Commit Graph

3855 Commits

Author SHA1 Message Date
Ryan Dwyer 807ea436e7 Decompile func0f17e318 2021-02-14 20:31:02 +10:00
Ryan Dwyer f2aa73f1d2 Rename mpDecideQuickTeams to mpConfigureQuickTeamSimulants and decompile mpConfigureQuickTeamPlayers 2021-02-14 19:57:03 +10:00
Ryan Dwyer f57bce0faf Decompile mpDecideQuickTeams 2021-02-14 19:42:37 +10:00
Ryan Dwyer 7ba0539573 Decompile func0f17f428 2021-02-14 19:19:00 +10:00
Ryan Dwyer 6ebc7d65b3 Decompile playerAllocate 2021-02-14 19:07:16 +10:00
Ryan Dwyer 051eeda661 Decompile playerUpdateDamageStats 2021-02-14 11:47:18 +10:00
Ryan Dwyer 64627a397a Decompile func0f034410 2021-02-14 11:40:19 +10:00
Ryan Dwyer 2ced9e4b53 Decompile func0f034330 2021-02-14 11:31:28 +10:00
Ryan Dwyer 94544a4d88 Introduce shorthand struct 2021-02-14 11:20:33 +10:00
Ryan Dwyer 829cc5ea5f Decompile func0f0341dc 2021-02-14 10:28:57 +10:00
Ryan Dwyer 0b673d8648 Update asm-processor 2021-02-14 10:08:55 +10:00
Ryan Dwyer 6b978e81d8 Decompile func0f03417c 2021-02-13 23:41:37 +10:00
Ryan Dwyer a87cef60f2 Attempt to decompile chrAttackKneel 2021-02-13 23:26:49 +10:00
Ryan Dwyer e988cfa926 Decompile robotAttack 2021-02-13 20:46:49 +10:00
Ryan Dwyer 4f43f5ec25 Decompile mpGetNumWeaponOptions 2021-02-13 19:11:27 +10:00
Ryan Dwyer f40a55a533 Decompile mpGetWeaponLabel 2021-02-13 19:05:46 +10:00
Ryan Dwyer 4c221debd6 Decompile mpGetWeaponSetName 2021-02-13 17:51:48 +10:00
Ryan Dwyer a1f23250fa Decompile mpGetCurrentPlayerName 2021-02-13 17:45:04 +10:00
Ryan Dwyer 64a8c796e0 Decompile chrRenderShield 2021-02-13 17:27:18 +10:00
Ryan Dwyer e4e022cebc Decompile chrSetDrCarollImages 2021-02-13 14:10:16 +10:00
Ryan Dwyer 175574ca3a Decompile chrTickPoisoned 2021-02-13 13:41:11 +10:00
Ryan Dwyer 31b6288b1e Decompile func0f022be4 2021-02-13 13:12:16 +10:00
Ryan Dwyer 7a1ecd119f Decompile func0f02855c 2021-02-13 13:03:36 +10:00
Ryan Dwyer edbf443aba Decompile func0f028544 2021-02-13 12:58:01 +10:00
Ryan Dwyer 22a73875b4 Decompile func0f0284f4 2021-02-13 12:56:11 +10:00
Ryan Dwyer 61a1cd173e Decompile func0f0284ac 2021-02-13 12:49:17 +10:00
Ryan Dwyer c1360b04f0 Decompile func0f028498 2021-02-13 12:46:13 +10:00
Ryan Dwyer 11a8e9c2b5 Decompile chrRenderAttachedObject 2021-02-13 12:35:32 +10:00
Ryan Dwyer eeddf16ad9 Rename lib_0d0a0.c to dma.c 2021-02-13 12:00:44 +10:00
Ryan Dwyer a2eabf9e69 Decompile dmaExecWithAutoAlign 2021-02-13 11:57:59 +10:00
Ryan Dwyer db073c46a9 Decompile dmaStart 2021-02-13 10:49:24 +10:00
Ryan Dwyer 161631e4d3 Decompile dmaInit 2021-02-13 09:50:25 +10:00
Ryan Dwyer 9d08805637 Decompile func0000d350 2021-02-13 09:49:17 +10:00
Ryan Dwyer 6d413974a4 Attempt to decompile func0000d0a0 2021-02-13 09:25:26 +10:00
Ryan Dwyer ce5c069fe1 Decompile dmaCheckPiracy 2021-02-13 09:10:08 +10:00
Ryan Dwyer 8f4fb21475 Decompile func0000d44c 2021-02-13 08:38:46 +10:00
Ryan Dwyer 9ea44ba09a Decompile func0000d410 2021-02-13 08:37:35 +10:00
Ryan Dwyer 78bb8975d2 Build textures back into the ROM 2021-02-13 00:01:41 +10:00
Ryan Dwyer a59640e34e Export individual animations and build them back into the ROM 2021-02-12 22:24:51 +10:00
Ryan Dwyer d74d72893a Name each sequence file and use them when building the ROM 2021-02-12 18:50:05 +10:00
Ryan Dwyer 51c80db5be Extract assets to src/assets
* Removes build-time dependency on the `extracted` directory
* Allows assets to be stored in non-versioned folders which makes for
easier editing
2021-02-12 17:07:02 +10:00
Ryan Dwyer 801a221dd9 Decompile setupLoadFiles 2021-02-12 00:17:59 +10:00
Ryan Dwyer 19301941ee Decompile func0f1763f4 2021-02-11 21:44:51 +10:00
Ryan Dwyer 82c346083c Attempt to decompile func0f1766b4 2021-02-11 21:35:23 +10:00
Ryan Dwyer f3ed6da966 Decompile func0f176668 2021-02-11 19:23:17 +10:00
Ryan Dwyer 4cc1af97c5 Decompile func0f1762ac 2021-02-11 19:20:13 +10:00
Ryan Dwyer 6704825ed5 Decompile func0f176080 2021-02-11 19:02:53 +10:00
Ryan Dwyer f36a282d7c Decompile func0f1760c4 2021-02-11 19:02:06 +10:00
Ryan Dwyer 4dd88fed89 Attempt to decompile func0f0155f0 2021-02-11 18:44:51 +10:00
Ryan Dwyer 9d578e34bc Decompile getitleInit 2021-02-11 00:08:57 +10:00