of nextCutsceneIndex

* format

* Review

* engineer's review

* Get it to match again
2021-09-28 21:17:39 -04:00
Maide 9478fc760f
Thiefbird (#290)
* Thiefbird

* Fix enums

* Rename funcs

* PR
2021-09-28 17:56:25 -04:00
Maide edb1dd4675
En_Zot (#320)
* En_Zot

* PR
2021-09-28 10:28:06 -03:00
Tom Overton 0f4bdbc020
Obj_Etcetera (Deku Flower) OK and somewhat documented (#326)
* Migrate data to C

* ObjEtcetera_Init OK

* ObjEtcetera_Destroy OK

* ObjEtcetera_Update OK

* func_80A7C690 OK

* func_80A7C718 OK

* func_80A7C168 OK

* func_80A7BE8C OK

* Make the draw functions take Actor*

* CollisionCheck_SetAC should take a Collider

* func_80A7BDC8 OK (with silly dummy label meme)

* func_80A7C1F0 OK

* unk_276 is almost certainly a u16 since I constantly have to cast it, so just retype it

* func_80A7BF08 OK

* Some minor cleanup

* Convert D_80A7C80C to array of CollisionHeader*

* Finish defining struct to prepare for func_80A7C308

* func_80A7C308 OK

* Move gameplay_keep symbols to variables.h

* Explanatory comment at the top

* Type gameplay_keep animation headers too

* Update the spec (why do I always forget this?)

* Rename func_80A7BDC8 to ObjEtcetera_PerformFlutter (name still up for debate)

* Name objIndex

* Document the types of flowers

* Name displayListPtr

* Name burrowFlag and provide a macro

* Name specialFlutterScale and clean up some things with newer understanding

* Give the draw functions (bad) names

* Name ObjEtcetera_Idle

* Name ObjEtcetera_Setup (name sucks but oh well lol)

* Name ObjEtcetera_ReturnToIdle. These names all suck but they're a start

* Document some of ObjEtcetera_Idle's behavior

* Name and document objectIds

* Remove the burrow macro because it's frankly more confusing for now

* Name the draw functions something slightly better

* MUCH better names for things + more documentation

* Clean up ObjEtcetera_Setup a bit

* Call it NUMBER_OF_FLOWER_TYPES instead

* A few more name changes

* Link -> Player in comments

* displayListPtr -> dList

* Trailing commas + format

* Move initialization of type up

* Improve conditional check

* Use BGCHECK_SCENE macro

* Move initialization of floorBgId up

* Use documentation comment style

* Match ObjEtcetera_DoNormalOscillation without a dummy label

* param_2 -> arg1

* Insert blank line after scoped pad

* OBJETCETERA_TYPE -> DEKU_FLOWER_TYPE

* Cleanup and rename enum

* Break up ObjEtcetera_Setup a bit and convert DekuFlowerType to an s32 to remove warnings

* Whoops, run format

* Delete leading 0 on struct comments

* Rename pad to requiredScopeTemp to match my other PR
2021-09-28 08:18:31 -04:00
Maide 27e41b73a8
En_Rd (#316)
* En_Rd

* PR

* a
2021-09-27 23:17:28 -03:00
EllipticEllipsis 14ad66b4ed
`ovl_title` OK (#311)
* OK, asset XML made and symbols imported

* Missed a GLOBAL_ASM

* Remove data from spec

* engineer's review

* Correct arg

* Un-format functions.h

* Hopefully fix it
2021-09-27 21:29:30 -04:00
emilybrooks de4cf63f63
obj_aqua OK (#321)
* setup

* almost done

* only 3 floating point registers swapped

* forgot newline

* Audio_PlaySoundAtPosition

* review suggestions

* missed a hex number

* matched func_80ACBDFC
2021-09-27 20:21:08 -04:00
EllipticEllipsis c72b5788a3
sys_math, cosf OK and documented, sinf, coss, sins documented (#289)
* OK, data imported, document

* spec

* Match cosf, document sinf and cosf

* Some more documentation, switch fu back

* Format

* Little more documentation

* Document coss too

* Move macros

* Review, add some .s

* Fix headers, review
2021-09-27 17:41:07 -04:00
Maide 039fc4623e
En_Syateki_Man (#269)
* En_Syateki_Man

* a
2021-09-25 13:22:51 -03:00
rylieb bc5c3866d5
Obj_Syokudai (Torch) OK and mostly documented (#306)
* Started uncommenting statics, but then realized this actor has BSS, lol.

* Import .data and .bss. Run format.sh.

* ObjSyokudai_Init OK and mostly documented.

* ObjSyokudai_Destroy OK and fully documented.

* ObjSyokudai_Draw OK and partially documented.

* Good progress on ObjSyokudai_Update, but NOT OK.

* Instruction match, but needs regalloc and stack.

* Stack is closer now.

* Obj_Syokudai OK, no new warnings, ran formatter.

* Documented .data and .bss variables.

* Final documentation pass before PR.

* Add header, fix build errors.

* Use COLTYPE_METAL and COLTYPE_WOOD macros.

* Apply suggestions from code review

engineer124's suggestions.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

engineer124: WaterBox* instead of UNK_PTR

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

engineer124: AC_HARD -> AC_HIT so Jenkins stops complaining

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Hopefully fix Jenkins via z_bg_lotus WaterBox*.

* Rename sp2C to waterBox in BgLotus.

* Run format.sh.

* Update include/functions.h

Change func_800F22C4 param_1 from s8 to s16.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Change func_801A5CFC param_1 to sfxId in prototype

* Document interactions.

* Run formatter.

* Clarify that posDiff is relative to stick *tip*.

* Changed interaction comparisons to better fit enum

* snuffTimer enum

* Added more #defines.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-09-25 09:53:53 -04:00
EllipticEllipsis 9e4d51fb9f
printutils OK, add `va_end` to variadic functions (#294)
* printutils OK

* Add va_end to every variadic function
2021-09-23 20:14:12 -03:00
Anghelo Carvajal 2ff7320409
`ovl_daytelop` OK (#277)
* eeeee

* nonequivalents

* draw

* Import data

* Match Daytelop_LoadGraphics

* draw kinda better

* extract daytelops and gameover

* SEGMENT_ROM macros

* Use extracted symbols for daytelop

* match Daytelop_Draw

* Fix bss

* draw cleanup

* Daytelop_Update from non equivalent to non matching

* Some renames and spec

* Run formatter

* enum

* sfx

* Use SEGMENT_ROM_START macros everywhere

* more macros

* run formatter

* Add description

* update variables.txt

* Remove extra stuff in gbi.h

* Would this fix it?

* and again

* whoops

* Apply suggestions from code review

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Tharo's suggestions

* match Daytelop_Update

* run formatter

* fix merge issues

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2021-09-22 21:50:35 -04:00
Maide 5b9a825cad
Bg_Hakugin_Post (#258)
* Bg_Hakugin_Post

* PR

* a

* PR

* a
2021-09-21 18:08:09 -04:00
Maide 4796e6f61d
En_Railgibud (#268)
* En_Railgibud

* Match func_80BA57F8 (thanks Petrie, Simon, Anghelo)

* Match func_80BA5E18, thanks to engineer

* a

* PR
2021-09-19 22:46:56 -03:00
Maide 3c779d7fd5
En_Skb (#262)
* En_Skb

* a

* a

* a

* Func namesW
2021-09-19 10:05:21 -04:00
Maide da1265f4bc
En_Dns (#241)
* En_Dns

* NBS

* PR

* PR

* Fix warnings

* PR

Co-authored-by: Angie <angheloalf95@gmail.com>
2021-09-02 12:27:11 -04:00
Maide 1f4973d9b4
En_Kgy (#244)
* En_Kgy

* NBS

* PR

* PR

* PR
2021-09-02 11:27:26 -04:00
gamestabled b3816cd26b
ObjMakeoshihiki OK (#272)
* ObjMakeoshihiki OK

* suggested changed

Co-authored-by: gamestabled <gamest@bl.edu>
2021-09-02 10:49:00 -04:00
Maide c96d1df320
En_Dodongo (#242)
* En_Dodongo

* NBS

* PR

* PR

* PR

* PR
2021-09-01 18:53:12 -04:00
Isghj f21f393fcc
EnBigpo (Big Poh) (#250)
* EnBigpo: start

* EnBigpo: uhh, this struct is weird

* EnBigpo: progress

* EnBigpo: so many of these functions are tiny

* EnBigpo nasty four loop function

* EnBigpo: hate draw functions

* EnBigpo: all functions attempted

* EnBigpo: data migrated, does not OK, 2 bytes off...

* Multi: Attempting to OK, issues

* EnBigpo: more docs

* EnBigpo: more docs2

* EnBigpo: more docs and cleaning

* EnBigpo: removed data to try to find the issues, matched a draw function thanks to Tharo

* EnBigpo: progress? maybe not

* EnBigpo: matched another function

* EnBigpo: overwrite limbdraw matches now

* EnBigpo: one more nonmatching rejected

* EnBigPo: not actual progress, probably

* Match Init, down to single stack pointer on second func

* EnBigPo OK

* EnBigpo: docs and cleaning

* EnBigpo: more docs and cleaning

* EnBigpo: back to OK with no warnings

* EnBigpo: more docs and cleaning

* EnBigpo: docs and cleaning

* EnBigpo: hmm, rename_sym doesn't like renaming system functions but I'm 98% sure I know what these are

* Multiple: changed some function names, maybe changed too much... hmm

* EnBigpo: even more changes to docs

* EnBigpo: formater pass

* EnBigpo: small fixes

* EnBigpo: c file description

* Apply suggestions from code review

Apply camera suggestions from eng124

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: updating all requested changes and reverting one incorrect macro

* Apply suggestions from code review

Some of eng124's recommendations, need to add the last by hand

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: back to OK

* EnBigpo: Minor cleanup changes

* Functions fixed: added function changes to actorfixer and fixed dinofos

* EnBigpo: BINANG_ROT180

* Apply suggestions from code review

First batch of requested changes, the simpler ones that shouldn't require checking

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* EnBigpo: fixes to recommended changes, back to OK

* EnBigpo: move idleTimer docs out of struct

* Sprite: removed old commented out pragma, it matches, I still dont get it

* EnBigpo: more changes I had to check first

* EnBigpo: more requested changes, and some macro uses found

* EnBigpo: forgot a requested change

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigPo: missed a disphead array access

* Apply suggestions from code review

More requested changes

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: more hex to dec

* EnBigpo: more hex to dec 2

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: build being weird

* EnBigpo: weird, rename_sym didn't catch this earlier

* Tools: fixed actorfixer to use Play_CameraSetAtEye forgot I blew this change away trying to get build again,

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* EnBigpo: cutscene functions changed name to indicate they are stages

* EnBigpo: Rename Particles to Effect

* EnBigpo: changed draw function names, changed function comment format

* EnBigpo: renamed limbdraw functions, formater pass

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-09-01 18:44:42 -04:00
Maide e1cb76c258
En_Dnq (#240)
* En_Dnq

* NBS

* PR

* PR

* PR
2021-09-01 18:03:51 -04:00
Maide e6d263b738
En_Dnk (#237)
* En_Dnk

* NBS

* PR

* PR
2021-08-24 19:38:19 -04:00
Maide 7263ce0894
Fix functions.h (#273)
* functions.h

* PR
2021-08-24 00:11:13 -04:00
EllipticEllipsis 04343a1202
z_construct OK (#267)
* z_construct OK

* Rename
2021-08-18 11:24:57 -04:00
EllipticEllipsis fa95f9e6e8
Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266)
* Import bss to boot_main and idle, match last function in idle

* Some pointer cleanup in idle, spec

* Clean up idle, add build.c, add bss to CIC6105

* Import rand bss

* sptask bss and a macro

* sptask updated to use libultra macros

* siacs.c bss

* Macros in CIC and idle

* controller bss

* seteventmesg bss

* spec

* pimgr and piacs bss

* initialize OK, threadsave, initialize, pimgr bss

* Match DmaMgr_Start

* Fix bss reorder using separate file

* Small cleanup of hex/dec in buffer sizes

* Add comment, remove unused bss from spec

* Merge remote-tracking branch 'upstream/master' into boot_bss

* Format

* Delete files

* remove commented-out structs

* Bit more cleanup

* Addressed reviews

* Format
2021-08-18 11:12:35 -04:00
Anghelo Carvajal 49922b4856
`system_malloc` OK (#261)
* move system_malloc to boot_O2

* Rename StartHeap into SystemArena

* match

* fake system_malloc data

* fix return types

* Rename Alloc to Malloc

* Update tools/disasm/files.txt

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* fix spec

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-18 08:48:08 -04:00
Andzura 3e0801890d
z_lifemeter (#247)
* z_lifemeter done.

* fix new warning I didn't saw. add variables.txt

* suggested changes

* add new texture ptrs to undefined_sym, changed heartTex & temp to TexturePtr in LifeMeter_Draw

* change hex literal to decimal and other small suggestions

* change bool to u32; change hexa literal to decimal in LifeMeter_IsCritical; renamed undefined sym to their D_02 addresses

* re-applied format.sh on z_lifemeter

* coding style fixes

* fix typo in undefined_sym

* named func and vars.

* changed modulo check

* add extra line after var declaration in LifeMeter_Draw

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* changed unkTimer to camelCase; timer constant as decimal; flip some comparison in LifeMeter_Draw

* uncomment & rename func_ in functions.h

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: Andzura <andzura@andzura.fr>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-08-15 12:20:35 -04:00
Derek Hensley f90e3ee739
Color_RGBAu32 (#253)
* Renamed deprecated RGB5A1 to RGBA16

* Cleanup shopkeeper structs with Color_RGBAu32 and Vec3f

* Rename functions with RGB5A1 in them

* BSS fix
2021-08-15 10:56:20 -04:00
Tharo 82cc274b6a
Sort boot files (#260) 2021-08-10 22:15:31 -04:00
Anghelo Carvajal 9333306738
z_face_reaction OK (#255)
* match function and split data

* import data

* Rename function and variable

* format data

* Fix data

* { 0 }

* Update src/code/z_face_reaction.c

Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>

* Rename return variable in en_ossan

* textId

* Rylie's review

* Try to format this properly

* Format again

Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>
2021-08-08 23:14:07 -04:00
EllipticEllipsis 823281291b
Script fixes, Type 1 cylinders fixed, rename `main` (#256)
* Fix actor_symbols.py

* Temporary fix to rename_sym.sh

* Fix the few Type1 cylinders

* Rename main -> Main

* chmod rename_global_asm, fix asm in rename_syms

* Format
2021-08-08 23:01:51 -04:00
Maide 9dd5821669
En_Dg (#233)
* En_Dg

* Macros & Anim struct

* NBS

* PR

* PR

* Sort funcs/externs
2021-08-08 17:10:31 -04:00
Maide a0896b0895
En_Dnp (#239)
* En_Dnp

* PR

* NBS

* PR

* PR
2021-08-08 16:43:12 -04:00
Maide f5cbbc3268
Daiku2 (#228)
* Daiku2

* PR

* Macros

* NBS

* PR

* Format
2021-08-08 15:28:45 -04:00
Maide a35f091505
En_Dno (#238)
* En_Dno

* NBS

* PR

* PR
2021-08-08 14:05:52 -04:00
Tharo 1c544d2351
sched.c OK (#248)
* sched

* Minor fixes

* Format headers in the ultra64 folder, bitshifts in defines

* Fix PI_STATUS_ERROR

* Update variables
2021-08-07 12:43:11 -04:00
Maide 1836844ea8
En_Dinofos (#235)
* En_Dinofos

* PR

* NBS

* PR

* PR
2021-08-06 17:14:09 -04:00
rylieb 161da0c881
Obj_Warpstone (Owl Statue) OK and mostly documented. (#243)
* EnBji01_Init OK and Partially Documented.

* EnBji01_Destroy OK and Fully Documented.

* func_809CCE98 OK and partially documented.

* Removed goto in func_809CCE98().

* func_809CD6C0 matching and partly documented.

* Pasted raw mips_to_c into EnBji01_Update().

* EnBji01_Update() matching and partially documented.

* EnBji01_Update() matching and partially documented.

* func_809CDA4C() matching and partially documented.

* func_809CDA4C actually matching this time, and partially documented.

* func_809CDB04() matching and partially documented.

* func_809CD028() matching and mostly documented.

* func_809CD6B0() matching.

* func_809CD328() matching and partially documented.

* func_809CCDE0() matching and partially documented, func_8013E950()
prototyped.

* func_809CD634() and func_809CD70C() matching and partially documented.
func_801A5BD0() prototyped.

* func_809CD77C() matching and mostly documented. All functions now
matching.

* Imported data from ovl_En_Bji_01_data.asm to z_en_bji_01.c. Updated
object_script.txt and code_script.txt. Ran format.sh. Builds OK.

* Documented all of the unks in Shikashi's struct. Build still OK.

* Fixed new warning in Bg_Haka_Tomb resulting from my new prototype of
func_8013E3B8().

* Renamed remaining instances of unk160 to cutscenes.

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h

Remove unnecessary comment about compiler padding.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c

Correct stack declaration spacing.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update src/overlays/actors/ovl_Bg_Haka_Tomb/z_bg_haka_tomb.h

Remove unnecessary comment about compiler alignment padding.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c

Remove unnecessary padding comment.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Apply suggestions from code review

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Batch commit for comments during code review.

* Apply suggestions from code review (trailing Us)

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Deleted exteraneous space at the bottom of En_Bji_01 struct in the
header file.

* Used params enum for switch cases.

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h

Co-authored-by: Parker Burnett <burnettparker@gmail.com>

* Apply suggestions from code review

replacing magic numbers with limb enums

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Renamed func_809CD328 to EnBji01_DialogueHandler per code review.

* ObjWarpstone_Init() matching and mostly documented.

* ObjWarpstone_Destroy() matching and fully documented.

* ObjWarpstone_Update() matching and partially documented.

* ObjWarpstone_Draw() matching and partially documented.

* func_80B92B10() matching and partially documented.

* func_80B92C00() matching and mostly documented.

* func_80B92C48() matching and mostly documented.

* func_80B92CD0() matching and partially documented.

* func_80B92DC4() matching and fully documented.

* Obj_Warpstone OK.

* Obj_Warpstone OK and mostly documented.

* Changed "actionFunc" return values from 0/1 to false/true.

* Apply suggestions from code review

Change colors to decimal, and use matrix defines/enums instead of magic numbers.

Co-authored-by: kyleburnette <kyle@kyleburnette.com>

* Convert more colors to decimal and replace more magic nums with mtx
defines/enums.

* Ran format.sh after adding (wordy) mtx defines.

* Ran format.sh which updated ginko_man.

* Update src/overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.c

Switch to line comments.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Changed floating point constants in ObjWarpstone_Draw to hex per code review.

* Rename timer and timer enums.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-08-04 22:24:27 -04:00
Maide ee2344bc8a
En_Dai (#229)
* Dai

* Stuff

* NBS
2021-08-04 18:41:40 -04:00
Anghelo Carvajal 51111676c4
Fix gcc warnings (#246)
* fix a huge amount of warnings

* fix another big bunch

* fix remaining warnings

* Run formatter
2021-08-04 08:14:38 -04:00
Tharo 7743e5a2c4
Overhaul the build system (#234)
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -> subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix <>

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check & z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-03 23:21:31 -04:00
Parker Burnett 60ff207982
En_pamera is good to go (#222)
* all functions decomped, just need the OK

* ....5 differing words....

* Pamera OK

* addressing PR comments, plus some documenting

* addressing some of the comments

* another small typo...

* wrapping up PR comments
2021-07-28 23:22:01 -04:00
Derek Hensley 231386fd00
ovl_en_trt Ok and Documented (#225)
* First pass: Matched everything but func_80A8E26C

* Matched func_80A8E26C

* Documented

* Cleanup

* Some renames

* Update EnTrt struct

* Move init chain out of the function

* Change unreferenced rodata implementation

* Texture stuff

* PR suggestions from other PRs that apply here

* Fix syntax error and other cleanup

* add cutscene state enum

* PR suggestions except color

* Update src/overlays/actors/ovl_En_Trt/z_en_trt.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Trt/z_en_trt.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Trt/z_en_trt.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Better bitflags

* Fix

Co-authored-by: Derek Hensley <d.hensley@tempered.io>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-07-28 22:46:26 -04:00
engineer124 37fc242e22
En_Minislime OK and Documented (#231)
* Get Minislime code from Bigslime Branch

* format

* PR Feedback, add Damage Effects Enum, add +1 use of Room Coordinates Macro
2021-07-28 22:45:13 -04:00
Derek Hensley c774f880e1
ovl_en_ossan OK and documented (#223)
* Lots of progress, some came for OOT WIP

* Some small cleanup

* Fix merge conflict

* Bring over updated z_en_girla.h

* Fix merge error

* some cleanup

* fix msgcontext and add sfx ids

* func_808AAB30 is ugly but it matches

* Cleanup

* More cleanup and matched func_808AA8E8

* Matched last two functions

* Brought over data as a comment

* Figured out data, but not late rodata

* Document EnOssan

* Cleanup

* Added ShopItemIds

* Cleanup

* Switch left and right stick prompts

* Remove testing NON_MATCHING define

* Cleanup

* Add header to .c file

* Adjust header

* Rename InitCutscenes to GetCutscenes

* Cleanup

* Cleanup before merge with upstream

* More cleanup

* Lower case Shopkeeper

* More cleanup

* More general cleaning

* Found the late rodata issue

* Format

* Rename InitalUpdate

* PR suggestions except texture stuff

* Texture stuff

* Rename Texture typedef to UNK_TEXPTR

* One more rename

* Remove * from TexturePtr arrays

* Update src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: Derek Hensley <d.hensley@tempered.io>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-07-26 22:27:53 -04:00
Derek Hensley ade921a2c0
ovl_en_suttari OK (#219)
* Decomp pass

* Fix merge conflict'

* Convert damage table to new format

* Cleanup function declarations

* Some cleanup

* Cleanup and minor docs

* Add Header and Scene stuff

* More light docs and cleanup

* Rename one more function

* Remove duplicate macro

* PR suggestions except naviActor change

* Change navi to tatl

* Update include/functions.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Suttari/z_en_suttari.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Suttari/z_en_suttari.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-07-25 02:07:19 -04:00
Anghelo Carvajal 1a58b590f0
`ovl_En_Ma_Yto`: Cremia OK and mostly documented (#209)
* EnMaYto_Update

* init

* func_80B8E84C

* CURRENT_DAY and run format

* a few other functions

* symlink to diff.py

* identify lots of functions

* and more functions

* small

* and a bunch more

* Another bunch

* small

* another bunch of functions

* And so on

* Another bunch

* func_80B8E6E0

* func_80B8E938

* func_80B8EA38

* Fix conflicts

* Another bunch

* two functions

* func_80B9083C

* func_80B8FA14

* OK

* Import data

* params and a bit of function renaming

* Minor reorder in object_script

* Fix merge issues and warnings

* Rename a few stuff

* fix merge issues

* And more renames

* More renames

* And moreeee

* Almost everything renamed

* Clock time and reformat

* Fix merge issues and add some undeclared functions

* Reorder alphabetically

* run format

* Minor styling stuff

* review changes

* Update src/overlays/actors/ovl_En_Ma_Yto/z_en_ma_yto.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Kenix's suggestions

* engineer's suggestions

* Run formatter

* whoops

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-07-21 21:58:57 -04:00
rylieb 87137da829
En_Bji_01 (Shikashi) OK and partially documented. (#217)
* EnBji01_Init OK and Partially Documented.

* EnBji01_Destroy OK and Fully Documented.

* func_809CCE98 OK and partially documented.

* Removed goto in func_809CCE98().

* func_809CD6C0 matching and partly documented.

* Pasted raw mips_to_c into EnBji01_Update().

* EnBji01_Update() matching and partially documented.

* EnBji01_Update() matching and partially documented.

* func_809CDA4C() matching and partially documented.

* func_809CDA4C actually matching this time, and partially documented.

* func_809CDB04() matching and partially documented.

* func_809CD028() matching and mostly documented.

* func_809CD6B0() matching.

* func_809CD328() matching and partially documented.

* func_809CCDE0() matching and partially documented, func_8013E950()
prototyped.

* func_809CD634() and func_809CD70C() matching and partially documented.
func_801A5BD0() prototyped.

* func_809CD77C() matching and mostly documented. All functions now
matching.

* Imported data from ovl_En_Bji_01_data.asm to z_en_bji_01.c. Updated
object_script.txt and code_script.txt. Ran format.sh. Builds OK.

* Documented all of the unks in Shikashi's struct. Build still OK.

* Fixed new warning in Bg_Haka_Tomb resulting from my new prototype of
func_8013E3B8().

* Renamed remaining instances of unk160 to cutscenes.

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h

Remove unnecessary comment about compiler padding.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c

Correct stack declaration spacing.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update src/overlays/actors/ovl_Bg_Haka_Tomb/z_bg_haka_tomb.h

Remove unnecessary comment about compiler alignment padding.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c

Remove unnecessary padding comment.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Apply suggestions from code review

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Batch commit for comments during code review.

* Apply suggestions from code review (trailing Us)

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Deleted exteraneous space at the bottom of En_Bji_01 struct in the
header file.

* Used params enum for switch cases.

* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h

Co-authored-by: Parker Burnett <burnettparker@gmail.com>

* Apply suggestions from code review

replacing magic numbers with limb enums

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Renamed func_809CD328 to EnBji01_DialogueHandler per code review.

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
2021-07-21 21:29:27 -04:00
engineer124 9637e19303
EnClearTag OK and documented (#214)
* merge main

* Match Init

* Clear_Tag OK

* Full documentation

* More docs

* Fix function

* Fix MakeFile for assets and Fix texture swapped names

* Fix name

* Improve name and remove pad

* Can't stop the minor tweeks

* Adding potential Makefile fixes

* Minor name change

* Another name fix... and format

* PR Suggestion & Add Overlay File Description

* Re-documentation to match OoT WIP (more to come)

* Finish docs from OoT

* Fix merge and format

* Minor touch-ups

* Cleaner conditional
2021-07-20 11:07:05 -04:00
engineer124 7b154c23e1
AudioMgr OK and Mostly Documented (#208)
* AudioMgr OK

* Cleanup

* Improve naming from PR Feedback
2021-07-19 19:49:29 -04:00
Derek Hensley 594a3ceaff
Ovl_En_Fsn Ok and Documented (#204)
* First decomp pass: Matched everything w/ data

* Minor cleanup of func_80AE2F78

* Documented

* Format

* Some cleanup and PR suggestions

* Format

* Add the word player to a few functions to specify it is the player trying to buy

* Add controller macros

* Move common shopkeeper defines

* name unk274 and add note to unk27A

* Remove macros and just use flag defines

* Convert Controller Macros to take globalCtx

* Fix merge conflicts
2021-07-19 19:26:47 -04:00
engineer124 b5c931e432
z_quake OK and documented (#213)
* Create z_quake.c file

* Match all quake functions with OoT counterparts (quake2 left)

* z_quake OK

* Document first half of quake

* More docs

* more cleanup

* remember to format!

* PR Suggestions

* More PR Suggestions
2021-07-19 19:06:54 -04:00
kyleburnette e1219e7351
en_invadepoh OK (#200)
* Applied changes to master on new branch

* some docs

* minor change

* Slight improvement to last draw func

* Got rid of all warnings

* Removed extra text file

* Readded warnings text file

* Fixed warnings text file

* Some cleanup, added engineer's new matched functions!

* Marked non-equivalent functions as such

* Improved last draw func (still non-equivalent)

* Made most of anghelo's suggested changes

* Slightly better code for func_80B4A350, though it's not matching still

* Engineer matched 2 funcs so I'm pushing those

* Added a function from engineer and one of my own

* Fixed warning

* Slightly better code for func_80B44C80

* Slightly better code for func_80B44C80

* Matched func_80B44C80

* Pushing engineer's matched draw func. All rodata funcs matched!

* Build NOT OK - rodata. Pushing anyway because I did a lot of work and it's close

* Build NOT OK (see previous commit) - func_80B440B8 matched

* Build NOT OK (see previous commit) - func_80B43BC8 matched

* All funcs matched! Build not OK still though

* almost ok

* OK now

* Fixed some warnings

* Fixed more warnings

* More warnings work

* Fixed all warnings (I think)

* Fixed all warnings (I think)

* Moderate amount of cleanup

* More cleanup

* More cleanup and some slight documentation

* Decent amount of documentation

* More documentation

* Fixed build (forgot to replace one struct member)

* More documentation and cleanup

* Fixed merge conflict, added binang_sub macro usages, and otherwise added most of the suggested changes f

git commit

* Organized things a bit, added a few more CLOCKTIME macros

* Added extra output to timeconvert.py

* Formatting

* Made all suggested changes

* 'Downgraded' timeconv script to version without seconds

* Added a macro for part of the params usages plus an enum

* Actually fixed header file (didn't save before)

* Renamed milk get item in enum

* Fixed GI enum update

Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: Zelllll <elilee968@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2021-07-17 00:04:37 -04:00
kyleburnette 1d350f1bad
En_Guruguru OK and partially documented (#203)
* En_Guruguru OK and partially documented

* Renamed texture arrays

* Made text ID array static

* Made most of the suggested changes
2021-07-13 22:13:33 -04:00
engineer124 fe6cce76dc
z_olib.c OK and Documented (#202)
* z_olib.c OK

* Clean-Up Clamp

* Take out extra space
2021-07-13 21:59:04 -04:00
Anghelo Carvajal 5fcd494a7a
`ovl_En_Ma4` matched and mostly documented (#199)
* First pass

* limbdraw

* another one

* lots of stuff

* stuff

* big one

* func_80ABEB6C

* The NON_MATCHING that matches in reality

* "Fix" some cases

* Fix merge issues

* fix func_80ABF254

* match a pair

* func_80ABF7C8

* func_80ABE1C4

* func_80ABF354

* func_80ABF534

* Import data

* Limb fixes

* Minor renames

* Fix merge issues

* A few renames

* Rename half the functions

* More renames

* More renaming

* documentation finished

* Format

* fix typo

* whoops

* Fix merge issues

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update variables names

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-07-13 21:49:05 -04:00
Zelllll 6db3fc7b32
Document most of global context (#198)
* doesn't build for some reason..?

* some formatting fixes

* windows calculator is trash

* fix!

* fix2

* most of global context documented

* interfacectx

* hopefully fix interface

* document restrictions

* envCtx done

* revert accidental change

* fix

* pause ctx done

* fixxxxxxxxxxxxxxx

* remove unintended zapd change

* fix..?

* format files

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* ocarinstaff

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* suggestions

* fix mistake in pausectx

* typo

* door context

* renames

* all nb removed

* Update include/z64.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* fix kanfont, new docs

* format files, merge master

* fix typo in linker script

* extract asm properly

* door context rename

* fixes in door context

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-07-05 21:14:27 -04:00
EllipticEllipsis 0e51bf35a1
EnFirefly OK and mostly documented (#194)
* Data imported, 8/30 functions done

* OK

* Delete ASM references, add SFX

* Named functions

* more naming

* Type the nop ActorFunc correctly

* A couple more bits of documentation

* Sorted object_script

* Merge remote-tracking branch 'upstream/master' into Firefly

* format

* Update other includes

* Review suggestions

* Review changes; named Actor_Noop

* Format
2021-07-05 17:47:55 -04:00
EllipticEllipsis e57fb5780d
z64player.h and Player struct work (#195)
* Rename Player, name some of its struct vars,
add collision flag macros to actors missing them

* Name Player_GetMask/RemoveMask, add a few macros

* Format

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Fix unk_14B in a non-matching

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-07-01 23:15:26 -04:00
Isghj abef65a6db
En_Niw (Cucco) (#191)
* EnNiw: Rebase of WIP to work on collsion

init almost matches

EnNiw: WIP

EnNiw: running low, and too many not-matches for my liking

EnNiw: WIP 3

* EnNiw: update to master

* EnNiw: fix late rodata

* wtf is going on

* EnNiw: update is a thing, glad I'm doing it last

* EnNiw: likely branch mysery

* EnNiw: a horrible little draw function

* EnNiw: nope, feather draw still fucked

* EnNiw: fixing merge issues with master

* EnNiw: update is no longer non-matching

* EnNiw: cleaning/docs

* EnNiw: cleaning/docs 3

* EnNiw: more docs 4

* EnNiw: OKs again now that data was removed

* EnNiw: Docs and cleaning 5

* EnNiw: Docs and cleaning 6

* EnNiw: Docs/cleaning and changed a function and that changed a bunch ugh

* EnNiw: format and make check

* EnNiw: data re-merged, and matches

* EnNiw: forgot about these

* EnNiw: another attempt at feather draw, still not even close

* Multiple: now that we know the last paramter is a flag, change all to hex

* Player: fix wrong padding

* EnNiw

parameter name consistency

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

REG

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnNiw: Likely suggestions first

easy suggestions first, then I'll attempt the stuff I'm not sure will match

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnNiw: compiling again

* EnNiw: more suggestions added

* EnNiw: last of minor changes

* EnNiw: shorten overly long float

* EnNiw: feather counts as define

* EnNiw: add c file description

* EnNiw: Some Suggested Changes

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* EnNiw: more suggestions

* EnNiw: More suggestions

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* EnNiw: moved OPEN_DISPS to contentional location, still not close

* BgIcicle/EnSb: renamed func_800B78B8 to Actor_UpdateBgCheckInfo

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
2021-07-01 22:20:34 -04:00
Parker Burnett 3a7b440719
En_sb Documented and OK (#192)
* en_sb OK

* fixing pr suggestions

* naming final struct members

* undoing a name, leaving it unknown
2021-06-28 22:19:04 -04:00
kyleburnette c00b385586
bg_haka_tomb OK (#188)
* Formats files and updates functions.h

* Made all suggested changes

* Fixed new warning
2021-06-18 08:14:30 -04:00
Anghelo Carvajal 3098abd4f6
Add current missing functions prototypes (#181)
* First bash

* Another batch

* Another bunch

* Update actorfixer

* run format

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Suggestion

* context renaming

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Fix renamings

* fix

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-06-17 08:54:18 -04:00
Derek Hensley 74e418f24f
ovl_En_GirlA OK and documented (#182)
* EnGirlA Matches

* Convert func to boolean

* Cleanup

* missed a little cleanup

* Update with new MACRO

* revert z_en_item00.c macro, and add one more macro

* Documented

* Format macros.h

* Fix VTX format

* rename isBought to isOutOfStock

* PR suggestions

* Document a bug

* PR comments
2021-06-15 08:45:19 -04:00
engineer124 c203b9b606
Importing Sound Effects from MM3D (#179)
* Add sfx & update Audio_PlayActorSound2

* more sfx

* Match Enemies sfxId

* Update with PR

* Update sfx for new pr

* Fix commit
2021-06-11 21:08:47 -04:00
Zelllll 54aef44a9e
z_bg_tobira01 OK (#168)
* data merge

* two funcs

* one left

* actor OK

* file done

* fix warnings with jenkins

* Update src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update z_bg_tobira01.c

* Update z_en_encount2.h

* Update z_obj_bell.c

* Update z_en_pametfrog.c

* Update z_en_minifrog.c

* Update include/functions.h

Co-authored-by: Zach Banks <zjbanks@gmail.com>

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Zach Banks <zjbanks@gmail.com>
2021-06-11 18:03:45 -04:00
Isghj bb7247875b
En_Weather_Tag (#178)
* EnWeatherTag: Start

* EnWeatherTag: matching function, but suspicious

* EnWeatherTag: two non-matching functions, rest match

* EnWeatherTag: cleaning and docs

* EnWeatherTag: more docs

* WeatherTag: more docs

* WeatherTag: cleaning

* WeatherTag: pad renamed to unk to match

* Update include/z64save.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update include/z64.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* WeatherTag: requested changes

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2021-06-11 08:15:09 -04:00
Derek Hensley 70b67402cb
ovl_en_in OK (#173)
* First pass, 5 still non matching

* data

* cleanup

* Progress on func_808F33B8

* func_808F33B8 is ugly but it matches

* func_808F5728 ugly but matches

* cleanup

* More cleanup/doc a possible inifite loop bug

* Cleanup of the switch

* Readd functions returns

* More progress on THE switch

* Everything matches but the MACROS

* OK

* Add new global Animaion struct

* fix arg name

* PR suggestions pt 1

* PR suggestions pt 2

* Fix up a few things

* Add comment about walking flag

* update functions.txt

* Update 7 to more explicit bits

* More PR cleanup
2021-06-10 23:08:25 -04:00
engineer124 059c9075ca
effect_soft_sprite matching! (#177) 2021-06-10 18:05:40 -04:00
engineer124 ae2073e119
Ovl_En_Pametfrog OK with partial documentation (#165)
* Init, 14 of 70 decompiled

* En_Pametfrog 26/70 functions decompiled

* 35/70 funcs

* Fully Matching!

* Documentation

* Fix merge from master

* PR suggestions

* minor improvements

* Fix functions.h

* Oopsie

* Oopsie Part 2

* Remove Pametfrog from split_asm.py rodata_excluded

* Better use of MACROS + animation docs

Co-authored-by: engineer124 <engineer124enginer124@gmail.com>
2021-06-10 17:34:57 -04:00
engineer124 e9eb4d4e0a
Match z_effect.c (#176) 2021-06-10 08:13:43 -04:00
engineer124 9102481fc2
Ovl_En_Minifrog OK with partial documentation (#166)
* En_Minifrog first few funcs decompiled

* more matching

* En_Minifrog 3 non_matching functions left

* two functions left

* Start Documentation

* Fully Matching!

* Documentation

* Fix merge with master

* minor pr changes

* Minor improvements

* PR Suggestions + Minor docs

* Fix bool

* PR suggestions

Co-authored-by: engineer124 <engineer124enginer124@gmail.com>
2021-06-09 21:03:42 -04:00
Anghelo Carvajal 83e263ab12
`ovl_En_Ma_Yts` OK and partially documented (#164)
* destroy

* moar

* limbdraw

* some setups identified

* func_80B8D6F8

* func_80B8E0BC

* fix unmatching

* func_80B8D12C

* func_80B8D1E8

* func_80B8DBB8

* some renaiming

* some renaimings

* symbols

* small renaming and a few functions

* Almost every function done

* lots of renames

* Fix merge conflicts

* misc notes

* struct_800BD888_arg1

* some renamings and enum

* func_80B8D2D8

* func_80B8DA28

* import data and cleanup

* format

* minor changes

* Documentation pass

* update enum name

* Remove object XML

* run format

* Move EN_MA_YTS_PARSE_TYPE to header

* fix conflicts

* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* move struct to z64animation

* Change PARSE_TYPE macro to accept actor param

* format

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-06-09 18:38:35 -04:00
Parker Burnett 2bf68a5263
Z_obj_bell Matching (#167)
* ringing in the bell

* another matching func

* stuck on func_80A357A8, needs a z_actor func...

* no luck on a fix, but got further...

* matched func_80A357A8, one left

* might be on the right track? saving progress...

* getting closer

* pushing up matching, it has warnign regarding Vecs

* all functions matching

* obj_bell OK, time for bed

* prepping for PR

* fixing suggestions
2021-06-02 19:13:06 -04:00
Derek Hensley fb84cabd4a
Ovl_En_Toto OK (#163)
* Lots of progress

* OK

* Removed casts

* Run format.sh

* cleanup

* More cleanup

* Minor Doc

* More cleanup

* Format

* Add header description

* PR comments

* Convert raw pointers

* Update to new gSaveContext

* PR suggestions
2021-06-02 18:33:16 -04:00
Derek Hensley 7d476f7c71
Ovl_Dm_Nb OK (#162)
* match but func_80C1DF18

* Everything matches

* Add comment about unknown pointer

* Rename vars

* Update comment

* format

* Added header description

* Remove raw pointer

* Remove unnecessary foward declarations

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-06-02 17:04:04 -04:00
Anghelo Carvajal 2f239c939d
ovl_Obj_Milk_Bin OK (#161)
* First pass

* second pass

* Everything matches now

* Fix ori

* final pass

* Add description

* Fix warnings (I hope)

* move dlist to top of the file

* Fix conflicts
2021-05-25 21:15:41 -04:00
Zelllll 6c86016603
partially finish `code_0x8012EC80`, document all of gSaveContext (#138)
* not ok, why?

* OK!

* fix data

* finish data etc

* work on save context

* save finished

* first func done

* roomInf

* done for now

* add missing file

* add most og names for struct members

* fix accidental change

* Update z_en_ginko_man.c

* Update z_scene.c

* maybe fix stuff hopefully

* proto

* sasa

* Update include/z64save.h

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update z64save.h

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
2021-05-25 18:49:11 -04:00
engineer124 f4687fbbe7
General Cleanup (#155)
* minor fixes

* Consolidate into globalCtx

* fix error

* Fix Warnings

Co-authored-by: engineer124 <engineer124enginer124@gmail.com>
2021-05-20 21:24:47 -04:00
Anghelo Carvajal 062a813fba
Misc fixes (#159)
* Fix `extract_assets` not properly checking if scenes files were updated

* fix `first_diff.py` path due to the baserom renaming

* FlexSkeletonHeader and other stuff

* fix some SkeletonHeader instead of FlexSkeletonHeader

* Add blob compilation to makefile

* CURRENT_DAY and type swaps

* Remove extra cast

* run format

* zbanks suggestions
2021-05-20 18:52:07 -04:00
Anghelo Carvajal f3dc829456
`ovl_Eff_Dust` OK (#136)
* some easy functions

Signed-off-by: Angie <angheloalf95@gmail.com>

* init is cursed

Signed-off-by: Angie <angheloalf95@gmail.com>

* func_80919230 is weird

Signed-off-by: Angie <angheloalf95@gmail.com>

* I'm dumb

Signed-off-by: Angie <angheloalf95@gmail.com>

* func_80919768 nonmatching

Signed-off-by: Angie <angheloalf95@gmail.com>

* everything is wrong

Signed-off-by: Angie <angheloalf95@gmail.com>

* This thing still doesn't want to match

Signed-off-by: Angie <angheloalf95@gmail.com>

* improved a bit

Signed-off-by: Angie <angheloalf95@gmail.com>

* a bit of renaming, but it still doesn't work

Signed-off-by: Angie <angheloalf95@gmail.com>

* almost matching

* func_80919768 ok

* func_809199FC ok

* init was dumb

* add enum and other minor changes

* run format
2021-05-18 23:01:48 -04:00
Anghelo Carvajal 4d6d9c27a4
code_0x8017FEB0 OK (#137)
* almost every function

* atans ok

* import data and rodata

* format `atan_first_8th_array`

* fix signature and rodata

* rename to angle

* Rename the functions to match their OoT counterparts

* rename code_0x8017FEB0 to sys_math_atan
2021-05-18 22:58:30 -04:00
Zach Banks dea3c8fd79
Fix all warnings raised by IDO (#152)
* Fix all warnings raised by IDO, ignore trailing commas

* Set -woff=624,...; keep const in printf functions

* Remove redefined macros in irqmgr.c

* Remove DECR macro & reformat

* Address PR comments from AngheloAlf
2021-05-18 22:28:04 -04:00
Isghj fec0c38768
En_Ginko_Man (Bank Teller) (#118)
* EnGinkoMan: init

* EnGinkoMan: more matches

* EnGinkoMan: that's closer at least

* EnGinkoMan: better control flow at least...

* EnGinkoMan: docs

* EnGinkoMan: more docs

* EnGinkoMan: more docs 2

* EnGinkoMan: cleaning

* EnGinkoMan: missed something in savecontext

* EnGinko: requested changes and further docs

Co-authored-by: isghj8 <isghj8@gmail.com>
2021-05-09 22:20:47 -04:00
Isghj d98e9dfb01
Obj_Lightswitch (Sunswitch and Stonetower Temple flip switch) (#107)
* ObjLightswitch: fast

* ObjLightswitch: data migrated, except collider init is broke

* ObjLightswitch: nvm, collider documented

* ObjLightswitch: OK with 3 non-equiv, docs starting

* ObjLightswitch: more docs

* ObjLightswitch: some requested changes

* ObjLightswitch: requested changes

Co-authored-by: isghj8 <isghj8@gmail.com>
2021-05-09 22:18:57 -04:00
Zelllll 874a75f456
Scene Changes (#114)
* match function

* major cleanups

* rename switch functions

* use graph_alloc to fix fake matches

* more documentation

* more matches, lots of changes

* lots more work

* format

* Update z_scene_proc.c

* very hard lagrange interpolation function OK!

* remove any remaining

* documentation done, only two functions left

* a few more things

* one function left!

* document another oot leftover

* last function decompiled, not matched yet

* scene_proc complete

* start work on z_scene

* done with z_scene

* remove unessecary typedefs

* fix some things to remove warnings

* Add z_scene_table and decomp data

* Delete ctx.c

* add draw cfg enum

* cleanup

* most scene table functions done

* done for now

* all scene files done

* Update include/z64scene.h

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* add missing macros

* fix some renames

* scene texture file rename

* added temporary structs so it still builds

* more structs

* even more old structs

* fix boyo

* should fix compile error

* lets hope nothing broke

* ub comment back

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
2021-05-09 22:12:42 -04:00
Zelllll 1ca8a9c24d
(Mostly) Decompile PreRender.c (#105)
* start prerender

* match func_8016FDB8

* fix fake af match

* actually add prerender

* Delete ctx.c

* test

* lots of oot transfers

* lots of new functions done

* match even more functions

* slowly thread functions

* two prerender functions left

* some docs

* make names more consistent with oot

* ready for pr?

* Update PreRender.c
2021-05-01 02:44:29 -04:00
Kenix3 c40bb119e1
Adds in scene support (#117)
* 1 scene done, Z2_SOUGEN OK

* All scenes OK

* Makefile improvements

* Use WIP ZAPD branch as submodule

* Add spawn rotation flag macro

* Fix bad merge

* Move scenes to be in their own subfolders

* Rename and restructure extracted baserom files

* Progress tracking for assets

* Add asset progress to csv

* Use master ZAPD

* Use distclean like in OOT

* Fix up a few things with the makefile

* Fix scenes not being dumped from ELF

Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
2021-04-29 18:56:18 -04:00
Rozelette e97f10a6fa
sys_slowly OK (#101)
* sys_slowly OK

* Feedback

* rename type member
2021-04-19 17:44:12 -04:00
Isghj 768ca0839b
DoorAna: OK (#90)
* DoorAna: OK

* DoorAna: changed z_lib functionname to match new master

* DoorAna: requested changes

* DoorAna: requested changes

* DoorAna: Renamed nextEntranceIndex

* DoorAna: some changes requested

Co-authored-by: isghj8 <isghj8@gmail.com>
2021-04-18 14:16:14 -04:00
Rozelette 84040f6ba6
z_skin_matrix OK (#81)
* Set up file

* Rename

* z_skin_matrix OK

* Cleanup

* /n nits
2021-04-12 00:41:35 -05:00
Rozelette d2c181a0a9
z_lib fully matched (#85)
* z_lib OK

* Documentation

* Added stdbool and stdint

* Fixup for new names

* Fixup bad merge

* Feedback

* Use u/s32 for intptr_t
2021-04-07 17:16:16 -04:00
Rozelette b22e26dbd8
z_en_item00 (#78)
* z_en_item00 WIP 17/21 match, rest close to matching

* Split .rodata for z_en_item00

* Item00 documentation, some misc cleanup

* Minor cleanup

* Fixup for z_collision_check

* Address feedback

* Delete old file

* Fix bad merge
2021-03-27 19:55:42 -05:00
Lucas Shaw 623b6d5318
Some OOT transfers, some renaming, etc (#75)
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27 16:17:41 -05:00
Rozelette fee7a49abc
z_lights fully matched (#80)
* z_lights OK

* Documentation

* Fixup for z_collision_check

* Improve function types of bind functions

* Fixup for types
2021-03-27 14:29:30 -05:00
Isghj 204790ea8b
En_Tubo_Trap (Flying Pot Enemy) (#62)
* EnTuboTrap: All but one, non-matching: minor regalloc

* EnTuboTrap: updates to zel's actor struct changes and cleaning

* EnTuboTrap: fullgrowngaming's requested changes

* EnTuboTrap: changed non-matching asm to new location

* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* EnTuboTrap: moved dlist externs to segment, and objects up to top of object_script.txt

* EnTuboTrap: requested changes

* EnTuboTrap: Fix GLOBAL_ASM, updated to Tharo's collision

* EnTuboTrap: collision enum was added

* EnTuboTrap: Update sfx function name

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27 14:23:35 -04:00
Rozelette d0af9587ba
Bg_Lotus OK (#86) 2021-03-27 12:29:06 -05:00
kyleburnette a0b8a7c718
TwoHeadArena and TwoHeadGfxArena OK (#83)
* TwoHeadArena and TwoHeadGfxArena OK

* Changed negatives to ~ in TwoHeadArena.c

* Renamed functions to match OoT

* Formatted code files

* Removed dispbuf
2021-03-27 12:13:56 -05:00
Rozelette 6e4d156ad7
Door_Spiral OK (from zel) (#87)
* Door_Spiral OK

* Cleanup
2021-03-27 12:17:42 -04:00
Isghj e64d4d8bf2
EnPoFusen: OK (#69)
* EnPoFusen: OK

EnPoFusen: WIP

EnPoFusen: init is matched

* EnPoFusen: requested changes

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* EnPoFusen: forgot I renamed a function to check diff, changed back

* EnPoFusen: Bad search and replace

* EnPoFusen: really bad search replace

* EnPoFusen: ColliderInit and requested changes

* Functions: renamed func_800B8EC8 to Audio_PlayActorSound2

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-24 03:58:25 -05:00
Tharo 1a2e6d7ffe
z_collision_check.c (#58)
* setup

* Progress on z_collision_check.c

* Further progress on z_collision_check.c

* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss

* Structs changes

* Document functions

* overlayhelpers folder, colliderinit.py and ichaindis.py

* Flags, format existing ColliderInits

* Fix merge

* Few more small improvements

* Review suggestions
2021-03-22 17:48:15 -04:00
Rozelette 32d0e622fd
padutils OK (#72)
* padutils OK

* Update to latest OOT
2021-03-22 11:03:33 -05:00
Rozelette 8342329538
yaz0.c OK (#71) 2021-03-16 21:49:27 -04:00
Kenix3 a53626049f
Decompiles z_vr_box (from zel) (#73) 2021-03-16 21:27:14 -04:00
Tharo a983d14081
functions and variables headers cleanup (#63) 2021-03-11 20:27:39 -05:00
Zelllll fb1ed529ad
Add OoT actor structs and enums (#55)
* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
2021-02-28 22:52:12 -05:00
kyleburnette 55c558852f
en_rsn OK (#41)
* en_rsn OK

* Fixed build error caused by collisioncheck

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:26:05 -05:00
kyleburnette 08e964972f
en_nnh OK (#42)
* Matching (last thing to figure out is ColliderInit)

* nnh work

* Working on collider

* formatting

* Fixing en_nnh

* Fixed build error. The issue was a collider init, not sure what made me think it was OK before

* Removed overlay helper stuff

* Removed weird qemu file

* Fixed collider once and for all.

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:25:48 -05:00
Kenix3 6ac8ea373c
Decompile `ovl_TG_Sw` (#44)
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngaming f927730418
Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming 1c4a3047de
z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
Rozelette 07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
fullgrowngaming a051672fd6
bg_haka_curtain OK (#25)
* bg_haka_curtain OK

* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
Rozelette 0844c24773
Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
Rozelette de7a521857
Decompile z_snap (#11) 2020-08-29 01:10:24 -04:00
mmb70 522ccdbb95 func_0x800968B0 PR review 2020-07-24 19:26:37 -04:00
mmb70 7b45043c97 Matched boot_0x800968B0.c
Matched func_800968B1
2020-07-24 19:26:37 -04:00
Kenix3 07cfe5b43f Merge branch 'master' of https://github.com/zeldaret/mm 2020-06-23 17:38:34 -04:00
Rafael Moura c9dc82cbe5 func_800B72F8 decompiled 2020-06-23 17:35:29 -04:00
MMDecomp 7d61d4e6ff Decompile `game.c` 2020-06-23 10:55:11 -04:00
Kenix3 664182c289 Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void* 2020-06-04 21:41:44 -04:00
Kenix3 dfbcac539e All z_scene functions now OK 2020-06-04 20:41:16 -04:00
Kenix3 f230898dfe
z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available

Additionally commits a decompiled z_actor function.

* Fixes audio_setBGM function call in Scene_HeaderCommand15

* Update structs.h

Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
rozlette 01c86ec621 Decompile z_prenmi.c 2020-04-23 01:11:25 -05:00
rozlette c1bb5f00d6 Decompile z_rpc.c 2020-04-22 15:38:09 -05:00
rozlette 639df45a03 Some work on z_view 2020-04-21 11:49:16 -05:00
rozlette 2b50a1eab8 Update to latest ghidra project 2020-04-19 13:15:10 -05:00
Kenix3 4e63d23cf4
Merge pull request #2 from Kenix3/master
Decompile functions in z_scene
2020-04-08 17:52:03 -04:00
Kenix f8713ceb46 Decompile functions in z_scene 2020-04-08 17:49:40 -04:00
rozlette b1dda27053 Decompile code_0x800AF710.c 2020-03-19 22:59:03 -05:00
rozlette adc18f10e2 Port over some cutscene documentation from oot 2020-03-18 21:03:18 -05:00
rozlette b4aad9b857 Document some z_eff_* files 2020-03-18 02:32:11 -05:00
rozlette ff958ad932 Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
Cleverking2003 0c35be2381
More functions from z_actor.c (#6)
* More functions from z_actor.c

* Apply suggestions from code review

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-03-10 12:24:59 -05:00
Cleverking2003 da9aaf43c1
Some functions from z_actor.c (#5)
* Decompiled some functions from z_actor.c

* More functions

* Coding style

* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette d4d8f58636 Start on z_bgcheck.c 2020-03-01 19:17:22 -06:00
rozlette 74c1dc2145 Decompile code_0x800CAE10.c 2020-03-01 16:49:45 -06:00
rozlette 759fef3928 Some loadfragment2.c progress 2020-03-01 14:57:16 -06:00
rozlette 8bac7d120c Split boot .bss 2020-02-26 18:11:32 -06:00
rozlette 81c4300015 Update to latest ghidra project 2020-02-24 23:55:51 -06:00
Kenix3 bfcc1d6a9a
Decompiling functions in z_scene (#4)
* Decompiling functions in z_scene

* Bringing decompiled functions in line with project style
2020-02-17 23:17:07 -06:00
rozlette bb4123c073 Decompile irqmgr 2020-01-22 21:47:05 -06:00
rozlette 930b8bc242 Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
rozlette 7f4a682072 Port perspective.c from sm64 2020-01-17 01:04:40 -06:00
rozlette e74e227113 Decomp idle.c 2020-01-16 21:35:54 -06:00
rozlette 50019e85ad Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit 2020-01-16 13:06:32 -06:00
rozlette 30daa16255 Port stackcheck.c from oot decomp 2020-01-12 20:18:31 -06:00
rozlette 36f623023d Port over fault.c from oot decomp 2020-01-12 16:52:32 -06:00
rozlette 0d4cadc3d1 Decomp boot_0x80081920 2020-01-11 10:02:43 -06:00
rozlette bb9de27a16 Decomp controller.c 2020-01-11 08:54:07 -06:00
rozlette 727a546fcf Update to latest ghidra project 2020-01-08 08:32:20 -06:00
rozlette 8d8df1848e More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted 2019-12-29 21:34:58 -06:00
rozlette 6a74885a38 Little bit of work on z_scene_proc 2019-12-28 00:24:30 -06:00
rozlette 37969fbe50 Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed 2019-12-27 20:55:40 -06:00
rozlette 664bb49a5d Decompile z_kanfont 2019-12-24 03:52:37 -06:00
rozlette d6faee7318 Port some of z_room from the oot decomp 2019-12-24 01:46:19 -06:00
rozlette 962a957166 Decompile code_0x800E8EA0.c 2019-12-18 01:31:47 -06:00
rozlette 82ad58e489 Cleanup files in code. Decompile code_800CAAD0.c 2019-12-17 18:47:52 -06:00
rozlette bdf36b85d3 Decompile z_eff_footmark.c 2019-12-15 03:31:57 -06:00
rozlette 9bc4990814 Update to latest from ghidra project 2019-12-14 23:38:35 -06:00
rozlette d6f9c091cc Include all unnamed files in objects.py 2019-12-14 03:30:11 -06:00
rozlette 60eaf159b4 Generate all major headers from ghidra project 2019-12-07 18:21:34 -06:00
rozlette 86ab9c2067 Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it. 2019-11-28 00:26:09 -06:00
rozlette a09a799eef Rename tons of structs because we aren't using the z_ prefix anymore ;_; 2019-11-14 00:52:31 -06:00
rozlette b1938991fa Update structs.h because Ghidra can handle bitfields now 2019-11-13 22:14:03 -06:00
rozlette a8060ddcff Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
rozlette 0ecea6b626 Add ovl_En_Fishing. Get rid of most hard-coded offsets in linker script. 2019-09-27 00:09:51 -05:00
rozlette dbb90b579e Adjust disasm automatic behavior. Print out symbol names for function and data pointers 2019-09-26 00:18:22 -05:00
rozlette 4c11f2f364 Add tons of function names. Datatypes TODO 2019-09-20 01:43:40 -05:00
rozlette 35eb22813a Add a couple of symbols 2019-09-19 22:25:57 -05:00
rozlette 15d44ed724 Add z_effect_soft_sprite 2019-04-15 21:01:57 -05:00
rozlette 2b7d9ed708 Do most of code_0x800FEC90 2019-03-06 21:48:32 -06:00
rozlette 79c2ce743d Add most of ovl_Bg_Fu_Kaiten_0x80ACB400 2019-02-26 00:31:51 -06:00
rozlette a309571228 Updata current progress 2018-12-06 13:47:07 -06:00
rozlette 55bece5060 Decompile sinf.c 2018-11-17 02:16:20 -06:00
rozlette dffd187304 Use hex instead of decimal 2018-11-16 22:14:07 -06:00
rozlette 53b1539754 Add more function and variable documentation 2018-11-13 22:13:33 -06:00
rozlette d1d248f2a6 boot_0x80081920 can't seem to match... 2018-11-08 21:39:28 -06:00
rozlette 00e3a8fcb7 Get boot_0x80080790 somewhat close to matching 2018-11-08 21:02:45 -06:00
rozlette 53ebb015f3 Fix misidentified function 2018-10-31 20:09:24 -05:00
rozlette da6f7fcbe2 Add object sirawread 2018-10-30 00:45:47 -05:00
rozlette 6e239df2a8 Pull a few symbols from parameters.o 2018-10-30 00:19:38 -05:00
rozlette 563866f074 Fix misnamed function 2018-10-29 23:52:02 -05:00
rozlette e5737d1688 Decompile code_0x80183070 2018-10-28 03:32:16 -05:00
rozlette 0418ad11d3 Cleanup and fixed build 2018-10-28 01:43:30 -05:00
rozlette c47dba1a0d Decompile code_0x800E03A0 2018-10-28 00:52:59 -05:00
rozlette c15ac4a925 code_0x800A5AC0 almost matches 2018-10-27 22:59:47 -05:00
rozlette 4edcdeb811 Fix tabs 2018-10-25 22:22:38 -05:00
rozlette cc9baa93a8 Dump current status 2018-10-25 22:09:52 -05:00