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anju.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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beedle.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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bigGoron.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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bladeBrothers.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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brocco.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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carlov.c
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Use sfx sounds enum whereever applicable
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2022-01-28 13:11:05 +02:00 |
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carpenter.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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castleMaid.c
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Rename movement functions
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2022-02-12 20:03:27 +01:00 |
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castorWildsStatue.c
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Use Fx enum in more places
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2022-01-30 02:19:19 +02:00 |
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cat.c
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Decompile BossDoor
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2022-02-18 20:48:58 +01:00 |
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clothesRack.c
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Remove boolcast uses from code
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2022-02-11 14:55:35 +02:00 |
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cow.c
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Rename movement functions
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2022-02-12 20:03:27 +01:00 |
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cucco.c
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Decompile the rest of cucco
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2022-02-01 21:29:06 +02:00 |
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cuccoChick.c
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Decompile last function in CuccoChick + data
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2022-02-11 03:34:00 +02:00 |
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dampe.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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din.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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dog.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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drLeft.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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emma.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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epona.c
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rename files, sort asm into subdirectories
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2021-12-28 13:53:53 -08:00 |
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ezlo.c
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Decompile Wizzrobes
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2022-01-31 21:25:43 +01:00 |
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farmers.c
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match Farmers
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2022-02-12 07:35:05 +02:00 |
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farore.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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festari.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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forestMinish.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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fusionMenuNPC.c
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…
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gentari.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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ghostBrothers.c
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Use EntityFlags enum where applicable
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2022-01-29 15:34:30 +02:00 |
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gina.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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gorman.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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goron.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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goronMerchant.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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gregal.c
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Decompile BossDoor
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2022-02-18 20:48:58 +01:00 |
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guard.c
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Remove boolcast uses from code
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2022-02-11 14:55:35 +02:00 |
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guardWithSpear.c
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Decompile guardWithSpear
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2022-03-04 19:03:35 +02:00 |
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hurdyGurdyMan.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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kid.c
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Rename movement functions
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2022-02-12 20:03:27 +01:00 |
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kingDaltus.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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kingGustaf.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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librari.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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librarians.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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mailbox.c
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sort out functions.h
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2022-01-04 20:55:03 -08:00 |
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malon.c
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Add playeritem enum and use ids and kinds in all Findentity calls
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2022-02-18 18:18:40 +02:00 |
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mama.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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marcy.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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mayorHagen.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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melari.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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milkCart.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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minishEzlo.c
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Decompile the rest of playerItemBottle (renamed from sword spin)
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2022-02-13 07:05:15 +02:00 |
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ministerPotho.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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moblinLady.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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mountainMinish.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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mutoh.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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nayru.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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npc4E.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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npc4F.c
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header overhaul
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2021-12-20 10:31:02 -08:00 |
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npc5.c
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Use same names for arm functions and their trampolines
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2022-03-07 12:29:01 +01:00 |
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npc9.c
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rename files, sort asm into subdirectories
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2021-12-28 13:53:53 -08:00 |
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npc23.c
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Decompile ChestSpawner
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2022-02-18 20:48:24 +01:00 |
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npc26.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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npc58.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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percy.c
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CreateRandomDrop and droptables
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2022-02-03 05:52:50 +01:00 |
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phonograph.c
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Decompile FigurineDevice
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2022-02-27 00:11:15 +01:00 |
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picolyteBottle.c
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Use hitbox header
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2022-02-27 13:44:06 +01:00 |
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pina.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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pita.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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postman.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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rem.c
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rename and retype RoomVars field_0xac
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2022-03-06 17:50:45 +02:00 |
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simon.c
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Fade documentation
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2022-01-05 12:47:34 -08:00 |
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sittingPerson.c
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Remove boolcast uses from code
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2022-02-11 14:55:35 +02:00 |
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smallTownMinish.c
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Decompile BossDoor
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2022-02-18 20:48:58 +01:00 |
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smith.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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stamp.c
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Use EntityFlags enum where applicable
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2022-01-29 15:34:30 +02:00 |
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stockwell.c
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Decompile ObjectA8
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2022-02-18 20:49:00 +01:00 |
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sturgeon.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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syrup.c
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Match sub_0806A26C
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2022-01-11 15:14:35 +01:00 |
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talon.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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teachers.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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tingleSiblings.c
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Decompile the rest of tingleSiblings
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2022-02-06 05:21:52 +02:00 |
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townMinish.c
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Use same names for arm functions and their trampolines
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2022-03-07 12:29:01 +01:00 |
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townsperson.c
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Decompile houseDoorInterior
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2022-03-05 21:23:26 +02:00 |
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vaati.c
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naming work
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2022-01-03 23:58:02 -08:00 |
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vaatiReborn.c
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fixed point stuff
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2022-01-21 21:28:44 -08:00 |
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wheaton.c
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fixed point stuff
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2022-01-21 21:28:44 -08:00 |
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windTribespeople.c
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Merge playerUtils
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2022-03-02 22:33:12 +01:00 |
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zelda.c
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Add playeritem enum and use ids and kinds in all Findentity calls
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2022-02-18 18:18:40 +02:00 |
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zeldaFollower.c
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color.c, utils->common.c
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2022-01-01 18:26:25 -08:00 |