mm/include
engineer124 db6268a12e
Template Docs For Player Action (#1279)
* generic action names

* more docs

* add comment

* more renaming

* do nothing

* another rename

* Swap Init

* simplify name

* more cleanup

* setup

* deku stick

* PR Review

* rm comment

* missed some
2023-07-10 19:28:25 -04:00
..
PR Play_Hireso (Bombers Notebook) OK w/ Docs (#1235) 2023-06-06 10:54:50 -04:00
audio Audio Effects Cleanup (#1295) 2023-06-24 19:56:48 -04:00
io libultra voice OK (#1264) 2023-06-10 10:31:05 -04:00
libc Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
tables Doc schedule_dma_static (#1296) 2023-06-21 19:00:07 +10:00
ultra64 Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
alignment.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
audiomgr.h AudioMgr cleanup (#1300) 2023-06-21 17:50:26 +10:00
audiothread_cmd.h `audio_thread.c` OK and Documented (code_80192BE0.c) (#1117) 2022-12-08 17:41:03 -03:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
buffers.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
color.h Load Docs (#1222) 2023-06-24 14:26:36 +10:00
command_macros_base.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
fault.h Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
fault_internal.h Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h Animation Cleanup Part 1: Dm Actors (#1290) 2023-07-10 10:00:42 -04:00
gfx.h fix: wrong offset-comments in GraphicsContext (#1314) 2023-07-03 20:38:15 +10:00
gfxprint.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
global.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
ichain.h `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
idle.h Idle + Main bss and cleanup (#1292) 2023-06-26 10:18:50 +10:00
irqmgr.h Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
loadfragment.h Load Docs (#1222) 2023-06-24 14:26:36 +10:00
macro.inc ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
macros.h Idle + Main bss and cleanup (#1292) 2023-06-26 10:18:50 +10:00
main.h Idle + Main bss and cleanup (#1292) 2023-06-26 10:18:50 +10:00
message_data_static.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
os.h libultra voice OK (#1264) 2023-06-10 10:31:05 -04:00
os_internal.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_malloc.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
padmgr.h Idle + Main bss and cleanup (#1292) 2023-06-26 10:18:50 +10:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h Add yar (Yaz0 ARchives) support to build system (#1255) 2023-06-18 18:13:57 -04:00
seqcmd.h Audio `sequence.c` OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sequence.h Provide original sequence names for all BGM and rename some sequences (#1311) 2023-07-10 18:30:21 -04:00
sfx.h Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242) 2023-06-20 23:13:51 -04:00
slowly.h Slowly Cleanup (#1213) 2023-03-20 00:48:49 +11:00
stack.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
stackcheck.h `stackcheck.h` (#1204) 2023-04-18 17:50:34 -04:00
sys_matrix.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
system_heap.h Docs Cleanup (#1153) 2023-05-29 13:04:07 +10:00
system_malloc.h Docs Cleanup (#1153) 2023-05-29 13:04:07 +10:00
tha.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
thga.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
ultra64.h libultra voice OK (#1264) 2023-06-10 10:31:05 -04:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
unk.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
xstdio.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
z64actor.h `item_name_static` documented and `ItemId` updates (#1304) 2023-07-04 09:52:36 -04:00
z64animation.h ovl_Demo_Moonend ok (#1249) 2023-05-31 11:01:08 +10:00
z64animation_legacy.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64audio.h Idle + Main bss and cleanup (#1292) 2023-06-26 10:18:50 +10:00
z64bgcheck.h Document Player's bgcheck routine (#1275) 2023-06-24 16:39:55 +10:00
z64bombers_notebook.h Play_Hireso (Bombers Notebook) OK w/ Docs (#1235) 2023-06-06 10:54:50 -04:00
z64camera.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z64collision_check.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64curve.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64cutscene.h Document Song of Time Cutscenes (Test6) (#1269) 2023-06-18 17:02:50 +10:00
z64cutscene_commands.h Cutscene Documentation (z_eventmgr.c OK) (#1164) 2023-04-19 13:52:00 -04:00
z64debug_display.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64debug_text.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64dma.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64door.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64eff_footmark.h `z_eff_footmark` cleanup (#1180) 2023-02-27 17:56:04 -05:00
z64effect.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64frameadvance.h Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
z64game.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64game_over.h `z64game_over.h` (#1183) 2023-03-24 15:29:54 -03:00
z64horse.h `z_horse.c` OK (#1245) 2023-06-01 15:11:11 -04:00
z64interface.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64item.h `item_name_static` documented and `ItemId` updates (#1304) 2023-07-04 09:52:36 -04:00
z64jpeg.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64light.h Effect table (#1209) 2023-03-30 13:17:55 -03:00
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h sys_math.c Rename (#1258) 2023-06-05 22:16:34 -04:00
z64message.h Create an enum for the various `face_reaction` reaction sets (#1299) 2023-06-20 17:50:15 +10:00
z64object.h Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
z64ocarina.h Document Song of Time Cutscenes (Test6) (#1269) 2023-06-18 17:02:50 +10:00
z64player.h Template Docs For Player Action (#1279) 2023-07-10 19:28:25 -04:00
z64quake.h Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129) 2023-05-18 10:29:50 -04:00
z64rumble.h `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z64save.h Name the weekeventreg that corresponds with the Clock Tower opening (#1303) 2023-06-23 10:36:12 -04:00
z64scene.h `map_static_name` docs (#1298) 2023-07-04 17:58:02 +10:00
z64schedule.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z64shrink_window.h `z64game_over.h` (#1183) 2023-03-24 15:29:54 -03:00
z64skin.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64skybox.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64snap.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64sound_source.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64subs.h Fidget Tables Docs (#1316) 2023-07-07 07:54:43 +10:00
z64thread.h Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
z64transition.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z64view.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_en_hy_code.h Fidget Tables Docs (#1316) 2023-07-07 07:54:43 +10:00
z_fireobj.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z_prenmi.h `z64game.h` (#1250) 2023-06-06 08:54:18 -04:00
z_title_setup.h `z64game.h` (#1250) 2023-06-06 08:54:18 -04:00