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code_0x800A5AC0.c
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Bootstrap actors (#14)
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2020-09-13 14:21:43 -04:00 |
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code_0x800AF710.c
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Decompile code_0x800AF710.c
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2020-03-19 22:59:03 -05:00 |
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code_0x800BF9A0.c
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Add actor and scene enums (#8)
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2020-08-06 18:06:38 -04:00 |
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code_0x800CAAD0.c
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
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code_0x800CAE10.c
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
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code_0x800E03A0.c
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Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
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2019-11-28 00:26:09 -06:00 |
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code_0x800E8EA0.c
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
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code_0x80183070.c
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Decompile code_0x80183070
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2018-10-28 03:32:16 -05:00 |
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game.c
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Decompile `game.c`
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2020-06-23 10:55:11 -04:00 |
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title_setup.c
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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z_actor.c
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Cleanup some function identifications. (#7)
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2020-08-06 18:11:32 -04:00 |
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z_bgcheck.c
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
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z_eff_footmark.c
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
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z_effect_soft_sprite.c
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Add actor and scene enums (#8)
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2020-08-06 18:06:38 -04:00 |
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z_en_item00.c.ignore
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Updata current progress
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2018-12-06 13:47:07 -06:00 |
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z_kanfont.c
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Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
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2020-06-04 21:41:44 -04:00 |
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z_lib.c
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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z_lights.c
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
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z_prenmi.c
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Decompile `game.c`
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2020-06-23 10:55:11 -04:00 |
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z_rcp.c
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Decompile `game.c`
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2020-06-23 10:55:11 -04:00 |
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z_room.c
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Add actor and scene enums (#8)
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2020-08-06 18:06:38 -04:00 |
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z_scene.c
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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z_scene_proc.c
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Decompile z_rpc.c
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2020-04-22 15:38:09 -05:00 |
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z_snap.c
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Decompile z_snap (#11)
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2020-08-29 01:10:24 -04:00 |
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z_view.c
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Some work on z_view
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2020-04-21 11:49:16 -05:00 |