..
d_a_L7demo_dr.h
l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost ( #2414 )
2025-05-02 00:36:02 +03:00
d_a_L7low_dr.h
l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost ( #2414 )
2025-05-02 00:36:02 +03:00
d_a_L7op_demo_dr.h
l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost ( #2414 )
2025-05-02 00:36:02 +03:00
d_a_alink.h
Remove fake matches, fix false equivalencies, and other small matches ( #2837 )
2025-11-20 21:17:51 -08:00
d_a_alldie.h
…
d_a_andsw.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_andsw2.h
…
d_a_arrow.h
d_a_e_sm equivalent ( #2627 )
2025-09-05 14:00:56 +03:00
d_a_b_bh.h
Debug build now takes .alf as input instead of .dol ( #2360 )
2025-03-30 15:43:44 -07:00
d_a_b_bq.h
Various regalloc fixes and linking ( #2673 )
2025-09-19 21:38:54 +03:00
d_a_b_dr.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_b_dre.h
b_dre equivalent ( #2290 )
2025-01-22 22:48:08 +02:00
d_a_b_ds.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_b_gg.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_b_gm.h
Various regalloc fixes and linking ( #2673 )
2025-09-19 21:38:54 +03:00
d_a_b_gnd.h
npc_seira, npc_seira2, b_gnd, ni, npc_ne OK ( #2697 )
2025-09-25 17:47:58 -07:00
d_a_b_go.h
…
d_a_b_gos.h
…
d_a_b_mgn.h
swpush5 / bhashi done ( #2663 )
2025-09-16 17:31:37 +03:00
d_a_b_ob.h
Various regalloc fixes and linking ( #2673 )
2025-09-19 21:38:54 +03:00
d_a_b_oh.h
Various regalloc fixes and linking ( #2673 )
2025-09-19 21:38:54 +03:00
d_a_b_oh2.h
…
d_a_b_tn.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_b_yo.h
d_a_npc_ykw almost matching ( #2613 )
2025-08-30 10:30:51 +03:00
d_a_b_yo_ice.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_b_zant.h
Anm enum work ( #2511 )
2025-06-30 01:50:11 +03:00
d_a_b_zant_magic.h
…
d_a_b_zant_mobile.h
…
d_a_b_zant_sima.h
…
d_a_balloon_2D.h
Debug work + some retail regalloc fixes ( #2787 )
2025-11-09 11:43:14 -08:00
d_a_bd.h
d_a_bd Matching ( #2560 )
2025-07-30 20:27:05 +03:00
d_a_bg.h
d_a_bg mostly matching. update version symbols / add platform macros ( #2410 )
2025-04-25 20:53:30 +03:00
d_a_bg_obj.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_boomerang.h
d_a_e_hz (Tile Worm) OK and linked ( #2691 )
2025-09-24 19:50:36 +03:00
d_a_bullet.h
obj_yousei equivalent / bullet done ( #2426 )
2025-05-08 14:30:05 +03:00
d_a_canoe.h
canoe done ( #2417 )
2025-05-03 10:33:31 +03:00
d_a_coach_2D.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_coach_fire.h
d_a_npc_coach & obj_crope OK ( #2684 )
2025-09-22 14:44:43 +03:00
d_a_cow.h
Name d_a_cow Animations ( #2355 )
2025-03-27 20:12:13 -07:00
d_a_crod.h
alink data cleanup ( #2397 )
2025-04-16 23:03:00 +03:00
d_a_cstaF.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_cstatue.h
d_a_cstatue Matching ( #2419 )
2025-05-05 19:56:03 +03:00
d_a_demo00.h
d_a_demo00 OK ( #2817 )
2025-11-17 15:38:04 -08:00
d_a_demo_item.h
d_a_arrow matching ( #2513 )
2025-06-30 15:24:21 -07:00
d_a_disappear.h
…
d_a_dmidna.h
…
d_a_do.h
…
d_a_door_boss.h
…
d_a_door_bossL1.h
…
d_a_door_bossL5.h
…
d_a_door_dbdoor00.h
…
d_a_door_knob00.h
…
d_a_door_mbossL1.h
…
d_a_door_push.h
…
d_a_door_shutter.h
…
d_a_door_spiral.h
…
d_a_dshutter.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_e_ai.h
d_a_e_ai done ( #2617 )
2025-08-30 10:31:22 +03:00
d_a_e_arrow.h
…
d_a_e_ba.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_bee.h
…
d_a_e_bg.h
d_a_e_bg matching ( #2567 )
2025-08-05 11:37:09 +03:00
d_a_e_bi.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_bi_leaf.h
…
d_a_e_bs.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_e_bu.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_bug.h
d_a_e_bug equivalent ( #2540 )
2025-07-24 20:05:32 +03:00
d_a_e_cr.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_e_cr_egg.h
d_a_e_cr / d_a_e_cr_egg done ( #2536 )
2025-07-15 22:57:21 +03:00
d_a_e_db.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_db_leaf.h
e_db equivalent ( #2586 )
2025-08-15 09:26:09 +03:00
d_a_e_dd.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_df.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_dk.h
d_a_e_dk matching ( #2476 )
2025-06-06 08:16:44 +03:00
d_a_e_dn.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_dt.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_fb.h
debug work on d_a_e_fb ( #2819 )
2025-11-18 01:34:52 -08:00
d_a_e_fk.h
d_a_e_fk equivalent ( #2614 )
2025-08-29 01:25:36 +03:00
d_a_e_fm.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_e_fs.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_fz.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_ga.h
cstaF / obj_rope_bridge done, cleanup obj_dust ( #2497 )
2025-06-24 00:40:16 +03:00
d_a_e_gb.h
d_a_e_gb and d_a_obj_bosswarp OK ( #2652 )
2025-09-13 14:11:05 +03:00
d_a_e_ge.h
d_a_e_ge OK and linked ( #2707 )
2025-09-28 16:13:39 -07:00
d_a_e_gi.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_gm.h
d_a_e_gm matching ( #2669 )
2025-09-20 03:44:42 +03:00
d_a_e_gob.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_e_gs.h
d_a_obj_flag Matching ( #2477 )
2025-06-05 15:17:38 -07:00
d_a_e_hb.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_hb_leaf.h
…
d_a_e_hm.h
d_a_e_hm matching ( #2764 )
2025-10-31 22:04:10 -07:00
d_a_e_hp.h
Link e_hp ( #2838 )
2025-11-20 23:26:45 -08:00
d_a_e_hz.h
d_a_e_hz (Tile Worm) OK and linked ( #2691 )
2025-09-24 19:50:36 +03:00
d_a_e_hzelda.h
…
d_a_e_is.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_e_kg.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_kk.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_e_kr.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_mb.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_e_md.h
e_md / coach2D done ( #2418 )
2025-05-04 17:52:18 +03:00
d_a_e_mf.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_mk.h
Miscellaneous improvements ( #2603 )
2025-08-25 15:33:44 -07:00
d_a_e_mk_bo.h
e_mk_bo almost ( #2721 )
2025-10-02 20:37:03 +03:00
d_a_e_mm.h
knBullet / lv6Lblock done, lv6ChangeGate equivalent ( #2729 )
2025-10-08 18:35:58 +03:00
d_a_e_mm_mt.h
…
d_a_e_ms.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_nest.h
…
d_a_e_nz.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_oc.h
e_oc dbg work and cleanup ( #2783 )
2025-11-09 11:19:04 +02:00
d_a_e_oct_bg.h
…
d_a_e_ot.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_ph.h
…
d_a_e_pm.h
Regalloc/debug/misc fixes ( #2794 )
2025-11-10 18:25:00 -08:00
d_a_e_po.h
Link e_po ( #2789 )
2025-11-09 15:30:24 -08:00
d_a_e_pz.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_rb.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_e_rd.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_e_rdb.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_rdy.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_s1.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_sb.h
d_a_e_sb Matching ( #2559 )
2025-07-30 20:26:19 +03:00
d_a_e_sf.h
d_a_e_sf matching ( #2734 )
2025-10-14 18:01:24 +03:00
d_a_e_sg.h
d_a_e_sg Matching ( #2421 )
2025-05-05 15:44:46 +03:00
d_a_e_sh.h
d_a_e_sh matching ( #2772 )
2025-11-05 19:16:06 -08:00
d_a_e_sm.h
d_a_obj_kag matching + some weak order fixes ( #2631 )
2025-09-06 11:59:41 +03:00
d_a_e_sm2.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_st.h
d_a_e_st matching ( #2730 )
2025-10-09 16:01:31 +03:00
d_a_e_st_line.h
…
d_a_e_sw.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_th.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_e_th_ball.h
d_a_e_th_ball done ( #2352 )
2025-03-27 11:44:40 +02:00
d_a_e_tk.h
d_a_e_tk2 Matching ( #2399 )
2025-04-18 16:57:52 -07:00
d_a_e_tk2.h
d_a_e_tk2 Matching ( #2399 )
2025-04-18 16:57:52 -07:00
d_a_e_tk_ball.h
d_a_e_tk_ball Matching ( #2402 )
2025-04-20 18:05:58 -07:00
d_a_e_tt.h
d_a_e_tt OK & linked ( #2803 )
2025-11-14 16:40:11 -08:00
d_a_e_vt.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_warpappear.h
d_a_e_warpappear Equivalent (weak func order) ( #2444 )
2025-05-16 23:39:54 -07:00
d_a_e_wb.h
d_a_obj_bemos equivalent ( #2679 )
2025-09-21 19:00:19 +03:00
d_a_e_ws.h
Miscellaneous retail+debug fixes, link several new TUs ( #2836 )
2025-11-20 23:09:21 -08:00
d_a_e_ww.h
d_a_obj_kag matching + some weak order fixes ( #2631 )
2025-09-06 11:59:41 +03:00
d_a_e_yc.h
e_rdy mostly done ( #2324 )
2025-03-12 16:02:03 -07:00
d_a_e_yd.h
Misc obj linkage ( #2773 )
2025-11-05 19:48:31 -08:00
d_a_e_yd_leaf.h
…
d_a_e_yg.h
d_a_e_yg matching ( #2770 )
2025-11-05 13:39:53 -08:00
d_a_e_yh.h
d_a_e_yh OK ( #2727 )
2025-10-06 20:23:08 -07:00
d_a_e_yk.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_e_ym.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_ym_tag.h
…
d_a_e_ymb.h
obj_ikada and obj_ita matching ( #2753 )
2025-10-23 04:48:04 +03:00
d_a_e_yr.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_e_zh.h
d_a_e_zh OK ( #2682 )
2025-09-22 03:30:25 +03:00
d_a_e_zm.h
d_a_e_zm matching ( #2638 )
2025-09-10 01:53:13 +03:00
d_a_e_zs.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_econt.h
…
d_a_ep.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_formation_mng.h
Fix JUT_ASSERT and several other macros ( #2711 )
2025-09-28 13:11:07 -07:00
d_a_fr.h
Miscellaneous improvements ( #2603 )
2025-08-25 15:33:44 -07:00
d_a_grass.h
Improve several almost-matching TUs ( #2653 )
2025-09-13 23:02:28 +03:00
d_a_guard_mng.h
m_Do_main / f_ap_game / f_op_actor debug work and misc ( #2744 )
2025-10-19 20:30:49 +03:00
d_a_hitobj.h
…
d_a_horse.h
add debug functionality to d_a_horse, match almost all functions ( #2834 )
2025-11-20 14:41:52 -08:00
d_a_hozelda.h
add debug functionality + close to linking hozelda ( #2804 )
2025-11-14 16:10:46 -08:00
d_a_itembase.h
d_a_obj_wooden_statue OK ( #2532 )
2025-07-13 19:38:49 -07:00
d_a_izumi_gate.h
…
d_a_kago.h
Fix more nonmatchings ( #2850 )
2025-11-23 15:23:44 -08:00
d_a_kytag00.h
…
d_a_kytag01.h
…
d_a_kytag02.h
…
d_a_kytag03.h
…
d_a_kytag04.h
…
d_a_kytag05.h
…
d_a_kytag06.h
…
d_a_kytag07.h
…
d_a_kytag08.h
…
d_a_kytag09.h
…
d_a_kytag10.h
…
d_a_kytag11.h
…
d_a_kytag12.h
…
d_a_kytag13.h
d_a_kytag13 matching + small various work ( #2826 )
2025-11-20 11:47:11 -08:00
d_a_kytag14.h
…
d_a_kytag15.h
…
d_a_kytag16.h
…
d_a_kytag17.h
…
d_a_mant.h
Miscellaneous match improvements ( #2562 )
2025-07-31 02:19:46 -07:00
d_a_mg_fish.h
d_a_mg_fish matching ( #2450 )
2025-05-22 16:22:16 +03:00
d_a_mg_fshop.h
npc_gnd finished, movie_player almost done ( #2818 )
2025-11-18 01:34:34 -08:00
d_a_mg_rod.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_midna.h
npc_midna linked ( #2835 )
2025-11-20 11:53:19 -08:00
d_a_mirror.h
…
d_a_movie_player.h
npc_gnd finished, movie_player almost done ( #2818 )
2025-11-18 01:34:34 -08:00
d_a_myna.h
Debug myna work ( #2786 )
2025-11-09 11:32:48 -08:00
d_a_nbomb.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_ni.h
d_a_npc_moir almost equivalent ( #2569 )
2025-08-09 20:48:35 +03:00
d_a_no_chg_room.h
…
d_a_npc.h
Misc fixes ( #2830 )
2025-11-19 14:10:03 -08:00
d_a_npc_aru.h
d_a_npc_aru matching ( #2660 )
2025-09-16 14:54:08 -07:00
d_a_npc_ash.h
NPC work, obj_szbridge matching ( #2757 )
2025-10-26 13:03:16 +02:00
d_a_npc_ashB.h
Link kasi_hana, kasi_kyu. ( #2813 )
2025-11-16 12:30:21 -08:00
d_a_npc_bans.h
d_a_npc_bans almost matching ( #2762 )
2025-10-31 21:11:28 -07:00
d_a_npc_besu.h
ChkBit comments and enum work ( #2571 )
2025-08-08 21:39:26 +03:00
d_a_npc_blue_ns.h
d_a_npc_blue_ns mostly done ( #2747 )
2025-10-21 21:33:59 +03:00
d_a_npc_bou.h
Several more TUs matching ( #2601 )
2025-08-24 20:56:20 +03:00
d_a_npc_bouS.h
npc_wrestler dbg work ( #2795 )
2025-11-10 19:52:59 -08:00
d_a_npc_cd.h
d_a_npc_passer and d_a_npc_passer2 matching ( #2796 )
2025-11-11 19:58:27 -08:00
d_a_npc_cd2.h
Miscellaneous retail+debug fixes, link several new TUs ( #2836 )
2025-11-20 23:09:21 -08:00
d_a_npc_cdn3.h
Miscellaneous retail+debug fixes, link several new TUs ( #2836 )
2025-11-20 23:09:21 -08:00
d_a_npc_chat.h
d_a_npc_chat matching ( #2725 )
2025-10-05 18:32:14 -07:00
d_a_npc_chin.h
d_a_npc_chin matching ( #2822 )
2025-11-18 21:10:04 -08:00
d_a_npc_clerka.h
npc_clerka matching, npc_clerkb and npc_clerkt equivalent ( #2810 )
2025-11-16 04:22:42 +02:00
d_a_npc_clerkb.h
Link clerkb and clerkt ( #2811 )
2025-11-16 12:27:51 -08:00
d_a_npc_clerkt.h
Link clerkb and clerkt ( #2811 )
2025-11-16 12:27:51 -08:00
d_a_npc_coach.h
d_a_npc_theb matching ( #2799 )
2025-11-14 16:00:15 -08:00
d_a_npc_df.h
matching ( #2767 )
2025-11-01 15:19:23 -07:00
d_a_npc_doc.h
npc_doc almost ( #2840 )
2025-11-21 13:57:35 +02:00
d_a_npc_doorboy.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_npc_drainSol.h
npc_drailsol done ( #2798 )
2025-11-13 16:49:36 +02:00
d_a_npc_du.h
d_a_npc_du matching ( #2769 )
2025-11-05 13:39:23 -08:00
d_a_npc_fairy.h
d_a_npc_fairy matching ( #2776 )
2025-11-07 13:39:26 -08:00
d_a_npc_fairy_seirei.h
d_a_npc_fairy_seirei Equivalent ( #2438 )
2025-05-15 10:53:43 +03:00
d_a_npc_fguard.h
Fix most vtable issues ( #2706 )
2025-09-27 15:35:11 -07:00
d_a_npc_fish.h
…
d_a_npc_gnd.h
npc_gnd finished, movie_player almost done ( #2818 )
2025-11-18 01:34:34 -08:00
d_a_npc_gra.h
Link npc_gra ( #2790 )
2025-11-09 15:57:00 -08:00
d_a_npc_grc.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_npc_grd.h
d_a_npc_grd matching ( #2821 )
2025-11-18 18:21:48 -08:00
d_a_npc_grm.h
npc_grm OK ( #2841 )
2025-11-21 01:47:47 -08:00
d_a_npc_grmc.h
d_a_npc_grmc equivalent ( #2596 )
2025-08-22 11:49:23 +03:00
d_a_npc_gro.h
d_a_npc_gro matching ( #2805 )
2025-11-14 16:25:42 -08:00
d_a_npc_grr.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_npc_grs.h
d_a_npc_grs matching ( #2827 )
2025-11-19 13:27:28 -08:00
d_a_npc_grz.h
d_a_npc_grz matching ( #2664 )
2025-09-19 21:48:19 +03:00
d_a_npc_guard.h
d_a_npc_guard all functions OK ( #2849 )
2025-11-23 21:51:19 +02:00
d_a_npc_gwolf.h
d_a_npc_gwolf matching ( #2693 )
2025-09-24 19:51:23 +03:00
d_a_npc_hanjo.h
d_a_npc_zelda equivalent ( #2528 )
2025-07-11 22:00:18 +03:00
d_a_npc_henna.h
Some henna documentation ( #2739 )
2025-10-17 15:11:34 -07:00
d_a_npc_henna0.h
…
d_a_npc_hoz.h
npc_hoz done ( #2775 )
2025-11-07 15:26:52 +02:00
d_a_npc_impal.h
npc_impal equivalent ( #2791 )
2025-11-09 18:46:24 -08:00
d_a_npc_inko.h
npcinko / myna2 done ( #2780 )
2025-11-09 11:20:51 +02:00
d_a_npc_ins.h
d_a_npc_ins equivalent ( #2685 )
2025-09-23 06:13:36 -07:00
d_a_npc_jagar.h
d_a_obj_pumpkin OK ( #2715 )
2025-09-30 10:49:33 -06:00
d_a_npc_kakashi.h
npc_kakashi done ( #2651 )
2025-09-13 00:29:20 +03:00
d_a_npc_kasi_hana.h
Link kasi_hana, kasi_kyu. ( #2813 )
2025-11-16 12:30:21 -08:00
d_a_npc_kasi_kyu.h
Link kasi_hana, kasi_kyu. ( #2813 )
2025-11-16 12:30:21 -08:00
d_a_npc_kasi_mich.h
Remove fake matches, fix false equivalencies, and other small matches ( #2837 )
2025-11-20 21:17:51 -08:00
d_a_npc_kdk.h
…
d_a_npc_kkri.h
npc_kkri done ( #2655 )
2025-09-14 10:55:16 +03:00
d_a_npc_kn.h
npc_kn almost matching + dbg work ( #2802 )
2025-11-15 18:40:47 -08:00
d_a_npc_knj.h
d_a_npc_knj matching ( #2779 )
2025-11-07 16:51:13 -08:00
d_a_npc_kolin.h
Misc framework fixes ( #2578 )
2025-08-10 23:22:28 -07:00
d_a_npc_kolinb.h
Misc framework fixes ( #2578 )
2025-08-10 23:22:28 -07:00
d_a_npc_ks.h
d_a_obj_kago OK ( #2661 )
2025-09-15 02:49:35 -07:00
d_a_npc_kyury.h
d_a_npc_kyury matching ( #2808 )
2025-11-15 04:04:45 -08:00
d_a_npc_len.h
d_a_npc_len matching ( #2748 )
2025-10-21 21:37:13 +03:00
d_a_npc_lf.h
…
d_a_npc_lud.h
NPC work, obj_szbridge matching ( #2757 )
2025-10-26 13:03:16 +02:00
d_a_npc_maro.h
npc_maro Matching ( #2600 )
2025-08-24 11:48:55 +03:00
d_a_npc_midp.h
d_a_npc_zelro matching and some npct's linked ( #2649 )
2025-09-15 02:44:07 -07:00
d_a_npc_mk.h
…
d_a_npc_moi.h
NPC work, obj_szbridge matching ( #2757 )
2025-10-26 13:03:16 +02:00
d_a_npc_moir.h
rename variable in accordance with assert ( #2797 )
2025-11-12 16:45:53 -08:00
d_a_npc_myna2.h
npcinko / myna2 done ( #2780 )
2025-11-09 11:20:51 +02:00
d_a_npc_ne.h
…
d_a_npc_p2.h
…
d_a_npc_pachi_besu.h
d_a_npc_pachi_taro and d_a_npc_pachi_maro matching ( #2824 )
2025-11-19 10:07:35 -08:00
d_a_npc_pachi_maro.h
d_a_npc_pachi_taro and d_a_npc_pachi_maro matching ( #2824 )
2025-11-19 10:07:35 -08:00
d_a_npc_pachi_taro.h
d_a_npc_pachi_taro and d_a_npc_pachi_maro matching ( #2824 )
2025-11-19 10:07:35 -08:00
d_a_npc_passer.h
d_a_npc_passer and d_a_npc_passer2 matching ( #2796 )
2025-11-11 19:58:27 -08:00
d_a_npc_passer2.h
d_a_npc_passer and d_a_npc_passer2 matching ( #2796 )
2025-11-11 19:58:27 -08:00
d_a_npc_post.h
d_a_npc_post matching ( #2792 )
2025-11-10 18:15:17 -08:00
d_a_npc_pouya.h
d_a_npc_pouya matching ( #2806 )
2025-11-15 04:02:24 -08:00
d_a_npc_prayer.h
fix GC JPN dol splits / d_a_npc_prayer mostly done ( #2488 )
2025-06-18 11:05:44 +03:00
d_a_npc_raca.h
d_a_npc_raca matching ( #2648 )
2025-09-15 02:40:19 -07:00
d_a_npc_rafrel.h
rafrel mostly done ( #2702 )
2025-09-28 09:59:08 +03:00
d_a_npc_saru.h
d_a_npc_zelro matching and some npct's linked ( #2649 )
2025-09-15 02:44:07 -07:00
d_a_npc_seib.h
d_a_npc_seic almost equivalent ( #2432 )
2025-05-13 22:45:26 +03:00
d_a_npc_seic.h
d_a_npc_seic almost equivalent ( #2432 )
2025-05-13 22:45:26 +03:00
d_a_npc_seid.h
d_a_np_seid equivalent (minus rodata oddity) ( #2435 )
2025-05-13 18:03:42 -07:00
d_a_npc_seira.h
npc_seira, npc_seira2, b_gnd, ni, npc_ne OK ( #2697 )
2025-09-25 17:47:58 -07:00
d_a_npc_seira2.h
npc_seira, npc_seira2, b_gnd, ni, npc_ne OK ( #2697 )
2025-09-25 17:47:58 -07:00
d_a_npc_seirei.h
matching ( #2686 )
2025-09-22 22:53:03 +03:00
d_a_npc_shad.h
NPC work, obj_szbridge matching ( #2757 )
2025-10-26 13:03:16 +02:00
d_a_npc_shaman.h
d_a_demo00 OK ( #2817 )
2025-11-17 15:38:04 -08:00
d_a_npc_shoe.h
Link npc_shoe ( #2833 )
2025-11-19 22:49:08 -08:00
d_a_npc_shop0.h
d_a_npc_shop0 matching ( #2374 )
2025-04-06 21:06:44 +03:00
d_a_npc_shop_maro.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_npc_sola.h
d_a_npc_sola OK ( #2814 )
2025-11-16 17:17:43 -08:00
d_a_npc_soldierA.h
d_a_npc_soldierB matching ( #2828 )
2025-11-19 12:53:12 -08:00
d_a_npc_soldierB.h
d_a_npc_soldierB matching ( #2828 )
2025-11-19 12:53:12 -08:00
d_a_npc_sq.h
…
d_a_npc_taro.h
d_a_npc_zelda equivalent ( #2528 )
2025-07-11 22:00:18 +03:00
d_a_npc_the.h
Regalloc/debug/misc fixes ( #2794 )
2025-11-10 18:25:00 -08:00
d_a_npc_theB.h
d_a_npc_theb matching ( #2799 )
2025-11-14 16:00:15 -08:00
d_a_npc_tk.h
d_camera improvements (part 1) ( #2623 )
2025-09-03 10:32:02 +03:00
d_a_npc_tkc.h
d_a_npc_tkc matching ( #2816 )
2025-11-17 20:04:53 +02:00
d_a_npc_tkj.h
npc_tkj done ( #2647 )
2025-09-12 15:03:17 +03:00
d_a_npc_tkj2.h
d_a_npc_tkj2 equivalent ( #2588 )
2025-08-17 23:09:19 +03:00
d_a_npc_tks.h
d_a_npc_tks almost matching ( #2616 )
2025-09-03 22:23:04 +03:00
d_a_npc_toby.h
npc_toby OK ( #2733 )
2025-10-16 20:21:57 -07:00
d_a_npc_tr.h
…
d_a_npc_uri.h
NPC work, obj_szbridge matching ( #2757 )
2025-10-26 13:03:16 +02:00
d_a_npc_worm.h
d_a_obj_kamakiri matching ( #2501 )
2025-06-26 23:23:48 +03:00
d_a_npc_wrestler.h
npc_wrestler dbg work ( #2795 )
2025-11-10 19:52:59 -08:00
d_a_npc_yamid.h
npc_yamiD HIO and dbg cleanup ( #2718 )
2025-10-01 15:33:31 -07:00
d_a_npc_yamis.h
npc_yamis, npc_yamit matching ( #2801 )
2025-11-14 12:32:10 +02:00
d_a_npc_yamit.h
npc_yamis, npc_yamit matching ( #2801 )
2025-11-14 12:32:10 +02:00
d_a_npc_yelia.h
d_a_npc_zelda equivalent ( #2528 )
2025-07-11 22:00:18 +03:00
d_a_npc_ykm.h
More miscellaneous TU improvements ( #2665 )
2025-09-17 15:01:59 +03:00
d_a_npc_ykw.h
d_a_npc_ykw almost matching ( #2613 )
2025-08-30 10:30:51 +03:00
d_a_npc_zanb.h
d_a_npc_zanb matching ( #2777 )
2025-11-07 13:42:18 -08:00
d_a_npc_zant.h
Miscellaneous match improvements ( #2562 )
2025-07-31 02:19:46 -07:00
d_a_npc_zelR.h
d_a_npc_zelro matching and some npct's linked ( #2649 )
2025-09-15 02:44:07 -07:00
d_a_npc_zelRo.h
d_a_npc_zelro matching and some npct's linked ( #2649 )
2025-09-15 02:44:07 -07:00
d_a_npc_zelda.h
Several more TUs matching ( #2601 )
2025-08-24 20:56:20 +03:00
d_a_npc_zra.h
rename variable in accordance with assert ( #2797 )
2025-11-12 16:45:53 -08:00
d_a_npc_zrc.h
d_a_npc_impal work ( #2449 )
2025-05-19 23:56:11 +03:00
d_a_npc_zrz.h
d_a_npc_impal work ( #2449 )
2025-05-19 23:56:11 +03:00
d_a_obj_Lv5Key.h
…
d_a_obj_Turara.h
Misc fixes ( #2830 )
2025-11-19 14:10:03 -08:00
d_a_obj_TvCdlst.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_Y_taihou.h
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_amiShutter.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_ari.h
…
d_a_obj_automata.h
npc_toby OK ( #2733 )
2025-10-16 20:21:57 -07:00
d_a_obj_avalanche.h
…
d_a_obj_balloon.h
…
d_a_obj_barDesk.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_batta.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_obj_bbox.h
…
d_a_obj_bed.h
…
d_a_obj_bemos.h
d_a_obj_bemos equivalent ( #2679 )
2025-09-21 19:00:19 +03:00
d_a_obj_bhashi.h
swpush5 / bhashi done ( #2663 )
2025-09-16 17:31:37 +03:00
d_a_obj_bhbridge.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_bk_leaf.h
…
d_a_obj_bkdoor.h
…
d_a_obj_bky_rock.h
d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order) ( #2291 )
2025-01-23 21:48:23 +02:00
d_a_obj_bmWindow.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_bmshutter.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_bombf.h
…
d_a_obj_bosswarp.h
…
d_a_obj_boumato.h
Fix JUT_ASSERT and several other macros ( #2711 )
2025-09-28 13:11:07 -07:00
d_a_obj_brakeeff.h
obj_brakeeff_class Matching ( #2430 )
2025-05-15 11:06:51 +03:00
d_a_obj_brg.h
d_a_obj_brg matching ( #2539 )
2025-07-18 10:53:45 +03:00
d_a_obj_bsGate.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_bubblePilar.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_burnbox.h
d_a_obj_burnbox matching ( #2331 )
2025-03-18 17:18:22 -07:00
d_a_obj_carry.h
d_a_e_fb almost matching ( #2709 )
2025-09-28 14:02:53 -07:00
d_a_obj_catdoor.h
daPeru_c equivalent ( #2356 )
2025-03-28 23:55:32 -07:00
d_a_obj_cb.h
…
d_a_obj_cblock.h
Miscellaneous retail+debug fixes, link several new TUs ( #2836 )
2025-11-20 23:09:21 -08:00
d_a_obj_cboard.h
…
d_a_obj_cdoor.h
…
d_a_obj_chandelier.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_chest.h
…
d_a_obj_cho.h
…
d_a_obj_cowdoor.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_crope.h
Minor d_a_alink improvements ( #2646 )
2025-09-10 21:10:04 -07:00
d_a_obj_crvfence.h
d_a_obj_crvfence matching ( #2622 )
2025-09-03 22:23:46 +03:00
d_a_obj_crvgate.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_crvhahen.h
d_a_obj_crvhahen matching ( #2564 )
2025-08-01 20:32:39 +03:00
d_a_obj_crvlh_down.h
d_a_obj_crvlh_down OK ( #2683 )
2025-09-22 14:45:02 +03:00
d_a_obj_crvlh_up.h
d_a_obj_crvlh_up OK ( #2687 )
2025-09-22 19:16:21 -07:00
d_a_obj_crvsteel.h
…
d_a_obj_crystal.h
…
d_a_obj_cwall.h
…
d_a_obj_damCps.h
…
d_a_obj_dan.h
…
d_a_obj_digholl.h
…
d_a_obj_digplace.h
…
d_a_obj_digsnow.h
…
d_a_obj_dmelevator.h
d_a_obj_dmelevator fully matching ( #2404 )
2025-04-22 09:01:35 +03:00
d_a_obj_drop.h
d_a_e_ymb work ( #2538 )
2025-07-19 01:38:03 +03:00
d_a_obj_dust.h
d_a_obj_gm almost matching ( #2750 )
2025-10-23 04:39:18 +03:00
d_a_obj_eff.h
…
d_a_obj_enemy_create.h
…
d_a_obj_fallobj.h
d_a_obj_fallobj OK ( #2568 )
2025-08-05 18:10:43 -07:00
d_a_obj_fan.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_fchain.h
…
d_a_obj_fireWood.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_fireWood2.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_firepillar.h
…
d_a_obj_firepillar2.h
…
d_a_obj_flag.h
d_a_obj_flag Matching ( #2477 )
2025-06-05 15:17:38 -07:00
d_a_obj_flag2.h
Miscellaneous TU fixes ( #2662 )
2025-09-15 02:53:53 -07:00
d_a_obj_flag3.h
Misc obj linkage ( #2773 )
2025-11-05 19:48:31 -08:00
d_a_obj_fmobj.h
Various cleanups and matches ( #2530 )
2025-07-12 13:57:59 -07:00
d_a_obj_food.h
…
d_a_obj_fw.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_gadget.h
d_a_obj_gadget OK ( #2735 )
2025-10-13 20:11:30 -07:00
d_a_obj_ganonwall.h
d_a_obj_ganonwall matching ( #2346 )
2025-03-24 17:01:39 -07:00
d_a_obj_ganonwall2.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_gb.h
…
d_a_obj_geyser.h
obj_geyer and obj_ktOnFire done ( #2619 )
2025-08-31 01:10:43 +03:00
d_a_obj_glowSphere.h
d_a_npc_chin matching ( #2822 )
2025-11-18 21:10:04 -08:00
d_a_obj_gm.h
Link obj_gra2, obj_gm ( #2781 )
2025-11-08 15:58:02 -08:00
d_a_obj_goGate.h
d_a_obj_goGate matching ( #2401 )
2025-04-20 10:40:41 +03:00
d_a_obj_gomikabe.h
d_a_obj_gomikabe OK ( #2580 )
2025-08-11 17:18:42 -07:00
d_a_obj_gpTaru.h
swpush5 / bhashi done ( #2663 )
2025-09-16 17:31:37 +03:00
d_a_obj_gra2.h
Link obj_gra2, obj_gm ( #2781 )
2025-11-08 15:58:02 -08:00
d_a_obj_graWall.h
…
d_a_obj_gra_rock.h
…
d_a_obj_grave_stone.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_groundwater.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_grz_rock.h
d_a_obj_grz_rock and d_a_obj_h_saku matching ( #2749 )
2025-10-23 04:38:51 +03:00
d_a_obj_h_saku.h
d_a_obj_grz_rock and d_a_obj_h_saku matching ( #2749 )
2025-10-23 04:38:51 +03:00
d_a_obj_hakai_brl.h
d_a_obj_hakai_brl matching ( #2504 )
2025-06-27 23:13:48 +03:00
d_a_obj_hakai_ftr.h
d_a_obj_hakai_ftr matching ( #2507 )
2025-06-28 01:47:00 +03:00
d_a_obj_hasu2.h
link d_a_obj_hasu2 ( #2722 )
2025-10-04 14:39:48 +03:00
d_a_obj_hata.h
d_a_obj_hata & d_a_obj_hb matching ( #2752 )
2025-10-28 04:25:15 +02:00
d_a_obj_hb.h
d_a_obj_hata & d_a_obj_hb matching ( #2752 )
2025-10-28 04:25:15 +02:00
d_a_obj_hbombkoya.h
Improve various partially matched TUs ( #2526 )
2025-07-11 01:11:21 -07:00
d_a_obj_heavySw.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_hfuta.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_hhashi.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_hsTarget.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_ice_l.h
d_a_obj_ice_l matching ( #2515 )
2025-07-02 19:31:21 -07:00
d_a_obj_ice_s.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_iceblock.h
…
d_a_obj_iceleaf.h
…
d_a_obj_ihasi.h
d_a_e_warpappear Equivalent (weak func order) ( #2444 )
2025-05-16 23:39:54 -07:00
d_a_obj_ikada.h
obj_ikada and obj_ita matching ( #2753 )
2025-10-23 04:48:04 +03:00
d_a_obj_inobone.h
d_a_obj_inobone OK ( #2716 )
2025-10-01 20:12:31 -07:00
d_a_obj_ita.h
obj_ikada and obj_ita matching ( #2753 )
2025-10-23 04:48:04 +03:00
d_a_obj_itamato.h
d_a_obj_itamato & d_a_obj_kaisou matching ( #2756 )
2025-10-28 04:25:42 +02:00
d_a_obj_item.h
…
d_a_obj_ito.h
Miscellaneous TU fixes ( #2662 )
2025-09-15 02:53:53 -07:00
d_a_obj_kabuto.h
…
d_a_obj_kag.h
d_a_obj_kag matching + some weak order fixes ( #2631 )
2025-09-06 11:59:41 +03:00
d_a_obj_kage.h
knBullet / lv6Lblock done, lv6ChangeGate equivalent ( #2729 )
2025-10-08 18:35:58 +03:00
d_a_obj_kago.h
d_a_obj_kago OK ( #2661 )
2025-09-15 02:49:35 -07:00
d_a_obj_kaisou.h
d_a_obj_itamato & d_a_obj_kaisou matching ( #2756 )
2025-10-28 04:25:42 +02:00
d_a_obj_kamakiri.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_obj_kanban2.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_obj_kantera.h
…
d_a_obj_katatsumuri.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_obj_kazeneko.h
…
d_a_obj_kbacket.h
d_a_obj_kbacket matching ( #2479 )
2025-06-07 19:42:23 +03:00
d_a_obj_kbox.h
d_a_obj_kbox matching ( #2615 )
2025-08-29 04:33:35 -07:00
d_a_obj_key.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_keyhole.h
d_a_obj_lv4chandelier equivalent ( #2590 )
2025-08-17 19:06:17 -07:00
d_a_obj_kgate.h
…
d_a_obj_ki.h
…
d_a_obj_kiPot.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_kita.h
d_a_obj_kita OK ( #2582 )
2025-08-13 12:53:43 -07:00
d_a_obj_kjgjs.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_kkanban.h
…
d_a_obj_klift00.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_knBullet.h
knBullet / lv6Lblock done, lv6ChangeGate equivalent ( #2729 )
2025-10-08 18:35:58 +03:00
d_a_obj_kshutter.h
d_a_obj_kshutter matching ( #2635 )
2025-09-09 19:51:44 +03:00
d_a_obj_ktOnFire.h
obj_geyer and obj_ktOnFire done ( #2619 )
2025-08-31 01:10:43 +03:00
d_a_obj_kuwagata.h
d_a_obj_kuwagate OK ( #2774 )
2025-11-06 14:15:07 -08:00
d_a_obj_kwheel00.h
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_kwheel01.h
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_kznkarm.h
d_a_obj_kznkarm OK ( #2678 )
2025-09-21 13:26:34 -06:00
d_a_obj_ladder.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_laundry.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_laundry_rope.h
d_a_obj_laundry_rope Matching ( #2464 )
2025-05-31 20:42:17 +03:00
d_a_obj_lbox.h
…
d_a_obj_life_container.h
d_a_e_gb and d_a_obj_bosswarp OK ( #2652 )
2025-09-13 14:11:05 +03:00
d_a_obj_lp.h
Improve various partially matched TUs ( #2526 )
2025-07-11 01:11:21 -07:00
d_a_obj_lv1Candle00.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv1Candle01.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_lv2Candle.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv3Candle.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv3Water.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_lv3Water2.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_lv3WaterB.h
…
d_a_obj_lv3saka00.h
…
d_a_obj_lv3waterEff.h
…
d_a_obj_lv4CandleDemoTag.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_lv4CandleTag.h
d_a_obj_lv4CandleTag / d_a_obj_lv4EdShutter done, d_a_obj_picture almost ( #2755 )
2025-10-23 06:41:00 -06:00
d_a_obj_lv4EdShutter.h
d_a_obj_lv4CandleTag / d_a_obj_lv4EdShutter done, d_a_obj_picture almost ( #2755 )
2025-10-23 06:41:00 -06:00
d_a_obj_lv4Gate.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv4HsTarget.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv4PoGate.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_lv4RailWall.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_lv4SlideWall.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_lv4bridge.h
lv4bridge / lv4prwall done ( #2728 )
2025-10-07 20:42:10 +03:00
d_a_obj_lv4chandelier.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_lv4digsand.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_lv4floor.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_lv4gear.h
…
d_a_obj_lv4prelvtr.h
…
d_a_obj_lv4prwall.h
lv4bridge / lv4prwall done ( #2728 )
2025-10-07 20:42:10 +03:00
d_a_obj_lv4sand.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_lv5FloorBoard.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv5IceWall.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv5SwIce.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv5ychndlr.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_lv5yiblltray.h
…
d_a_obj_lv6ChangeGate.h
Misc obj linkage ( #2773 )
2025-11-05 19:48:31 -08:00
d_a_obj_lv6FurikoTrap.h
link d_a_obj_lv6FurikoTrap ( #2745 )
2025-10-19 05:13:43 +03:00
d_a_obj_lv6Lblock.h
knBullet / lv6Lblock done, lv6ChangeGate equivalent ( #2729 )
2025-10-08 18:35:58 +03:00
d_a_obj_lv6SwGate.h
link d_a_obj_lv6SwGate ( #2740 )
2025-10-17 18:27:09 +03:00
d_a_obj_lv6SzGate.h
Debug and various d_ev_camera fixes ( #2448 )
2025-05-19 18:40:57 +03:00
d_a_obj_lv6Tenbin.h
link d_a_obj_lv6Tenbin ( #2758 )
2025-10-26 06:54:57 +02:00
d_a_obj_lv6TogeRoll.h
JStudio object-actor OK ( #2381 )
2025-04-07 15:36:51 -07:00
d_a_obj_lv6TogeTrap.h
lv6togetrap, swpush2, tafence done ( #2771 )
2025-11-06 03:19:01 +02:00
d_a_obj_lv6bemos.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_lv6bemos2.h
d_a_obj_lv6bemos2 OK ( #2672 )
2025-09-19 21:32:38 +03:00
d_a_obj_lv6egate.h
lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost ( #2768 )
2025-11-03 08:22:25 +02:00
d_a_obj_lv6elevta.h
link d_a_obj_lv6elevta ( #2754 )
2025-10-24 04:20:04 +03:00
d_a_obj_lv6swturn.h
link d_a_obj_lv6swturn ( #2743 )
2025-10-17 19:56:17 -07:00
d_a_obj_lv7BsGate.h
lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost ( #2768 )
2025-11-03 08:22:25 +02:00
d_a_obj_lv7PropellerY.h
lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost ( #2768 )
2025-11-03 08:22:25 +02:00
d_a_obj_lv7bridge.h
obj_lv8kekkaitrap / obj_nougu done, obj_lv7bridge almost ( #2763 )
2025-10-31 10:13:14 +02:00
d_a_obj_lv8KekkaiTrap.h
obj_lv8kekkaitrap / obj_nougu done, obj_lv7bridge almost ( #2763 )
2025-10-31 10:13:14 +02:00
d_a_obj_lv8Lift.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_lv8OptiLift.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_lv8UdFloor.h
lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost ( #2768 )
2025-11-03 08:22:25 +02:00
d_a_obj_lv9SwShutter.h
lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost ( #2768 )
2025-11-03 08:22:25 +02:00
d_a_obj_magLift.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_magLiftRot.h
d_a_obj_magLiftRot matching ( #2519 )
2025-07-06 03:14:00 -07:00
d_a_obj_magne_arm.h
d_a_obj_magne_arm Matching ( #2462 )
2025-05-30 13:43:59 +03:00
d_a_obj_maki.h
d_a_obj_maki matching ( #2370 )
2025-04-02 17:12:00 -07:00
d_a_obj_master_sword.h
Misc obj linkage ( #2773 )
2025-11-05 19:48:31 -08:00
d_a_obj_mato.h
obj_mato / obj_nagaisu ( #2714 )
2025-09-30 12:18:21 +03:00
d_a_obj_metalbox.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_mgate.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_mhole.h
d_a_obj_mhole Matching ( #2503 )
2025-06-29 00:34:18 +03:00
d_a_obj_mie.h
d_a_obj_mie OK ( #2602 )
2025-08-25 01:34:08 -07:00
d_a_obj_mirror_6pole.h
Misc matches ( #2845 )
2025-11-21 15:52:16 -08:00
d_a_obj_mirror_chain.h
wii building OK / m_Do_graphic debug work ( #2815 )
2025-11-17 20:01:03 +02:00
d_a_obj_mirror_sand.h
ChkBit comments and enum work ( #2571 )
2025-08-08 21:39:26 +03:00
d_a_obj_mirror_screw.h
…
d_a_obj_mirror_table.h
Remove fake matches, fix false equivalencies, and other small matches ( #2837 )
2025-11-20 21:17:51 -08:00
d_a_obj_movebox.h
…
d_a_obj_msima.h
d_a_obj_msima OK ( #2593 )
2025-08-21 04:07:41 -07:00
d_a_obj_mvstair.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_myogan.h
…
d_a_obj_nagaisu.h
d_a_obj_nagaisu OK ( #2717 )
2025-10-01 15:32:20 -07:00
d_a_obj_nameplate.h
d_a_obj_nameplate matching ( #2445 )
2025-05-16 17:22:14 +03:00
d_a_obj_nan.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_ndoor.h
d_a_obj_ndoor OK ( #2681 )
2025-09-22 03:29:25 +03:00
d_a_obj_nougu.h
obj_lv8kekkaitrap / obj_nougu done, obj_lv7bridge almost ( #2763 )
2025-10-31 10:13:14 +02:00
d_a_obj_octhashi.h
Minor work on octhashi/sekizoa I had lying around ( #2314 )
2025-03-03 18:00:38 -08:00
d_a_obj_oiltubo.h
…
d_a_obj_onsen.h
…
d_a_obj_onsenFire.h
…
d_a_obj_onsenTaru.h
D a npc gra matching debug ( #2788 )
2025-11-09 15:17:04 -08:00
d_a_obj_ornament_cloth.h
d_a_obj_ornament_cloth matching ( #2643 )
2025-09-10 01:36:38 +03:00
d_a_obj_pdoor.h
…
d_a_obj_pdtile.h
…
d_a_obj_pdwall.h
obj_pdwall / obj_rw / obj_stopper2 done ( #2760 )
2025-10-30 07:56:22 +02:00
d_a_obj_picture.h
Link obj_web0, obj_picture, npc_zrz ( #2784 )
2025-11-09 11:20:24 +02:00
d_a_obj_pillar.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_pleaf.h
…
d_a_obj_poCandle.h
d_a_npc_blue_ns mostly done ( #2747 )
2025-10-21 21:33:59 +03:00
d_a_obj_poFire.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_poTbox.h
d_a_npc_blue_ns mostly done ( #2747 )
2025-10-21 21:33:59 +03:00
d_a_obj_prop.h
…
d_a_obj_pumpkin.h
d_a_obj_pumpkin OK ( #2715 )
2025-09-30 10:49:33 -06:00
d_a_obj_rcircle.h
…
d_a_obj_rfHole.h
Improve various partially matched TUs ( #2526 )
2025-07-11 01:11:21 -07:00
d_a_obj_rgate.h
…
d_a_obj_riverrock.h
d_a_kago almost matching ( #2541 )
2025-07-19 18:12:27 +03:00
d_a_obj_rock.h
…
d_a_obj_rope_bridge.h
cstaF / obj_rope_bridge done, cleanup obj_dust ( #2497 )
2025-06-24 00:40:16 +03:00
d_a_obj_rotBridge.h
e_oc dbg work and cleanup ( #2783 )
2025-11-09 11:19:04 +02:00
d_a_obj_rotTrap.h
rottrap / rotbridge done ( #2713 )
2025-09-28 18:40:58 -06:00
d_a_obj_roten.h
daObj_Roten_c OK ( #2282 )
2025-01-03 15:28:59 -08:00
d_a_obj_rstair.h
…
d_a_obj_rw.h
obj_pdwall / obj_rw / obj_stopper2 done ( #2760 )
2025-10-30 07:56:22 +02:00
d_a_obj_sWallShutter.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_saidan.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_sakuita.h
d_a_obj_sakuita Matching ( #2472 )
2025-06-02 21:13:17 -07:00
d_a_obj_sakuita_rope.h
Sakuita rope Matching ( #2470 )
2025-06-01 20:36:19 -07:00
d_a_obj_scannon.h
scannon / scannon_crs / scannon_ten done ( #2632 )
2025-09-08 12:01:20 +03:00
d_a_obj_scannon_crs.h
scannon / scannon_crs / scannon_ten done ( #2632 )
2025-09-08 12:01:20 +03:00
d_a_obj_scannon_ten.h
scannon / scannon_crs / scannon_ten done ( #2632 )
2025-09-08 12:01:20 +03:00
d_a_obj_sekidoor.h
d_a_obj_sekidoor matching ( #2344 )
2025-03-24 03:47:49 -07:00
d_a_obj_sekizo.h
…
d_a_obj_sekizoa.h
Fix JUT_ASSERT and several other macros ( #2711 )
2025-09-28 13:11:07 -07:00
d_a_obj_shield.h
daItemShield_c OK ( #2283 )
2025-01-06 01:59:48 -08:00
d_a_obj_sm_door.h
…
d_a_obj_smallkey.h
d_a_obj_key / d_a_obj_keyhole / d_a_obj_smallkey ( #2584 )
2025-08-13 22:47:18 +03:00
d_a_obj_smgdoor.h
d_a_obj_smgdoor OK ( #2692 )
2025-09-24 19:51:01 +03:00
d_a_obj_smoke.h
…
d_a_obj_smtile.h
d_a_obj_sekizoa Equivalent ( #2379 )
2025-04-08 00:26:01 -07:00
d_a_obj_smw_stone.h
…
d_a_obj_snowEffTag.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_snow_soup.h
…
d_a_obj_so.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_obj_spinLift.h
d_a_obj_spinLift OK ( #2696 )
2025-09-25 17:43:56 -07:00
d_a_obj_ss_base.h
d_a_obj_ss_drink equivalent ( #2708 )
2025-09-27 22:03:27 -07:00
d_a_obj_ss_drink.h
Remove fake matches, fix false equivalencies, and other small matches ( #2837 )
2025-11-20 21:17:51 -08:00
d_a_obj_ss_item.h
Miscellaneous retail+debug fixes, link several new TUs ( #2836 )
2025-11-20 23:09:21 -08:00
d_a_obj_stairBlock.h
d_a_obj_stairBlock OK ( #2656 )
2025-09-14 10:56:51 +03:00
d_a_obj_stick.h
d_a_obj_stick matching ( #2332 )
2025-03-18 18:39:26 -07:00
d_a_obj_stone.h
…
d_a_obj_stoneMark.h
…
d_a_obj_stopper.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_obj_stopper2.h
obj_pdwall / obj_rw / obj_stopper2 done ( #2760 )
2025-10-30 07:56:22 +02:00
d_a_obj_suisya.h
…
d_a_obj_sw.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_swBallA.h
Daswc ( #2398 )
2025-04-17 16:23:05 -07:00
d_a_obj_swBallB.h
Daswc ( #2398 )
2025-04-17 16:23:05 -07:00
d_a_obj_swBallC.h
…
d_a_obj_swLight.h
d_a_obj_swLight OK ( #2712 )
2025-09-28 17:35:50 -07:00
d_a_obj_swchain.h
d_a_obj_swchain matching ( #2741 )
2025-10-17 15:09:58 -07:00
d_a_obj_swhang.h
Remove fake matches, fix false equivalencies, and other small matches ( #2837 )
2025-11-20 21:17:51 -08:00
d_a_obj_sword.h
d_a_obj_sword matching ( #2349 )
2025-03-26 18:38:45 -07:00
d_a_obj_swpropeller.h
…
d_a_obj_swpush.h
d_a_obj_msima OK ( #2593 )
2025-08-21 04:07:41 -07:00
d_a_obj_swpush2.h
lv6togetrap, swpush2, tafence done ( #2771 )
2025-11-06 03:19:01 +02:00
d_a_obj_swpush5.h
swpush5 / bhashi done ( #2663 )
2025-09-16 17:31:37 +03:00
d_a_obj_swspinner.h
obj_lv8kekkaitrap / obj_nougu done, obj_lv7bridge almost ( #2763 )
2025-10-31 10:13:14 +02:00
d_a_obj_swturn.h
…
d_a_obj_syRock.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_szbridge.h
NPC work, obj_szbridge matching ( #2757 )
2025-10-26 13:03:16 +02:00
d_a_obj_taFence.h
lv6togetrap, swpush2, tafence done ( #2771 )
2025-11-06 03:19:01 +02:00
d_a_obj_table.h
…
d_a_obj_takaraDai.h
Fix shieldD build ( #2463 )
2025-05-31 02:00:46 -07:00
d_a_obj_tatigi.h
Work on d_a_obj_toby ( #2552 )
2025-07-24 12:19:48 -07:00
d_a_obj_ten.h
…
d_a_obj_testcube.h
…
d_a_obj_tgake.h
…
d_a_obj_thashi.h
Make d_a_obj_thashi equivalent ( #2731 )
2025-10-09 18:42:24 -07:00
d_a_obj_thdoor.h
d_a_obj_thdoor,d_a_obj_zra_rock OK ( #2557 )
2025-07-26 12:34:45 -07:00
d_a_obj_timeFire.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_timer.h
d_a_obj_tobyhouse equivalent ( #2546 ) ( #2543 )
2025-07-22 15:22:58 +03:00
d_a_obj_tks.h
Various regalloc fixes and linking ( #2673 )
2025-09-19 21:38:54 +03:00
d_a_obj_tmoon.h
…
d_a_obj_toaru_maki.h
…
d_a_obj_toby.h
More miscellaneous TU improvements ( #2665 )
2025-09-17 15:01:59 +03:00
d_a_obj_tobyhouse.h
d_a_obj_tobyhouse equivalent ( #2546 )
2025-07-20 16:57:50 -07:00
d_a_obj_togeTrap.h
d_a_obj_togeTrap OK ( #2545 )
2025-07-20 01:45:51 -07:00
d_a_obj_tombo.h
d_a_obj_beamos / d_a_e_wb WIP ( #2620 )
2025-08-31 01:11:52 +03:00
d_a_obj_tornado.h
…
d_a_obj_tornado2.h
…
d_a_obj_tp.h
…
d_a_obj_treesh.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_twGate.h
d_a_obj_twGate Matching ( #2555 )
2025-07-25 17:44:23 -07:00
d_a_obj_udoor.h
d_a_obj_udoor matching ( #2337 )
2025-03-20 23:01:58 -07:00
d_a_obj_usaku.h
…
d_a_obj_vground.h
…
d_a_obj_volcball.h
Improve several almost-matching TUs ( #2653 )
2025-09-13 23:02:28 +03:00
d_a_obj_volcbom.h
d_a_obj_twGate Matching ( #2555 )
2025-07-25 17:44:23 -07:00
d_a_obj_warp_kbrg.h
kbrg/obrg done ( #2558 )
2025-07-30 20:25:42 +03:00
d_a_obj_warp_obrg.h
d_a_e_zm matching ( #2638 )
2025-09-10 01:53:13 +03:00
d_a_obj_waterGate.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_waterPillar.h
Misc obj linkage ( #2773 )
2025-11-05 19:48:31 -08:00
d_a_obj_waterfall.h
…
d_a_obj_wchain.h
…
d_a_obj_wdStick.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_web0.h
…
d_a_obj_web1.h
…
d_a_obj_well_cover.h
…
d_a_obj_wflag.h
…
d_a_obj_wind_stone.h
…
d_a_obj_window.h
…
d_a_obj_wood_pendulum.h
…
d_a_obj_wood_statue.h
d_a_obj_wooden_statue OK ( #2532 )
2025-07-13 19:38:49 -07:00
d_a_obj_wsword.h
…
d_a_obj_yel_bag.h
…
d_a_obj_yobikusa.h
d_a_e_zm matching ( #2638 )
2025-09-10 01:53:13 +03:00
d_a_obj_yousei.h
obj_yousei equivalent / bullet done ( #2426 )
2025-05-08 14:30:05 +03:00
d_a_obj_ystone.h
…
d_a_obj_zcloth.h
…
d_a_obj_zdoor.h
d_a_obj_zdoor matching ( #2334 )
2025-03-20 12:32:51 +02:00
d_a_obj_zrTurara.h
Various cleanups and matches ( #2530 )
2025-07-12 13:57:59 -07:00
d_a_obj_zrTuraraRock.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_zraMark.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_obj_zra_freeze.h
…
d_a_obj_zra_rock.h
…
d_a_passer_mng.h
Regalloc/debug/misc fixes ( #2794 )
2025-11-10 18:25:00 -08:00
d_a_path_line.h
…
d_a_peru.h
d_a_npc_zelda equivalent ( #2528 )
2025-07-11 22:00:18 +03:00
d_a_player.h
d_a_npc_chin matching ( #2822 )
2025-11-18 21:10:04 -08:00
d_a_ppolamp.h
d_a_ppolamp OK ( #2535 )
2025-07-15 01:28:47 -07:00
d_a_scene_exit.h
Various cleanups and matches ( #2530 )
2025-07-12 13:57:59 -07:00
d_a_scene_exit2.h
…
d_a_set_bgobj.h
…
d_a_shop_item.h
…
d_a_skip_2D.h
…
d_a_spinner.h
d_a_boomerang / d_a_grass mostly done, d_a_spinner done ( #2304 )
2025-02-19 18:43:26 -05:00
d_a_sq.h
…
d_a_startAndGoal.h
npc_hoz done ( #2775 )
2025-11-07 15:26:52 +02:00
d_a_suspend.h
…
d_a_swBall.h
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_swLBall.h
…
d_a_swTime.h
…
d_a_swc00.h
Daswc ( #2398 )
2025-04-17 16:23:05 -07:00
d_a_swhit0.h
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_tag_CstaSw.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_tag_Lv6Gate.h
d_a_ppolamp OK ( #2535 )
2025-07-15 01:28:47 -07:00
d_a_tag_Lv7Gate.h
…
d_a_tag_Lv8Gate.h
…
d_a_tag_TWgate.h
d_a_kago almost matching ( #2541 )
2025-07-19 18:12:27 +03:00
d_a_tag_ajnot.h
…
d_a_tag_allmato.h
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_tag_arena.h
npc_wrestler dbg work ( #2795 )
2025-11-10 19:52:59 -08:00
d_a_tag_assistance.h
m_Do_main / f_ap_game / f_op_actor debug work and misc ( #2744 )
2025-10-19 20:30:49 +03:00
d_a_tag_attack_item.h
wii building OK / m_Do_graphic debug work ( #2815 )
2025-11-17 20:01:03 +02:00
d_a_tag_attention.h
…
d_a_tag_bottle_item.h
…
d_a_tag_camera.h
…
d_a_tag_chgrestart.h
…
d_a_tag_chkpoint.h
m_Do_main / f_ap_game / f_op_actor debug work and misc ( #2744 )
2025-10-19 20:30:49 +03:00
d_a_tag_csw.h
…
d_a_tag_escape.h
d_a_npc_passer and d_a_npc_passer2 matching ( #2796 )
2025-11-11 19:58:27 -08:00
d_a_tag_event.h
…
d_a_tag_evt.h
…
d_a_tag_evtarea.h
d_a_npc_post matching ( #2792 )
2025-11-10 18:15:17 -08:00
d_a_tag_evtmsg.h
…
d_a_tag_firewall.h
d_a_e_ym (a.k.a. Twilight bugs) 99% equivalent (daE_YM_c::checkBeforeBg and daE_YM_c::create have regalloc issues) ( #2311 )
2025-02-28 23:05:49 -08:00
d_a_tag_gra.h
D a npc gra matching debug ( #2788 )
2025-11-09 15:17:04 -08:00
d_a_tag_gstart.h
…
d_a_tag_guard.h
…
d_a_tag_hinit.h
…
d_a_tag_hjump.h
…
d_a_tag_howl.h
…
d_a_tag_hstop.h
add debug functionality to d_a_horse, match almost all functions ( #2834 )
2025-11-20 14:41:52 -08:00
d_a_tag_instruction.h
d_a_npc_bous equivalent ( #2766 )
2025-11-03 17:35:40 +02:00
d_a_tag_kago_fall.h
…
d_a_tag_kmsg.h
Fix JUT_ASSERT and several other macros ( #2711 )
2025-09-28 13:11:07 -07:00
d_a_tag_lantern.h
…
d_a_tag_lightball.h
…
d_a_tag_lv2prchk.h
…
d_a_tag_lv5soup.h
…
d_a_tag_lv6CstaSw.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_tag_magne.h
…
d_a_tag_mhint.h
…
d_a_tag_mist.h
…
d_a_tag_mmsg.h
…
d_a_tag_msg.h
…
d_a_tag_mstop.h
…
d_a_tag_mwait.h
d_camera work ( #2369 )
2025-04-01 19:05:30 -07:00
d_a_tag_myna2.h
…
d_a_tag_myna_light.h
Debug myna work ( #2786 )
2025-11-09 11:32:48 -08:00
d_a_tag_pachi.h
d_a_npc_pachi_taro and d_a_npc_pachi_maro matching ( #2824 )
2025-11-19 10:07:35 -08:00
d_a_tag_poFire.h
Matching d_a_obj_poFire ( #2551 )
2025-07-23 17:03:44 +03:00
d_a_tag_push.h
Work on d_a_npc_taro ( #2386 )
2025-04-10 16:42:52 -07:00
d_a_tag_qs.h
…
d_a_tag_ret_room.h
…
d_a_tag_river_back.h
…
d_a_tag_rmbit_sw.h
…
d_a_tag_schedule.h
Miscellaneous retail+debug fixes, link several new TUs ( #2836 )
2025-11-20 23:09:21 -08:00
d_a_tag_setBall.h
…
d_a_tag_setrestart.h
…
d_a_tag_shop_camera.h
…
d_a_tag_shop_item.h
…
d_a_tag_smk_emt.h
…
d_a_tag_spinner.h
…
d_a_tag_sppath.h
d_a_boomerang / d_a_grass mostly done, d_a_spinner done ( #2304 )
2025-02-19 18:43:26 -05:00
d_a_tag_spring.h
…
d_a_tag_ss_drink.h
…
d_a_tag_statue_evt.h
…
d_a_tag_stream.h
…
d_a_tag_telop.h
…
d_a_tag_theB_hint.h
m_Do_main / f_ap_game / f_op_actor debug work and misc ( #2744 )
2025-10-19 20:30:49 +03:00
d_a_tag_wara_howl.h
…
d_a_tag_watchge.h
…
d_a_tag_waterfall.h
…
d_a_tag_wljump.h
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_tag_yami.h
npc_yamis, npc_yamit matching ( #2801 )
2025-11-14 12:32:10 +02:00
d_a_talk.h
…
d_a_tbox.h
d_a_obj_gm almost matching ( #2750 )
2025-10-23 04:39:18 +03:00
d_a_tbox2.h
Lv4railwall / lv4sand / lv4slidewall done. fix wii build ( #2637 )
2025-09-09 17:30:32 +03:00
d_a_tboxSw.h
…
d_a_title.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_a_vrbox.h
…
d_a_vrbox2.h
…
d_a_warp_bug.h
…
d_a_ykgr.h
Fix d_a_ykgr retail regalloc and mostly match on debug ( #2608 )
2025-08-27 01:40:48 -07:00