mm/include
engineer124 a0c65bb3c6
`z_parameter`: Textures (#1076)
* match and doc texture functions

* name suggestions @Tharo

* << 2 as much as possible

* gfx

* fix merge

* texture docs
2022-11-08 19:46:30 +00:00
..
PR Match func_80142440 (z_vr_box.c OK) (#1127) 2022-10-28 02:28:33 +01:00
io
libc
tables Introduce `actor_table.h` (#985) 2022-10-16 20:06:47 -03:00
ultra64 ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
alignment.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
bstring.h
color.h ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
command_macros_base.h
fixed_point.h
functions.h `z_parameter`: Textures (#1076) 2022-11-08 19:46:30 +00:00
gfxprint.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
global.h
ichain.h
initvars.h Introduce `actor_table.h` (#985) 2022-10-16 20:06:47 -03:00
irqmgr.h
macro.inc
macros.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
message_data_static.h
os.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_internal.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_malloc.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
osint.h
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h Kaleido_Update OK and documented (#1113) 2022-10-23 02:44:23 +01:00
rmon.h
scheduler.h
segment_symbols.h Kaleido_Update OK and documented (#1113) 2022-10-23 02:44:23 +01:00
sequence.h
sfx.h
sys_matrix.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
system_malloc.h
ultra64.h ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
ultraerror.h
ultralog.h
unk.h
variables.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
viint.h
vt.h
xstdio.h
z64.h Rename `ActionParam` to `ItemAction` (#1069) 2022-11-06 21:31:55 -03:00
z64actor.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z64animation.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z64audio.h Rename audio context (#1114) 2022-10-13 17:17:27 -03:00
z64bgcheck.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64camera.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64collision_check.h ovl_En_Kaizoku OK (#945) 2022-11-03 21:42:27 -03:00
z64curve.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64effect.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64item.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z64jpeg.h
z64light.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z64load.h
z64map.h
z64math.h
z64message.h `z_player_lib`: Part 2 (#938) 2022-10-15 19:12:01 -03:00
z64object.h `z_player_lib`: Part 2 (#938) 2022-10-15 19:12:01 -03:00
z64ocarina.h Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z64player.h Rename `ActionParam` to `ItemAction` (#1069) 2022-11-06 21:31:55 -03:00
z64quake.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z64rumble.h
z64save.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z64scene.h Rename elf_message to QuestHint (sync with oot) (#1124) 2022-10-16 03:04:14 +01:00
z64schedule.h EnTest3 (Kafei) (#1013) 2022-11-05 23:38:22 -03:00
z64shrink_window.h
z64skin.h
z64snap.h
z64subs.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z64transition.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64view.h
z_en_hy_code.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z_prenmi.h
z_title_setup.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00