mm/include
Angie d92e2cfc78 Rename LinkAnimation to PlayerAnimation 2022-11-13 18:41:23 -03:00
..
PR Match func_80142440 (z_vr_box.c OK) (#1127) 2022-10-28 02:28:33 +01:00
io `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
libc Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
tables Introduce `actor_table.h` (#985) 2022-10-16 20:06:47 -03:00
ultra64 ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
alignment.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
bstring.h
color.h ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
command_macros_base.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
fixed_point.h
functions.h Rename LinkAnimation to PlayerAnimation 2022-11-13 18:41:23 -03:00
gfxprint.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
global.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
ichain.h `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
initvars.h Introduce `actor_table.h` (#985) 2022-10-16 20:06:47 -03:00
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
macros.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
message_data_static.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
os.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_internal.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_malloc.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h Kaleido_Update OK and documented (#1113) 2022-10-23 02:44:23 +01:00
rmon.h
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h Kaleido_Update OK and documented (#1113) 2022-10-23 02:44:23 +01:00
sequence.h Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
sfx.h Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
sys_matrix.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
system_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
ultra64.h ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
ultraerror.h
ultralog.h
unk.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
viint.h
vt.h
xstdio.h
z64.h Rename LinkAnimation to PlayerAnimation 2022-11-13 18:41:23 -03:00
z64actor.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z64animation.h Rename LinkAnimation to PlayerAnimation 2022-11-13 18:41:23 -03:00
z64audio.h Rename audio context (#1114) 2022-10-13 17:17:27 -03:00
z64bgcheck.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64camera.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64collision_check.h ovl_En_Kaizoku OK (#945) 2022-11-03 21:42:27 -03:00
z64curve.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64cutscene.h Matched several functions (#1020) 2022-08-15 14:55:42 -04:00
z64cutscene_commands.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64dma.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64effect.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64item.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z64jpeg.h `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z64load.h Load OK (#792) 2022-06-19 03:28:55 +01:00
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h EnAz and EnTwig (Beaver bros and the minigame rings) (#999) 2022-09-14 12:51:10 -03:00
z64message.h `z_player_lib`: Part 2 (#938) 2022-10-15 19:12:01 -03:00
z64object.h `z_player_lib`: Part 2 (#938) 2022-10-15 19:12:01 -03:00
z64ocarina.h Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z64player.h Rename LinkAnimation to PlayerAnimation 2022-11-13 18:41:23 -03:00
z64quake.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z64rumble.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64save.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z64scene.h Rename elf_message to QuestHint (sync with oot) (#1124) 2022-10-16 03:04:14 +01:00
z64schedule.h EnTest3 (Kafei) (#1013) 2022-11-05 23:38:22 -03:00
z64shrink_window.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z64skin.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64snap.h EnGe1 OK and documented, document `z_snap` (#952) 2022-08-04 05:53:53 +01:00
z64subs.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z64transition.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64view.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_en_hy_code.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z_prenmi.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
z_title_setup.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00