sort out functions.h

This commit is contained in:
theo3 2022-01-04 20:17:46 -08:00
parent 7036ec73af
commit 48fa5b4618
111 changed files with 1482 additions and 1434 deletions

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@ -11,6 +11,7 @@ extern u32 GetTileType(u32 pos, u32 layer);
extern void SetTile(u32 index, u32 position, u32 layer);
extern void UpdateScrollVram(void);
extern u32 sub_080002D0(struct Entity_*);
extern u32 sub_080002F0(u32, u32, u32);
extern void LoadResourceAsync(const void*, u32, u32);
extern void sub_08001242(struct Entity_*);
extern void sub_08001290(struct Entity_*, u32);
@ -29,5 +30,8 @@ extern u32 sub_080045B4(struct Entity_*, u32, u32);
extern u32 sub_080045D4(u32, u32, u32, u32);
extern u32 sub_080045DA(s32, s32);
extern u32 sub_080086B4(u32, u32, u8*);
extern u32 ResolveCollisionLayer(struct Entity_*);
extern void sub_0800417E(struct Entity_*, u32);
extern u32 sub_0800442E(struct Entity_*);
#endif // ASM_H

View File

@ -3,6 +3,8 @@
#include "global.h"
struct Entity_;
typedef struct {
u16 heldKeys;
u16 newKeys;
@ -10,11 +12,11 @@ typedef struct {
u8 unk6;
u8 unk7;
} Input;
extern Input gInput;
void LoadPalettes(const u8*, s32, s32);
void LoadPaletteGroup(u32 group);
void LoadGfxGroup(u32 group);
void SetColor(u32 colorIndex, u32 color);
void SetFillColor(u32 color, u32 arg1);
@ -73,7 +75,12 @@ void zFree(void* ptr);
void DispReset(bool32 refresh);
u32 CheckPlayerProximity(u32, u32, u32, u32);
u32 CheckKinstoneFused(u32);
void sub_0801E1EC(u32, u32, u32);
void sub_0801DD58(u32, u32);
void sub_0801E1B8(u32, u32);
void sub_0801E738(u32);
void sub_0801DFB4(struct Entity_*, u32, u32, u32);
u32 sub_0801E00C(void);
#endif // COMMON_H

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@ -10,12 +10,21 @@
#include "common.h"
#include "entity.h"
#include "projectile.h"
extern u32 GetNextFunction(Entity*);
extern void EnemyFunctionHandler(Entity*, EntityActionArray);
extern void sub_08001324(Entity*);
extern Entity* CreateDeathFx(Entity*, u32, u32);
extern Entity* sub_0804A9FC(Entity*, u32);
extern void SetChildOffset(Entity*, s32, s32, s32);
extern Entity* CreateProjectileWithParent(Entity*, u8, u8);
extern void sub_0804A7D4(Entity*);
extern void sub_08002724(void*, u8*);
extern void sub_080026C4(u8*, u8*, u8*, u32);
extern void sub_080026F2(u8*, void*, u8*, u32);
typedef enum {
/*0x00*/ OCTOROK,

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@ -232,9 +232,12 @@ u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
void SetExtraSpriteFrame(Entity*, u32, u32);
void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
u32 GetFacingDirection(Entity*, Entity*);
u32 ProcessMovement(Entity*);
/**
* @brief Delete the entity currently in execution.
*/

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@ -70,6 +70,7 @@ extern void sub_0805F7DC(u32, struct_02036540*);
extern void sub_0805F300(struct_02036540*);
extern void sub_08050A64(u32);
extern void sub_08050AFC(u32);
extern void sub_08050384();
extern const struct_080FC844 gUnk_080FC844;
extern const u16 gUnk_080FC85C[][3];

View File

@ -12,32 +12,11 @@
#include "script.h"
// Identified - to be sorted into header files
extern u32 CheckKinstoneFused(u32);
extern void ForceEquipItem(u32, u32);
extern void LoadRoomEntityList(EntityData* listPtr);
extern void SetChildOffset(Entity*, s32, s32, s32);
extern Entity* CreatePlayerItem(u32, u32, u32, u32);
extern void SetDirtTile(u32);
extern Entity* CreateDeathFx(Entity*, u32, u32);
extern u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
extern bool32 LoadFixedGFX(Entity*, u32);
extern void CreateItemEntity(u32, u32, u32);
extern u32 ProcessMovement(Entity*);
extern void MenuFadeIn(u32, u32);
extern void LoadPaletteGroup(u32);
extern void TryLoadPrologueHyruleTown(void);
extern void LoadGfxGroup(u32);
extern Entity* CreateProjectileWithParent(Entity*, u8, u8);
extern u32 GetSaleItemConfirmMessageID(u32);
extern void FlushSprites(void);
extern Entity* CreateProjectile(u32);
extern s32 GetItemPrice();
extern void DoExitTransition(ScreenTransitionData*);
extern void CreateDustAt(s32, s32, u32);
extern void PutItemOnSlot(u32 itemID);
extern Entity* CreateSpeechBubbleQuestionMark(Entity*, s32, s32);
extern Entity* CreateSpeechBubbleExclamationMark(Entity*, s32, s32);
extern Entity* CreateSpeechBubbleSleep(Entity*, s32, s32);
// Unidentified
extern void sub_0805EC9C();
@ -78,86 +57,42 @@ extern void sub_08059278(void);
extern void sub_0804C128(u32);
extern void sub_08058324(u32);
extern void sub_0801AFE4(void);
extern u32 sub_08060354(void);
extern void sub_08057E64(void);
extern void sub_0809F814(u32);
extern void sub_080300E8(void);
extern void sub_08058D34(void);
extern void sub_0807AABC(Entity*);
extern void sub_0805B4D0(u32);
extern void sub_0804D0B4(void);
extern void sub_080534AC();
extern void sub_0807BA8C(u32, u32);
extern void sub_0804D9B0();
extern void sub_0807BB98(u32, u32, u32, u32);
extern void sub_0801D000(u32);
extern void sub_08018C58(u32);
extern void sub_080AF284(void);
extern void sub_080A71C4(u32, u32, u32, u32);
extern void sub_08054564();
extern void sub_0801DD58(u32, u32);
extern void sub_0804ED18();
extern void sub_080AF2E4(void);
extern void sub_0804F578(void);
extern void sub_08059994(void);
extern void DrawDirect(u32, u32); // trampoline to sub_080B27F4
extern void sub_0801E1B8(u32, u32);
extern void sub_080A3B74(void);
extern void sub_080A4054(void);
extern void sub_0801C1D4(void);
extern void DrawOAMCmd(void);
extern void sub_080A4D34(void);
extern u32 sub_080A4494(void);
extern void sub_080A4528(void);
extern void sub_080A4398(void);
extern void sub_0801E738(u32);
extern void sub_080A7114(u32);
extern u32 sub_0807953C(void);
extern void sub_080AE068(Entity*);
extern u32 sub_0800445C(Entity*);
extern u32 sub_0801766C(Entity*);
extern void sub_08004168(Entity*);
extern void sub_08056208(void);
extern void sub_08050384();
extern u32 sub_0806F520();
extern void sub_0806F4E8(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_08033744(Entity*);
extern void sub_0800417E(Entity*, u32);
extern void sub_080784C8();
extern u32 sub_0808288C(Entity*, u32, u32, u32);
extern void sub_0806FDA0(Entity*);
extern bool32 LoadSwapGFX(Entity*, u16, u32);
extern u32 ResolveCollisionLayer(Entity*);
extern void sub_08077728();
extern void sub_0807921C();
extern void sub_0807ACCC(Entity*);
extern void sub_080A2BE4(Entity*, u32);
extern u32 sub_08097ADC(Entity*);
extern u32 sub_08079F8C(void);
extern void sub_080787CC(Entity*);
extern u32 sub_080044EC(Entity*, u32);
extern u32 sub_080002B8(Entity*);
extern u32 sub_08049F84(Entity*, u32);
extern void sub_0802F45C(Entity*);
extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
extern void sub_08004542(Entity*);
extern void sub_08077B20();
extern u32 sub_08017850(Entity*);
extern void sub_080809D4(void);
extern void sub_08080CB4(Entity*);
extern u32 sub_0800442E(Entity*);
extern void sub_08081404(Entity*, u32);
extern void sub_0807B7D8(u32, u32, u32);
extern void sub_0800451C(Entity*);
extern u32 sub_080002F0(u32, u32, u32);
extern u32 sub_080040D8(Entity*, u8*, s32, s32);
extern void LoadGfxGroups();
extern void SetColor(u32, u32);
extern u32 sub_0805F8F8(u32);
extern void sub_08002724(void*, u8*);
extern void sub_080026C4(u8*, u8*, u8*, u32);
extern void sub_080026F2(u8*, void*, u8*, u32);
extern u32 sub_0805F7A0(u32);
extern u32* sub_0805F25C(u32);
u32 sub_0806FCB8(Entity*, u32, u32, u32);
@ -165,8 +100,6 @@ extern void sub_080A1D70(Entity*, u32);
extern void sub_0806F62C(Entity*, u32, u32);
extern void sub_080A1ED0(u32, u32, u32);
extern u32 sub_0806F5B0(u32);
extern void sub_0801DFB4(Entity*, u32, u32, u32);
extern u32 sub_0801E00C(void);
extern void sub_08078790(Entity*, u32);
extern void sub_080788E0(Entity*);
extern void sub_08078B48(void);
@ -174,13 +107,9 @@ extern void sub_0807919C();
extern void sub_0807CAA0(u32, u32);
extern void sub_080085B0(Entity*);
extern u32 sub_08079D48();
extern u32 sub_08008B22();
extern void MessageClose();
extern u32 sub_080542AC(u32);
extern u32 sub_08079FC4(u32);
extern u32* sub_08008790(Entity*, u32);
extern void sub_0805F8E4(u32 r0, WStruct* r1);
extern Entity* sub_08077C94(ItemBehavior*, u32);
extern Entity* sub_08077C0C(ItemBehavior*, u32);
extern void sub_08077D38(ItemBehavior*, u32);
@ -190,10 +119,8 @@ extern u32 sub_0806F948(Entity*);
extern void sub_08077DF4(ItemBehavior*, u32);
extern void sub_08077BB8(ItemBehavior*);
extern bool32 sub_08077EFC(ItemBehavior*);
extern void sub_08078E84(Entity*, Entity*);
extern void sub_080042D0(Entity*, u32, u16);
extern u32 sub_080002A8(u32, u32, u32);
extern void sub_080806BC(u32, u32, u32, u32);

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@ -32,13 +32,17 @@ bool32 HasDungeonSmallKey(void);
bool32 ItemIsSword(u32 item);
bool32 ItemIsShield(u32 item);
u32 GetBottleContaining(u32 item);
void PutItemOnSlot(u32 item);
s32 GetItemPrice(u32 item);
u32 GetSaleItemConfirmMessageID(u32 item);
void ForceEquipItem(u32 item, u32 slot);
void LoadGfxGroups(void);
void LoadCutsceneRoom(u32 room, u32 area);
void InitRoom(void);
void InitParachuteRoom(void);
void RegisterTransitionManager(void* mgr, void (*onEnter)(void), void (*onExit)(void));
void RegisterTransitionManager(void* mgr, void (*onEnter)(void*), void (*onExit)(void*));
void RoomExitCallback(void);
void RestoreGameTask(u32 a1);

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@ -5,6 +5,9 @@
#include "entity.h"
#include "player.h"
void CreateItemEntity(u32, u32, u32);
void sub_08081404(Entity*, u32);
extern void ItemDebug(ItemBehavior*, u32);
extern void ItemSword(ItemBehavior*, u32);
extern void ItemBomb(ItemBehavior*, u32);

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@ -3,6 +3,8 @@
#include "global.h"
extern void sub_08018C58(u32);
typedef struct {
u8 unk[4];
u32 unk2;

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@ -97,5 +97,6 @@ extern void VBlankInterruptWait(void);
extern void DisableInterruptsAndDMA(void);
extern void EnableVBlankIntr(void);
extern void sub_08056250(void);
extern void sub_08056208(void);
#endif

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@ -126,6 +126,11 @@ void MessageFromTarget(u32 index);
*/
void MessageAtHeight(u32 index, u32 y);
/**
* @brief Close message.
*/
void MessageClose(void);
void DispMessageFrame(u16*, s32, s32, u32);
#endif // MESSAGE_H

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@ -20,9 +20,14 @@ extern void sub_080787B4(Entity*);
extern void sub_0808C650(Entity*, u32);
extern u32 sub_0808C67C(void);
extern void sub_0808C688(void);
extern void sub_080A2BE4(Entity*, u32);
void CreateDust(Entity* parent);
void CreateDustAt(s32, s32, u32);
void CreateDustSmall(Entity* parent);
Entity* CreateSpeechBubbleQuestionMark(Entity*, s32, s32);
Entity* CreateSpeechBubbleExclamationMark(Entity*, s32, s32);
Entity* CreateSpeechBubbleSleep(Entity*, s32, s32);
typedef enum {
GROUND_ITEM,

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@ -288,6 +288,8 @@ void ResetPlayerAnimationAndAction(void);
void SetPlayerActionNormal(void);
void RespawnAsMinish(void);
Entity* CreatePlayerItem(u32, u32, u32, u32);
void ResolvePlayerAnimation(void);
void RegisterPlayerHitbox(void);
void UpdateFloorType(void);
@ -299,6 +301,11 @@ s32 ModHealth(s32 delta);
void ModRupees(s32 delta);
void DeleteClones(void);
void sub_08077728();
extern void sub_08077B20();
extern u32 sub_08008B22();
extern u32* sub_08008790(Entity*, u32);
#define COPY_FLAG_FROM_TO(base, src, dest) (base) = ((base) & ~(dest)) | (((dest) * ((base) & (src))) / src)
#endif

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@ -1,6 +1,8 @@
#ifndef PROJECTILE_H
#define PROJECTILE_H
extern Entity* CreateProjectile(u32);
typedef enum {
/*00*/ DARK_NUT_SWORD_SLASH,
/*01*/ ROCK_PROJECTILE,

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@ -160,6 +160,20 @@ typedef struct {
static_assert(sizeof(RoomTransition) == 0xB0);
extern RoomTransition gRoomTransition;
typedef struct {
u16 type;
u8 field_0x2[4];
s16 playerXPos;
s16 playerYPos;
u8 field_0xa;
u8 area;
u8 room;
u8 playerLayer;
u8 field_0xe;
u8 playerState;
u16 transitionSFX;
} ScreenTransitionData;
typedef struct {
u8 type;
u8 _1;
@ -188,16 +202,19 @@ typedef enum {
TILE_ENTITY_D,
} TileEntityType;
extern void SetTileType(u32, u32, u32);
extern void InitScreenShake(u32 time, u32 magnitude);
void SetTileType(u32, u32, u32);
void InitScreenShake(u32 time, u32 magnitude);
void CallRoomProp5And7(void);
void LoadRoom(void);
void SetCurrentRoomPropertyList(u32 area, u32 room);
extern void* GetCurrentRoomProperty(u32);
extern void LoadRoomTileEntities();
void* GetCurrentRoomProperty(u32);
void LoadRoomTileEntities();
void LoadRoomEntityList(EntityData* listPtr);
void sub_0804B3C4(void*);
void sub_0804B0B0(u32 arg0, u32 arg1);
void DoExitTransition(ScreenTransitionData* data);
#endif

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@ -38,20 +38,6 @@ static_assert(sizeof(struct_02000010) == 0x20);
extern struct_02000010 gUnk_02000010;
typedef struct {
u16 type;
u8 field_0x2[4];
s16 playerXPos;
s16 playerYPos;
u8 field_0xa;
u8 area;
u8 room;
u8 playerLayer;
u8 field_0xe;
u8 playerState;
u16 transitionSFX;
} ScreenTransitionData;
typedef struct {
u8 active;
u8 field_0x1;

16
include/subtask.h Normal file
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@ -0,0 +1,16 @@
#ifndef SUBTASK_H
#define SUBTASK_H
#include "global.h"
// todo: separate headers for each subtask?
extern void sub_080A4528(void);
extern void sub_080A4398(void);
extern void sub_080A7114(u32);
extern void sub_080A3B74(void);
extern void sub_080A4054(void);
extern void sub_080A4D34(void);
extern u32 sub_080A4494(void);
#endif // SUBTASK_H

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@ -5,7 +5,7 @@ extern u32 gRoomMemory;
extern void MemFill32(u32, void*, u32);
void ClearRoomMemory() {
void ClearRoomMemory(void) {
MemFill32(0xFFFFFFFF, &gRoomMemory, 0x40);
gUnk_020354B0 = &gRoomMemory;
}

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@ -19,7 +19,7 @@ extern u8 gUnk_0200AF14;
extern u32 gUnk_080015BC;
extern u8 gUnk_080FE1C6[];
extern u32 gUnk_02034398;
extern void (*const gUnk_080FE2A0[])();
extern void (*const gUnk_080FE2A0[])(void);
void ForceEquipItem(u32, u8);
extern void sub_0807CAA0(u32, u32);

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@ -6,10 +6,11 @@
#include "menu.h"
#include "screen.h"
#include "message.h"
#include "game.h"
extern void (*const gUnk_08109A30[])();
extern void (*const gUnk_08109A30[])(void);
void DebugTask() {
void DebugTask(void) {
gUnk_08109A30[gMain.state]();
}
@ -90,6 +91,6 @@ void sub_0805FA98(void) {
gScreen.bg3.updated = 1;
}
void sub_0805FBC4() {
void sub_0805FBC4(void) {
SetTask(TASK_TITLE);
}

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@ -5,9 +5,10 @@
#include "message.h"
#include "fileselect.h"
#include "screen.h"
#include "game.h"
extern void (*const demoFunctions[])(void);
void sub_080A30AC();
void sub_080A30AC(void);
extern u8 gUnk_02000004;
void sub_080A3198(u32, u32);

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@ -419,11 +419,11 @@ const EnemyDefinition gEnemyDefinition_46[] = {
{ 72, 384, &gUnk_080FD258, SPRITE_BOWMOBLIN_1, { 1, 1, 1, 2 }, 8, 256, 138, 139 },
};
extern void sub_08049E18();
extern void sub_08049E4C();
extern void sub_08049E80();
extern void sub_08049EB0();
void (*const gUnk_080D3BE8[])() = {
extern Entity* sub_08049E18(void);
extern Entity* sub_08049E4C(void);
extern Entity* sub_08049E80(void);
extern Entity* sub_08049EB0(void);
Entity* (*const gUnk_080D3BE8[])(void) = {
sub_08049E18,
sub_08049E4C,
sub_08049E80,

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@ -3,7 +3,7 @@
extern u32 PlayerInRange(Entity*, u32, u32);
u32 sub_08021D00();
u32 sub_08021D00(Entity*);
void sub_08021D44(Entity* this, u32 direction);
extern void (*const gUnk_080CB590[])(Entity*);

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@ -3,7 +3,7 @@
#include "room.h"
#include "functions.h"
extern void sub_080A2CC0();
extern void sub_080A2CC0(Entity*, void*, void*);
void BladeTrap(Entity* this) {
if (this->action == 0) {

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@ -5,6 +5,7 @@
#include "npc.h"
#include "functions.h"
#include "game.h"
#include "item.h"
extern Entity* sub_08049DF4(u32);
extern bool32 sub_08056338(void);

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@ -6,23 +6,23 @@ typedef struct {
u8 field_0x1;
} PACKED stuct_080CAB14;
void sub_08021218();
void sub_08021588();
void sub_080213D0();
void sub_08021390();
void sub_0802159C();
void sub_0804AA1C();
void sub_080213F0();
u32 sub_080214FC();
void sub_08021540();
void sub_08021600();
void sub_080213B0();
u32 PlayerInRange();
u32 sub_0802169C();
void sub_0802124C();
void sub_08021644();
void sub_08021414();
void sub_08021400();
void sub_08021218(Entity*, u32, u32);
void sub_08021588(Entity*);
void sub_080213D0(Entity*, u32);
void sub_08021390(Entity*);
void sub_0802159C(Entity*);
void sub_0804AA1C(Entity*);
void sub_080213F0(Entity*);
u32 sub_080214FC(Entity*);
void sub_08021540(Entity*);
void sub_08021600(Entity*);
void sub_080213B0(Entity*);
u32 PlayerInRange(Entity*, u32, u32);
u32 sub_0802169C(Entity*, Entity*);
void sub_0802124C(Entity*);
void sub_08021644(Entity*);
void sub_08021414(Entity*);
void sub_08021400(Entity*);
u32 sub_08021274(u32, u32);
u32 sub_08021664(Entity*, Entity*);
u32 sub_0804A044(Entity*, Entity*, u32);

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@ -3,8 +3,8 @@
#include "functions.h"
extern s16 sub_080001DA(u32, u32); // ?
extern void sub_08049CF4();
void sub_080221C0();
extern void sub_08049CF4(Entity*);
void sub_080221C0(Entity*);
typedef struct {
s8 h;

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@ -29,7 +29,7 @@ void sub_0803EB34(Entity* this) {
CreateDeathFx(this, 0xff, 0x57);
}
void nullsub_21() {
void nullsub_21(Entity* this) {
}
void sub_0803EB44(Entity* this) {

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@ -2,21 +2,22 @@
#include "enemy.h"
#include "object.h"
#include "functions.h"
// Gibudo
void sub_08037794();
void sub_08037B10();
void sub_0803797C();
void sub_080379BC();
void sub_08037C0C();
u32 sub_08037810();
void sub_080377B0();
u32 sub_080378B0();
u32 sub_08037914();
u32 sub_080379EC();
void sub_08037A58();
void sub_08037ACC();
void sub_08037B48();
void sub_08037A14();
void sub_08037794(Entity*);
void sub_08037B10(Entity*);
void sub_0803797C(Entity*);
void sub_080379BC(Entity*);
void sub_08037C0C(Entity*, Entity*);
u32 sub_08037810(Entity*);
void sub_080377B0(Entity*);
u32 sub_080378B0(Entity*);
u32 sub_08037914(Entity*);
u32 sub_080379EC(Entity*);
void sub_08037A58(Entity*);
void sub_08037ACC(Entity*);
void sub_08037B48(Entity*);
void sub_08037A14(Entity*);
extern void sub_0804A4E4(Entity*, Entity*);
extern Entity* sub_08049DF4(u32);
@ -75,7 +76,7 @@ NONMATCH("asm/non_matching/gibdo/sub_080374A4.inc", void sub_080374A4(Entity* th
}
END_NONMATCH
void nullsub_162() {
void nullsub_162(Entity* this) {
}
void sub_08037558(Entity* this) {

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@ -4,6 +4,7 @@
#include "player.h"
#include "functions.h"
#include "effects.h"
#include "enemy.h"
extern u32 GetNextFunction(Entity*);

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@ -3,6 +3,7 @@
#include "save.h"
#include "object.h"
#include "functions.h"
#include "item.h"
extern bool32 ItemIsShield(u32);

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@ -810,8 +810,8 @@ void sub_08034BC8(Entity* this) {
void sub_08034C00(Entity* this) {
if (((gPlayerState.flags & PL_MINISH) != 0) &&
CheckPlayerInRegion(this->x.HALF.HI - gRoomControls.origin_x,
this->y.HALF.HI - gRoomControls.origin_y + 0xd, 3, 3) != 0) {
CheckPlayerInRegion(this->x.HALF.HI - gRoomControls.origin_x, this->y.HALF.HI - gRoomControls.origin_y + 0xd, 3,
3) != 0) {
if (gRoomTransition.field_0x39 >= 0x3d) {
DoExitTransition((ScreenTransitionData*)&gUnk_080CED88);
} else {

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@ -3,7 +3,7 @@
void sub_08045374(Entity*);
extern void sub_080452E4();
extern void sub_080452E4(Entity*);
extern void ReplaceMonitoredEntity(Entity*, Entity*);
extern void (*const gUnk_080D17C0[])(Entity*);

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@ -3,9 +3,9 @@
extern Entity* sub_08049DF4(u32);
void Octorok_Pause();
bool32 Octorok_FacesPlayer();
void Octorok_Turn();
void Octorok_Pause(Entity*);
bool32 Octorok_FacesPlayer(Entity*);
void Octorok_Turn(Entity*);
extern void (*const gOctorok[6])(Entity*);
extern void (*const gOctorokActions[4])(Entity*);

View File

@ -14,9 +14,9 @@ void sub_08020A7C(Entity*);
bool32 Rollobite_TryToHoleUp(Entity*);
bool32 Rollobite_IsRolledUp(Entity*);
extern void sub_080AE58C();
extern void sub_080AE7E8();
extern void sub_08078930();
extern void sub_080AE58C(Entity*, u32, u32);
extern void sub_080AE7E8(Entity*, u32, u32, u32);
extern void sub_08078930(Entity*);
void Rollobite(Entity* this) {
EnemyFunctionHandler(this, gRollobiteFunctions);

View File

@ -5,10 +5,10 @@ extern void (*const gRope[6])(Entity*);
extern void (*const gUnk_080CE460[4])(Entity*);
extern void (*const gUnk_080CE470[3])(Entity*);
extern Entity* gUnk_020000B0;
extern u32 sub_0804A044();
extern u32 sub_0804A044(Entity*, Entity*, u32);
void sub_08031600();
u32 sub_0803163C();
void sub_08031600(Entity*);
u32 sub_0803163C(Entity*);
void Rope(Entity* this) {
EnemyFunctionHandler(this, gRope);

View File

@ -78,7 +78,7 @@ void sub_080293B4(Entity* this) {
CreateDeathFx(this, 0xff, gUnk_080CCC34[this->cutsceneBeh.HALF.LO * 3 + this->type]);
}
void nullsub_141() {
void nullsub_141(Entity* this) {
}
void sub_080293DC(Entity* this) {

View File

@ -37,7 +37,7 @@ void sub_08044F88(Entity* this) {
}
}
void nullsub_171() {
void nullsub_171(Entity* this) {
}
void sub_08044FC8(Entity* this) {

View File

@ -21,7 +21,7 @@ void sub_08031680(Entity* this) {
gUnk_080CE548[this->action](this);
}
void nullsub_152() {
void nullsub_152(Entity* this) {
}
void sub_0803169C(Entity* this) {

View File

@ -1,6 +1,8 @@
#include "enemy.h"
#include "functions.h"
static void sub_0802F45C(Entity* this);
extern void (*const gUnk_080CDED0[])(Entity*);
extern void (*const gUnk_080CDEE8[])(Entity*);
@ -175,7 +177,7 @@ void sub_0802F3F4(Entity* this) {
}
}
void sub_0802F45C(Entity* this) {
static void sub_0802F45C(Entity* this) {
u32 temp;
if (sub_08049FA0(this) == 0) {

View File

@ -546,8 +546,7 @@ void sub_08042C34(Entity* this) {
y = gRoomControls.origin_y + gRoomControls.height + -0x40;
}
#endif
if (((u32)((x - gRoomControls.origin_x) - 0x90) < 0x41) &&
((u32)((y - gRoomControls.origin_y) - 8) < 0x41)) {
if (((u32)((x - gRoomControls.origin_x) - 0x90) < 0x41) && ((u32)((y - gRoomControls.origin_y) - 8) < 0x41)) {
x = gRoomControls.origin_x + 0xb0;
y = gRoomControls.origin_y + 0x40;
}

View File

@ -141,7 +141,7 @@ void sub_080447E0(Entity* this) {
}
}
extern void sub_08044DEC();
extern void sub_08044DEC(Entity*);
void sub_08044868(Entity* this) {
Entity* vaati = this->parent;

View File

@ -389,8 +389,7 @@ void VaatiWrathType0Action8(Entity* this) {
sub_08042004(this);
UpdateAnimationSingleFrame(this);
LinearMoveUpdate(this);
if (((gRoomControls.origin_x + 0x20) > this->x.HALF.HI) ||
((gRoomControls.origin_x + 0x140) < this->x.HALF.HI)) {
if (((gRoomControls.origin_x + 0x20) > this->x.HALF.HI) || ((gRoomControls.origin_x + 0x140) < this->x.HALF.HI)) {
if (0x3f < this->speed) {
this->direction ^= 0x10;
}

View File

@ -3,6 +3,8 @@
#include "object.h"
#include "functions.h"
static void sub_08033744(Entity* this);
extern void (*const gUnk_080CEB74[])(Entity*);
extern void (*const gUnk_080CEB8C[])(Entity*);
extern void (*const gUnk_080CEB98[])(Entity*);
@ -120,7 +122,7 @@ void sub_080336DC(Entity* this) {
}
}
void sub_08033744(Entity* this) {
static void sub_08033744(Entity* this) {
u32 temp;
u32 rand = (u32)Random() % 256;

View File

@ -12,8 +12,8 @@ typedef struct {
u32 unk;
} struct_02018EB0;
extern void (*const gUnk_080D4120[])();
extern void (*const gUnk_080D412C[])();
extern void (*const gUnk_080D4120[])(void);
extern void (*const gUnk_080D412C[])(void);
extern struct_02018EB0 gUnk_02018EB0;

View File

@ -15,19 +15,19 @@ void sub_0805EE88(void);
void ClearAllDeletedEntities(void);
void DeleteAllEntities(void);
void sub_0805E98C(void);
extern void sub_0806FE84();
extern void sub_08078954();
extern void sub_0806FE84(Entity*);
extern void sub_08078954(Entity*);
extern void sub_08017744(Entity*);
extern void UnloadHitbox();
extern void sub_0804AA1C();
extern void UnloadHitbox(Entity*);
extern void sub_0804AA1C(Entity*);
void ClearDeletedEntity(Entity*);
extern void _ClearAndUpdateEntities();
extern void _ClearAndUpdateEntities(void);
extern void UpdateEntities_arm(u32);
static void UpdatePriorityTimer(void);
static void ReleaseTransitionManager();
static void UnlinkEntity();
static void ReleaseTransitionManager(void*);
static void UnlinkEntity(Entity*);
typedef struct {
void* table;
@ -106,7 +106,7 @@ bool32 AnyPrioritySet(void) {
return prio != PRIO_MIN;
}
static void UpdatePriority() {
static void UpdatePriority(void) {
UpdatePriorityTimer();
if (gPriorityHandler.queued_priority) {
gPriorityHandler.ent_priority = gPriorityHandler.queued_priority;
@ -175,7 +175,7 @@ void SetPlayerEventPriority(void) {
gPlayerEntity.updatePriority = PRIO_PLAYER_EVENT;
}
void ResetPlayerEventPriority() {
void ResetPlayerEventPriority(void) {
gPriorityHandler.sys_priority = PRIO_MIN;
gPlayerEntity.updatePriority = PRIO_PLAYER;
}
@ -185,19 +185,19 @@ void RevokePriority(Entity* e) {
ResetEntityPriority();
}
void SetRoomReloadPriority() {
void SetRoomReloadPriority(void) {
gPriorityHandler.sys_priority = PRIO_PLAYER_EVENT;
}
void SetInitializationPriority() {
void SetInitializationPriority(void) {
gPriorityHandler.sys_priority = PRIO_HIGHEST;
}
void ResetSystemPriority() {
void ResetSystemPriority(void) {
gPriorityHandler.sys_priority = PRIO_MIN;
}
void UpdateEntities() {
void UpdateEntities(void) {
void (*f)(u32);
gRoomVars.filler1[0] = gRoomVars.field_0x4;
@ -212,14 +212,14 @@ void UpdateEntities() {
sub_0805EE88();
}
void UpdateManagers() {
void UpdateManagers(void) {
void (*f)(u32);
f = UpdateEntities_arm;
f(1);
ClearAllDeletedEntities();
}
void EraseAllEntities() {
void EraseAllEntities(void) {
DeleteAllEntities();
MemClear(&gPriorityHandler, 12);
MemClear(&gPlayerEntity, 10880);
@ -424,7 +424,7 @@ void DeleteManager(void* ent) {
return;
ReleaseTransitionManager(manager);
UnlinkEntity(manager);
UnlinkEntity((Entity*)manager);
MemClear(manager, sizeof(Temp));
gManagerCount--;
}

View File

@ -6,6 +6,7 @@
#include "message.h"
#include "object.h"
#include "functions.h"
#include "subtask.h"
// copy, erase, start
#define NUM_FILE_OPERATIONS 3
@ -92,7 +93,7 @@ static void sub_08050624(u32);
static void sub_0805066C(void);
static void HideButtonR(void);
static void ShowButtonR(void);
void sub_08051458();
void sub_08051458(void);
void CreateDialogBox(u32 arg0, u32 arg1) {
u32 sfx;

View File

@ -16,6 +16,7 @@
#include "message.h"
#include "game.h"
#include "item.h"
#include "subtask.h"
// Game task
@ -71,49 +72,50 @@ extern void* gUnk_080B755C[];
extern void** gExitLists[];
extern void** gAreaTable[];
void FinalizeSave(void);
void ClearArmosData(void);
void ClearRoomMemory(void);
void ClearMenuSavestate(void);
void ResetUI(void);
void sub_0806FD8C(void);
void sub_080300C4(void);
u32 sub_0805BC04(void);
void DeleteSleepingEntities(void);
u32 UpdateLightLevel(void);
void sub_080185F8(void);
void UpdateDoorTransition(void);
u32 IsEnterPortal(void);
void UpdateCarriedObject(void);
void DrawUI();
u32 CheckPlayerInactive();
void CollisionMain();
void sub_0805BB74();
void CreateZeldaFollower(void);
void LoadRoomGfx();
void RecycleEntities();
void sub_0804AF90();
void CallRoomProp6();
void UpdateScroll();
void UpdateBgAnim();
void CleanUpGFXSlots();
void sub_080ADE24();
void InitUI(u32);
void sub_0801AE44(u32);
void GenerateAreaHint(void);
void ForceSetPlayerState(u32);
void UpdateRoomTracker(void);
void InitScriptData(void);
void sub_08054524(void);
void sub_080186D4(void);
void sub_0806F364(void);
void sub_08052FF4(u32 area, u32 room);
void sub_0807C860(void);
void sub_0807C740(void);
void SetBGDefaults(void);
void LoadItemGfx(void);
extern void CreateDialogBox(u32, u32);
extern void FinalizeSave(void);
extern void ClearArmosData(void);
extern void ClearRoomMemory(void);
extern void ClearMenuSavestate(void);
extern void ResetUI(void);
extern void sub_0806FD8C(void);
extern void sub_080300C4(void);
extern u32 sub_0805BC04(void);
extern void DeleteSleepingEntities(void);
extern u32 UpdateLightLevel(void);
extern void sub_080185F8(void);
extern void UpdateDoorTransition(void);
extern u32 IsEnterPortal(void);
extern void UpdateCarriedObject(void);
extern void DrawUI(void);
extern u32 CheckPlayerInactive(void);
extern void CollisionMain(void);
extern void sub_0805BB74(u32);
extern void CreateZeldaFollower(void);
extern void LoadRoomGfx(void);
extern void RecycleEntities(void);
extern void sub_0804AF90(void);
extern void CallRoomProp6(void);
extern void UpdateScroll(void);
extern void UpdateBgAnim(void);
extern void CleanUpGFXSlots(void);
extern void sub_080ADE24(void);
extern void InitUI(u32);
extern void sub_0801AE44(u32);
extern void GenerateAreaHint(void);
extern void ForceSetPlayerState(u32);
extern void UpdateRoomTracker(void);
extern void InitScriptData(void);
extern void sub_08054524(void);
extern void sub_080186D4(void);
extern void sub_0806F364(void);
extern void sub_08052FF4(u32 area, u32 room);
extern void sub_0807C860(void);
extern void sub_0807C740(void);
extern void SetBGDefaults(void);
extern void LoadItemGfx(void);
static void LoadRoomBgm();
static void LoadRoomBgm(void);
static void sub_08052010(void);
static void ResetTmpFlags(void);
static void InitializeEntities(void);
@ -133,7 +135,7 @@ static void sub_0805329C(void);
static void InitializePlayer(void);
/* static */ void sub_08051F9C(u32 a1, u32 a2, u32 a3, u32 a4);
static void DrawGameOverText(void);
static u32 StairsAreValid();
static u32 StairsAreValid(void);
static void ClearFlagArray(const u16*);
static void DummyHandler(u32* a1);
static void sub_08053434(u32* a1);
@ -178,8 +180,6 @@ typedef struct {
u16 _a;
} PopupOption;
extern void CreateDialogBox();
typedef struct {
u8 area;
u8 room;

View File

@ -21,18 +21,18 @@ extern Entity gUnk_03003BE0;
extern Entity* gPlayerClones[3];
extern u16 gUnk_080B2CD8[];
extern void sub_080ADD70();
extern void sub_0801C25C();
extern void UpdateDisplayControls();
extern void LoadResources();
extern void HandlePlayerLife();
extern void DoPlayerAction();
extern void sub_080171F0();
extern void sub_08078FB0();
extern void sub_0807A050();
extern u32 sub_08079B24();
extern void sub_08079708();
extern void CreateSparkle();
extern void sub_080ADD70(void);
extern void sub_0801C25C(void);
extern void UpdateDisplayControls(void);
extern void LoadResources(void);
extern void HandlePlayerLife(Entity*);
extern void DoPlayerAction(Entity*);
extern void sub_080171F0(void);
extern void sub_08078FB0(Entity*);
extern void sub_0807A050(void);
extern u32 sub_08079B24(void);
extern void sub_08079708(Entity*);
extern void CreateSparkle(Entity*);
extern void sub_080028E0(Entity*);
extern void sub_08078180(void);
extern void sub_0807B0C8(void);

View File

@ -2,6 +2,7 @@
#include "functions.h"
#include "sound.h"
#include "object.h"
#include "game.h"
extern void (*const gUnk_0811BD68[])(ItemBehavior*, u32);

View File

@ -10,7 +10,7 @@ s32 sub_080774A0(void);
extern u8 gUnk_0811BE14[];
extern s32 sub_0800875A(Entity*, u32, ItemBehavior*);
extern void UpdatePlayerMovement();
extern void UpdatePlayerMovement(void);
void ItemMoleMitts(ItemBehavior* this, u32 arg1) {
gUnk_0811BE04[this->stateID](this, arg1);

View File

@ -6,7 +6,7 @@
extern void sub_08077E78(ItemBehavior*, u32);
extern void SoundReq(u32);
extern void UpdateItemAnim(ItemBehavior*);
extern u32 sub_08077EFC();
extern u32 sub_08077EFC(ItemBehavior*);
extern void sub_08077BB8(ItemBehavior*);
extern void sub_08077D38(ItemBehavior*, u32);
extern void sub_0806F948(Entity*);
@ -26,7 +26,7 @@ void sub_08076D04(ItemBehavior* beh, u32 arg1) {
}
void sub_08076D34(ItemBehavior* beh, u32 arg1) {
if (sub_08077EFC() != 0) {
if (sub_08077EFC(beh) != 0) {
gPlayerState.field_0x3[0] |= 1;
UpdateItemAnim(beh);
if (beh->field_0x5[9] != 0) {

View File

@ -29,10 +29,8 @@ void (*const sTaskHandlers[])(void) = {
[TASK_FILE_SELECT] = FileSelectTask,
#endif
[TASK_GAME] = GameTask,
[TASK_GAMEOVER] = GameOverTask,
[TASK_STAFFROLL] = StaffrollTask,
[TASK_DEBUG] = DebugTask,
[TASK_GAME] = GameTask, [TASK_GAMEOVER] = GameOverTask,
[TASK_STAFFROLL] = StaffrollTask, [TASK_DEBUG] = DebugTask,
};
static void sub_080560B8(void);
@ -225,7 +223,7 @@ static u32 CheckHeaderValid(void) {
return TRUE;
}
void InitDMA() {
void InitDMA(void) {
SoundReq(SONG_VSYNC_OFF);
gScreen._6d = gScreen._6c;
gScreen._6c = 0;
@ -238,7 +236,7 @@ void InitDMA() {
DmaWait(3);
}
void sub_08056208() {
void sub_08056208(void) {
SoundReq(SONG_VSYNC_ON);
gScreen._6c = gScreen._6d;
gScreen._6d = 0;
@ -252,7 +250,7 @@ void sub_0805622C(void* a1, u32 a2, u32 a3) {
gUnk_03003DE4 ^= 1;
}
void sub_08056250() {
void sub_08056250(void) {
gScreen._6c = 0;
}
@ -299,10 +297,10 @@ u16 CheckRegionsOnScreen(u16* arr) {
return 0xff;
}
void PlayerItemNulled2() {
void PlayerItemNulled2(void) {
DeleteThisEntity();
}
void PlayerItemNulled() {
void PlayerItemNulled(void) {
DeleteThisEntity();
}

View File

@ -2,6 +2,7 @@
#include "entity.h"
#include "screen.h"
#include "functions.h"
#include "common.h"
extern void sub_08056250(void);

View File

@ -148,11 +148,11 @@ void sub_080596E0(Manager10* this) {
}
}
u32 sub_08059844() {
u32 sub_08059844(void) {
return gPlayerEntity.x.HALF.HI - gRoomControls.origin_x > gRoomControls.width >> 1;
}
u32 sub_0805986C() {
u32 sub_0805986C(void) {
return gPlayerEntity.x.HALF.HI - gRoomControls.origin_x > 0x200;
}
@ -207,7 +207,7 @@ void sub_08059960(const u16* unk1, const u16* unk2, u16* unk3, u8 unk4) {
}
}
void sub_08059994() {
void sub_08059994(void) {
if (sub_0805986C()) {
LoadPaletteGroup(0x5B);
gArea.queued_bgm = 0x1E;

View File

@ -24,7 +24,7 @@ extern u16 gUnk_081083AE;
extern u16 gUnk_081083C4;
void sub_08059CC0(u32, u32);
void sub_08059B18();
void sub_08059B18(void);
bool32 sub_08059C8C(Manager12*, u32, u8*, u16*);

View File

@ -30,8 +30,8 @@ void sub_0805A098(Manager14*);
void sub_0805A0C0(Manager14*);
void sub_0805A114(u32, u32);
void sub_0805A1D8(Manager14*);
void nullsub_495();
void sub_0805A25C();
void nullsub_495(void*);
void sub_0805A25C(void*);
void Manager14_Main(Manager14* this) {
static void (*const gUnk_081085A4[])(Manager14*) = {
@ -186,10 +186,10 @@ void sub_0805A1D8(Manager14* this) {
}
}
void nullsub_495() {
void nullsub_495(void* this) {
}
void sub_0805A25C() {
void sub_0805A25C(void* this) {
gScreen.controls.layerFXControl = 0;
gScreen.lcd.displayControl &= ~DISPCNT_BG3_ON;
sub_08056250();

View File

@ -165,10 +165,8 @@ void sub_0805B210(Manager1A* this) {
gRoomTransition.player_status.start_pos_y = tmp->unk_06;
break;
case 1:
gRoomTransition.player_status.start_pos_x =
gPlayerEntity.x.HALF.HI - gRoomControls.origin_x + tmp->unk_04;
gRoomTransition.player_status.start_pos_y =
gPlayerEntity.y.HALF.HI - gRoomControls.origin_y + tmp->unk_06;
gRoomTransition.player_status.start_pos_x = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x + tmp->unk_04;
gRoomTransition.player_status.start_pos_y = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y + tmp->unk_06;
break;
case 2:
gRoomTransition.player_status.start_pos_x = tmp->unk_04;

View File

@ -2,6 +2,7 @@
#include "manager.h"
#include "functions.h"
#include "screen.h"
#include "common.h"
typedef struct {
Manager manager;

View File

@ -1,6 +1,8 @@
#include "global.h"
#include "screen.h"
#include "functions.h"
#include "game.h"
#include "common.h"
typedef struct {
Manager manager;
@ -9,7 +11,7 @@ typedef struct {
void* field_0x3c;
} Manager2;
extern void sub_080576A0();
extern void sub_080576A0(void*);
extern void sub_0805754C(Manager2*);
extern u8 gMapDataTopSpecial[];
@ -81,9 +83,9 @@ void sub_08057688(void) {
gScreen.bg1.control = BGCNT_SCREENBASE(30) | BGCNT_CHARBASE(2) | BGCNT_MOSAIC;
}
void sub_080576A0(Manager2* this) {
void sub_080576A0(void* this) {
LoadGfxGroup(gRoomVars.unk_10[0]);
this->field_0x38 = NULL;
this->field_0x3c = NULL;
sub_0805754C(this);
((Manager2*)this)->field_0x38 = NULL;
((Manager2*)this)->field_0x3c = NULL;
sub_0805754C((Manager2*)this);
}

View File

@ -3,6 +3,7 @@
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "common.h"
extern u32 sub_0805C920(Entity*);

View File

@ -4,6 +4,7 @@
#include "room.h"
#include "screen.h"
#include "functions.h"
#include "common.h"
void sub_0805D470(Manager*);

View File

@ -89,7 +89,7 @@ u32 sub_0805795C(Manager* this, DiggingCaveEntrance* entr) {
}
}
extern void sub_08080930();
extern void sub_08080930(u32);
#ifdef EU
ASM_FUNC("asm/non_matching/eu/sub_08057A18.inc", void sub_08057A18(Manager* this, DiggingCaveEntrance* entr))

View File

@ -1,6 +1,7 @@
#include "manager.h"
#include "asm.h"
#include "functions.h"
#include "common.h"
typedef struct {
Manager manager;
@ -8,8 +9,8 @@ typedef struct {
u8 unk_21[0x1F];
} Manager7;
void sub_08057E30();
u32 sub_08057E40();
void sub_08057E30(void*);
u32 sub_08057E40(Manager7*);
void sub_08057E7C(u32);
extern u32 CheckRegionsOnScreen(const u16*);
@ -106,7 +107,7 @@ void Manager7_Main(Manager7* this) {
}
#endif
void sub_08057E30(Manager7* this) {
void sub_08057E30(void* this) {
sub_08057E7C(gRoomVars.unk_10[0]);
}
@ -120,7 +121,7 @@ u32 sub_08057E40(Manager7* this) {
}
}
void sub_08057E64() {
void sub_08057E64(void) {
u32 tmp;
tmp = CheckRegionsOnScreen(gUnk_08108050);
if (tmp != 0xFF) {

View File

@ -1,6 +1,7 @@
#include "manager.h"
#include "screen.h"
#include "functions.h"
#include "common.h"
typedef struct {
Manager manager;
@ -11,7 +12,7 @@ typedef struct {
} Manager8;
void sub_08057F20(Manager8*);
void sub_08057EFC();
void sub_08057EFC(void*);
void sub_08058034(void);
void sub_08058084(u16*, u16*);
@ -27,12 +28,12 @@ void Manager8_Main(Manager8* this) {
}
}
void sub_08057EFC(Manager8* this) {
void sub_08057EFC(void* this) {
LoadGfxGroup((u32)gRoomVars.unk_10[0]);
sub_08058034();
this->unk_3c = 0;
this->unk_38 = 0;
sub_08057F20(this);
((Manager8*)this)->unk_3c = 0;
((Manager8*)this)->unk_38 = 0;
sub_08057F20(((Manager8*)this));
}
void sub_08058004(u32, void*, void*);
@ -75,7 +76,7 @@ void sub_08058004(u32 unk1, void* unk2, void* unk3) {
}
}
void sub_08058034() {
void sub_08058034(void) {
u32 tmp;
u16 *tmp2, *tmp3;
tmp2 = gMapDataTopSpecial;

View File

@ -3,6 +3,7 @@
#include "room.h"
#include "screen.h"
#include "functions.h"
#include "common.h"
typedef struct {
Manager manager;
@ -66,7 +67,7 @@ void sub_080582A0(u32 unk, u32* unk2, u16* unk3) {
extern u8 gMapDataTopSpecial[];
void sub_080582D0() {
void sub_080582D0(void) {
u8* tmp = gMapDataTopSpecial;
u8* tmp2 = tmp + 0x4000;
sub_080582F8(tmp, tmp2);

View File

@ -27,6 +27,8 @@ typedef struct {
u16 unk_6;
} struct_08108228;
void sub_08058D34(void);
void (*const gUnk_0810821C[])(ManagerC*);
const struct_08108228 gUnk_08108228[6];
const struct_08108228 gUnk_08108258[6];
@ -267,7 +269,7 @@ void sub_08058CB0(ManagerC* this) {
this->unk_24.HALF.HI = this->unk_20 = gUnk_08108300[tmp3];
}
void sub_08058CFC() {
void sub_08058CFC(void) {
u32 tmp = gPlayerEntity.y.HALF.HI - gRoomControls.scroll_y;
if (tmp < 0x4C) {
sub_080044AE(&gPlayerEntity, 0xC0, 0x10);
@ -277,7 +279,7 @@ void sub_08058CFC() {
}
}
void sub_08058D34() {
void sub_08058D34(void) {
u16 tmp;
u32 tmp2;
LoadPaletteGroup(0x28);

View File

@ -284,7 +284,7 @@ void sub_08059220(ManagerF* this) {
}
}
void sub_08059278() {
void sub_08059278(void) {
ManagerF* tmp;
tmp = (ManagerF*)FindEntityByID(0x9, 0xF, 0x6);
if (tmp) {

View File

@ -8,6 +8,7 @@
#include "script.h"
#include "npc.h"
#include "functions.h"
#include "game.h"
extern void (*gUnk_081115C0[])(Entity*);
extern void (*gUnk_081115D0[])(Entity*);

View File

@ -5,7 +5,7 @@
#include "message.h"
#include "npc.h"
extern void sub_08067C44();
extern void sub_08067C44(Entity*);
extern void (*gCat[9])(Entity*);
@ -14,7 +14,7 @@ extern Dialog gUnk_08110EF8;
extern Hitbox gUnk_08110EF0;
extern void sub_08067B08(Entity*);
extern u32 sub_08067D20();
extern u32 sub_08067D20(Entity*);
extern void sub_08067AAC(Entity*);
extern void sub_08067B34(Entity*);
extern void sub_08067B80(Entity*, u32);

View File

@ -84,7 +84,7 @@ void sub_0806BEC8(Entity* this, ScriptExecutionContext* context) {
MessageNoOverlap(gUnk_0811334A[msgIndex], this);
}
void sub_0806BEFC() {
void sub_0806BEFC(void) {
SetTileType(0x17E, 0x58E, 1);
SetTileType(0x17F, 0x58F, 1);
SetTileType(0x180, 0x5CE, 1);

View File

@ -4,7 +4,7 @@
extern void (*gUnk_08111D88[])(Entity*);
void sub_08069FE8(Entity*);
u32 sub_08069EF0();
u32 sub_08069EF0(Entity*);
extern u8 gUnk_08111DA8[];
u32 sub_08069F90(Entity*);

View File

@ -7,6 +7,7 @@
#include "script.h"
#include "functions.h"
#include "npc.h"
#include "projectile.h"
typedef struct {
u32 unk;

View File

@ -4,7 +4,7 @@
#include "effects.h"
#include "npc.h"
extern void sub_08063280();
extern void sub_08063280(Entity*, u32);
extern void (*gMailboxBehaviors[4])(Entity*);

View File

@ -4,7 +4,7 @@
#include "flags.h"
#include "npc.h"
extern void sub_08078850();
extern void sub_08078850(Entity*, u32, u32, u32*);
extern u32 gUnk_08113F44;
extern Dialog gUnk_08113F48[];

View File

@ -6,6 +6,7 @@
#include "flags.h"
#include "object.h"
#include "npc.h"
#include "game.h"
extern Hitbox gHitbox_2;
typedef struct {
@ -184,7 +185,7 @@ void sub_0806DC58(Entity* this) {
ForceEquipItem(sub_0806DBF4(this->field_0x68.HALF.HI), 1);
}
void sub_0806DC7C() {
void sub_0806DC7C(void) {
const u16* tiles = gUnk_081141F4;
while (*tiles != 0) {
u32 tile = *tiles;
@ -193,7 +194,7 @@ void sub_0806DC7C() {
}
}
void sub_0806DCA0() {
void sub_0806DCA0(void) {
const u16* tiles = gUnk_081141F4;
while (*tiles != 0) {
u32 tile = *tiles;
@ -202,7 +203,7 @@ void sub_0806DCA0() {
}
}
void sub_0806DCC0() {
void sub_0806DCC0(void) {
gRoomTransition.player_status.overworld_map_x = 0x7c8;
gRoomTransition.player_status.overworld_map_y = 0xf8;
}

View File

@ -822,7 +822,7 @@ bool32 sub_08061A74(Entity* this, s32 x, s32 y, s32 param) {
return TRUE;
}
void sub_08061AA0() {
void sub_08061AA0(void) {
DeleteThisEntity();
}

View File

@ -3,6 +3,7 @@
#include "message.h"
#include "save.h"
#include "npc.h"
#include "object.h"
void sub_08063B68(Entity* this);
void sub_08063A80(Entity* this);

View File

@ -5,7 +5,7 @@
#include "effects.h"
#include "npc.h"
extern void sub_08062CA4();
extern void sub_08062CA4(Entity*);
extern void (*gStampBehaviors1[4])(Entity*);
extern void (*gStampBehaviors2[2])(Entity*);

View File

@ -4,6 +4,8 @@
#include "message.h"
#include "functions.h"
#include "npc.h"
#include "object.h"
#include "item.h"
extern void (*const gUnk_0810FDC8[])(Entity*);

View File

@ -3,9 +3,9 @@
#include "npc.h"
#include "functions.h"
extern u32 sub_080002C0();
extern u32 sub_080002C0(u32, u32, u32);
extern void sub_0806ACC4(Entity*);
extern void sub_0806AEA8();
extern void sub_0806AEA8(Entity*);
extern void sub_0806AEE4(Entity*);
extern void sub_0806AFE8(Entity*, ScriptExecutionContext*);
extern void sub_08078850(Entity*, u32, u32, u32*);
@ -14,7 +14,7 @@ extern u8 gUnk_081125F4[12];
extern SpriteLoadData gUnk_08112674[];
extern u32 gUnk_081126D4[4];
extern u8 gUnk_081126E4[4];
extern void (*gUnk_081126E8[])();
extern void (*gUnk_081126E8[])(Entity*);
extern Dialog gUnk_081126F0[0x10];
extern void (*gUnk_08112BF0[])(Entity*, ScriptExecutionContext*);
extern u16 gUnk_08112C40[5];

View File

@ -10,7 +10,7 @@
extern const NPCDefinition gNPCDefinitions[];
extern Hitbox* gNPCHitboxes[];
extern u32 (*gUnk_08114EFC[])();
extern u32 (*gUnk_08114EFC[])(Entity*);
extern u32 (*gUnk_08114F0C[])(Entity*, u8*);
typedef struct {

View File

@ -1,6 +1,7 @@
#include "save.h"
#include "object.h"
#include "functions.h"
#include "item.h"
extern void (*const gUnk_08123EC0[])(Entity*);
extern void (*const gUnk_08123EEC[])(Entity*);

View File

@ -1,6 +1,7 @@
#include "object.h"
#include "functions.h"
#include "message.h"
#include "item.h"
extern void (*const BookActionFuncs[])(Entity*);
extern s8 const gUnk_08123D94[];

View File

@ -2,6 +2,8 @@
#include "structures.h"
#include "functions.h"
void sub_0809F814(u32 r0);
extern void sub_0809F7BC(Entity*);
extern void sub_0809F7F4(Entity*);
extern void (*gUnk_08124798[])(Entity*);

View File

@ -6,7 +6,7 @@
void GreatFairy_InitializeAnimation(Entity*);
Entity* GreatFairy_CreateForm(Entity*, u32, u32);
void sub_080873D0();
void sub_080873D0(Entity*);
extern void (*const GreatFairy_Main[])(Entity*);
extern void (*const GreatFairy_Behaviors[])(Entity*);
extern void (*const GreatFairy_WingsBehaviors[])(Entity*);

View File

@ -2,6 +2,7 @@
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "item.h"
static void sub_0808E6A0(Entity*);
static void sub_0808E6E4(Entity*);

View File

@ -6,6 +6,7 @@ extern void sub_080A2CC0(Entity*, Entity**, u16*);
extern u16 gUnk_08123318[];
static void sub_08097B24(Entity* this);
static u32 sub_08097ADC(Entity* this);
void LilypadSmall(Entity* this) {
u32 rand;
@ -30,7 +31,7 @@ void LilypadSmall(Entity* this) {
}
}
u32 sub_08097ADC(Entity* this) {
static u32 sub_08097ADC(Entity* this) {
if ((gPlayerState.flags & PL_MINISH) == 0) {
return 0;
} else if (EntityInRectRadius(this, &gPlayerEntity, 8, 8) == 0) {

View File

@ -1,7 +1,7 @@
#include "object.h"
#include "functions.h"
extern void sub_08086A6C();
extern void sub_08086A6C(Entity*);
extern void (*gUnk_081206C4[99])(Entity*);

View File

@ -5,6 +5,7 @@
#include "message.h"
#include "functions.h"
#include "screen.h"
#include "item.h"
extern u8 gUnk_08114F30[];
extern u8 gUnk_08114F34[];

View File

@ -1,6 +1,7 @@
#include "entity.h"
#include "player.h"
#include "functions.h"
#include "item.h"
extern void (*gUnk_08124824[])(Entity*);

View File

@ -14,5 +14,5 @@ void sub_0809F2A0(Entity* this) {
SetTile(0x4069, COORD_TO_TILE(this), this->collisionLayer);
}
void nullsub_537() {
void nullsub_537(Entity* this) {
}

View File

@ -241,7 +241,7 @@ static EntityAction sub_0807518C;
static EntityAction sub_080751B4;
static void sub_080717F8(Entity*);
static void reset_priority();
static void reset_priority(void);
static void break_out(Entity* this);
static void sub_08073AD4(Entity* this);
static void sub_08073B60(Entity*);
@ -257,44 +257,41 @@ void SurfaceAction_Ladder(Entity*);
void SurfaceAction_AutoLadder(Entity*);
extern void sub_080A4D88(void);
extern void RespawnPlayer();
extern void sub_080797EC();
extern void UpdatePlayerMovement();
extern void sub_08077698();
extern void sub_08079258();
extern void EnablePlayerDraw();
extern u32 sub_08079B24();
extern void sub_08079708();
extern void sub_080792D8();
extern Entity* CreatePlayerBomb();
extern u32 sub_0806F854();
extern u32 UpdatePlayerCollision();
extern void sub_08079744();
extern void sub_0807AE20();
extern u32 sub_0807A894();
extern u32 sub_080797C4();
extern u32 sub_0807AC54();
extern void sub_0800892E();
extern void sub_08078F24();
extern void sub_0807B068();
extern u32 sub_080001DA();
extern u32 sub_0807A2F8();
extern u32 sub_0806F730();
extern u32 sub_08007DD6();
extern u32 GetSurfaceCalcType();
extern void RespawnPlayer(void);
extern void sub_080797EC(void);
extern void UpdatePlayerMovement(void);
extern void sub_08079258(void);
extern void EnablePlayerDraw(Entity*);
extern u32 sub_08079B24(void);
extern void sub_08079708(Entity*);
extern Entity* CreatePlayerBomb(Entity*, u32);
extern u32 sub_0806F854(Entity*, s32, s32);
extern u32 UpdatePlayerCollision(void);
extern void sub_08079744(Entity*);
extern void sub_0807AE20(Entity*);
extern u32 sub_0807A894(Entity*);
extern u32 sub_080797C4(void);
extern void sub_0800892E(Entity*);
extern void sub_08078F24(void);
extern void sub_0807B068(Entity*);
extern u32 sub_080001DA(u32, u32);
extern u32 sub_0807A2F8(u32);
extern u32 sub_0806F730(Entity*);
extern u32 sub_08007DD6(u32, const u16*);
extern u32 GetSurfaceCalcType(Entity*, u32, u32);
extern void sub_08074808(Entity* this);
extern void DoJump(Entity*);
extern void SetZeldaFollowTarget(Entity*);
u32 ItemIsSword(u32 item);
extern u32 sub_0807A2B8();
extern u32 sub_08079550();
extern u32 sub_080782C0();
extern u32 sub_0807A2B8(void);
extern u32 sub_08079550(void);
extern u32 sub_080782C0(void);
extern u32 sub_080793E4(u32);
extern void sub_08008AC6(Entity*);
extern u32 sub_08079C30(Entity*);
extern void sub_08077AEC();
extern u32 RunQueuedAction();
extern void UpdatePlayerSkills();
extern void sub_08077AEC(void);
extern u32 RunQueuedAction(void);
extern void UpdatePlayerSkills(void);
void sub_08077698(Entity*);
u32 sub_080782C0(void);
@ -3294,7 +3291,7 @@ static NONMATCH("asm/non_matching/player/sub_080740D8.inc", void sub_080740D8(En
}
END_NONMATCH
u32 sub_080741C4() {
u32 sub_080741C4(void) {
if ((gPlayerState.jump_status && (gPlayerState.jump_status & 7) != 3) || gPlayerEntity.z.WORD != 0) {
gPlayerState.field_0x11 = 0;
gPlayerState.field_0x37 = 0;
@ -3529,7 +3526,7 @@ void SurfaceAction_Water(Entity* this) {
}
void sub_08074808(Entity* this) {
sub_08077AEC(this);
sub_08077AEC();
if (GetInventoryValue(ITEM_FLIPPERS) == 1) {
if (!gPlayerState.swim_state) {
if ((gPlayerState.flags & 0x10000) != 0)
@ -3559,7 +3556,7 @@ void SurfaceAction_Button(Entity* this) {
gPlayerState.field_0x3f -= 2;
}
void sub_080748D4() {
void sub_080748D4(void) {
sub_080741C4();
}

View File

@ -1,26 +1,29 @@
#include "global.h"
#include "functions.h"
#include "player.h"
extern void PlayerItemSword();
extern void PlayerItemBomb();
extern void PlayerItem3();
extern void PlayerItemBow();
extern void PlayerItemShield();
extern void PlayerItemLantern();
extern void PlayerItemNulled();
extern void PlayerItemGustJar();
extern void PlayerItemPacciCane();
extern void PlayerItemC();
extern void PlayerItemCellOverwriteSet();
extern void PlayerItemSwordSpin();
extern void PlayerItemSwordBeam();
extern void PlayerItem10();
extern void PlayerItem11();
extern void PlayerItem12();
extern void PlayerItem13();
extern void PlayerItem14();
extern void PlayerItem15();
extern void PlayerItemNulled2();
typedef void(PlayerItemFunc)(Entity*);
PlayerItemFunc PlayerItemSword;
PlayerItemFunc PlayerItemBomb;
PlayerItemFunc PlayerItem3;
PlayerItemFunc PlayerItemBow;
PlayerItemFunc PlayerItemShield;
PlayerItemFunc PlayerItemLantern;
PlayerItemFunc PlayerItemNulled;
PlayerItemFunc PlayerItemGustJar;
PlayerItemFunc PlayerItemPacciCane;
PlayerItemFunc PlayerItemC;
PlayerItemFunc PlayerItemCellOverwriteSet;
PlayerItemFunc PlayerItemSwordSpin;
PlayerItemFunc PlayerItemSwordBeam;
PlayerItemFunc PlayerItem10;
PlayerItemFunc PlayerItem11;
PlayerItemFunc PlayerItem12;
PlayerItemFunc PlayerItem13;
PlayerItemFunc PlayerItem14;
PlayerItemFunc PlayerItem15;
PlayerItemFunc PlayerItemNulled2;
typedef struct {
u8 bitfield;
@ -34,7 +37,7 @@ typedef struct {
extern const PlayerItemDefinition gPlayerItemDefinitions[];
extern const PlayerItemDefinition* gAdditionalPlayerItemDefinitions[3];
void (*const gPlayerItemFunctions[])() = {
PlayerItemFunc* const gPlayerItemFunctions[] = {
DeleteEntity,
PlayerItemSword,
PlayerItemBomb,

View File

@ -2,6 +2,7 @@
#include "sound.h"
#include "functions.h"
#include "effects.h"
#include "asm.h"
extern void (*const gUnk_08109AC8[])(Entity*);
extern Hitbox gUnk_08109AD0;

View File

@ -25,6 +25,6 @@ void sub_080704D4(Entity* this) {
ASM_FUNC("asm/non_matching/playerItemPacciCane/sub_080704FC.inc", void sub_080704FC(Entity* this))
void ClearMenuSavestate() {
void ClearMenuSavestate(void) {
MemClear(gUnk_02034490, sizeof(gUnk_02034490));
}

View File

@ -5,6 +5,7 @@
#include "sound.h"
#include "effects.h"
#include "common.h"
#include "asm.h"
extern void (*const gUnk_080B43F4[])(Entity*);

View File

@ -1,5 +1,6 @@
#include "entity.h"
#include "functions.h"
#include "projectile.h"
bool32 sub_080AB12C(Entity* this);

View File

@ -2,6 +2,7 @@
#include "asm.h"
#include "coord.h"
#include "functions.h"
#include "projectile.h"
extern u32 sub_080644C8(Entity*);
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);

View File

@ -3,6 +3,7 @@
#include "coord.h"
#include "sound.h"
#include "functions.h"
#include "projectile.h"
extern u8 gEntCount;
extern Hitbox gHitbox_21;

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