Ryan Dwyer
ae3cf01dd2
Rename inventory files and functions
2021-01-02 19:11:36 +10:00
Ryan Dwyer
1a98fcbc01
Split game_1a3340.c into training/menus.c
2021-01-02 17:38:29 +10:00
Ryan Dwyer
85fd14a12e
Rename mplayer files
2021-01-02 15:57:09 +10:00
Ryan Dwyer
ebd90be449
Rename game_18e5a0.c to radar.c
2021-01-02 15:33:29 +10:00
Ryan Dwyer
641ef53ba1
Rename game_1371b0.c to credits.c
2021-01-02 14:26:44 +10:00
Ryan Dwyer
470cf27ac1
Rename smoke and explosion files
2021-01-02 12:35:50 +10:00
Ryan Dwyer
69a3b2883c
Rename weather files
2021-01-02 12:00:34 +10:00
Ryan Dwyer
37160d0cff
Rename sparks files
2021-01-02 11:57:10 +10:00
Ryan Dwyer
85515d4d1d
Rename game_167ae0.c to core.c and rename associated symbols
2021-01-02 11:01:02 +10:00
Ryan Dwyer
1884a34a13
Rename active menu files and symbols
2021-01-02 08:29:36 +10:00
Ryan Dwyer
5b0b5e0ae7
Split game_166e40.c into gfxmemory.c and rename related symbols
2020-12-24 12:09:08 +10:00
Ryan Dwyer
be09d69402
ntsc-beta: Get it building without errors
2020-12-20 22:06:23 +10:00
Ryan Dwyer
d50d8c15f6
Rename font variables and segments to have meaningful names
2020-12-19 23:54:22 +10:00
Ryan Dwyer
67d7f47bfa
Rename game_141820.c to bondview.c
2020-12-16 18:11:52 +10:00
Ryan Dwyer
4c200e9443
Rename bondview.c to bondhead.c
2020-12-16 18:11:51 +10:00
Ryan Dwyer
01d60f1bb7
Decompile func0f1420b0
2020-12-13 12:58:26 +10:00
Ryan Dwyer
2f59959fe5
Attempt to decompile texturesLoadConfigs
2020-12-12 23:34:38 +10:00
Ryan Dwyer
084a57082d
Add support for simultaneous build jobs (make -j)
2020-12-12 21:54:19 +10:00
Ryan Dwyer
ea2b43f532
Rename game_113220.c to bondview.c
2020-11-23 23:19:52 +10:00
Ryan Dwyer
a73335640a
Fix build errors on Debian
2020-11-02 18:05:10 +10:00
Ryan Dwyer
4e0c675dd2
Decompile func00015850
2020-10-31 23:14:41 +10:00
Ryan Dwyer
29a6304716
Convert unknown1 segment to C and rename to textureconfig
2020-10-11 15:24:19 +10:00
Ryan Dwyer
3a545ffdea
Attempt to decompile mainInit
2020-10-10 21:56:37 +10:00
Ryan Dwyer
2ac5200ea4
Rename game_0e5ce0.c to menu/items.c
2020-10-09 18:56:25 +10:00
Ryan Dwyer
51d8d114ff
Rename lib_0d520.c to main.c
2020-10-09 18:50:57 +10:00
Ryan Dwyer
6da8a8a02c
Split boot.c into boot.c, reset.c and maptlbrdb.c
2020-10-09 18:46:53 +10:00
Ryan Dwyer
cf754509f9
Decompile func0000e324
2020-10-08 22:09:40 +10:00
Ryan Dwyer
64d382372e
Rename many libultra files
2020-10-04 15:18:15 +10:00
Ryan Dwyer
d29ef5a4a6
Decompile func0f095350
2020-09-05 22:39:48 +10:00
Ryan Dwyer
01c9cefbf8
Rename game_16cfa0.c to music.c
2020-08-29 22:37:48 +10:00
Ryan Dwyer
b3543b3b91
Allow relocation of ROM segments
2020-08-26 20:05:13 +10:00
Ryan Dwyer
e050353016
Split fonts segment into one per font and and replace some segment pointers with linker variables
2020-08-26 17:24:06 +10:00
Ryan Dwyer
23b6bd2643
Restructure build workflow
...
* All segments are now extracted from the base ROM; the base ROM is no
longer a compile time dependency
* ROM segments are now positioned relatively to each rather than with
hard coded addresses
* Piracy checksums are calculated during build
2020-08-25 20:40:35 +10:00
Ryan Dwyer
6163d46dce
Decompile frDifficultyDropdownMenuHandler
2020-08-13 21:25:23 +10:00
Ryan Dwyer
86307c5053
Decompile firingrange ROM segment
2020-08-08 19:15:39 +10:00
Ryan Dwyer
7336a45509
Attempt to decompile func0f19e7a8
2020-08-04 17:43:50 +10:00
Ryan Dwyer
6f62409dcd
Rename game_19c990.c to training.c
2020-08-01 23:25:55 +10:00
Ryan Dwyer
ffba9b1b8d
Rename game_10ccd0.c to endscreen.c
2020-07-09 23:41:14 +10:00
Ryan Dwyer
b30bfd3da7
Decompile smokeCreateSimple
2020-06-12 20:37:40 +10:00
Ryan Dwyer
3670dc8478
Decompile explosionCreateComplex
2020-06-11 23:15:52 +10:00
Ryan Dwyer
b6ea52c810
Decompile sparksReset
2020-06-11 17:33:57 +10:00
Ryan Dwyer
d16796d5d6
Decompile func0f1691c0
2020-06-05 20:34:19 +10:00
Ryan Dwyer
c5adc4cd62
Rename game_016100.c to title.c
2020-06-02 19:52:12 +10:00
Ryan Dwyer
d622b7f4e5
Decompile titleTickNintendoLogo
2020-05-30 23:57:02 +10:00
Ryan Dwyer
6d056da99a
Decompile chrCanSeeChr
2020-05-29 22:09:44 +10:00
Ryan Dwyer
de70513536
Introduce CIQUIP constants, improve command 01a2 and move some data into function files
2020-05-21 17:42:09 +10:00
Ryan Dwyer
501f554bc8
Decompile currentPlayerTickInventory
2020-05-13 23:06:22 +10:00
Ryan Dwyer
e7d3399ade
Decompile aiDamagePlayer
2020-05-11 20:20:04 +10:00
Ryan Dwyer
f0522dbfcf
Attempt to decompile mpLoadConfig
2020-04-30 21:06:06 +10:00
Ryan Dwyer
6f69f7deb5
Decompile mpstrings segments
2020-04-27 17:42:02 +10:00