mm/include
Derek Hensley 9bb978527f
Misc Cleanup 14 (#1214)
* bgId

* z64scene.h whitespace

* SubS_ComputeTrackPointRot casts

* Macros cleanup

* ifs

* Empty Loops

* Lights_FindBufSlot void

* SkelAnime_GetFrameData

* };

* Struct inits

* fs

* @todo

* Bug comments

* EnPofusen and ObjUm

* Trailing comma

* Revert "bgId"

This reverts commit eea073c5ac.

* Revert "z64scene.h whitespace"

This reverts commit 399fd57550.

* Revert "SubS_ComputeTrackPointRot casts"

This reverts commit dea896c874.

* FAKE

* Review

* Format
2023-03-21 11:12:22 -03:00
..
PR Fbdemo (TransitionTile) OK (#1163) 2023-02-21 15:36:56 -03:00
io
libc Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
tables Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
ultra64 ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
alignment.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
audiothread_cmd.h `audio_thread.c` OK and Documented (code_80192BE0.c) (#1117) 2022-12-08 17:41:03 -03:00
bstring.h
buffers.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
color.h sys_cmpdata OK (#1065) 2023-01-14 00:29:50 -03:00
command_macros_base.h
fixed_point.h
functions.h Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
gfxprint.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
global.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
ichain.h `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
initvars.h Introduce `actor_table.h` (#985) 2022-10-16 20:06:47 -03:00
irqmgr.h
macro.inc ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
macros.h Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
message_data_static.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
os.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_internal.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_malloc.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
osint.h
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h Rename `GameInfo` to `RegEditor` (#1178) 2023-03-08 23:53:38 -05:00
rmon.h
scheduler.h
segment_symbols.h Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
sequence.h Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
sfx.h Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
slowly.h Slowly Cleanup (#1213) 2023-03-20 00:48:49 +11:00
stack.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
sys_matrix.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
system_malloc.h
ultra64.h ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
ultraerror.h
ultralog.h
unk.h
variables.h `z_actor` documentation pass (#1154) 2023-03-09 12:35:23 -05:00
viint.h
vt.h
xstdio.h
z64.h Slowly Cleanup (#1213) 2023-03-20 00:48:49 +11:00
z64actor.h `z_actor` documentation pass (#1154) 2023-03-09 12:35:23 -05:00
z64animation.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64audio.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64bgcheck.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64camera.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64collision_check.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64curve.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64cutscene.h Matched several functions (#1020) 2022-08-15 14:55:42 -04:00
z64cutscene_commands.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64debug_display.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64debug_text.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64dma.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64eff_footmark.h `z_eff_footmark` cleanup (#1180) 2023-02-27 17:56:04 -05:00
z64effect.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64frameadvance.h z64frameadvance.h (#1182) 2023-03-07 23:19:08 -05:00
z64interface.h `z_parameter`: Main (#1157) 2022-12-08 15:54:38 -03:00
z64item.h `z_parameter`: Main (#1157) 2022-12-08 15:54:38 -03:00
z64jpeg.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64light.h `z_fireobj.h` header (#1179) 2023-03-04 15:53:10 -03:00
z64load.h Load OK (#792) 2022-06-19 03:28:55 +01:00
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
z64message.h Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
z64object.h Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
z64ocarina.h Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z64player.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64quake.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64rumble.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64save.h Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
z64scene.h Lens docs (#1123) 2023-02-21 15:06:22 -03:00
z64schedule.h EnTest3 (Kafei) (#1013) 2022-11-05 23:38:22 -03:00
z64shrink_window.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z64skin.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64skybox.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64snap.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64subs.h Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
z64transition.h TransitionFade OK (#1160) 2023-02-24 13:20:18 -03:00
z64view.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_en_hy_code.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z_fireobj.h `z_fireobj.h` header (#1179) 2023-03-04 15:53:10 -03:00
z_prenmi.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z_title_setup.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00