tmc/src/npc
octorock 8f678d15ed Use same names for arm functions and their trampolines
To easier jump to the corresponding source code.
2022-03-07 12:29:01 +01:00
..
anju.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
beedle.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
bigGoron.c Merge playerUtils 2022-03-02 22:33:12 +01:00
bladeBrothers.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
brocco.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
carlov.c Use sfx sounds enum whereever applicable 2022-01-28 13:11:05 +02:00
carpenter.c Merge playerUtils 2022-03-02 22:33:12 +01:00
castleMaid.c Rename movement functions 2022-02-12 20:03:27 +01:00
castorWildsStatue.c Use Fx enum in more places 2022-01-30 02:19:19 +02:00
cat.c Decompile BossDoor 2022-02-18 20:48:58 +01:00
clothesRack.c Remove boolcast uses from code 2022-02-11 14:55:35 +02:00
cow.c Rename movement functions 2022-02-12 20:03:27 +01:00
cucco.c Decompile the rest of cucco 2022-02-01 21:29:06 +02:00
cuccoChick.c Decompile last function in CuccoChick + data 2022-02-11 03:34:00 +02:00
dampe.c Merge playerUtils 2022-03-02 22:33:12 +01:00
din.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
dog.c Merge playerUtils 2022-03-02 22:33:12 +01:00
drLeft.c Merge playerUtils 2022-03-02 22:33:12 +01:00
emma.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
epona.c rename files, sort asm into subdirectories 2021-12-28 13:53:53 -08:00
ezlo.c Decompile Wizzrobes 2022-01-31 21:25:43 +01:00
farmers.c match Farmers 2022-02-12 07:35:05 +02:00
farore.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
festari.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
forestMinish.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
fusionMenuNPC.c
gentari.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
ghostBrothers.c Use EntityFlags enum where applicable 2022-01-29 15:34:30 +02:00
gina.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
gorman.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
goron.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
goronMerchant.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
gregal.c Decompile BossDoor 2022-02-18 20:48:58 +01:00
guard.c Remove boolcast uses from code 2022-02-11 14:55:35 +02:00
guardWithSpear.c Decompile guardWithSpear 2022-03-04 19:03:35 +02:00
hurdyGurdyMan.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
kid.c Rename movement functions 2022-02-12 20:03:27 +01:00
kingDaltus.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
kingGustaf.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
librari.c Merge playerUtils 2022-03-02 22:33:12 +01:00
librarians.c Merge playerUtils 2022-03-02 22:33:12 +01:00
mailbox.c sort out functions.h 2022-01-04 20:55:03 -08:00
malon.c Add playeritem enum and use ids and kinds in all Findentity calls 2022-02-18 18:18:40 +02:00
mama.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
marcy.c Merge playerUtils 2022-03-02 22:33:12 +01:00
mayorHagen.c Merge playerUtils 2022-03-02 22:33:12 +01:00
melari.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
milkCart.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
minishEzlo.c Decompile the rest of playerItemBottle (renamed from sword spin) 2022-02-13 07:05:15 +02:00
ministerPotho.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
moblinLady.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
mountainMinish.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
mutoh.c Merge playerUtils 2022-03-02 22:33:12 +01:00
nayru.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
npc4E.c Merge playerUtils 2022-03-02 22:33:12 +01:00
npc4F.c header overhaul 2021-12-20 10:31:02 -08:00
npc5.c Use same names for arm functions and their trampolines 2022-03-07 12:29:01 +01:00
npc9.c rename files, sort asm into subdirectories 2021-12-28 13:53:53 -08:00
npc23.c Decompile ChestSpawner 2022-02-18 20:48:24 +01:00
npc26.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
npc58.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
percy.c CreateRandomDrop and droptables 2022-02-03 05:52:50 +01:00
phonograph.c Decompile FigurineDevice 2022-02-27 00:11:15 +01:00
picolyteBottle.c Use hitbox header 2022-02-27 13:44:06 +01:00
pina.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
pita.c Merge playerUtils 2022-03-02 22:33:12 +01:00
postman.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
rem.c rename and retype RoomVars field_0xac 2022-03-06 17:50:45 +02:00
simon.c Fade documentation 2022-01-05 12:47:34 -08:00
sittingPerson.c Remove boolcast uses from code 2022-02-11 14:55:35 +02:00
smallTownMinish.c Decompile BossDoor 2022-02-18 20:48:58 +01:00
smith.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
stamp.c Use EntityFlags enum where applicable 2022-01-29 15:34:30 +02:00
stockwell.c Decompile ObjectA8 2022-02-18 20:49:00 +01:00
sturgeon.c Merge playerUtils 2022-03-02 22:33:12 +01:00
syrup.c Match sub_0806A26C 2022-01-11 15:14:35 +01:00
talon.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
teachers.c Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
tingleSiblings.c Decompile the rest of tingleSiblings 2022-02-06 05:21:52 +02:00
townMinish.c Use same names for arm functions and their trampolines 2022-03-07 12:29:01 +01:00
townsperson.c Decompile houseDoorInterior 2022-03-05 21:23:26 +02:00
vaati.c naming work 2022-01-03 23:58:02 -08:00
vaatiReborn.c fixed point stuff 2022-01-21 21:28:44 -08:00
wheaton.c fixed point stuff 2022-01-21 21:28:44 -08:00
windTribespeople.c Merge playerUtils 2022-03-02 22:33:12 +01:00
zelda.c Add playeritem enum and use ids and kinds in all Findentity calls 2022-02-18 18:18:40 +02:00
zeldaFollower.c color.c, utils->common.c 2022-01-01 18:26:25 -08:00