mirror of https://github.com/zeldaret/mm.git
* Started uncommenting statics, but then realized this actor has BSS, lol. * Import .data and .bss. Run format.sh. * ObjSyokudai_Init OK and mostly documented. * ObjSyokudai_Destroy OK and fully documented. * ObjSyokudai_Draw OK and partially documented. * Good progress on ObjSyokudai_Update, but NOT OK. * Instruction match, but needs regalloc and stack. * Stack is closer now. * Obj_Syokudai OK, no new warnings, ran formatter. * Documented .data and .bss variables. * Final documentation pass before PR. * Add header, fix build errors. * Use COLTYPE_METAL and COLTYPE_WOOD macros. * Apply suggestions from code review engineer124's suggestions. Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Apply suggestions from code review engineer124: WaterBox* instead of UNK_PTR Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c engineer124: AC_HARD -> AC_HIT so Jenkins stops complaining Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Hopefully fix Jenkins via z_bg_lotus WaterBox*. * Rename sp2C to waterBox in BgLotus. * Run format.sh. * Update include/functions.h Change func_800F22C4 param_1 from s8 to s16. Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Change func_801A5CFC param_1 to sfxId in prototype * Document interactions. * Run formatter. * Clarify that posDiff is relative to stick *tip*. * Changed interaction comparisons to better fit enum * snuffTimer enum * Added more #defines. Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| PR | ||
| io | ||
| ultra64 | ||
| assert.h | ||
| bstring.h | ||
| color.h | ||
| command_macros_base.h | ||
| convert.h | ||
| functions.h | ||
| global.h | ||
| ichain.h | ||
| initvars.h | ||
| macro.inc | ||
| macros.h | ||
| math.h | ||
| os.h | ||
| os_internal.h | ||
| osint.h | ||
| prevent_bss_reordering.h | ||
| ramrom.h | ||
| rdb.h | ||
| regs.h | ||
| rmon.h | ||
| segment_symbols.h | ||
| sfx.h | ||
| stdarg.h | ||
| stdbool.h | ||
| stdint.h | ||
| stdlib.h | ||
| string.h | ||
| ultra64.h | ||
| ultraerror.h | ||
| ultralog.h | ||
| unk.h | ||
| variables.h | ||
| viint.h | ||
| vt.h | ||
| xstdio.h | ||
| z64.h | ||
| z64actor.h | ||
| z64animation.h | ||
| z64bgcheck.h | ||
| z64collision_check.h | ||
| z64cutscene.h | ||
| z64cutscene_commands.h | ||
| z64dma.h | ||
| z64effect.h | ||
| z64item.h | ||
| z64light.h | ||
| z64math.h | ||
| z64object.h | ||
| z64player.h | ||
| z64save.h | ||
| z64scene.h | ||
| z64transition.h | ||