Rozelette
189d0d6c30
Bootstrap actors ( #14 )
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* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
Rozelette
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
Rozelette
125b16cb17
Add object enum ( #9 )
2020-08-07 18:12:03 -04:00
Rozelette
12e258561e
Cleanup some function identifications. ( #7 )
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* Add missed functions, remove not functions
* Fix typo
2020-08-06 18:11:32 -04:00
Rozelette
f37da749f6
Add actor and scene enums ( #8 )
2020-08-06 18:06:38 -04:00
Kenix3
e80336d4a8
Initial code format
2020-07-24 20:00:52 -04:00
Kenix3
07cfe5b43f
Merge branch 'master' of https://github.com/zeldaret/mm
2020-06-23 17:38:34 -04:00
Rafael Moura
c9dc82cbe5
func_800B72F8 decompiled
2020-06-23 17:35:29 -04:00
MMDecomp
7d61d4e6ff
Decompile `game.c`
2020-06-23 10:55:11 -04:00
Kenix3
2d191e301a
Adds TODO comments to remove implementation defined pointer manipulation.
2020-06-06 19:27:28 -04:00
Kenix3
cb8b9a2020
z_lib now uses SEGMENTED_TO_VIRTUAL macro
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Additionally removed some TODO comments in z_scene and defining gRspSegmentPhysAddrs array size as NUM_SEGMENTS
2020-06-04 23:25:57 -04:00
Kenix3
5c97d35841
Added macros header
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Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04 23:07:09 -04:00
Kenix3
664182c289
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
2020-06-04 21:41:44 -04:00
Kenix3
dfbcac539e
All z_scene functions now OK
2020-06-04 20:41:16 -04:00
Kenix3
f230898dfe
z_scene functions now use the same structs as OOT ( #3 )
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* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
rozlette
01c86ec621
Decompile z_prenmi.c
2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
rozlette
639df45a03
Some work on z_view
2020-04-21 11:49:16 -05:00
rozlette
ec3ccda941
Fix build issue
2020-04-21 00:45:00 -05:00
Kenix3
2ab90dca27
Adds in fully matching Scene_HeaderCommand00
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Additionally fixes code formatting in Scene_HeaderCommand15
2020-04-08 18:37:27 -04:00
Kenix3
4e63d23cf4
Merge pull request #2 from Kenix3/master
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Decompile functions in z_scene
2020-04-08 17:52:03 -04:00
Kenix
f8713ceb46
Decompile functions in z_scene
2020-04-08 17:49:40 -04:00
rozlette
b1dda27053
Decompile code_0x800AF710.c
2020-03-19 22:59:03 -05:00
Egor Ananyin
42f515dd4c
z_actor.c: Some functions
2020-03-18 16:01:00 +03:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
Cleverking2003
0c35be2381
More functions from z_actor.c ( #6 )
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* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-03-10 12:24:59 -05:00
Cleverking2003
da9aaf43c1
Some functions from z_actor.c ( #5 )
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* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette
50930aa4da
Update names in z_bgcheck.c
2020-03-02 01:23:14 -06:00
rozlette
d4d8f58636
Start on z_bgcheck.c
2020-03-01 19:17:22 -06:00
rozlette
74c1dc2145
Decompile code_0x800CAE10.c
2020-03-01 16:49:45 -06:00
rozlette
581a97b561
Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
rozlette
e45d0ef673
Normalize line endings
2020-02-19 11:18:03 -06:00
Kenix3
bfcc1d6a9a
Decompiling functions in z_scene ( #4 )
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* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
2020-02-17 23:17:07 -06:00
rozlette
69351886bf
Fix nonmatching location in z_scene stub
2020-01-25 00:23:32 -06:00
Kenix
498909ea18
Splits out z_scene for decompilation.
2020-01-23 22:24:02 -05:00
rozlette
36f623023d
Port over fault.c from oot decomp
2020-01-12 16:52:32 -06:00
rozlette
727a546fcf
Update to latest ghidra project
2020-01-08 08:32:20 -06:00
rozlette
8d8df1848e
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
2019-12-29 21:34:58 -06:00
rozlette
6a74885a38
Little bit of work on z_scene_proc
2019-12-28 00:24:30 -06:00
rozlette
664bb49a5d
Decompile z_kanfont
2019-12-24 03:52:37 -06:00
rozlette
d6faee7318
Port some of z_room from the oot decomp
2019-12-24 01:46:19 -06:00
rozlette
85c60e561c
Fix typo in comment
2019-12-23 03:14:09 -06:00
rozlette
d605458fa5
Redo z_lights.c for new code base
2019-12-20 21:57:05 -06:00
rozlette
962a957166
Decompile code_0x800E8EA0.c
2019-12-18 01:31:47 -06:00
rozlette
82ad58e489
Cleanup files in code. Decompile code_800CAAD0.c
2019-12-17 18:47:52 -06:00
rozlette
bdf36b85d3
Decompile z_eff_footmark.c
2019-12-15 03:31:57 -06:00
rozlette
9bc4990814
Update to latest from ghidra project
2019-12-14 23:38:35 -06:00
rozlette
60eaf159b4
Generate all major headers from ghidra project
2019-12-07 18:21:34 -06:00
rozlette
86ab9c2067
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
2019-11-28 00:26:09 -06:00