tp/src/d/actor
hatal175 588b20679d
Sakuita rope Matching (#2470)
* Change dComIfGp_getAttention to return a pointer

* d_a_obj_sakuita_rope Matching
2025-06-01 20:36:19 -07:00
..
d_a_L7demo_dr.cpp canoe done (#2417) 2025-05-03 10:33:31 +03:00
d_a_L7low_dr.cpp l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost (#2414) 2025-05-02 00:36:02 +03:00
d_a_L7op_demo_dr.cpp l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost (#2414) 2025-05-02 00:36:02 +03:00
d_a_alink.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_alink_HIO.inc
d_a_alink_HIO_data.inc alink crawl / damage done (#2236) 2024-11-04 07:34:18 -05:00
d_a_alink_bomb.inc
d_a_alink_boom.inc d_a_horse mostly done (#2284) 2025-01-09 15:45:46 +02:00
d_a_alink_bottle.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_bow.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_canoe.inc d_a_mg_fish matching (#2450) 2025-05-22 16:22:16 +03:00
d_a_alink_copyrod.inc d_a_cstatue Matching (#2419) 2025-05-05 19:56:03 +03:00
d_a_alink_crawl.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_cut.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_damage.inc d_a_e_yd equivalent (func order) (#2455) 2025-05-25 23:23:41 +03:00
d_a_alink_demo.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_effect.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_grab.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_guard.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_hang.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_hook.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_horse.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_hvyboots.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_iceleaf.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_ironball.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_kandelaar.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_link.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_spinner.inc tbox/camera/d_bg_w_kcol work and cleanup (#2262) 2024-12-10 18:46:19 +02:00
d_a_alink_sumou.inc
d_a_alink_swim.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_swindow.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_whistle.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alink_wolf.inc alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_alldie.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_andsw.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_andsw2.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_arrow.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_b_bh.cpp Z2AudioLib work (#2339) 2025-03-21 23:03:43 -07:00
d_a_b_bq.cpp Work on d_a_npc_cdn3 (#2351) 2025-03-26 18:48:43 -07:00
d_a_b_dr.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_b_dre.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_b_ds.cpp d_a_b_ds and d_a_e_vt equivalent (#2424) 2025-05-07 20:06:19 +03:00
d_a_b_gg.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_b_gm.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_b_gnd.cpp fix debug build (#2345) 2025-03-27 00:45:52 -07:00
d_a_b_go.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_b_gos.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_b_mgn.cpp d_a_b_ds and d_a_e_vt equivalent (#2424) 2025-05-07 20:06:19 +03:00
d_a_b_ob.cpp Update dtk-template (#2453) 2025-05-22 22:25:06 -07:00
d_a_b_oh.cpp
d_a_b_oh2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_b_tn.cpp d_a_b_tn Equivalent (func order) (#2428) 2025-05-09 01:52:22 +03:00
d_a_b_yo.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_b_yo_ice.cpp tbox/camera/d_bg_w_kcol work and cleanup (#2262) 2024-12-10 18:46:19 +02:00
d_a_b_zant.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_b_zant_magic.cpp d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_b_zant_mobile.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_b_zant_sima.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_balloon_2D.cpp cleanup d_meter2_info / little JMessage work (#2460) 2025-05-28 14:04:30 +03:00
d_a_bd.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_bg.cpp d_a_bg mostly matching. update version symbols / add platform macros (#2410) 2025-04-25 20:53:30 +03:00
d_a_bg_obj.cpp d_a_bg_obj almost matching (#2382) 2025-04-08 18:20:21 -07:00
d_a_boomerang.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_bullet.cpp obj_yousei equivalent / bullet done (#2426) 2025-05-08 14:30:05 +03:00
d_a_canoe.cpp canoe done (#2417) 2025-05-03 10:33:31 +03:00
d_a_coach_2D.cpp e_md / coach2D done (#2418) 2025-05-04 17:52:18 +03:00
d_a_coach_fire.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_cow.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_crod.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_cstaF.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_cstatue.cpp d_a_cstatue Matching (#2419) 2025-05-05 19:56:03 +03:00
d_a_demo00.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_demo_item.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_disappear.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_dmidna.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_do.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_boss.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_bossL1.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_bossL5.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_dbdoor00.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_knob00.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_mbossL1.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_push.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_shutter.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_spiral.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_dshutter.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_ai.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_arrow.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_ba.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_e_bee.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_bg.cpp decompile a few enemy classes (#2423) 2025-05-06 17:32:23 -07:00
d_a_e_bi.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_bi_leaf.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_e_bs.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_bu.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_bug.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_cr.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_cr_egg.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_db.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_db_leaf.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_dd.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_df.cpp d_a_e_df Equivalent (func order) (#2440) 2025-05-16 17:03:36 +03:00
d_a_e_dk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_dn.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_dt.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_fb.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_fk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_fm.cpp Daswc (#2398) 2025-04-17 16:23:05 -07:00
d_a_e_fs.cpp d_a_npc_ks work (#2461) 2025-05-30 13:49:24 +03:00
d_a_e_fz.cpp d_camera work (#2369) 2025-04-01 19:05:30 -07:00
d_a_e_ga.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_gb.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_ge.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_gi.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_gm.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_gob.cpp e_gob equivalent (#2406) 2025-04-22 09:04:26 +03:00
d_a_e_gs.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_hb.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_hb_leaf.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_hm.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_hp.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_hz.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_hzelda.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_is.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_kg.cpp daObjCBlk_c equivalent (#2326) 2025-03-12 16:03:14 -07:00
d_a_e_kk.cpp d_a_e_kk equivalent (#2358) 2025-03-29 21:24:51 +03:00
d_a_e_kr.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_mb.cpp copy dolsdk2004 to tp / b_bh + e_mb done (#2299) 2025-02-10 21:20:42 +02:00
d_a_e_md.cpp e_md / coach2D done (#2418) 2025-05-04 17:52:18 +03:00
d_a_e_mf.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_mk.cpp d_a_npc_ks work (#2461) 2025-05-30 13:49:24 +03:00
d_a_e_mk_bo.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_mm.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_mm_mt.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_ms.cpp d_a_e_ms Equivalent (#2405) 2025-04-21 17:30:40 +03:00
d_a_e_nest.cpp d_a_npc_worm matching (#2365) 2025-03-31 18:30:42 -07:00
d_a_e_nz.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_oc.cpp d_a_e_ym, d_a_e_oc, and d_a_npc_hanjo equivalent, d_a_npc_ashB work (#2368) 2025-04-10 16:24:46 +03:00
d_a_e_oct_bg.cpp daObjNAN_c equivalent (#2320) 2025-03-09 16:05:03 -07:00
d_a_e_ot.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_e_ph.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_e_pm.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_e_po.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_pz.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_rb.cpp d_a_e_yd equivalent (func order) (#2455) 2025-05-25 23:23:41 +03:00
d_a_e_rd.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_rdb.cpp d_a_e_rdb Equivalent (#2459) 2025-05-27 22:25:17 +03:00
d_a_e_rdy.cpp Debug work for d_a_e_rdy to get 0.10% GCN progress (#2390) 2025-04-19 21:56:47 +03:00
d_a_e_s1.cpp d_camera work (#2369) 2025-04-01 19:05:30 -07:00
d_a_e_sb.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_sf.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_sg.cpp d_a_e_sg Matching (#2421) 2025-05-05 15:44:46 +03:00
d_a_e_sh.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_sm.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_sm2.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_st.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_st_line.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_sw.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_th.cpp Debug build now takes .alf as input instead of .dol (#2360) 2025-03-30 15:43:44 -07:00
d_a_e_th_ball.cpp e_th equivalent (#2357) 2025-03-29 17:41:13 +03:00
d_a_e_tk.cpp d_a_e_tk_ball Matching (#2402) 2025-04-20 18:05:58 -07:00
d_a_e_tk2.cpp d_a_e_tk_ball Matching (#2402) 2025-04-20 18:05:58 -07:00
d_a_e_tk_ball.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_e_tt.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_vt.cpp d_a_b_ds and d_a_e_vt equivalent (#2424) 2025-05-07 20:06:19 +03:00
d_a_e_warpappear.cpp d_a_e_warpappear Equivalent (weak func order) (#2444) 2025-05-16 23:39:54 -07:00
d_a_e_wb.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_ws.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_ww.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_yc.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_e_yd.cpp d_a_e_yd equivalent (func order) (#2455) 2025-05-25 23:23:41 +03:00
d_a_e_yd_leaf.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_yg.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_yh.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_yk.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_e_ym.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_e_ym_tag.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_ymb.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_yr.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_zh.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_zm.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_zs.cpp d_a_e_zs (a.k.a. Stallord's zombie soldiers) equivalent (#2313) 2025-03-08 01:04:31 -08:00
d_a_econt.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_ep.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_formation_mng.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_fr.cpp d_a_fr and d_a_obj_lp work (#2372) 2025-04-05 15:36:27 -07:00
d_a_grass.cpp d_a_boomerang / d_a_grass mostly done, d_a_spinner done (#2304) 2025-02-19 18:43:26 -05:00
d_a_guard_mng.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_hitobj.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_horse.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_hozelda.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_itembase.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_izumi_gate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kago.cpp d_a_e_ym (a.k.a. Twilight bugs) 99% equivalent (daE_YM_c::checkBeforeBg and daE_YM_c::create have regalloc issues) (#2311) 2025-02-28 23:05:49 -08:00
d_a_kytag00.cpp d_camera work (#2369) 2025-04-01 19:05:30 -07:00
d_a_kytag01.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_kytag02.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_kytag03.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_kytag04.cpp d_camera work (#2369) 2025-04-01 19:05:30 -07:00
d_a_kytag05.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kytag06.cpp d_camera work (#2369) 2025-04-01 19:05:30 -07:00
d_a_kytag07.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kytag08.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_kytag09.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kytag10.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kytag11.cpp d_camera work (#2369) 2025-04-01 19:05:30 -07:00
d_a_kytag12.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_kytag13.cpp d_camera work (#2369) 2025-04-01 19:05:30 -07:00
d_a_kytag14.cpp d_camera work (#2369) 2025-04-01 19:05:30 -07:00
d_a_kytag15.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_kytag16.cpp d_camera work (#2369) 2025-04-01 19:05:30 -07:00
d_a_kytag17.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_mant.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_mg_fish.cpp d_a_mg_fish matching (#2450) 2025-05-22 16:22:16 +03:00
d_a_mg_fshop.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_mg_rod.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_midna.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_mirror.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_movie_player.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_myna.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_nbomb.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_ni.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_no_chg_room.cpp d_stage cleanup (#2392) 2025-04-13 20:54:57 -07:00
d_a_npc.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_npc2.cpp d_a_npc cleanup (#2466) 2025-05-31 15:18:54 +03:00
d_a_npc3.cpp d_a_npc cleanup (#2466) 2025-05-31 15:18:54 +03:00
d_a_npc4.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_npc_aru.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_ash.cpp d_a_npc_impal work (#2449) 2025-05-19 23:56:11 +03:00
d_a_npc_ashB.cpp d_a_npc_impal work (#2449) 2025-05-19 23:56:11 +03:00
d_a_npc_bans.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_besu.cpp Utility script 'beautify_anm_data.py' to assist getting started with d_a_npc TUs (#2413) 2025-04-27 21:06:44 -07:00
d_a_npc_blue_ns.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_bou.cpp d_a_npc_bou Equivalent (#2411) 2025-04-27 22:46:32 +03:00
d_a_npc_bouS.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_cd.cpp d_a_npc_cd Equivalent (#2433) 2025-05-11 02:16:56 -07:00
d_a_npc_cd2.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_npc_cdn3.cpp Work on d_a_npc_cdn3 (#2351) 2025-03-26 18:48:43 -07:00
d_a_npc_chat.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_chin.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_clerka.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_clerkb.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_clerkt.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_coach.cpp d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done (#2259) 2024-12-08 05:50:44 -08:00
d_a_npc_df.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_doc.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_doorboy.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_drainSol.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_du.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_fairy.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_fairy_seirei.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_npc_fguard.cpp Work on d_a_npc_cdn3 (#2351) 2025-03-26 18:48:43 -07:00
d_a_npc_fish.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_npc_gnd.cpp Work on create functions of d_a_npc_midp and changed mpMatAnm to array (#2366) 2025-04-01 13:31:12 -07:00
d_a_npc_gra.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grc.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grd.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grm.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_grmc.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_gro.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grr.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grs.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grz.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_guard.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_gwolf.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_hanjo.cpp d_a_npc cleanup (#2466) 2025-05-31 15:18:54 +03:00
d_a_npc_henna.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_henna0.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_hoz.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_impal.cpp d_a_npc_impal work (#2449) 2025-05-19 23:56:11 +03:00
d_a_npc_inko.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_ins.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_jagar.cpp d_a_npc_bou Equivalent (#2411) 2025-04-27 22:46:32 +03:00
d_a_npc_kakashi.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_kasi_hana.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_kasi_kyu.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_kasi_mich.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_kdk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_kkri.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_kn.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_knj.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_kolin.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_kolinb.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_ks.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_npc_kyury.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_len.cpp Work on d_a_npc_taro (#2386) 2025-04-10 16:42:52 -07:00
d_a_npc_lf.cpp d_a_obj_wsStick, d_a_obj_onsenTaru OK (#2268) 2024-12-24 02:36:01 -08:00
d_a_npc_lud.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_maro.cpp Work on d_a_npc_taro (#2386) 2025-04-10 16:42:52 -07:00
d_a_npc_midp.cpp GCN pal / jpn support, some debug work (#2375) 2025-04-06 21:08:25 +03:00
d_a_npc_mk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_moi.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_moir.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_myna2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_ne.cpp d_a_mg_fish matching (#2450) 2025-05-22 16:22:16 +03:00
d_a_npc_p2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_pachi_besu.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_pachi_maro.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_pachi_taro.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_passer.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_passer2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_post.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_pouya.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_prayer.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_raca.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_rafrel.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_saru.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_seib.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_npc_seic.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_npc_seid.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_npc_seira.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_seira2.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_seirei.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_shad.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_shaman.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_shoe.cpp d_a_npc_impal work (#2449) 2025-05-19 23:56:11 +03:00
d_a_npc_shop0.cpp d_a_npc_shop0 matching (#2374) 2025-04-06 21:06:44 +03:00
d_a_npc_shop_maro.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_sola.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_soldierA.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_soldierB.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_sq.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_npc_taro.cpp Work on d_a_npc_taro (#2386) 2025-04-10 16:42:52 -07:00
d_a_npc_the.cpp d_a_npc_impal work (#2449) 2025-05-19 23:56:11 +03:00
d_a_npc_theB.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_tk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_tkc.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_tkj.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_tkj2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_tks.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_toby.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_tr.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_uri.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_npc_worm.cpp d_a_npc_worm matching (#2365) 2025-03-31 18:30:42 -07:00
d_a_npc_wrestler.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_yamid.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_yamis.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_yamit.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_yelia.cpp Work on create functions of d_a_npc_midp and changed mpMatAnm to array (#2366) 2025-04-01 13:31:12 -07:00
d_a_npc_ykm.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_ykw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_zanb.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_zant.cpp Work on d_a_npc_taro (#2386) 2025-04-10 16:42:52 -07:00
d_a_npc_zelR.cpp d_a_e_ym, d_a_e_oc, and d_a_npc_hanjo equivalent, d_a_npc_ashB work (#2368) 2025-04-10 16:24:46 +03:00
d_a_npc_zelRo.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_zelda.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_zra.cpp d_a_npc cleanup (#2466) 2025-05-31 15:18:54 +03:00
d_a_npc_zra.inc canoe done (#2417) 2025-05-03 10:33:31 +03:00
d_a_npc_zrc.cpp d_a_npc_impal work (#2449) 2025-05-19 23:56:11 +03:00
d_a_npc_zrz.cpp d_a_npc_impal work (#2449) 2025-05-19 23:56:11 +03:00
d_a_obj_Lv5Key.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_Turara.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_TvCdlst.cpp d_a_obj_TvCdlst matching (#2292) 2025-02-03 10:30:40 +02:00
d_a_obj_Y_taihou.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_amiShutter.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_ari.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_automata.cpp GCN pal / jpn support, some debug work (#2375) 2025-04-06 21:08:25 +03:00
d_a_obj_avalanche.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_balloon.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_barDesk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_batta.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bbox.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bed.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_bemos.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bhashi.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bhbridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bk_leaf.cpp d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_obj_bkdoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bky_rock.cpp daObj_BouMato_c OK (#2264) 2024-12-12 12:58:40 -08:00
d_a_obj_bmWindow.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_bmshutter.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_bombf.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_bosswarp.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_boumato.cpp GCN pal / jpn support, some debug work (#2375) 2025-04-06 21:08:25 +03:00
d_a_obj_brakeeff.cpp obj_brakeeff_class Matching (#2430) 2025-05-15 11:06:51 +03:00
d_a_obj_brg.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_bsGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bubblePilar.cpp d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_burnbox.cpp d_a_obj_burnbox matching (#2331) 2025-03-18 17:18:22 -07:00
d_a_obj_carry.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_catdoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_cb.cpp Fix various issues in TUs marked `Equivalent` (#2286) 2025-01-14 22:47:29 -08:00
d_a_obj_cblock.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_cboard.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_cdoor.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_chandelier.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_chest.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_cho.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_cowdoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_crope.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_obj_crvfence.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_crvgate.cpp d_a_obj_crvgate Matching (#2385) 2025-04-11 04:56:18 -07:00
d_a_obj_crvhahen.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_crvlh_down.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_crvlh_up.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_crvsteel.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_crystal.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_cwall.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_damCps.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_dan.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_obj_digholl.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_digplace.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_digsnow.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_dmelevator.cpp d_a_obj_dmelevator fully matching (#2404) 2025-04-22 09:01:35 +03:00
d_a_obj_drop.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_dust.cpp d_a_obj_dust work, 90% matching (#2362) 2025-03-30 21:51:01 -07:00
d_a_obj_eff.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_enemy_create.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_fallobj.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_fan.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_fchain.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_fireWood.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_fireWood2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_firepillar.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_firepillar2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_flag.cpp d_a_obj_flag 95% (#2341) 2025-03-25 18:04:00 -07:00
d_a_obj_flag2.cpp copy dolsdk2004 to tp / b_bh + e_mb done (#2299) 2025-02-10 21:20:42 +02:00
d_a_obj_flag3.cpp copy dolsdk2004 to tp / b_bh + e_mb done (#2299) 2025-02-10 21:20:42 +02:00
d_a_obj_fmobj.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_obj_food.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_fw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_gadget.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ganonwall.cpp d_a_obj_ganonwall2 Matching (#2437) 2025-05-15 00:10:55 +03:00
d_a_obj_ganonwall2.cpp d_a_obj_ganonwall2 Matching (#2437) 2025-05-15 00:10:55 +03:00
d_a_obj_gb.cpp d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_geyser.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_glowSphere.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_obj_gm.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_goGate.cpp d_a_obj_goGate matching (#2401) 2025-04-20 10:40:41 +03:00
d_a_obj_gomikabe.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_gpTaru.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_gra2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_graWall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_gra_rock.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_obj_grave_stone.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_groundwater.cpp daGrdWater_c OK (#2260) 2024-12-09 18:50:37 +02:00
d_a_obj_grz_rock.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_h_saku.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hakai_brl.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hakai_ftr.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hasu2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hata.cpp
d_a_obj_hb.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hbombkoya.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_obj_heavySw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hfuta.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hhashi.cpp e_fm equivalent (#2395) 2025-04-15 11:16:22 +03:00
d_a_obj_hsTarget.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ice_l.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_obj_ice_s.cpp tbox/camera/d_bg_w_kcol work and cleanup (#2262) 2024-12-10 18:46:19 +02:00
d_a_obj_iceblock.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_iceleaf.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_ihasi.cpp d_a_obj_ihasi Matching (#2373) 2025-04-04 02:09:52 -07:00
d_a_obj_ikada.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_inobone.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ita.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_itamato.cpp tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_obj_item.cpp Update dtk-template (#2453) 2025-05-22 22:25:06 -07:00
d_a_obj_ito.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kabuto.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_kag.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kage.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kago.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kaisou.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kamakiri.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kanban2.cpp obj_kanban2 equivalent (#2434) 2025-05-11 22:10:49 +03:00
d_a_obj_kantera.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_katatsumuri.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kazeneko.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kbacket.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kbox.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_key.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_keyhole.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kgate.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_ki.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kiPot.cpp d_a_npc_worm matching (#2365) 2025-03-31 18:30:42 -07:00
d_a_obj_kita.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kjgjs.cpp d_a_obj_amiShutter equivalent (#2342) 2025-03-23 22:29:10 +02:00
d_a_obj_kkanban.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_klift00.cpp d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order) (#2291) 2025-01-23 21:48:23 +02:00
d_a_obj_knBullet.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kshutter.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ktOnFire.cpp ktOnFire setLight() (#2297) 2025-02-19 16:52:04 +02:00
d_a_obj_kuwagata.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kwheel00.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_kwheel01.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_kznkarm.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ladder.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_laundry.cpp d_a_obj_laundry Equivalent (#2387) 2025-04-12 05:54:53 -07:00
d_a_obj_laundry_rope.cpp Fix reference of temporary variable (#2468) 2025-06-01 20:33:37 -07:00
d_a_obj_lbox.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_life_container.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_lp.cpp Update dtk-template (#2453) 2025-05-22 22:25:06 -07:00
d_a_obj_lv1Candle00.cpp Z2AudioLib work (#2339) 2025-03-21 23:03:43 -07:00
d_a_obj_lv1Candle01.cpp Z2AudioLib work (#2339) 2025-03-21 23:03:43 -07:00
d_a_obj_lv2Candle.cpp Z2AudioLib work (#2339) 2025-03-21 23:03:43 -07:00
d_a_obj_lv3Candle.cpp Z2AudioLib work (#2339) 2025-03-21 23:03:43 -07:00
d_a_obj_lv3Water.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_lv3Water2.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_lv3WaterB.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv3saka00.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv3waterEff.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4CandleDemoTag.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_lv4CandleTag.cpp obj_kanban2 equivalent (#2434) 2025-05-11 22:10:49 +03:00
d_a_obj_lv4EdShutter.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4Gate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4HsTarget.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4PoGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4RailWall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4SlideWall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4bridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4chandelier.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4digsand.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_lv4floor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4gear.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4prelvtr.cpp d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done (#2259) 2024-12-08 05:50:44 -08:00
d_a_obj_lv4prwall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4sand.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv5FloorBoard.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv5IceWall.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv5SwIce.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv5ychndlr.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv5yiblltray.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv6ChangeGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6FurikoTrap.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6Lblock.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6SwGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6SzGate.cpp Debug and various d_ev_camera fixes (#2448) 2025-05-19 18:40:57 +03:00
d_a_obj_lv6Tenbin.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6TogeRoll.cpp d_a_obj_lv6TogeRoll matching (#2377) 2025-04-07 22:04:01 +03:00
d_a_obj_lv6TogeTrap.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6bemos.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6bemos2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6egate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6elevta.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6swturn.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv7BsGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv7PropellerY.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv7bridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv8KekkaiTrap.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv8Lift.cpp Debug JStudio fix + match one retail func (#2378) 2025-04-06 17:57:52 -07:00
d_a_obj_lv8OptiLift.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_lv8UdFloor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv9SwShutter.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_magLift.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_magLiftRot.cpp Update dtk-template (#2453) 2025-05-22 22:25:06 -07:00
d_a_obj_magne_arm.cpp d_a_obj_magne_arm Matching (#2462) 2025-05-30 13:43:59 +03:00
d_a_obj_maki.cpp d_a_obj_maki matching (#2370) 2025-04-02 17:12:00 -07:00
d_a_obj_master_sword.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_obj_mato.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_metalbox.cpp d_a_obj_metalbox matching (#2333) 2025-03-20 12:11:32 +02:00
d_a_obj_mgate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mhole.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mie.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mirror_6pole.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_mirror_chain.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mirror_sand.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_obj_mirror_screw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mirror_table.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_movebox.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_msima.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mvstair.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_myogan.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_obj_nagaisu.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_nameplate.cpp d_a_obj_nameplate matching (#2445) 2025-05-16 17:22:14 +03:00
d_a_obj_nan.cpp daObjNAN_c equivalent (#2320) 2025-03-09 16:05:03 -07:00
d_a_obj_ndoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_nougu.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_octhashi.cpp Minor work on octhashi/sekizoa I had lying around (#2314) 2025-03-03 18:00:38 -08:00
d_a_obj_oiltubo.cpp d_a_npc_worm matching (#2365) 2025-03-31 18:30:42 -07:00
d_a_obj_onsen.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_onsenFire.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_onsenTaru.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ornament_cloth.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_pdoor.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_pdtile.cpp d_a_obj_wsStick, d_a_obj_onsenTaru OK (#2268) 2024-12-24 02:36:01 -08:00
d_a_obj_pdwall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_picture.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_pillar.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_pleaf.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_poCandle.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_poFire.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_poTbox.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_prop.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_pumpkin.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rcircle.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rfHole.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rgate.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_riverrock.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_rock.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rope_bridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rotBridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rotTrap.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_roten.cpp daObj_Roten_c OK (#2282) 2025-01-03 15:28:59 -08:00
d_a_obj_rstair.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_rw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sWallShutter.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_saidan.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sakuita.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sakuita_rope.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_obj_scannon.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_scannon_crs.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_scannon_ten.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sekidoor.cpp d_a_obj_sekidoor matching (#2344) 2025-03-24 03:47:49 -07:00
d_a_obj_sekizo.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sekizoa.cpp d_a_obj_sekizoa Equivalent (#2379) 2025-04-08 00:26:01 -07:00
d_a_obj_shield.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_sm_door.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_smallkey.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_smgdoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_smoke.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_smtile.cpp GCN pal / jpn support, some debug work (#2375) 2025-04-06 21:08:25 +03:00
d_a_obj_smw_stone.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_snowEffTag.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_snow_soup.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_so.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_spinLift.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ss_base.cpp
d_a_obj_ss_drink.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ss_item.cpp d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_obj_stairBlock.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_stick.cpp d_a_obj_stick matching (#2332) 2025-03-18 18:39:26 -07:00
d_a_obj_stone.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_stoneMark.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_stopper.cpp d_a_obj_stopper matching (#2367) 2025-04-02 00:10:54 +03:00
d_a_obj_stopper2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_suisya.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sw.cpp d_a_obj_sw Equivalent (#2467) 2025-05-31 20:43:07 +03:00
d_a_obj_swBallA.cpp Daswc (#2398) 2025-04-17 16:23:05 -07:00
d_a_obj_swBallB.cpp Daswc (#2398) 2025-04-17 16:23:05 -07:00
d_a_obj_swBallC.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_swLight.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swchain.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swhang.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_sword.cpp d_a_obj_sword matching (#2349) 2025-03-26 18:38:45 -07:00
d_a_obj_swpropeller.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swpush.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swpush2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swpush5.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swspinner.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swturn.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_syRock.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_szbridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_taFence.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_table.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_takaraDai.cpp d_a_obj_takaraDai matching (#2457) 2025-05-27 02:47:15 -07:00
d_a_obj_tatigi.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ten.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_testcube.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_tgake.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_thashi.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_thdoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_timeFire.cpp d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_timer.cpp Work on d_a_obj_timer (#2350) 2025-03-27 15:46:01 -07:00
d_a_obj_tks.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_tmoon.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_toaru_maki.cpp d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_toby.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_tobyhouse.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_togeTrap.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_tombo.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_tornado.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_tornado2.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_tp.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_treesh.cpp tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_obj_twGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_udoor.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_usaku.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_vground.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_volcball.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_volcbom.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_warp_kbrg.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_warp_obrg.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_waterGate.cpp d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent (#2293) 2025-01-27 11:55:55 -08:00
d_a_obj_waterPillar.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_waterfall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_wchain.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_wdStick.cpp d_a_obj_wsStick, d_a_obj_onsenTaru OK (#2268) 2024-12-24 02:36:01 -08:00
d_a_obj_web0.cpp d_a_obj_yel_bag OK (#2267) 2024-12-19 12:10:53 -08:00
d_a_obj_web1.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_well_cover.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_wflag.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_wind_stone.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_window.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_wood_pendulum.cpp d_a_obj_wood_pendulum done (#2257) 2024-12-05 17:19:03 -08:00
d_a_obj_wood_statue.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_wsword.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_yel_bag.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_yobikusa.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_yousei.cpp Debug and various d_ev_camera fixes (#2448) 2025-05-19 18:40:57 +03:00
d_a_obj_ystone.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_zcloth.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_zdoor.cpp d_a_obj_zdoor matching (#2334) 2025-03-20 12:32:51 +02:00
d_a_obj_zrTurara.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_obj_zrTuraraRock.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_zraMark.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_zra_freeze.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_zra_rock.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_passer_mng.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_path_line.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_peru.cpp GCN pal / jpn support, some debug work (#2375) 2025-04-06 21:08:25 +03:00
d_a_player.cpp alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_ppolamp.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_scene_exit.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_scene_exit2.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_set_bgobj.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_shop_item.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_skip_2D.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_spinner.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_sq.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_startAndGoal.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_suspend.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_swBall.cpp tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_swLBall.cpp d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_swTime.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_swc00.cpp Daswc (#2398) 2025-04-17 16:23:05 -07:00
d_a_swhit0.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_CstaSw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_Lv6Gate.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_tag_Lv7Gate.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_tag_Lv8Gate.cpp Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_tag_TWgate.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_ajnot.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_allmato.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_arena.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_assistance.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_attack_item.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_tag_attention.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_bottle_item.cpp d_a_npc_worm matching (#2365) 2025-03-31 18:30:42 -07:00
d_a_tag_camera.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_chgrestart.cpp d_stage cleanup (#2392) 2025-04-13 20:54:57 -07:00
d_a_tag_chkpoint.cpp most of JHostIO / m_Do_hostIO done (#2288) 2025-01-19 22:05:53 -07:00
d_a_tag_csw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_escape.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_event.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_evt.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_evtarea.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_evtmsg.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_firewall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_gra.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_gstart.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_guard.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_tag_hinit.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_hjump.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_tag_howl.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_hstop.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_instruction.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_kago_fall.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_kmsg.cpp GCN pal / jpn support, some debug work (#2375) 2025-04-06 21:08:25 +03:00
d_a_tag_lantern.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_lightball.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_lv2prchk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_lv5soup.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_lv6CstaSw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_magne.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_mhint.cpp d_stage cleanup (#2392) 2025-04-13 20:54:57 -07:00
d_a_tag_mist.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_mmsg.cpp d_stage cleanup (#2392) 2025-04-13 20:54:57 -07:00
d_a_tag_msg.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_mstop.cpp d_stage cleanup (#2392) 2025-04-13 20:54:57 -07:00
d_a_tag_mwait.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_myna2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_myna_light.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_pachi.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_poFire.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_push.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_qs.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_ret_room.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_river_back.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_rmbit_sw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_schedule.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_setBall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_setrestart.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_shop_camera.cpp
d_a_tag_shop_item.cpp copy dolsdk2004 to tp / b_bh + e_mb done (#2299) 2025-02-10 21:20:42 +02:00
d_a_tag_smk_emt.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_spinner.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_sppath.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_tag_spring.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_ss_drink.cpp d_a_npc_worm matching (#2365) 2025-03-31 18:30:42 -07:00
d_a_tag_statue_evt.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_stream.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_telop.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_theB_hint.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_wara_howl.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_watchge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_waterfall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_wljump.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_tag_yami.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_talk.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tbox.cpp d_stage cleanup (#2392) 2025-04-13 20:54:57 -07:00
d_a_tbox2.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tboxSw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_title.cpp tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_vrbox.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_vrbox2.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_warp_bug.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_ykgr.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_flower.inc d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_grass.inc d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00