MaikelChan
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6f35e00c16
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Fixed flipped texts and menu elements that were beyond the near clip plane.
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2023-08-15 05:05:53 +02:00 |
fgsfds
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1b1222494e
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port: move game viewport init to gfx_init()
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2023-08-14 22:07:36 +02:00 |
fgsfds
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58d93cb083
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port: hackfix psychosis gun crash
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2023-08-14 19:43:05 +02:00 |
fgsfds
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c3fb50c358
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port; refactor widescreen PR a bit
abstract aspect into a video* function
re-add gun swivel, but make it slower on hi res
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2023-08-14 17:39:02 +02:00 |
MaikelChan
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89c5cfb46b
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Sort of implemented arbitrary aspect ratio and mouse movement improvements.
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2023-08-14 07:20:05 +02:00 |
fgsfds
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8acd495e91
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port: revert the loaded_texture changes
they broke more than they fixed
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2023-08-13 20:05:26 +02:00 |
fgsfds
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5f11dd48a2
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Revert "port: make the tmem_index allocation a little bit more sane"
This reverts commit 0f0e674f71.
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2023-08-13 20:02:33 +02:00 |
fgsfds
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38343bfbf1
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Revert "port: change the loaded_texture system yet again; fix a couple crashes"
This reverts commit 6750bd9422.
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2023-08-13 20:02:16 +02:00 |
fgsfds
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6750bd9422
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port: change the loaded_texture system yet again; fix a couple crashes
in combat sim once in a million years, in G5 and Villa
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2023-08-13 18:52:15 +02:00 |
fgsfds
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0f0e674f71
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port: make the tmem_index allocation a little bit more sane
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2023-08-12 22:42:38 +02:00 |
fgsfds
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56ab86cddc
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port: support linear texgen without lookat set; set default values for lookat
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2023-08-12 21:41:28 +02:00 |
fgsfds
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dbd2da4923
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port: LoadTLUT should probably mark textures for reload as well
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2023-08-11 20:55:38 +02:00 |
fgsfds
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16fcca7a2f
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port: hackfix incorrect size for RGBA textures; mark all textures as changed on load
this fixes the menu font, but it's probably a better idea to fix the whole loaded_texture system
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2023-08-11 20:44:24 +02:00 |
fgsfds
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a803d5a4ec
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port: stub out G_RDPHALF_ commands
this will temporarily prevent crashing in combat sim but will result in black skies on maps that use this
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2023-08-11 18:18:16 +02:00 |
fgsfds
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d888e82de6
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port: fix vertex count in G_VTX
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2023-08-11 15:19:17 +02:00 |
fgsfds
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62f3007d2a
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port: halfassed solution for segmented addresses; fix some dyntex related stuff
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2023-08-08 14:30:59 +02:00 |
fgsfds
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f9b27d7d01
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port: match rendering resolution to window resolution, but keep 4:3 for now
16:9 requires some work
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2023-08-06 22:04:22 +02:00 |
fgsfds
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0e931b0be0
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port: add gSPPerspNormalize support
this fixes the viewmodel
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2023-08-05 01:12:47 +02:00 |
fgsfds
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e6965580a0
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port: mostly unfuck texture loader
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2023-08-04 21:47:54 +02:00 |
fgsfds
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05889b54cb
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port: partially unfuck menus
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2023-08-04 01:11:19 +02:00 |
fgsfds
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c8e3641bbc
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port: fix colors when both fog and SHADE_ALPHA are enabled
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2023-08-03 18:26:59 +02:00 |
fgsfds
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a12d756d79
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port: detect fog alpha usage
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2023-08-03 16:58:52 +02:00 |
fgsfds
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406900e253
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port: detect fog color usage
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2023-08-03 16:50:24 +02:00 |
fgsfds
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316516422b
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port: fix lookat loading; allow for multiple mipped textures
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2023-08-03 16:17:31 +02:00 |
fgsfds
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58120e299e
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port: fix (?) texture alignment, ignore LOD levels > 0 for now
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2023-08-03 16:01:12 +02:00 |
fgsfds
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46a9888647
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port: hackfix modeswitching
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2023-08-02 20:32:21 +02:00 |
fgsfds
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a3c3f8df72
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port: fix LOD textures exploding, fix palette loading
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2023-08-02 19:44:13 +02:00 |
fgsfds
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c449a687cf
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port: fix vertex color indexing
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2023-08-02 01:04:15 +02:00 |
fgsfds
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9508b136ff
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port: replace old fast3d with libultraship-fast3d
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2023-08-01 23:37:49 +02:00 |