Francis Jeanneau
263fca77c3
EnSi OK ( #1174 )
...
* [decomp,actor] Decompile Init,Destroy & unnamed functions (func_8098CA20 is WIP)
* [ovl_En_Si] Match func_8098CA20 function
* [0vl_En_Si] Comment data in spec
* [ovl_En_Si] Start documentation & cleanup
* [ovl_En_Si] Clang format
* [spec] Update ovl_En_Si reloc target
* Style fixes & adjust fanfare parameter
* Remove goto & styling fixes
* Styling fixes
* Remove unnecessary function declarations & dead code
* Styling fixes & doc (MR suggestions)
* Move GET_CHEST_FLAG macro to header file
* Rename colliderSphere variable to collider
* Rename func_8098CA20 to EnSi_UpdateCollision
* Rename func_8098CBDC to EnSi_DraggedByHookshot
* Rename func_8098CAD0 to EnSi_GiveToken
* Rename func_8098CB70 to EnSi_Wait
* Styling adjustment
* Update tools/disasm/function.txt with new function names
---------
Co-authored-by: Francis <francis.jeanneau@sparkmicro.com>
2023-03-01 22:17:30 -03:00
Anghelo Carvajal
1e03e13b37
`z_eff_footmark` cleanup ( #1180 )
...
* z64eff_footmark.h
* arraycount and other clenaups
* flag
* extract data
* gEffFootprints
* singular
* minor cleanup
* review
* pos
* mf
* format
2023-02-27 17:56:04 -05:00
louist103
2080f9906f
EnStopHeishi OK ( #1156 )
...
* merge data
* its broken
* func_80AE7718
* IDK for now
* OK
* cleanups
* format
* PR fixes
* Delete BuildInfo.h
* PR fixes
* PR fixes
* PR fixes
* Update z_en_stop_heishi.c
2023-02-24 13:42:59 -03:00
Derek Hensley
8eb54f4b32
TransitionFade OK ( #1160 )
...
* Match fade
* Some adjustments from OoT PR
* Missed 1
* iREG(50)
* Fill
* Sync
* PR review
2023-02-24 13:20:18 -03:00
EllipticEllipsis
69f7540e33
EnGe2 (Gerudo in Purple) OK and documented, object_gla documented ( #1071 )
...
* OK, data imported
* Permuter settings
* Name data, a few functions and variables, cleanup
* Small amount of cleanup on some related actors
* Oops
* Document object
* Type and other macros
* Some cutscene stuff and temporary function names
* Proper path function names
* Name a couple more functions
* A couple more function names
* Name PathStatus enum
* Name rest of functions and formalise the documentation a bit
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* limbs
* Format
* Review
* format
* weekeventregconvert and format
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-02-24 11:59:17 -03:00
Tom Overton
50bd6056e2
Document EnSyatekiWf and do some slight cleanup on object_wf and other Syateki actors ( #1168 )
2023-02-21 16:42:20 -03:00
Anghelo Carvajal
5bc388b9a9
Introduce `object_table.h` ( #1136 )
...
* object_table
* segmentsymbols
* format
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* bss
* add more descriptions to the object_table
* DEFINE_OBJECT_SIZE_ZERO
* Update include/tables/object_table.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Rename `z_scene_dlftbls.c` to `object_table.c`
* bss
* bss
* bss
* bss
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2023-02-21 16:05:12 -03:00
Derek Hensley
5941e09b22
Fbdemo (TransitionTile) OK ( #1163 )
...
* Fbdemo OK
* Cleanup
* sync and format
* Fix functions.h
* format
* SQ
2023-02-21 15:36:56 -03:00
EllipticEllipsis
9297e6dd52
EnDekubaba OK and documented, object_dekubaba documented, EnKarebaba documented ( #1088 )
...
* OK, struct documented
* Data imported, update spec
* Name data
* Name all functions and variables
* Document object
* Bit more documentation
* Document Karebaba
* Add note to object_dekubaba
* Bit more cleanup
* Review
* Shadow
* Review
* Rename functions, add hit enum
* Figured out the enum
* Review
* MarkForDeath -> Kill
2023-02-21 14:30:09 -03:00
Derek Hensley
ab8d34b8dc
Play (2 NON_MATCHINGS) ( #1109 )
...
* Bring over progress from another branch
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
* cleanup, fake match Play_Init
* small fixes
* Some small cleanup
* Match func_80165460 (from debug)
* Match func_80165658
* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04
* Match func_80167DE4 (from debug)
* Match func_80167F0C
* Match func_80168DAC
* Matched func_80169100
* Matched func_801691F0
* import D_801DFA18
* match Play_Main thanks to debug
* cleanup
* synray does it again
* add docs from debug
* fix func_801656A4
* more docs and cleanup
* Match func_80166B30 and diff fake match in Init
* import transition docs from OoT
* Play Update, sort of
* cleanup Play_Update
* more cleanup
* slightly more docs
* small docs
* Play_Draw WIP Thanks @petrie911
* progress?
* two more matches
* format
* misc play docs
* transitions cleanup
* Motion Blur
* Transitions
* Fog
* Bombers notebook + small cleanup
* bss
* Camera Functions
* Picto functions
* Init
* MotionBlur Clean up
* Floor Surface
* Pictographs some more
* regs
* fix circular dependency problem
* Cleanup PR commits outside play
* namefixer
* PR picto
* PR audio
* PR small clean ups
* debug strings
* Picto defines
* bss
* enums
* remove void
* typedefs
* Hireso -> BombersNotebook
* bss comments
* bss and I8/I5 functions
* Smaller PR comments
* Transitions
* Combine enums
* Revert "Combine enums"
This reverts commit 0da1ebcaed
.
* Fix Transition defines
* RGBA16 macros
* Unname
* worldCoverAlpha
* Rename Update and Draw
* PR review, plus annotate bug
* Clean up nonmatchings with a closer DrawGame
* Format
* New macros
* UpdateMain and DrawMain
* Fix merge
* Small cleanups from PR
* zFar
* Intensity macros
* Format
* Remove bss comments
* Compression/decompression
* Small cleanup
* Format
* More PR cleanup
* Cleanup picto stuff
* format
* Fix compression comments
* Play processes state enums DONE -> READY
* cutscene comment
* fix bss
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-01-14 12:18:13 -03:00
mzxrules
e2b61f88e4
sys_cmpdata OK ( #1065 )
...
* sys_cmpdata decomp
* implement suggestions
* sys_cmpdata OK
* format
* implement suggestion
* make bss data public
* format bleh
2023-01-14 00:29:50 -03:00
engineer124
9c37452bf7
`audio_thread.c` OK and Documented (code_80192BE0.c) ( #1117 )
...
* copy docs from audio
* PR Suggestions Round 1
* more PR suggestions
* fix bss
* PR Suggestions
* oops, duplicate
* apply OoT Feedback, fix bss
* cleanup
* spacing
* bss
Co-authored-by: angie <angheloalf95@gmail.com>
2022-12-08 17:41:03 -03:00
engineer124
b73d18b154
`z_parameter`: Main ( #1157 )
...
* main docs
* formatting and bss issues
* PR Suggestions
* missed enums
* better macros/enums
* restrictions improvement, still wip
* fix name, more common restriction patterns
* more restrictions cleanup
* rm comment
2022-12-08 15:54:38 -03:00
louist103
90469fd442
Use pointer types instead of s32 ( #1151 )
...
* pointers
* remove from segment_symbols
* format
2022-11-21 19:45:46 -03:00
engineer124
f92c4e6b02
`z_parameter`: Time (1 non-matching) ( #1144 )
...
* import time docs
* cleanup
* fix display list
* missed one
* three-day events
* PR Suggestions and cleanup
* adjust comment
* more macros
* PR Suggestions
* move InterfaceContext
2022-11-20 20:20:09 -03:00
engineer124
1792268c94
`z_parameter`: Minigames ( #1131 )
...
* minigame docs
* cleanup
* vertices and cleanup
* fix bss
* change to perfectLetters
* fix parameter static
* more PR, namefixer
* PR Suggestions
2022-11-19 14:13:05 -03:00
petrie911
fdae305a0a
EnTest3 (Kafei) ( #1013 )
...
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Angie <angheloalf95@gmail.com>
2022-11-05 23:38:22 -03:00
engineer124
7b81d6e950
Kaleido_Update OK and documented ( #1113 )
...
* Kaleido Update
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* fill in enums
* PR Suggestions
* more PR Suggestions
* missed one
* pause state range macros
* fix bss
* PR suggestions, doc roll
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
2022-10-23 02:44:23 +01:00
Tom Overton
1d1b6986af
Document object_dnq (Deku Princess) ( #1130 )
...
* Document object_dnq (Deku Princess)
* Respond to reviews
2022-10-18 12:25:59 +01:00
Anghelo Carvajal
92d93701a9
`ovl_En_Nb` OK ( #1030 )
...
* mips2c general pass
* EnNb_Init
* EnNb_Destroy
* EnNb_Update
* draw functions
* func_80BBFE8C
* func_80BC0D84 non_matching
* func_80BBFE60 and minor fixes
* a bunch of functions
* And another bunch
* An attempt to the last function
* import data
* Match func_80BC0D84
* Use extracted symbols instead of hardcoded ones
* Match last function
* format
* Update the reloc in the spec
* regconvert and draw
* Small docs pass
* actorfixer and format
* Minor renames
* schedule
* cleanups
* namefixer
* minor cleanups
* yeet printing stuff
* Schedule and anims cleanup
* stateFlags
* Name limbs and anims
* Name more stuff in the asset
* Finish naming simple stuff
* format
* merge fixes
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* EnNb_UpdateSkelAnime
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* fix typo
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* MTXMODE_APPLY
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* format
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* clamps
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-16 16:44:03 -03:00
Anghelo Carvajal
bd373940ac
`z_player_lib`: Part 2 ( #938 )
...
* preparations
* import data
* PLAYER_STATE1
* PLAYER_STATE2
* PLAYER_STATE3
* import bss
* format stuff
* bss cleanup
* more cleaning and some naming
* face
* cleaning up link human object a bit
* Remove PHYSICAL_TO_VIRTUAL2
* Update src/code/z_player_lib.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* /* CAT */
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* naming some stuff on objects
* format
* invert flags endian
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* drawmask
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* naming
* another round of human object naming
* enum renames
* sActionModelGroups and use enum as types
* PlayerAnimType
* PLAYER_MODELTYPE_
* determined ranges of PlayerModelType
* name PLAYER_MODELGROUP_DEFAULT
* format
* sheath
* dlist groups placeholder namse
* PLAYER_MODELGROUP_BOTTLE
* Some fierce deity naming
* Right hands
* zora skel dlists
* deku limb dlists
* left hands
* name most modelgroups
* more hand naming
* regs as dec
* fix in horse
* Use BUTTON_ITEM_EQUIP macro
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* reformat D_801AED58
* Sword sheaths
* swords and shields
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* playerForm on Player_DrawImpl
* fomat
* Update src/code/z_player_lib.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update assets/xml/objects/gameplay_keep.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* singular limb enum names
* fix bss
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* name goron shielding limbs
* name limb
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* bss
* bss
* format
* namefixer
* bss
* bss
* bss
* bss
* format
* bss
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* fix bss
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-10-15 19:12:01 -03:00
Tom Overton
b35accc955
ObjY2Shutter OK and documented ( #1119 )
...
* ovl_Obj_Y2shutter decompiled
* cleanups
* more review fixes
* format
* document shutter assets and add ShutterType enum
* rename xml assets, remove unnecessary parenthesis
* move ShutterType enum to header file
* forgot enum in comparison
* Respond to review
* Finish docs
* Raise/Lower -> Open/Close
Co-authored-by: Chloe <kojlax@protonmail.com>
Co-authored-by: Chloe <>
2022-10-14 08:59:13 -03:00
engineer124
7204b08498
Rename audio context ( #1114 )
2022-10-13 17:17:27 -03:00
engineer124
f3db029936
z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest Page) ( #1108 )
...
* import quest docs
* cleanup
* eol
* temp change to non-eq
* more missed stuff
* fix questVtx
* PR suggestions
* adjust comment
* missed two
* PR Suggestions
2022-10-13 04:39:39 +01:00
engineer124
868029b213
Import Camera Data ( #1097 )
...
* import camera data
* cleanup
* easier-to-read cam-hud-visibility
* PR Suggestions
* fix camflag macros
* fix bss
* camera data summary
* small cleanup
* cleanup camera data
* cam data mode enums
2022-10-13 04:26:35 +01:00
Derek Hensley
8e6843f04e
DmChar08 OK ( #1085 )
...
* progress
* progress
* about to merge data. probably a bad idea
* matches with ZAPD
* docs
* done for now
* progress
* about to merge data. probably a bad idea
* matches with ZAPD
* docs
* done for now
* Fix makefile and add non matching to spec
* did some git stuff
* Git being a problem as usual
* format
* PR fixes
* PR fixes
* PR fixes
* Merge master and fixes
* going to merge play
* merged in the big one
* docs
* PR fixes
* format
* Clean up
* transition
* Better init
* Glitchy animations
* PR
* Format
* PR comments
* Missed one
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* fix conflicts
* Fix conflicts
* format
* PR
Co-authored-by: louist103 <louist103@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-10-06 21:46:58 -03:00
engineer124
f379012742
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) ( #1094 )
...
* import pause menu map page
* better owl-warp docs
* fix func name
* missed some owlwarps
* fix merge from master
* fix scene region code
* PR Suggestions
* add comment
* add description of gWorldMapImageTex, thanks @EllipticEllipsis
* clearup docs
* missed a comma
* bad formatter, drop comment
* more cleanup
2022-10-05 06:15:39 +01:00
engineer124
3e32379c2b
audio_synthesis.c OK and Documented ( #1090 )
...
* import synth docs
* cleanup
* small followup cleanup
* PR Suggestions, small cleanup
* fix bss
* PR suggestion
* fix enum
* PR Suggestions
2022-10-02 20:24:10 +01:00
engineer124
841da5f138
View & Shrink_Window Docs ( #1049 )
...
* view and shrink_window docs
* cleanup
* move func declaration to header
* move struct to local
* PR Suggestions
* g to s
2022-10-02 11:32:57 -03:00
chloe!!
063d24f491
ovl_En_Door_Etc OK ( #994 )
...
* ovl_En_Door_Etc OK
* review fixes
* more review fixes
* name yawDiff variables
* various vixes
* Update src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.c
Co-authored-by: Chloe <>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-02 06:07:07 +01:00
Tom Overton
c3c08e944c
EnWiz (Wizrobe) OK and documented, EnWizFire (Wizrobe Magic) documented, object_wiz documented ( #1054 )
...
* Good start
* Limb draw stuff OK
* A ton more functions
* func_80A477E8 OK
* func_80A456A0 OK
* func_80A460A4 OK
* func_80A46990 OK
* func_80A46414 OK
* EnWiz_Update OK
* func_80A45CD8 OK
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
* EnWiz_Draw OK
* Use generated reloc and object symbols
* Document object stuff related to Wizzrobe itself
* Some more names
* A bunch more names
* Name even more stuff (sensing a pattern?)
* Document damage tables and damage effects
* Bunch of stuff mostly related to ghosts
* Name all struct vars and functions
* Fix WizFire build issue
* Split up dmgFlags
* Apparently it's spelled "Wizrobe" in this game
* Name all assets EXCEPT the ones used by wiz_fire
* Apparently, the blob is vertices
* Name all remaining variables
* Some function comments
* (Probably) the final touches on EnWiz docs before PR
* Name a ton of stuff in EnWizFire
* Finish naming everything in EnWizFire
* Finish documentation
* Respond to Engineer's clean-up review
* Respond to Anghelo's first review
* Use TATL_HINT_ID enum
* Enum comments for animations, and better names for some damage effects
* Fix build after merging master
* Respond to Elliptic's review
* Define INITIAL_CUR_PLATFORM_INDEX
* Drop _CUR_ from the name
* Rename one of the enum values
* Respond to Elliptic's WizFire review
* Every switch has a default
2022-10-01 16:14:06 +01:00
Tom Overton
bbc8aec36a
(Mostly) document EnSyatekiDekunuts (Shooting Gallery Deku Scrub) ( #1095 )
...
* (Mostly) document EnSyatekiDekunuts (Shooting Gallery Deku Scrub)
* Respond to Elliptic's review
2022-09-30 23:55:05 -03:00
engineer124
ab5fd663cc
Quake & Distortion Cleanup ( #1102 )
...
* quake cleanup
* cleanup
* more cleanup
* remove cast
* q comes before r...
* unname goron function, leave it to another PR
* PR Suggestions
2022-09-30 23:01:39 -03:00
engineer124
b080fb3700
z_kaleido_mask.c Ok and Documented (Pause Menu Mask Page) ( #1093 )
...
* import mask docs
* cleanup
* some PR
* fix merge from master
* fix merge
* move cursor result
2022-10-01 01:51:49 +01:00
Tom Overton
42a8bf6876
Document BgCraceMovebg (sliding doors in Deku Shrine) and object_crace_object ( #1101 )
...
* Document BgCraceMovebg (sliding doors in Deku Shrine) and object_crace_object
* Respond to Elliptic's review
* Fix build issue
* Respond to Elliptic's second review
* ACTUALLY put the BSS above the data, forgot the InitVars were data
* Respond to hensldm's review
2022-09-30 20:15:43 +01:00
engineer124
1af942ae12
Audio Sequences: Scene/Ambience/SeqFlags Functions OK ( #1033 )
...
* import audio scene seq docs
* cleanup
* fix scene cmd
* small fixes
* more PR suggestions
* missed comment
* rename spot to resume
* cleanup comments
* SEQ_IO_VAL_NONE
* Empty-Commit
* another PR suggestion
2022-09-30 08:49:35 -03:00
Derek Hensley
3a723efb15
SceneNum -> SceneId ( #1036 )
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* sceneNum -> sceneId
* horse data scene -> sceneId
* Clean up scene table
* format
* PR comments
* Some more
* It helps if you actually save the file
* PR
* Remove comment
* Format
* Conflicts
2022-09-30 03:22:59 +01:00
engineer124
8f2fe9b3c7
`z_parameter`: Timers ( #1031 )
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* import timers from parameter branch
* more cleanup
* small namechange
* improved docs
* more cleanup
* one more namechange
* another small cleanup...
* fix destroy
* plurals
* revert graphic function names
* PR suggestions, better docs
* revert namechange, better postman timer name
* oops
* fix merge
* fix merge
* fix bss
* PR Suggestions
2022-09-29 09:57:44 -03:00
Tom Overton
91d4e29dfa
Document object_zos (Evan) ( #1091 )
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* Name all but one DList
* Name keyboard textures
* Finish object
* Respond to Elliptic's review
* Respond to Anghelo's review
* Comments for animations in array
* Respond to Engineer's review
2022-09-27 22:48:57 +01:00
Tom Overton
aa54982318
EnGrasshopper (Dragonflies) OK and documented, object_grasshopper documented ( #1043 )
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* EnGrasshopper (Dragonflies) OK and documented, object_grasshopper documented
* Type macro
* Limb enum for sJntSphElementsInit
* Respond to hensldm's review
* Use TATL_HINT_ID enum
* Respond to reviews
* Increase size of shadowBodyPartsPos to 24
* Change 14 to a define
2022-09-27 20:50:02 +01:00
Tom Overton
f0311e6ca4
Document EnSyatekiCrow ( #1063 )
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* Document EnSyatekiCrow
* Simplify static var names
* Respond to Elliptic's review
2022-09-27 18:28:39 +01:00
engineer124
ee82e65c1a
z_kaleido_item.c Ok and Documented (Pause Menu Item Page) ( #1027 )
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* import wip from kaleido
* small cleanup
* add for-loop comments
* pr review 1
* spacing
* Update src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-09-27 04:37:00 +01:00
engineer124
00bf71460f
Item cleanup: Item drops, rupees, signs ( #1048 )
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* item cleanup
* pr suggestions
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-09-24 16:45:53 -03:00
engineer124
0e1b244354
Audio: Various Cleanup and Docs ( #1034 )
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* cleanup and docs
* pr suggestions
* audio errors
* fix bss
* Empty-Commit
2022-09-24 16:35:37 -03:00
Tom Overton
fc94be22ac
Document object_az (Beaver Bros.) ( #1083 )
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* Document object_az (Beaver Bros.)
* Respond to Elliptic's review
2022-09-24 16:09:58 -03:00
Tom Overton
76dc0dd867
Document object_dblue_object (Great Bay Temple objects) ( #1077 )
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* Document everything except the unknown blob and the weird collision
* Add the last unused texture, thanks Tharo!
* Finish up documentation
* Respond to Elliptic's review
2022-09-24 15:51:10 -03:00
Tom Overton
8fa3a58b35
Document object_market_obj (West Clock Town Market) ( #1074 )
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* Document object_market_obj (West Clock Town Market)
* Update the names of ground textures
* Respond to Elliptic's review
2022-09-24 15:40:36 -03:00
Tom Overton
0aede274ae
Document BgInibsMoveBg (Twinmold's Arena) and object_inibs_object ( #1055 )
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* Document BgInibsMoveBg (Twinmold's Arena) and object_inibs_object
* Respond to hensldm's review
2022-09-24 14:54:40 -03:00
Parker Burnett
b4adfb0a22
Fbdemo_triforce OK with documentation ( #1053 )
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* close to done
* OK and doc'd
* PR feedback
* 4mat
* PR feedback round 2
* fixed engineers comment
2022-09-24 14:49:07 -03:00
engineer124
cdee1fc45b
`z_kaleido_prompt.c` Ok and Documented (Pause Menu Save/Continue Prompt. Unused) ( #1045 )
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* kaleido prompt ok
* fix pauseCtx
2022-09-24 14:43:21 -03:00