mm/include
Isghj abef65a6db
En_Niw (Cucco) (#191)
* EnNiw: Rebase of WIP to work on collsion

init almost matches

EnNiw: WIP

EnNiw: running low, and too many not-matches for my liking

EnNiw: WIP 3

* EnNiw: update to master

* EnNiw: fix late rodata

* wtf is going on

* EnNiw: update is a thing, glad I'm doing it last

* EnNiw: likely branch mysery

* EnNiw: a horrible little draw function

* EnNiw: nope, feather draw still fucked

* EnNiw: fixing merge issues with master

* EnNiw: update is no longer non-matching

* EnNiw: cleaning/docs

* EnNiw: cleaning/docs 3

* EnNiw: more docs 4

* EnNiw: OKs again now that data was removed

* EnNiw: Docs and cleaning 5

* EnNiw: Docs and cleaning 6

* EnNiw: Docs/cleaning and changed a function and that changed a bunch ugh

* EnNiw: format and make check

* EnNiw: data re-merged, and matches

* EnNiw: forgot about these

* EnNiw: another attempt at feather draw, still not even close

* Multiple: now that we know the last paramter is a flag, change all to hex

* Player: fix wrong padding

* EnNiw

parameter name consistency

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

REG

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnNiw: Likely suggestions first

easy suggestions first, then I'll attempt the stuff I'm not sure will match

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnNiw: compiling again

* EnNiw: more suggestions added

* EnNiw: last of minor changes

* EnNiw: shorten overly long float

* EnNiw: feather counts as define

* EnNiw: add c file description

* EnNiw: Some Suggested Changes

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* EnNiw: more suggestions

* EnNiw: More suggestions

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* EnNiw: moved OPEN_DISPS to contentional location, still not close

* BgIcicle/EnSb: renamed func_800B78B8 to Actor_UpdateBgCheckInfo

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
2021-07-01 22:20:34 -04:00
..
PR `ovl_Eff_Dust` OK (#136) 2021-05-18 23:01:48 -04:00
io Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
assert.h Dump current status 2018-10-25 22:09:52 -05:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h z_lights fully matched (#80) 2021-03-27 14:29:30 -05:00
command_macros_base.h Update ZAPD to use scene macros, improve texture system and others (#129) 2021-06-02 18:18:38 -04:00
convert.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
functions.h En_Niw (Cucco) (#191) 2021-07-01 22:20:34 -04:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
initvars.h General Cleanup (#155) 2021-05-20 21:24:47 -04:00
macros.h ovl_En_GirlA OK and documented (#182) 2021-06-15 08:45:19 -04:00
math.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
os.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
os_internal.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
osint.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
ramrom.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
section.h Decomp idle.c 2020-01-16 21:35:54 -06:00
segment.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
segment_symbols.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
sfx.h Importing Sound Effects from MM3D (#179) 2021-06-11 21:08:47 -04:00
sptask.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
stdarg.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
stdbool.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
stdint.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
stdlib.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
string.h Dump current status 2018-10-25 22:09:52 -05:00
ultra64.h Dump current status 2018-10-25 22:09:52 -05:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
unk.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
variables.h ovl_en_in OK (#173) 2021-06-10 23:08:25 -04:00
viint.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
xstdio.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
z64.h Fixed names of global context related structs to their OoT counterpar… (#193) 2021-06-28 17:39:51 -04:00
z64actor.h En_Niw (Cucco) (#191) 2021-07-01 22:20:34 -04:00
z64animation.h `ovl_En_Ma_Yts` OK and partially documented (#164) 2021-06-09 18:38:35 -04:00
z64bgcheck.h Fix all warnings raised by IDO (#152) 2021-05-18 22:28:04 -04:00
z64collision_check.h z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
z64cutscene.h Add CutsceneData (#187) 2021-06-15 18:59:01 -04:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64dma.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64effect.h effect_soft_sprite matching! (#177) 2021-06-10 18:05:40 -04:00
z64item.h ovl_En_GirlA OK and documented (#182) 2021-06-15 08:45:19 -04:00
z64light.h Fix all warnings raised by IDO (#152) 2021-05-18 22:28:04 -04:00
z64math.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
z64object.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
z64save.h En_Weather_Tag (#178) 2021-06-11 08:15:09 -04:00
z64scene.h Update ZAPD to use scene macros, improve texture system and others (#129) 2021-06-02 18:18:38 -04:00