..
PR
Fbdemo (TransitionTile) OK ( #1163 )
2023-02-21 15:36:56 -03:00
io
…
libc
Hex Cleanup ( #960 )
2022-07-23 14:57:47 -04:00
tables
Introduce `object_table.h` ( #1136 )
2023-02-21 16:05:12 -03:00
ultra64
ovl_fbdemo_wipe5 OK ( #1015 )
2022-10-22 00:12:35 +01:00
alignment.h
Player preparation 1 ( #1058 )
2022-11-06 20:49:04 -03:00
audiothread_cmd.h
`audio_thread.c` OK and Documented (code_80192BE0.c) ( #1117 )
2022-12-08 17:41:03 -03:00
bstring.h
…
color.h
sys_cmpdata OK ( #1065 )
2023-01-14 00:29:50 -03:00
command_macros_base.h
…
fixed_point.h
…
functions.h
Debloating `z64.h` 1: Introducing `z64skybox.h` ( #1150 )
2023-02-21 16:31:11 -03:00
gfxprint.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
global.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
ichain.h
…
initvars.h
Introduce `actor_table.h` ( #985 )
2022-10-16 20:06:47 -03:00
irqmgr.h
…
macro.inc
…
macros.h
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
message_data_static.h
Decomp `Message_GetState`, add `TextState` enum and some header reorganization ( #919 )
2022-07-22 20:51:20 +01:00
os.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
os_internal.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
os_malloc.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
osint.h
…
prevent_bss_reordering.h
…
ramrom.h
…
rdb.h
…
regs.h
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
rmon.h
…
scheduler.h
…
segment_symbols.h
Introduce `object_table.h` ( #1136 )
2023-02-21 16:05:12 -03:00
sequence.h
Audio Sequences: Scene/Ambience/SeqFlags Functions OK ( #1033 )
2022-09-30 08:49:35 -03:00
sfx.h
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
2022-08-15 14:39:57 -04:00
sys_matrix.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
system_malloc.h
…
ultra64.h
ovl_fbdemo_wipe5 OK ( #1015 )
2022-10-22 00:12:35 +01:00
ultraerror.h
…
ultralog.h
…
unk.h
…
variables.h
Introduce `object_table.h` ( #1136 )
2023-02-21 16:05:12 -03:00
viint.h
…
vt.h
…
xstdio.h
…
z64.h
Debloating `z64.h` 1: Introducing `z64skybox.h` ( #1150 )
2023-02-21 16:31:11 -03:00
z64actor.h
Lens docs ( #1123 )
2023-02-21 15:06:22 -03:00
z64animation.h
Player preparation 1 ( #1058 )
2022-11-06 20:49:04 -03:00
z64audio.h
`audio_thread.c` OK and Documented (code_80192BE0.c) ( #1117 )
2022-12-08 17:41:03 -03:00
z64bgcheck.h
Import Camera Data ( #1097 )
2022-10-13 04:26:35 +01:00
z64camera.h
Import Camera Data ( #1097 )
2022-10-13 04:26:35 +01:00
z64collision_check.h
ovl_En_Kaizoku OK ( #945 )
2022-11-03 21:42:27 -03:00
z64curve.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64cutscene.h
Matched several functions ( #1020 )
2022-08-15 14:55:42 -04:00
z64cutscene_commands.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
z64dma.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
z64effect.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
z64interface.h
`z_parameter`: Main ( #1157 )
2022-12-08 15:54:38 -03:00
z64item.h
`z_parameter`: Main ( #1157 )
2022-12-08 15:54:38 -03:00
z64jpeg.h
…
z64light.h
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z64load.h
…
z64map.h
z_map_exp OK and somewhat documented ( #877 )
2022-07-11 23:23:01 -04:00
z64math.h
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z64message.h
`z_player_lib`: Part 2 ( #938 )
2022-10-15 19:12:01 -03:00
z64object.h
Introduce `object_table.h` ( #1136 )
2023-02-21 16:05:12 -03:00
z64ocarina.h
Macros for `weekEventReg` and `eventInf` ( #984 )
2022-11-05 15:48:36 -03:00
z64player.h
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z64quake.h
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z64rumble.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
z64save.h
EnGe2 (Gerudo in Purple) OK and documented, object_gla documented ( #1071 )
2023-02-24 11:59:17 -03:00
z64scene.h
Lens docs ( #1123 )
2023-02-21 15:06:22 -03:00
z64schedule.h
EnTest3 (Kafei) ( #1013 )
2022-11-05 23:38:22 -03:00
z64shrink_window.h
View & Shrink_Window Docs ( #1049 )
2022-10-02 11:32:57 -03:00
z64skin.h
General Cleanup 9 ( #961 )
2022-08-07 19:43:58 -04:00
z64skybox.h
Debloating `z64.h` 1: Introducing `z64skybox.h` ( #1150 )
2023-02-21 16:31:11 -03:00
z64snap.h
Play (2 NON_MATCHINGS) ( #1109 )
2023-01-14 12:18:13 -03:00
z64subs.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
z64transition.h
EnGe2 (Gerudo in Purple) OK and documented, object_gla documented ( #1071 )
2023-02-24 11:59:17 -03:00
z64view.h
View & Shrink_Window Docs ( #1049 )
2022-10-02 11:32:57 -03:00
z_en_hy_code.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
z_prenmi.h
Gamestates Cleanup ( #1047 )
2022-09-24 16:40:40 -03:00
z_title_setup.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00