fgsfds
|
8600aead20
|
port: close config after reading it
|
2023-08-15 22:00:39 +02:00 |
fgsfds
|
f48879653a
|
port: forgot this
|
2023-08-15 21:57:34 +02:00 |
fgsfds
|
0c01ab76cf
|
port: add simple config file
includes an option to disable vsync and enable cpu-side frame limiter
|
2023-08-15 21:45:23 +02:00 |
MaikelChan
|
6f35e00c16
|
Fixed flipped texts and menu elements that were beyond the near clip plane.
|
2023-08-15 05:05:53 +02:00 |
fgsfds
|
20fd3a8f67
|
port: make alt-enter go into fullscreen
|
2023-08-15 01:06:14 +02:00 |
fgsfds
|
7666ccf2c7
|
port: fix muzzle flashes on some guns
|
2023-08-15 00:49:35 +02:00 |
fgsfds
|
1b1222494e
|
port: move game viewport init to gfx_init()
|
2023-08-14 22:07:36 +02:00 |
fgsfds
|
58d93cb083
|
port: hackfix psychosis gun crash
|
2023-08-14 19:43:05 +02:00 |
fgsfds
|
a31e2209c5
|
port: fix firing range
props to Ryan again
|
2023-08-14 17:53:08 +02:00 |
fgsfds
|
c3fb50c358
|
port; refactor widescreen PR a bit
abstract aspect into a video* function
re-add gun swivel, but make it slower on hi res
|
2023-08-14 17:39:02 +02:00 |
MaikelChan
|
89c5cfb46b
|
Sort of implemented arbitrary aspect ratio and mouse movement improvements.
|
2023-08-14 07:20:05 +02:00 |
fgsfds
|
51808cd1f8
|
port: fix a bunch of controller-related bugs
don't completely override kb+m input when a controller is connected (fixes #3)
handle controller disconnection
add adequate default controller binds
add deadzone
|
2023-08-13 23:18:24 +02:00 |
fgsfds
|
7ec10febae
|
port: swap intro commands properly
|
2023-08-13 20:30:28 +02:00 |
fgsfds
|
8acd495e91
|
port: revert the loaded_texture changes
they broke more than they fixed
|
2023-08-13 20:05:26 +02:00 |
fgsfds
|
5f11dd48a2
|
Revert "port: make the tmem_index allocation a little bit more sane"
This reverts commit 0f0e674f71.
|
2023-08-13 20:02:33 +02:00 |
fgsfds
|
38343bfbf1
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Revert "port: change the loaded_texture system yet again; fix a couple crashes"
This reverts commit 6750bd9422.
|
2023-08-13 20:02:16 +02:00 |
fgsfds
|
6750bd9422
|
port: change the loaded_texture system yet again; fix a couple crashes
in combat sim once in a million years, in G5 and Villa
|
2023-08-13 18:52:15 +02:00 |
fgsfds
|
6cb545aaf0
|
port: swap more cctv and linkliftdoorobj fields
props to Ryan for noticing
|
2023-08-13 16:48:21 +02:00 |
fgsfds
|
4b8c4a5bcd
|
port: saner bg portal swapping
|
2023-08-13 15:52:43 +02:00 |
fgsfds
|
0f0e674f71
|
port: make the tmem_index allocation a little bit more sane
|
2023-08-12 22:42:38 +02:00 |
fgsfds
|
56ab86cddc
|
port: support linear texgen without lookat set; set default values for lookat
|
2023-08-12 21:41:28 +02:00 |
fgsfds
|
dbd2da4923
|
port: LoadTLUT should probably mark textures for reload as well
|
2023-08-11 20:55:38 +02:00 |
fgsfds
|
16fcca7a2f
|
port: hackfix incorrect size for RGBA textures; mark all textures as changed on load
this fixes the menu font, but it's probably a better idea to fix the whole loaded_texture system
|
2023-08-11 20:44:24 +02:00 |
fgsfds
|
a803d5a4ec
|
port: stub out G_RDPHALF_ commands
this will temporarily prevent crashing in combat sim but will result in black skies on maps that use this
|
2023-08-11 18:18:16 +02:00 |
fgsfds
|
d888e82de6
|
port: fix vertex count in G_VTX
|
2023-08-11 15:19:17 +02:00 |
fgsfds
|
07adda3fa6
|
port: more reasonable mouse sensitivity
what the fuck was I trying to do here?
|
2023-08-11 00:03:37 +02:00 |
fgsfds
|
3416e0632d
|
port: fix byteswapping the waypoint data
|
2023-08-11 00:03:16 +02:00 |
fgsfds
|
288b37a1b3
|
port: fix aEnvMixer; fix some misc warnings
hopefully that was the last of the big audio issues
|
2023-08-09 21:18:36 +02:00 |
fgsfds
|
60e64e1a1d
|
port: don't doubleswap envelope data
this fixes music running out of free channels
|
2023-08-09 19:08:48 +02:00 |
fgsfds
|
62f3007d2a
|
port: halfassed solution for segmented addresses; fix some dyntex related stuff
|
2023-08-08 14:30:59 +02:00 |
fgsfds
|
f9b27d7d01
|
port: match rendering resolution to window resolution, but keep 4:3 for now
16:9 requires some work
|
2023-08-06 22:04:22 +02:00 |
fgsfds
|
2d6e6c887e
|
port: add mp3 decoding via lieff/minimp3
|
2023-08-06 21:24:38 +02:00 |
fgsfds
|
9081421eba
|
port: add stupid hack to avoid double-swapping audio data
|
2023-08-06 21:23:47 +02:00 |
fgsfds
|
eb8c4e9ee9
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-06 18:52:09 +02:00 |
fgsfds
|
81c1c206d4
|
port: make audio run at 60hz again but with smaller frames
this is required to tick music events correctly
|
2023-08-06 18:20:37 +02:00 |
fgsfds
|
063df3243d
|
port: make audio tick at 30hz, add hack to prevent popping
this is a shit solution, but it'll do for now
|
2023-08-06 18:08:21 +02:00 |
fgsfds
|
af3e235348
|
port: reenable SSE/NEON checks in mixer
|
2023-08-06 15:52:54 +02:00 |
fgsfds
|
ffb5ca4b5b
|
port: begin implementing audio
mixer taken from sm64-port and modified to fit PD's naudio thing
MP3 playback not supported yet
audio buffering sucks
|
2023-08-06 15:51:07 +02:00 |
fgsfds
|
866be01860
|
port: swap ADPCM books and loop states
|
2023-08-06 15:50:07 +02:00 |
fgsfds
|
32c05e6a3d
|
port: swap sequence headers
|
2023-08-06 01:18:07 +02:00 |
fgsfds
|
e1b892e8b4
|
port: hack in mouselook
|
2023-08-05 03:13:56 +02:00 |
fgsfds
|
0e931b0be0
|
port: add gSPPerspNormalize support
this fixes the viewmodel
|
2023-08-05 01:12:47 +02:00 |
fgsfds
|
ea8e49c870
|
port: linux support; horrible hack to avoid segmented address funny moments
linux support only tested a little bit in a VM
|
2023-08-04 23:44:20 +02:00 |
fgsfds
|
172f943891
|
port: remove GetModuleHandleA call
|
2023-08-04 21:49:22 +02:00 |
fgsfds
|
e6965580a0
|
port: mostly unfuck texture loader
|
2023-08-04 21:47:54 +02:00 |
fgsfds
|
d6ee4f49d2
|
port: flesh out the input system a bit
|
2023-08-04 01:11:50 +02:00 |
fgsfds
|
05889b54cb
|
port: partially unfuck menus
|
2023-08-04 01:11:19 +02:00 |
fgsfds
|
952d23de08
|
port: fix gun file swapping
|
2023-08-03 21:54:34 +02:00 |
fgsfds
|
c8e3641bbc
|
port: fix colors when both fog and SHADE_ALPHA are enabled
|
2023-08-03 18:26:59 +02:00 |
fgsfds
|
a12d756d79
|
port: detect fog alpha usage
|
2023-08-03 16:58:52 +02:00 |