* OK, start documentation
* More documentation
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Decompile func_80167F0C
* FbdemoWipe4 OK and documented
* Mark bug in Wipe4
* More docs
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Mark bug
* Few more notes
* Fix function in Play
* Format
* Review
* Name Play_PostWorldDraw
* functions.h...
* Revert func_80167F0C
* Review
* functions.h
* Review
* Update Wipe4
* Rename system
* Format
* Put skeleton back in the cupboard
* bss
* Fix build
* rename to z_visfbuf
* review
* format
* bss
* some bss cleanup
* review
* bss
* review
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
* Start
* Try every function
* Import data
* Docs from message branch
* Fix non-equivalency for func_8016AE1C
* Everything looks NON_MATCHING
* Some more clean up and docs
* Some cleanup
* Small format
* Small improvements here and there
* Match a couple
* Anotha one
* and than there was 1
* and than there were none :)
* Lots of docs
* Finish code docs
* schedule static
* Macros + cleanup
* text ids array cleanup
* Entries cleanup
* Use sBombersNotebookEntries in macros
* Some docs from message branch
* eventIndex -> event
* Remove outdated comments
* PR
* BOMBERS_NOTEBOOK_ENTRY_SIZE
* tables
* Token pasting to simplify
* Some more fixes
* PR pt 1
* Format
* Bring over BombersNotebook docs from z_message branch
Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com>
* Full enum glory
* Format
* Name weekeventregs
* typo
* Some comments
* bss
* Review
* bss
* Update src/code/z_play_hireso.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fix
* Namefixer
* bss
* Format
* 0 = 0x0000
---------
Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Everything below Main OK,
and some small ones at the top
* 3 more short ones
* FileChoose_Main
* SelectModeUpdate/Draw
* SelectMode update functions done
* 2 more small ones
* ConfigModeDraw
* SetWindowVtx
* FileChoose_FadeInMenuElements
* Rest of the Config Mode Update Functions
* Minor cleanup
* FileChoose_UpdateMainMenu
* Make xml for title_static
* Minor correction
* One nasty draw, thanks Synray
Co-Authored-By: Synray <31429825+Synray@users.noreply.github.com>
* import data
* some cleanup
* import OoT docs
* missed some docs
* some progress
* FileSelect_SetWindowContentVtx WIP
* improve FileSelect_SetWindowContentVtx
* match z_file_nameset_NES
* cleanup and docs
* title static
* a few more functions
* even more functions
* small cleanup
* Data Cleanup
* 2 more matches
* z_file_choose_80807940 OK
* cleanup
* fix merge master
* FileSelect_DrawFileInfo wip
* small cleanup
* minor
* fix merge
* match FileSelect_DrawFileInfo
* cleanup
* fix merge
* fix merge
* sram cleanup
* document select mode
* many docs
* more docs
* more cleanup
* small nitpick
* consistency
* more cleanup
* more cleanup
* small
* small typos
* octal bad
* pr review
* noop
* elliptic review
* more review
* non-matching
* oops
* more suggestions
* keyboard formatting
* fix master
* sound
* padding
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Clean up most matching with rodata and most warnings
* Match Parallel1, minor improvement in Jump and KeepOn
* Begin Documentation
* More docs, fixed warnings
* cleanup
* Continuing with docs
* Small progress
* Fix BSS, All but 1 matching functions freed, continue docs
* Fix merge
* Many function names
* More Names
* Change name
* Docs
* Begin camera_data docs
* small progress
* Minor change
* Improve docs on functions
* Player to TrackActor, progress on camera_data
* Add Cam_Data Macro and fix warnings
* Progress on Camera_Data docs
* Document CsCamData
* Cleanup
* Minor clean up in Battle NON_MATCHING
* Small fixes
* Fix bss, OK
* typo
* revert some z64 macros and format
* OK
* minor settings docs
* Many flags, names, and other documentation
* Name many camera_data variables
* A few more small changes
* Refactoring Camera Action Function Structs WIP
* Finish Struct reworking
* Some door docs
* Add my findings of Camera Settings as comments
* More camera data names and comments cleanup
* A few names
* Slow progress on camera_data
* More camera_data progress, slow and steady
* Many renaming
* wip
* camera_data WIP
* The grind continues
* More data wip
* All the macros are in!
* Format and cleanup
* more docs
* format
* Breakup camera into pieces
* format
* PR Feedback round 1
* revert macro
* Fix header
* Document Play Camera and Screen pos
* cleanup
* revert camera split
* Start copying docs from OoT
* remaining CAM_INTERFACE_FLAGS
* roData and rwData
* Change paramData
* Flags
* More docs
* More Cleanup
* cleanup
* more
* More docs
* Standardize subcams
* macro
* Player_UpdateCamAndSeqModes
* cleanup from PR
* format
* sync with bgCam and actorsCsCam PR
* sync to z_play cam PR
* docs progress
* revert player changes
* helper function cleanup
* match Jump3, thanks petrie & synray
* camera bg docs
* brackets
* cam math docs
* more cam bg docs
* rename flags
* misc docs
* more cleanup
* some cam docs
* some PR
* hud visibility
* fix macros, sync with PR
* sync with PR
* sync with PR
* helper cleanup
* cleanup
* PR Suggestions
* more PR
* fix merge master
* PR review
* add comment
* more quake cleanup
* pr suggestions
---------
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Rename LinkAnimation to PlayerAnimation
* remove the remaining link stuff
* Move functions out of functions.h
* cleanup returns
* more cleanups
* format
* format again
* format again again
* Remove internal functions from header
* legacy
* bss
* linkAnimSegment
* Update src/overlays/actors/ovl_En_Yb/z_en_yb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* bss
* `DmaAnimation` rename
* more DMA i missed
* Revert "more DMA i missed"
This reverts commit 6c0ca44f45.
* Revert "`DmaAnimation` rename"
This reverts commit 1d2626514c.
* Add LinkAnimationHeader rename to namefixer.py
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* begin room docs and decomp
* match Room_DrawImageSingle
* match Room_DrawImageMulti
* Room_AllocateAndLoad non-matching
* big improvements on Room_DrawCullable
* match Room_AllocateAndLoad
* improvement?
* cleanup
* comments
* cleanup
* small pr suggestions
* PR Suggestions
* cleanup sceneCmds
* some PR
* PR Suggestions
* more PR Suggestions
* col to collision
* time-tag docs
* simplify enums
* PR Reviews
* PR Suggestions
* small change
* small fix
* PR Suggestions
* add extra func ref
* rm raw text from first actor I decompiled
* Stock Pot Inn
* fix master merge