Maide
72265fac92
Obj_Entotu ( #745 )
...
* Obj_Entotu
* Time macro
* PR
* Merge
2022-03-29 18:56:20 +01:00
Maide
6132d950e3
En_Light ( #744 )
...
* En_Light
* PR
* PR
* Format
2022-03-29 18:48:25 +01:00
Maide
c127a5a0ca
Elf_Msg6 ( #743 )
...
* Elf_Msg6
* Elf_Msg6
2022-03-29 18:34:18 +01:00
Isghj
275f13881b
`EffectEnIceBlock` OK, `object_ice_block` documented (and minor `Obj_Iceblock` documented) ( #748 )
...
* EffIceBlock: OK
* object_ice_block: documented
* EffectIceBlock: matching gfxCtx in the draw function
* Iceblock: removed undefined sym
Co-authored-by: Isghj8 <isghj8@gmail.com>
2022-03-29 18:28:19 +01:00
Isghj
cbffe83c9b
EnWarpTag OK (Warping pedestals in Goron Trial) ( #747 )
...
* EnWarpTag: OK
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* WarpTag: move macros
* WarpTag: format
* WarpTag: fix save entrance index
Co-authored-by: Isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-29 18:21:36 +01:00
Maide
9af2914992
Obj_Grass_Carry ( #741 )
...
* Obj_Grass_Carry
* Fix?
* Fix2?
* Merge
* Test
* Merge
2022-03-29 18:16:05 +01:00
Maide
a8e9b6c9b3
OBj_Fireshield ( #740 )
2022-03-29 18:08:50 +01:00
Maide
37e82498df
Dm_Gm ( #739 )
...
* Dm_Gm
* PR
2022-03-29 17:55:32 +01:00
Maide
ea3bbee803
Dm_An ( #737 )
...
* Dm_An
* Merge
2022-03-29 17:49:44 +01:00
Anghelo Carvajal
78acaef73d
`ovl_Boss_03`: Gyorg OK ( #736 )
...
* Boss03_Init NON_EQUIVALENT
* rand functions
* Boss03_Draw
* match the limb draws
* Match Boss03_Init by Synray and Engineer
* A bit of cleanup
* a bunch of functions
* another bunch of functions
* func_809E299C and GyorgEffect
* import data
* A bit of cleanup
* effects related functions
* func_809E2DA0
* func_809E34B8 NON_EQUIVALENT
* func_809E3968 NON_EQUIVALENT
* func_809E3D98
* func_809E421C NON_EQUIVALENT
* func_809E475C
* func_809E497C
* func_809E4C90
* func_809E6640 NON_MATCHING
* func_809E6A38
* Match func_809E6640 by Tharo
* func_809E7D00
* func_809E8810
* func_809E4E80 NON_EQUIVALENT
* func_809E5B64
* func_809E6CB4
* Boss03_Update NON_EQUIVALENT
* func_809E81E4 attempt
* Boss03_Update improvement thanks to Petrie
* func_809E81E4 NON_MATCHING
* func_809E34B8 is at least equivalent
* cleanups
* format
* import bss
* more cleanup and minor renames
* Match func_809E81E4
* cleanup effect functions
* a few more renames
* func_809E4E80 matched by Maide
* documentation pass
* name workTimer
* macros
* More renames
* Improve func_809E34B8 a bit and match Boss03_ChewPlayer
* defines placeholders for work timer, enum for effects and other minor renames
* actorfixer
* some cleanups
* effects named
* Some more renames and cleanups
* more cleanups
* Boss03_UpdateCollision, Boss03_SeaweedUpdate and Boss03_SeaweedDraw
* Rename more actionfuncs
* cleanup undefined syms
* collision stuff and run formatter
* more cleanups
* more cleanups i forgot to commit
* and yet more clenaup
* Add notes
* Remove debugging stuff
* format
* Match the last 3 functions by Anon58
* bit of cleaning
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* PR
* format
* Remove some if (1) from Boss03_IntroCutscene
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.h
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* PR
* address pr
* prevent_bss_reordering
* Anon review
* seaweed stuff thanks to elliptic
* format
* whoops
* huh
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* address PR
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Address PR
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Sectioning
* whoops
* a
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* a
* kinda
* ,
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* remove redundant comment
* actorfixer
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2022-03-29 17:41:44 +01:00
Derek Hensley
84dd09048e
EffectSsSibuki OK ( #735 )
...
* OK
* Small formating
* Fix merge
2022-03-29 17:26:46 +01:00
Maide
26d7085ac2
Obj_Armos ( #734 )
...
* Obj_Armos
* PR
2022-03-29 17:16:28 +01:00
Maide
348e87083b
Bg_Breakwall ( #733 )
...
* Bg_Breakwall
* PR and match (thanks petrie)
* PR
* Merge
2022-03-29 17:11:08 +01:00
Parker Burnett
e19705f7eb
En_crow OK and Documented ( #698 )
...
* this is the guay
* do you know the guay?
* No guay!
* got too excited to pr lol, fixes are here
* Majoras Mask: No Guay Home
* fixing objects
* 4mattt
2022-03-29 16:55:29 +01:00
Maide
f187471a33
En_Fu_Mato ( #675 )
...
* En_Fu_Mato
* A bit of fmt
* PR
* PR
* Merge
2022-03-29 16:46:40 +01:00
Maide
b567c4ee68
En_Hs ( #746 )
...
* En_Hs
* Add limb switch
* Merge
2022-03-29 16:29:34 +01:00
Maide
1ff183bc05
En_Test7 ( #628 )
...
* En_Test7
* Clean some stuff
* I hate BSS
* PR
* Fix
* Merge
* Fix
* Match (thanks Anon)
* PR
* PR
* PR
* Fix
2022-03-28 21:25:08 -04:00
Anghelo Carvajal
b08880f7a7
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs ( #531 )
...
* Rename Sram_InitDebugSave
* Sram_InitDebugSave
* err
* Sram_IncrementDay
* non_matchings
* func_80146F5C and protos
* func_80146EE8
* func_80145698
* func_80143A54
* Split SaveContext
* problems with bss
* Fix bss
* more
* a small bunch
* Fix warnings
* almost everything
* two attempts
* at least compiles
* import data
* bss
* format
* stuff?
* Progress?
* More progress
* clean up data a little
* More progress
* disaster
* re split data
* A bit less of a disaster
* Fix renamed stuff
* data stuff
* fix conflicts
* format
* CycleSceneFlags
* some enums
* cleanup
* Fix merge issues
* format
* some changes
* format
* Lots of progress on z_sram_NES, but no matches yet
* SaveContent Documentation
* Oops
* Oops2
* Document more SaveContext
* Oops, don't need that anymore
* add small comment
* Another comment
* dekuPlaygroundPlayerName
* Fix merge issues
* format
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* remove magic number
* format
* fix merge issues
* bss
* format
* macro cleanup
* review
* merge issues
* review
* cleanup
* UNK_TYPE1
* Fix
* Remove comment
* small change
* conflicts
* review
* fix
* fixes
* format
* Update actorCtx renames part
* Match func_80143B0C thanks to Petrie and Anon
* minor cleaning pass
* format
* cleanup
* more minor cleanups
* Macros for accessing gSaveContext.save.stolenItems
* Introduce STOLEN_ITEM_NONE and remove CLEAR_STOLEN_ITEM_
* format
* Update include/macros.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* @hensldm review
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Rename QUEST_SONG_NEW_WAVE
* Add scene name comments to D_801C5FC0
* rename horseData.yaw
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* // = CUR_UPG_VALUE(UPG_WALLET);
* run actorfixer and format
* fix bss
* Fix merge problems and run format
* Some improvements to func_801457CC by anon
* bss
* format
* run actorfixer
* actorfixer, bss and format
* Use original names for the RESPAWN_MODE enum because the current ones are bad
* QUEST_SONG_BOSSA_NOVA
* some minor fixes on the SaveContext struct according to the debug rom
* Merge Inventory.items and Inventory.masks
* a
* simplify saveBuf accesses
* A few func renames
* actorfixer
* bss
* fixes
* bss
* actorfixer
* actorfixer and format
* actorfixer
* whoops
* whops
* bss
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-03-27 12:37:02 -03:00
quaantuum
95c6ddbcc8
Decompile obj_wturn ( #564 )
...
* Decompile obj_wturn
* Format
* Rename struct member
* Make suggestions
* Format
* Fix warning
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2022-03-27 12:14:55 -03:00
engineer124
02cb971616
En_Gakufu OK and Documented + Related Audio Functions ( #662 )
...
* Gakufu OK, copy progress from audio WIP
* Extraction
* import wip in prep for audio data import
* Add in `code_8019AF00.c` functions
* Finish docs
* Spacing
* Add enum
* Many PR suggestions
* Another enum
* PR Suggestions
* Fix bss
* Move comment higher
* Fix bss
Co-authored-by: angie <angheloalf95@gmail.com>
2022-03-27 11:52:43 -03:00
louist103
928acac500
Bombers2 OK ( #721 )
...
* OK
* OK
* cleanups
* restore makefile
* format
* format
* format
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Bomjima/z_en_bomjima.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Bomjimb/z_en_bomjimb.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update object_cs.xml
* fixes
* format
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2022-03-27 11:47:34 -03:00
engineer124
f1d1173558
River_Sound OK and Documented + River_Sound Related `z_actor`/`Audio` Functions ( #661 )
...
* First pass of `func_800BCCDC`
* river_sound OK (copy progress from audio WIP)
* Copy progress from `code_8019AF00.c` (still waiting for data to be imported)
* More docs
* feedback
* Add in `code_8019AF00.c` functions
* format
* params
* Minor cleanup
* Small fix
* one more
* Better names
* Add comment, cleanup Idx
* Fix bss
* Fix BSS
2022-03-27 11:42:19 -03:00
Maide
9e230005b0
En_Fu_Kago ( #729 )
...
* En_Fu_Kago
* PR
2022-03-27 11:36:59 -03:00
Maide
9e13859495
En_Tru_Mt ( #726 )
...
* En_Tru_Mt
* PR
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-27 11:32:08 -03:00
Maide
38eef9252e
En_Kbt ( #732 )
...
* En_Kbt
* PR
* a
2022-03-27 11:27:09 -03:00
Maide
35bc48de54
En_Maruta ( #725 )
...
* En_Maruta
* Match (thanks petrie)
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-27 11:22:16 -03:00
Maide
ba1595b5ad
En_Hanabi ( #728 )
...
* En_Hanabi
* PR
2022-03-27 11:17:15 -03:00
Maide
47cc65e134
Bg_Dblue_Balance ( #724 )
...
* Bg_Dblue_Balance
* PR
2022-03-27 11:12:00 -03:00
Maide
e6ca183a88
Bg_Dblue_Waterfall ( #723 )
...
* Bg_Dblue_Waterfall
* UNK
2022-03-27 11:07:03 -03:00
Maide
145b2f6a61
En_Jgame_Tsn ( #722 )
...
* En_Jgame_Tsn
* Merge
2022-03-27 11:01:23 -03:00
immibis
061ebc3b12
z_obj_chan OK ( #591 )
...
* z_obj_chan OK
* update Obj_Chan
* Obj_Chan updates
* Update for name changes. gameplay_keep object header is needed
* format
* more updates
* more changes
* Simplify floats
Co-authored-by: angie <angheloalf95@gmail.com>
2022-03-27 10:56:20 -03:00
Maide
c0979dcb07
Obj_Vspinyroll (1 non-matching) ( #712 )
...
* Obj_Vspinyroll
* PR
2022-03-27 10:51:15 -03:00
Maide
36391bee46
En_Mk ( #711 )
...
* En_Mk
* PR
2022-03-27 10:44:55 -03:00
Maide
5649458e2f
Bg_Hakugin_Bombwall ( #709 )
2022-03-27 10:23:46 -03:00
Tom Overton
3986732c5d
En_Syateki_Dekunuts (Shooting Gallery Deku Scrub) OK ( #716 )
...
* Import data to C
* EnSyatekiDekunuts_Init OK
* EnSyatekiDekunuts_Destroy OK
* func_80A2BE54 OK
* func_80A2BF18 OK
* func_80A2BFC4 OK
* func_80A2C0F8 OK
* func_80A2C150 and func_80A2C168 OK
* func_80A2C1AC OK and better match on func_80A2BFC4
* func_80A2C208 OK
* func_80A2C27C OK
* func_80A2C2E0 and func_80A2C33C OK
* func_80A2C3F0 OK
* func_80A2C478 and func_80A2C48C OK
* EnSyatekiDekunuts_Update OK
* func_80A2C4D0 OK
* func_80A2C5DC OK
* EnSyatekiDekunuts_Draw OK
* func_80A2C8A0 OK
* Use generated reloc and minor cleanup
* Use object symbols
* Last bit of cleanup
* Use limb enum values for all syateki actors I've worked on
* M_PI / 4
2022-03-26 03:07:25 +00:00
Tom Overton
acd84bda77
En_Bb (Blue Bubble) OK and documented. object_bb documented ( #713 )
...
* EnBb_Init OK
* EnBb_Destroy OK
* func_808C20D4 OK
* func_808C2238 OK
* func_808C1FF4 OK
* func_808C1E94 OK
* func_808C2344 OK
* func_808C23EC OK
* EnBb_Update OK
* func_808C2E34 OK
* func_808C254C OK
* func_808C272C OK
* func_808C2B94 OK
* func_808C2A00 OK
* func_808C1F00 OK
* func_808C1F74 OK
* func_808C25E0 OK
* func_808C28CC OK
* func_808C2B1C OK
* func_808C2BD0 OK
* func_808C2C38 OK
* func_808C2CB4 OK
* func_808C2CF0 OK
* func_808C2D78 OK
* EnBb_Draw OK
* func_808C32EC OK
* func_808C3324 OK
* Migrate data to C
* Use generated reloc
* Object symbols and misc cleanup
* Name struct vars that are used with Actor_DrawDamageEffects
* Name most things in the object
* Name attackRange
* Good enough names for limbs for now
* Might as well name the limb draw stuff for now
* Name flame width/height
* Enum for damage effects
* Name some more stuff from OoT
* Name a lot more stuff
* First pass names on all functions
* Name jinxTimer on gSaveContext
* Name sLimbIndexToLimbPos
* First pass name to the rest of the limb draw system
* More cleanup
* Last cleanup before PR
* Incorporate Actor_DrawDamageEffect stuff
* Respond to hensldm's review
2022-03-26 02:57:18 +00:00
louist103
7d4aaef0cd
Fire and Light arrows ( #710 )
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* fire arrow OK
* Light arrows OK
* Format
* Assets
* Mtx Mode
* PR fixes
* pr fixes
* Update src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
* Update src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
2022-03-26 02:51:41 +00:00
Maide
36e48fcd91
En_Tanron1 ( #708 )
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* En_Tanron1
* PR
* Fmt
* PR and match (thanks petrie)
2022-03-26 02:33:02 +00:00
Maide
e43a92de18
En_Attack_Niw ( #707 )
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* En_Attack_Niw
* PR
* newline
2022-03-26 02:23:06 +00:00
Maide
7c624422de
En_Horse_Game_Check ( #706 )
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* En_Horse_Game_Check
* PR
2022-03-26 02:16:28 +00:00
Parker Burnett
9362fee5e8
En_kusa OK and Documented ( #640 )
...
* matched one function
* More matches
* more matches
* cleaning up some stuff
* making some progress
* two new matches, and a partial match
* meh...i'll come back to this
* fixing ctx names
* more matches
* OK and documented
* fixing data stuff
* PR suggestions
* fixing name and DL issues
* fixing pr suggestions
* PR feedback
* ....format....
* PR fix
* fixes
* dang format
* fixing name
* I'm blind
* fixing obj_grass
2022-03-26 02:10:25 +00:00
Maide
2746266881
En_Hidden_Nuts ( #705 )
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* En_Hidden_Nuts
* PR
2022-03-26 02:04:42 +00:00
Derek Hensley
69c0e15a45
EffectSsBubble OK ( #702 )
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* Decompile eff_ss_bubble
* Document effBubble stuff in gameplay keep
* newline
* Formatting is hard
* PR suggestions
* Amplitude -> Max
2022-03-26 01:54:05 +00:00
Maide
59ec3f721a
Obj_Driftice (2 non-matching) ( #700 )
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* Obj_Driftice
* PR
2022-03-26 01:46:13 +00:00
Maide
b7639a7c6f
En_Wood02 ( #697 )
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* En_Wood02
* statics£
* PR
* PR
2022-03-26 01:39:33 +00:00
Maide
844b5efb6f
En_Sda ( #691 )
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* En_Sda
* Format hello?
* PR
2022-03-26 01:33:42 +00:00
Maide
ad6d314422
Obj_Kendo_Kanban (1 non-matching) ( #687 )
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* Obj_Kendo_Kanban
* PR
2022-03-26 01:25:35 +00:00
Maide
10995051e0
En_Tanron5 ( #653 )
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* En_Tanron5
* Stuff
* PR
* Fix
* Use x/z instead of x/y
* BSS
* Merge
* bss
2022-03-26 01:19:14 +00:00
Kristopher Early
ad9e6e2ae5
ovl_Obj_Yasi ( #719 )
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* parking
* z_obj_yasi successfully decompiled and matched
* removed commented code.
* more cleanup..
* Code Styling changes.
* Swapped to use BINANG_SUB macro.
* Formatting.
* addressing PR comments
* formatting
2022-03-26 01:00:21 +00:00
Nick
ce7aa87454
Oceff wipe6 ( #686 )
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* Uncorrupted; Not OK
* Merged upstream -- actually OK
* Update assets/xml/overlays/ovl_Oceff_Wipe6.xml
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* - Removed Extra 0 characters; clang-format-11
* Removed new warnings.
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-03-24 23:45:37 -03:00