Pheenoh
b3a4f9f7c5
most of f_op_overlap_mng OK
2021-02-15 13:34:16 -05:00
Pheenoh
c29034f4bd
fopOvlpM_Done OK, fopOvlpM_ToldAboutID OK, fopOvlpM_IsPeek OK, fopOvlpM_IsDone OK
2021-02-14 13:36:25 -05:00
Pheenoh
7f95de6c60
f_op_camera_mng OK
2021-02-14 12:07:38 -05:00
lepelog
aff4c171fc
f_op_actor_mng split & started decomp ( #112 )
...
* fop-actor-mng
* rodata
* more actor mng progress
* actor mng progress
* format
* cleanup
* fix Mtx function signatures
* PR suggestion
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-12 19:47:46 -05:00
Pheenoh
4d1d865921
debugDisplay and Debug_console attemp
2021-02-07 17:20:16 -05:00
Pheenoh
9cb88fdb31
main attempt
2021-02-03 15:12:27 -05:00
LC
f15faab756
os: const-qualify string arguments ( #111 )
...
Avoids the need to cast away const from string literals.
2021-01-31 22:25:03 -05:00
jdflyer
f1924e91f4
d_kyeff, d_kyeff2, m_Do_printf, and m_Do_graphic ( #109 )
...
* Split d_kyeff
* Partially matched d_kyeff
* split d_kyeff2
* Match d_kyeff2
* split m_Do_printf
* m_Do_printf partially matched
* hotfix and clang-format
* split m_Do_graphic
* rename symbols in m_Do_graphic
* Match a few functions in m_Do_graphic
* Fix Merge Errors
* Delete sh.exe.stackdump
* Update OSReportInit
2021-01-31 20:03:38 -05:00
Pheenoh
82a0f8f8ab
clang-format
2021-01-31 15:45:36 -05:00
Pheenoh
90578d539a
remove functions.h
2021-01-31 15:33:34 -05:00
LC
ec9b03241d
Z2AudioLib: Migrate declarations out of functions.h to respective files ( #96 )
...
Removes the strong dependency on a single header file and moves
declarations to their respective header file.
This allows for making dependencies explicit in cpp files and other
headers, and also makes it much easier to track where everything related
to a particular component is.
This change also creates a few header files that previously didn't
exist, making it much nicer for people implementing things, as they
won't need to create the header file, it'll just be there ready to go.
Ideally functions.h wouldn't even be a thing, as this header adds a lot
of preprocessing overhead due to its size, and will continue to grow
significantly larger over the lifespan of the project, which can also
impact the performance of editors that do dependency lookups and
context-aware syntax highlighting.
2021-01-25 12:57:46 -05:00
notyourav
d26898feee
Merge branch 'master' into polypass2
2021-01-24 21:30:58 -08:00
Lioncash
8738700bc1
dBgS: Add declaration for cBgS_PolyPassChk's destructor
2021-01-22 23:43:10 -05:00
Lioncash
54cccdeb12
dBgS: Add release-elided functions to interface
2021-01-22 21:58:45 -05:00
Lioncash
b5c8715cb9
dBgS: Decomp dBgS_PolyPassChk constructor and destructor
...
Fairly basic empty destructor, and a constructor that uses an initializer
list.
2021-01-22 21:58:45 -05:00
Lioncash
628596ffe6
dBgS: Decomp dBgS_PolyPassChk::ChkNoHorse
...
The only querying function within the poly pass interface.
2021-01-22 21:58:42 -05:00
Lioncash
4bcd3d4ca1
dBgs: Implement all dBgS_PolyPassChk Set and Clr functions
2021-01-22 21:57:43 -05:00
Lioncash
8d2599d1b7
dBgS: Initial dBgS_PolyPassChk class skeleton
2021-01-22 08:15:33 -05:00
Lioncash
9f4104aca8
dBgS: Initial splitting of dBgS_PolyPassChk code
2021-01-22 08:15:30 -05:00
jdflyer
b5bbe8d00d
clang-format
2021-01-21 22:06:54 -07:00
jdflyer
ff7ac962f1
m_Do_audio
2021-01-21 21:47:28 -07:00
TakaRikka
7b97550cee
d_com_inf_game / d_save improvements ( #82 )
...
* some dcominfg funcs
* add dcom inlines to d_save
* format
* format
2021-01-11 11:32:56 -05:00
TakaRikka
8cf6641bd4
fully split / more work on d_com_inf_game ( #81 )
...
* split d_com_inf_game
* fix func name
* start some dcomifg funcs
* fix
* clang-format
* change dComIfGs_setWarpItemData back to inline asm for now
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-10 09:00:45 -05:00
Pheenoh
2d1d72e1c9
convert dStage_roomControl_c::init method
2021-01-10 03:04:59 -05:00
Pheenoh
2d0a9fb22c
dStage_SetErrorStage OK
2021-01-10 02:34:49 -05:00
Pheenoh
fb341652cc
dStage_SetErrorRoom OK
2021-01-10 02:33:36 -05:00
Pheenoh
adf65faa28
dStage_startStage_c::set OK
2021-01-10 02:25:21 -05:00
Pheenoh
b51b5abd14
Merge branch 'master' of https://github.com/zeldaret/tp
2021-01-10 01:24:52 -05:00
Pheenoh
df361497c2
dStage_stageDt_c methods decomped
2021-01-10 01:23:43 -05:00
Pheenoh
3c0fe08bdc
dStage_roomDt_c methods decomp'd
2021-01-09 23:04:11 -05:00
TakaRikka
8bd3d07e23
more daalink / d_item improvements ( #79 )
...
* some daalink funcs
* more d_item inlines / setShieldChange
* more daalink stuff
getlife, getrstatus, setitemlifecount, getrupee, setitemrupeecount
* format
* format
2021-01-09 19:59:35 -05:00
Pheenoh
872cd076aa
convert dStage_roomDt_c methods
2021-01-09 19:20:36 -05:00
Pheenoh
9349690253
convert dStage_stageDt_c methods
2021-01-09 17:00:47 -05:00
Pheenoh
f1ff8a45ee
split d_stage
2021-01-08 13:01:37 -05:00
Pheenoh
74fac079fa
Merge branch 'master' of https://github.com/zeldaret/tp
2021-01-06 21:03:19 -05:00
Erin Moon
6f3f8cc38e
Z2AudioLib: split ( #64 )
...
* Z2AudioLib: split
- Z2SpeechMgr2
- Z2Audience
- Z2EnvSeMgr
- Z2SoundMgr
- Z2AudioMgr
- Z2Creature
- Z2SoundStarter
- Z2WolfHowlMgr
- Z2SoundObject
- Z2SoundObjMgr
- Z2SoundInfo
- Z2AudioArcLoader
- Z2AudioLib
- Z2SoundHandles
- Z2LinkMgr: finish splitting
- Z2SceneMgr: finish splitting
- Z2SeqMgr: finish splitting
* merge fix
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 21:00:42 -05:00
lepelog
6d946e8330
match some Z2Calc functions ( #72 )
...
* Z2Calc OK
* inline definitions in random.h and format
* set -enum int compiler flag and fix enum hacks
* note for get_ufloat_1 inline
* PR suggestions and UB note
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:39:56 -05:00
lepelog
0cf65151b3
Split SComponent ( #45 )
...
* split c_math
* split c_angle
* split c_API_controller_pad
* split c_API_graphic
* split c_bg_s_chk
* c_bg_s_gnd_chk split
* more c_bg split
* split c_cc_d
* delete asm
* split c_cc_s
* split c_lib
* split c_m2d and c_m3d_g_aab
* split c_m3d_g_cir
* split c_m3d_g_cps
* split rest of c_m3d_g
* split c_m3d
* split c_malloc
* split c_request
* split c_sxyz
* split and partly decompile c_xyz
* format
* c_angle.h
* begin c_angle decomp
* c_angle
* progress adding stub classes for SComponent
* more c_m3d
* remove some asm and format
* more m3d headers
* more c_angle decomp
* c_lib headers
* add public to classes
* fix csXyz member names
* c_sxyz partly OK
* move Zero csXyz to c_sxyz header
* c_API_graphic
* delete some unused asm
* move math extern data, decompile some functions
* delete unused asm
* fix duplicated c_angle.h
* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:04:53 -05:00
TakaRikka
e9607ae760
add a lot of dComIfGs inlines ( #65 )
...
* item_func inlines
* some getcheck func inlines
* remove asm
* format
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-05 11:48:08 -05:00
Pheenoh
efb2a3896f
Merge branch 'master' of https://github.com/zeldaret/tp
2021-01-04 10:43:15 -05:00
TakaRikka
7215cc6a51
some daAlink_c funcs ( #62 )
...
* checkMagicArmorHeavy / checkBootsOrArmorHeavy / setSpecialGravity ok
* onFroollCrashFlg / setMidnaTalkStatus ok
* add setZStatus inline
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-04 10:43:09 -05:00
Pheenoh
2a6fc42571
begin decomping main01
2021-01-04 00:16:06 -05:00
Pheenoh
4e085c9c84
make gameinfo members private
2021-01-03 16:13:28 -05:00
TakaRikka
ab8dee5c14
dSv_player_item_c setWarashibeItem ( #56 )
...
* dsv_player_item_c::setWarashibeItem
* add slot name
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-03 05:15:52 -05:00
Pheenoh
ee0bb8f5c6
clang-format
2021-01-03 05:07:35 -05:00
Pheenoh
a846de469c
dSv_player_item_c::checkInsectBottle OK
2021-01-03 05:03:42 -05:00
Pheenoh
d7ece32bbb
dSv_info_c::revSwitch OK
2021-01-03 04:22:09 -05:00
Pheenoh
777bf2d3eb
dSv_info_c::isSwitch OK
2021-01-03 03:51:44 -05:00
Pheenoh
47c40cce41
dSv_info_c::isItem OK
2021-01-03 03:35:54 -05:00
Pheenoh
5abaebc40d
dSv_info_c::isActor OK
2021-01-03 03:22:30 -05:00