* Work on fixedFrameEvCamera
* Work on stokerEvCamera
* Small work
* Cleanup and started on transEvCamera
* Work on watchActorEvCamera
* Work on gameOverEvCamera and other cleanup
* Implemented mWork pointer logic where needed
* Small work on useItem0EvCamera
* Work on bSplineEvCamera
* work on twoActor0EvCamera function and cleanup
* Work on transEvCamera
* Cleanup
* Work on possessedEvCamera
* Work on fixedFramesEvCamera & started on digHoleEvCamera
* All functions have been at least somewhat worked on
* Further general work and cleanup
* Work on fixedFrameEvCamera
* Work on stokerEvCamera
* Small work
* Cleanup and started on transEvCamera
* Work on watchActorEvCamera
* Work on gameOverEvCamera and other cleanup
* Implemented mWork pointer logic where needed
* Small work on useItem0EvCamera
* Work on bSplineEvCamera
* work on twoActor0EvCamera function and cleanup
* Work on transEvCamera
* Cleanup
* Initial Work
* Initial Work Part 2!
* First few functions done
* work on some demo and execute functions
* Work on AttackH Functions
* Work on more execute functions
* d_a_b_tn close to finished
* Pull request cleanup and damageCheck work
* d_a_obj_dmelevator partially matching
Logic in functions should all be matching, data is not matching
* d_a_obj_dmelevator matching
* Cleaned up code in d_a_obj_dmelevator.cpp
Should make the code a bit more readable
* Further cleanup of d_a_obj_dmelevator.cpp
This should address the feedback from the pull request review
---------
Co-authored-by: ItsNiklas <nikbau2000@gmail.com>
* Some dbg work for d_a_e_rdy to get a tenth of % matching. Still some regalloc issues remain
* Change '#ifndef DEBUG' to '#if VERSION != VERSION_SHIELD_DEBUG' per Taka's request
* Decompile first laundry methods
* Cleanup setNormalClothPos
* Fix rodata and implement more functions
* Full mapping
* Move create to inline method
* Cleanup
* Mark class as equivalent
* Change rodata padding
* Rename joint members
* More renames and cleanup
* Redefine mAttr
* Cleanup
* Update includes
* Rough class structure, start of work
* First easy methods, 10% match
* Various progress, 27% match
* Progress on sekizoa, 43% match
* Progress on Sekizoa, need to pull SekiDoor changes
* First pass on all functions, 80% match
* 96% match, starting cleanup before last stretch
* Cleanup, 99% match
* Code formatting
* 100% match, builds on equivalent
* Adressed review comments
* Fix debug build
* Minor fixes
* Match daAlink_c::getDemoLookActor
* Fix JStudio paths in ShieldD splits
* Fix JStudio not compiling on debug
* Fix JStudio not compiling on retail, add fake header
* d_save debug cleanup / d_s_menu debug
* gameinfo / kankyo struct debug fixes
* pal building ok
* jp building ok
* some tests with jp
* some more pal/jp tests