mm/include
EllipticEllipsis 69f7540e33
EnGe2 (Gerudo in Purple) OK and documented, object_gla documented (#1071)
* OK, data imported

* Permuter settings

* Name data, a few functions and variables, cleanup

* Small amount of cleanup on some related actors

* Oops

* Document object

* Type and other macros

* Some cutscene stuff and temporary function names

* Proper path function names

* Name a couple more functions

* A couple more function names

* Name PathStatus enum

* Name rest of functions and formalise the documentation a bit

* Apply suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* limbs

* Format

* Review

* format

* weekeventregconvert and format

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-02-24 11:59:17 -03:00
..
PR Fbdemo (TransitionTile) OK (#1163) 2023-02-21 15:36:56 -03:00
io
libc Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
tables Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
ultra64 ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
alignment.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
audiothread_cmd.h `audio_thread.c` OK and Documented (code_80192BE0.c) (#1117) 2022-12-08 17:41:03 -03:00
bstring.h
color.h sys_cmpdata OK (#1065) 2023-01-14 00:29:50 -03:00
command_macros_base.h
fixed_point.h
functions.h Debloating `z64.h` 1: Introducing `z64skybox.h` (#1150) 2023-02-21 16:31:11 -03:00
gfxprint.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
global.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
ichain.h
initvars.h Introduce `actor_table.h` (#985) 2022-10-16 20:06:47 -03:00
irqmgr.h
macro.inc
macros.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
message_data_static.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
os.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_internal.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_malloc.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
osint.h
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
rmon.h
scheduler.h
segment_symbols.h Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
sequence.h Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
sfx.h Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
sys_matrix.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
system_malloc.h
ultra64.h ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
ultraerror.h
ultralog.h
unk.h
variables.h Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
viint.h
vt.h
xstdio.h
z64.h Debloating `z64.h` 1: Introducing `z64skybox.h` (#1150) 2023-02-21 16:31:11 -03:00
z64actor.h Lens docs (#1123) 2023-02-21 15:06:22 -03:00
z64animation.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z64audio.h `audio_thread.c` OK and Documented (code_80192BE0.c) (#1117) 2022-12-08 17:41:03 -03:00
z64bgcheck.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64camera.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64collision_check.h ovl_En_Kaizoku OK (#945) 2022-11-03 21:42:27 -03:00
z64curve.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64cutscene.h Matched several functions (#1020) 2022-08-15 14:55:42 -04:00
z64cutscene_commands.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64dma.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64effect.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64interface.h `z_parameter`: Main (#1157) 2022-12-08 15:54:38 -03:00
z64item.h `z_parameter`: Main (#1157) 2022-12-08 15:54:38 -03:00
z64jpeg.h
z64light.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64load.h
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64message.h `z_player_lib`: Part 2 (#938) 2022-10-15 19:12:01 -03:00
z64object.h Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
z64ocarina.h Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z64player.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64quake.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64rumble.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64save.h EnGe2 (Gerudo in Purple) OK and documented, object_gla documented (#1071) 2023-02-24 11:59:17 -03:00
z64scene.h Lens docs (#1123) 2023-02-21 15:06:22 -03:00
z64schedule.h EnTest3 (Kafei) (#1013) 2022-11-05 23:38:22 -03:00
z64shrink_window.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z64skin.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64skybox.h Debloating `z64.h` 1: Introducing `z64skybox.h` (#1150) 2023-02-21 16:31:11 -03:00
z64snap.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64subs.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z64transition.h EnGe2 (Gerudo in Purple) OK and documented, object_gla documented (#1071) 2023-02-24 11:59:17 -03:00
z64view.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_en_hy_code.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z_prenmi.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
z_title_setup.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00