ksys/phys: Add most remaining parts of RayCast

One last function remaining (0x0000007100fc4844) but it looks obnoxious
so I'll leave it for later.
This commit is contained in:
Léo Lam 2022-03-20 18:27:06 +01:00
parent 30d4a00052
commit 0890d161e5
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
14 changed files with 596 additions and 38 deletions

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@ -84038,14 +84038,14 @@ Address,Quality,Size,Name
0x0000007100fc3b1c,O,000648,_ZN4ksys4phys7RayCast16worldRayCastImplEP21hkpWorldRayCastOutputNS0_16ContactLayerTypeE
0x0000007100fc3da4,O,000360,_ZN4ksys4phys7RayCast12shapeRayCastEPNS0_9RigidBodyE
0x0000007100fc3f0c,O,000828,_ZN4ksys4phys7RayCast16shapeRayCastImplEP21hkpWorldRayCastOutputPNS0_9RigidBodyE
0x0000007100fc4248,U,000360,phys::RayCast::phantomRayCast
0x0000007100fc43b0,U,000640,phys::RaycastQuery::phantomRayCastImpl
0x0000007100fc4630,U,000236,phys::RaycastQuery::staticCompoundStuff
0x0000007100fc4248,O,000360,_ZN4ksys4phys7RayCast14phantomRayCastEPNS0_7PhantomE
0x0000007100fc43b0,O,000640,_ZN4ksys4phys7RayCast18phantomRayCastImplEP21hkpWorldRayCastOutputPNS0_7PhantomE
0x0000007100fc4630,O,000236,_ZN4ksys4phys7RayCast30updateStaticCompoundObjectInfoERK21hkpWorldRayCastOutput
0x0000007100fc471c,O,000072,_ZNK4ksys4phys7RayCast14getHitPositionEPN4sead7Vector3IfEE
0x0000007100fc4764,U,000268,phys::RaycastQuery::x_2
0x0000007100fc4764,O,000268,_ZNK4ksys4phys7RayCast20getHitTriangleNormalEPN4sead7Vector3IfEEPK8hkpShapej
0x0000007100fc4870,O,000028,_ZNK4ksys4phys7RayCast12getHitNormalEPN4sead7Vector3IfEE
0x0000007100fc488c,U,000840,phys::RaycastQuery::x_0
0x0000007100fc4bd4,U,000032,phys::RaycastQuery::x_1
0x0000007100fc4bd4,O,000032,_ZNK4ksys4phys7RayCast20getHitTriangleNormalEPN4sead7Vector3IfEE
0x0000007100fc4bf4,O,000004,_ZN4ksys4phys15RayHitCollectorD1Ev
0x0000007100fc4bf8,O,000080,_ZN4ksys4phys15RayHitCollectorD0Ev
0x0000007100fc4c48,m,000456,_ZN4ksys4phys15RayHitCollector9addRayHitERK9hkpCdBodyRK30hkpShapeRayCastCollectorOutput

Can't render this file because it is too large.

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@ -140,6 +140,8 @@ add_library(hkStubs OBJECT
Havok/Physics2012/Collide/Shape/HeightField/hkpHeightFieldShape.h
Havok/Physics2012/Collide/Shape/HeightField/hkpSphereRepShape.h
Havok/Physics2012/Collide/Shape/HeightField/Plane/hkpPlaneShape.h
Havok/Physics2012/Collide/Shape/HeightField/SampledHeightField/hkpSampledHeightFieldBaseCinfo.h
Havok/Physics2012/Collide/Shape/HeightField/SampledHeightField/hkpSampledHeightFieldShape.h
Havok/Physics2012/Collide/Shape/Query/hkpRayShapeCollectionFilter.h
Havok/Physics2012/Collide/Shape/Query/hkpShapeRayCastCollectorOutput.h
Havok/Physics2012/Collide/Shape/Query/hkpShapeRayCastInput.h
@ -199,12 +201,14 @@ add_library(hkStubs OBJECT
Havok/Physics2012/Dynamics/World/Simulation/hkpSimulation.h
Havok/Physics2012/Dynamics/World/Util/hkpWorldConstraintUtil.h
Havok/Physics2012/Internal/Collide/BvCompressedMesh/hkpBvCompressedMeshShape.h
Havok/Physics2012/Internal/Collide/Mopp/Code/hkpMoppCode.h
Havok/Physics2012/Internal/Collide/StaticCompound/hkpShapeKeyTable.h
Havok/Physics2012/Internal/Collide/StaticCompound/hkpStaticCompoundShape.h
Havok/Physics2012/Internal/Solver/Contact/hkpSimpleContactConstraintDataInfo.h
Havok/Physics2012/Utilities/CharacterControl/CharacterRigidBody/hkpCharacterRigidBody.h
Havok/Physics2012/Utilities/Collide/ShapeUtils/ShapeKeyPath/hkpShapeKeyPath.h
Havok/Physics2012/Utilities/Collide/ShapeUtils/ShapeScaling/hkpShapeScalingUtility.h
Havok/Physics2012/Utilities/Dynamics/ScaleSystem/hkpSystemScalingUtility.h
Havok/Physics2012/Utilities/Serialize/hkpPhysicsData.h

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@ -7,3 +7,5 @@
#define HK_VISIBILITY_HIDDEN __attribute__((visibility("hidden")))
#define HK_RESTRICT __restrict
#define HK_MAX_NUM_THREADS 12

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@ -0,0 +1,24 @@
#pragma once
#include <Havok/Common/Base/hkBase.h>
class hkpSampledHeightFieldBaseCinfo {
public:
HK_DECLARE_CLASS_ALLOCATOR(hkpSampledHeightFieldBaseCinfo)
hkpSampledHeightFieldBaseCinfo() {
m_scale.set(1.0f, 1.0f, 1.0f);
m_xRes = 2;
m_zRes = 2;
m_minHeight = 0.0f;
m_maxHeight = -1.0f;
m_useProjectionBasedHeight = false;
}
hkVector4 m_scale;
hkInt32 m_xRes;
hkInt32 m_zRes;
hkReal m_minHeight;
hkReal m_maxHeight;
hkBool m_useProjectionBasedHeight;
};

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@ -0,0 +1,153 @@
#pragma once
#include <Havok/Common/Base/Types/Geometry/Aabb/hkAabb.h>
#include <Havok/Common/Base/hkBase.h>
#include <Havok/Physics2012/Collide/Shape/HeightField/SampledHeightField/hkpSampledHeightFieldBaseCinfo.h>
#include <Havok/Physics2012/Collide/Shape/HeightField/hkpHeightFieldShape.h>
class hkpSampledHeightFieldShape : public hkpHeightFieldShape {
public:
HK_DECLARE_CLASS_ALLOCATOR(hkpHeightFieldShape)
HK_DECLARE_REFLECTION()
HKCD_DECLARE_SHAPE_TYPE(hkcdShapeType::SAMPLED_HEIGHT_FIELD)
enum HeightFieldType {
/// hkpStorageSampledHeightFieldShape, stores values as hkReals
HEIGHTFIELD_STORAGE = 0,
/// hkpCompressedSampledHeightFieldShape, stores values as hkUint16s
HEIGHTFIELD_COMPRESSED,
HEIGHTFIELD_USER,
HEIGHTFIELD_MAX_ID
};
explicit hkpSampledHeightFieldShape(const hkpSampledHeightFieldBaseCinfo& ci,
HeightFieldType type = HEIGHTFIELD_USER);
hkpSampledHeightFieldShape()
: hkpHeightFieldShape(HKCD_SHAPE_TYPE_FROM_CLASS(hkpSampledHeightFieldShape)) {}
explicit hkpSampledHeightFieldShape(hkFinishLoadedObjectFlag flag);
~hkpSampledHeightFieldShape() override;
void getCinfo(hkpSampledHeightFieldBaseCinfo& cinfo) const;
HK_FORCE_INLINE hkReal getHeightAt(int x, int z) const;
HK_FORCE_INLINE hkBool getTriangleFlip() const;
void buildCoarseMinMaxTree(int coarseness = 3);
virtual void getCoarseMinMax(int level, int x, int z, hkVector4& minOut,
hkVector4& maxOut) const;
void setMinMaxTreeCoarseness(int coarseness);
void getAabb(const hkTransform& localToWorld, hkReal tolerance, hkAabb& out) const override;
void collideSpheres(const CollideSpheresInput& input,
SphereCollisionOutput* outputArray) const override;
void castSphere(const hkpSphereCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const override;
hkBool castRay(const hkpShapeRayCastInput& input, hkpShapeRayCastOutput& output) const override;
void castRayWithCollector(const hkpShapeRayCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const override;
virtual hkReal getHeightAtImpl(int x, int z) const;
virtual hkBool getTriangleFlipImpl() const;
using RayCastInternalFunc = void (hkpSampledHeightFieldShape::*)(const hkpShapeRayCastInput&,
const hkpCdBody&,
hkpRayHitCollector&) const;
static RayCastInternalFunc s_rayCastFunc;
void castRayDefault(const hkpShapeRayCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
void castRayDda(const hkpShapeRayCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
void castRayCoarseTree(const hkpShapeRayCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
using SphereCastInternalFunc = void (hkpSampledHeightFieldShape::*)(const hkpSphereCastInput&,
const hkpCdBody&,
hkpRayHitCollector&) const;
static SphereCastInternalFunc s_sphereCastFunc;
void castSphereDefault(const hkpSphereCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
void castSphereDda(const hkpSphereCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
void castSphereCoarseTree(const hkpSphereCastInput& input, const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
protected:
void castRayDdaInternal(const hkpShapeRayCastInput& input, const hkpCdBody& cdBody,
hkBool reportPenetratingStartPosition, hkReal maxExtraPenetration,
hkpRayHitCollector& collector) const;
void castRayCoarseTreeInternal(const hkVector4& from, const hkVector4& to,
const hkpCdBody& cdBody, hkpRayHitCollector& collector) const;
HK_FORCE_INLINE void _getHeightAndNormalAt(int xPos, int zPos, hkReal subX, hkReal subZ,
hkVector4& normalOut, hkReal& heightOut,
int& triangleIndexOut) const;
HK_FORCE_INLINE void calcMinMax(int coarseness, int x, int z, hkReal& minheightOut,
hkReal& maxheightOut) const;
struct AABBStackElement {
hkAabb aabb;
int level;
int x;
int z;
};
HK_FORCE_INLINE void findStartCell(AABBStackElement& startOut, const hkVector4& from,
const hkVector4& to) const;
HK_FORCE_INLINE void rayTriangleQuadCheck(const struct hkcdRay& ray, hkAabb& aabb, int x, int z,
const hkVector4Comparison& flipSelect,
const hkpCdBody& cdBody,
hkpRayHitCollector& collector) const;
public:
struct CoarseMinMaxLevel {
HK_DECLARE_CLASS_ALLOCATOR(CoarseMinMaxLevel)
HK_DECLARE_REFLECTION()
CoarseMinMaxLevel() {}
explicit CoarseMinMaxLevel(hkFinishLoadedObjectFlag f) : m_minMaxData(f) {}
CoarseMinMaxLevel(const CoarseMinMaxLevel& l) : m_xRes(l.m_xRes), m_zRes(l.m_zRes) {
m_minMaxData = l.m_minMaxData;
}
hkArray<hkVector4> m_minMaxData;
int m_xRes;
int m_zRes;
};
hkArray<CoarseMinMaxLevel> m_coarseTreeData;
void getHeightAndNormalAt(int xPos, int zPos, hkReal subX, hkReal subZ, hkVector4& normalOut,
hkReal& heightOut, int& triangleIndexOut) const;
int m_coarseness;
hkReal m_raycastMinY;
hkReal m_raycastMaxY;
int m_xRes;
int m_zRes;
hkReal m_heightCenter;
hkBool m_useProjectionBasedHeight;
hkEnum<HeightFieldType, hkUint8> m_heightfieldType;
hkVector4 m_intToFloatScale;
hkVector4 m_floatToIntScale;
hkVector4 m_floatToIntOffsetFloorCorrected;
hkVector4 m_extents;
};

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@ -0,0 +1,154 @@
#pragma once
#include <Havok/Common/Base/hkBase.h>
#include <Havok/Physics2012/Collide/Shape/Compound/Tree/hkpBvTreeShape.h>
#include <Havok/Physics2012/Collide/Shape/hkpShapeContainer.h>
#include <Havok/Physics2012/Collide/Util/Welding/hkpWeldingUtility.h>
struct hkGeometry;
class hkpBvCompressedMeshShapeCinfo;
class hkpBvCompressedMeshShape : public hkpBvTreeShape, public hkpShapeContainer {
public:
enum PerPrimitiveDataMode {
PER_PRIMITIVE_DATA_NONE,
PER_PRIMITIVE_DATA_8_BIT,
PER_PRIMITIVE_DATA_PALETTE,
PER_PRIMITIVE_DATA_STRING_PALETTE,
};
enum PrimitiveType {
PRIMITIVE_TYPE_BOX,
PRIMITIVE_TYPE_HULL,
PRIMITIVE_TYPE_SPHERE,
PRIMITIVE_TYPE_CAPSULE,
PRIMITIVE_TYPE_CYLINDER,
};
enum Config {
#if HK_POINTER_SIZE == 8
#ifdef HK_REAL_IS_DOUBLE
NUM_BYTES_FOR_TREE = 224,
#else
NUM_BYTES_FOR_TREE = 160,
#endif
#else
#ifdef HK_REAL_IS_DOUBLE
NUM_BYTES_FOR_TREE = 224,
#else
NUM_BYTES_FOR_TREE = 144,
#endif
#endif
MAX_NUM_VERTICES_PER_HULL = 255,
MAX_NUM_PRIMITIVES = 1 << 23
};
public:
HK_DECLARE_CLASS_ALLOCATOR(hkpBvCompressedMeshShape)
HK_DECLARE_REFLECTION()
HKCD_DECLARE_SHAPE_TYPE(hkcdShapeType::BV_COMPRESSED_MESH)
explicit hkpBvCompressedMeshShape(const hkpBvCompressedMeshShapeCinfo& cInfo);
explicit hkpBvCompressedMeshShape(hkFinishLoadedObjectFlag flag);
HK_FORCE_INLINE hkpBvCompressedMeshShape() {}
~hkpBvCompressedMeshShape() override;
HK_FORCE_INLINE hkReal getConvexRadius() const;
hkUint32 getPrimitiveUserData(hkpShapeKey key) const;
hkStringPtr getPrimitiveUserString(hkpShapeKey key) const;
HK_FORCE_INLINE PerPrimitiveDataMode getCollisionFilterInfoMode() const;
HK_FORCE_INLINE PerPrimitiveDataMode getUserDataMode() const;
HK_FORCE_INLINE hkArray<hkUint32>& accessCollisionFilterInfoPalette();
HK_FORCE_INLINE hkArray<hkUint32>& accessUserDataPalette();
HK_FORCE_INLINE hkArray<hkStringPtr>& accessUserStringPalette();
void convertToGeometry(hkGeometry& geometryOut, const hkArray<hkpShapeKey>* inclKeys = nullptr,
const hkArray<hkpShapeKey>* exclKeys = nullptr) const;
const hkpShapeContainer* getContainer() const override { return this; }
int calcSizeForSpu(const CalcSizeForSpuInput& input, int spuBufferSizeLeft) const override;
void getAabb(const hkTransform& localToWorld, hkReal tolerance, hkAabb& out) const override;
hkBool castRay(const hkpShapeRayCastInput& input,
hkpShapeRayCastOutput& results) const override;
void castRayWithCollector(const hkpShapeRayCastInput& input, const hkpCdBody& body,
hkpRayHitCollector& collector) const override;
void queryAabb(const hkAabb& aabb, hkArray<hkpShapeKey>& hits) const override;
hkUint32 queryAabbImpl(const hkAabb& aabb, hkpShapeKey* hits, int maxNumKeys) const override;
void castAabbImpl(const hkAabb& from, hkVector4Parameter to,
hkpAabbCastCollector& collector) const override;
int getNumChildShapes() const override;
hkpShapeKey getFirstKey() const override;
hkpShapeKey getNextKey(hkpShapeKey oldKey) const override;
const hkpShape* getChildShape(hkpShapeKey key, hkpShapeBuffer& buffer) const override;
hkUint32 getCollisionFilterInfo(hkpShapeKey key) const override;
protected:
hkReal m_convexRadius;
hkEnum<hkpWeldingUtility::WeldingType, hkUint8> m_weldingType;
hkBool m_hasPerPrimitiveCollisionFilterInfo;
hkBool m_hasPerPrimitiveUserData;
hkArray<hkUint32> m_collisionFilterInfoPalette;
hkArray<hkUint32> m_userDataPalette;
hkArray<hkStringPtr> m_userStringPalette;
alignas(16) hkUint8 m_tree[NUM_BYTES_FOR_TREE];
friend struct hkpBvCompressedMeshShape_Internals;
public:
alignas(16) static hkVector4 g_vertexBufferPool[HK_MAX_NUM_THREADS][MAX_NUM_VERTICES_PER_HULL];
};
inline hkReal hkpBvCompressedMeshShape::getConvexRadius() const {
return m_convexRadius;
}
inline hkpBvCompressedMeshShape::PerPrimitiveDataMode
hkpBvCompressedMeshShape::getCollisionFilterInfoMode() const {
return m_hasPerPrimitiveCollisionFilterInfo ?
(m_collisionFilterInfoPalette.getSize() ? PER_PRIMITIVE_DATA_PALETTE :
PER_PRIMITIVE_DATA_8_BIT) :
PER_PRIMITIVE_DATA_NONE;
}
inline hkpBvCompressedMeshShape::PerPrimitiveDataMode
hkpBvCompressedMeshShape::getUserDataMode() const {
if (!m_hasPerPrimitiveUserData)
return PER_PRIMITIVE_DATA_NONE;
if (m_userDataPalette.getSize() > 0)
return PER_PRIMITIVE_DATA_PALETTE;
if (m_userStringPalette.getSize() > 0)
return PER_PRIMITIVE_DATA_STRING_PALETTE;
return PER_PRIMITIVE_DATA_8_BIT;
}
inline hkArray<hkUint32>& hkpBvCompressedMeshShape::accessCollisionFilterInfoPalette() {
return m_collisionFilterInfoPalette;
}
inline hkArray<hkUint32>& hkpBvCompressedMeshShape::accessUserDataPalette() {
return m_userDataPalette;
}
inline hkArray<hkStringPtr>& hkpBvCompressedMeshShape::accessUserStringPalette() {
return m_userStringPalette;
}

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@ -0,0 +1,77 @@
#pragma once
#include <Havok/Common/Base/hkBase.h>
#include <Havok/Physics2012/Collide/Shape/hkpShape.h>
#include <Havok/Physics2012/Collide/Shape/hkpShapeBuffer.h>
class hkpContactPointEvent;
struct hkpRootCdPoint;
struct hkpShapeRayBundleCastOutput;
struct hkpWorldRayCastOutput;
class hkpShapeKeyPath {
public:
HK_DECLARE_CLASS_ALLOCATOR(hkpShapeKeyPath)
class Iterator;
hkpShapeKeyPath(const hkpContactPointEvent& event, int bodyIdx);
explicit hkpShapeKeyPath(const hkpWorldRayCastOutput& output);
hkpShapeKeyPath(const hkpShape* shape, const hkpShapeRayCastOutput& output);
hkpShapeKey getShapeKey(int keyIndex) const;
Iterator getIterator() const;
void getShapes(int maxShapesOut, hkpShapeBuffer* buffers, const hkpShape** shapesOut,
int& numShapesOut);
class Iterator {
public:
HK_DECLARE_CLASS_ALLOCATOR(Iterator)
friend class hkpShapeKeyPath;
/// Returns nullptr if the iterator is invalid.
const hkpShape* getShape() const;
/// @warning This can invalidate the shape.
void next();
hkBool isValid() const;
private:
Iterator(const hkpShapeKeyPath* path, const hkpShape* rootShape);
void nextImpl(hkpShapeBuffer* buf);
const hkpShapeKeyPath* m_path;
const hkpShape* m_currentShape;
int m_currentKeyIdx;
hkBool m_isValid;
hkpShapeBuffer m_tempBuffer;
};
private:
void init(const hkpShape* shape, const hkpShapeKey* keys, int maxKeys);
const hkpShape* m_rootShape;
const hkpShapeKey* m_keys;
int m_numKeys;
hkBool m_isOrderLeafToRoot;
};
inline hkpShapeKeyPath::Iterator hkpShapeKeyPath::getIterator() const {
return {this, m_rootShape};
}
inline const hkpShape* hkpShapeKeyPath::Iterator::getShape() const {
return m_currentShape;
}
inline void hkpShapeKeyPath::Iterator::next() {
return nextImpl(&m_tempBuffer);
}
inline hkBool hkpShapeKeyPath::Iterator::isValid() const {
return m_isValid;
}

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@ -96,6 +96,8 @@ target_sources(uking PRIVATE
StaticCompound/physStaticCompoundBodyGroup.h
StaticCompound/physStaticCompoundInfo.cpp
StaticCompound/physStaticCompoundInfo.h
StaticCompound/physStaticCompoundUtil.cpp
StaticCompound/physStaticCompoundUtil.h
SupportBone/physSupportBoneParam.cpp
SupportBone/physSupportBoneParam.h

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@ -5,6 +5,7 @@
#include <Havok/Physics2012/Utilities/Dynamics/ScaleSystem/hkpSystemScalingUtility.h>
#include <math/seadMathCalcCommon.h>
#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundUtil.h"
#include "KingSystem/Physics/physConversions.h"
#include "KingSystem/Physics/physMaterialMask.h"
@ -81,18 +82,13 @@ bool RigidBodyFromResource::isMaterial(Material material) const {
return found_child_shape_with_material;
}
// FIXME: move this to the appropriate header
// 0x0000007100fd0a1c
u32 getCollisionFilterInfoFromCollidable(u32* material_mask, u32* collision_filter_info,
const hkpCollidable* collidable, const u32* unk);
u32 RigidBodyFromResource::getCollisionMasks(RigidBody::CollisionMasks* masks, const u32* unk,
const sead::Vector3f& contact_point) {
masks->ignored_layers = ~mContactMask;
auto* collidable = getHkBody()->getCollidable();
if (unk != nullptr) {
return getCollisionFilterInfoFromCollidable(&masks->material_mask,
&masks->collision_filter_info, collidable, unk);
return getCollisionFilterInfoFromCollidable(masks, &masks->collision_filter_info,
*collidable, unk);
}
masks->material_mask = collidable->getShape()->getUserData();
masks->collision_filter_info = collidable->getCollisionFilterInfo();

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@ -0,0 +1 @@
#include "KingSystem/Physics/StaticCompound/physStaticCompoundUtil.h"

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@ -0,0 +1,35 @@
#pragma once
#include <basis/seadTypes.h>
#include <math/seadVector.h>
class hkpCollidable;
class hkpShape;
namespace ksys::map {
class Object;
}
namespace ksys::phys {
class BodyGroup;
struct RigidBodyCollisionMasks;
// 0x0000007100fd0810
u32 getMaterialMaskFromShape(const hkpShape& shape, const u32* shape_key,
const sead::Vector3f& position);
// 0x0000007100fd086c
bool getMaterialMaskFromCollidable(RigidBodyCollisionMasks* p_masks, u32* p_collision_filter_info,
const hkpShape& shape, const u32* shape_key);
// 0x0000007100fd09d0
void getBodyGroupAndObjectFromSCShape(BodyGroup** p_body_group, map::Object** p_object,
const hkpShape& shape, const u32* shape_key);
// 0x0000007100fd0a1c
u32 getCollisionFilterInfoFromCollidable(RigidBodyCollisionMasks* p_masks,
u32* p_collision_filter_info,
const hkpCollidable& collidable, const u32* shape_key);
} // namespace ksys::phys

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@ -9,11 +9,15 @@
#include <Havok/Physics2012/Collide/Shape/Query/hkpShapeRayCastInput.h>
#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include <Havok/Physics2012/Dynamics/World/hkpWorld.h>
#include <Havok/Physics2012/Internal/Collide/BvCompressedMesh/hkpBvCompressedMeshShape.h>
#include <Havok/Physics2012/Internal/Collide/StaticCompound/hkpStaticCompoundShape.h>
#include <Havok/Physics2012/Utilities/Collide/ShapeUtils/ShapeKeyPath/hkpShapeKeyPath.h>
#include <prim/seadScopeGuard.h>
#include "KingSystem/Physics/RigidBody/physRigidBody.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundUtil.h"
#include "KingSystem/Physics/System/physEntityContactListener.h"
#include "KingSystem/Physics/System/physGroupFilter.h"
#include "KingSystem/Physics/System/physPhantom.h"
#include "KingSystem/Physics/System/physSystem.h"
#include "KingSystem/Physics/physConversions.h"
#include "KingSystem/Physics/physLayerMaskBuilder.h"
@ -95,8 +99,8 @@ void RayCast::resetCastResult() {
mHitCollidable = {};
mHitShapeKey = {};
mHasHitSpecifiedRigidBody = false;
_58 = {};
_60 = {};
mHitBodyGroup = {};
mHitMapObject = {};
_70 = {};
}
@ -232,7 +236,7 @@ bool RayCast::postCast(const hkpWorldRayCastOutput& output) {
mHasHit = output.hasHit();
if (mHasHit) {
updateHitInformation(output);
getActorInfoMaybe(output);
updateStaticCompoundObjectInfo(output);
}
_98 = false;
_70 = 1;
@ -337,14 +341,113 @@ void RayCast::shapeRayCastImpl(hkpWorldRayCastOutput* output, RigidBody* body) {
}
}
bool RayCast::phantomRayCast(Phantom* phantom) {
hkpWorldRayCastOutput output;
preCast();
phantomRayCastImpl(&output, phantom);
return postCast(output);
}
void RayCast::phantomRayCastImpl(hkpWorldRayCastOutput* output, Phantom* phantom) {
hkpWorldRayCastInput input;
auto layer_type = phantom->getLayerType();
fillCastInput(input, layer_type);
ScopedWorldLock lock{layer_type, "raycast", 0, OnlyLockIfNeeded::Yes};
if (mNormalCheckingMode == NormalCheckingMode::DoNotCheck) {
if (mIgnoredGroups.size() > 0 || int(mIgnoredGroundHit) != GroundHit::Ignore) {
RayHitCollector collector{output, layer_type,
mIgnoredGroups.size() > 0 ? &mIgnoredGroups : nullptr,
mIgnoredGroundHit};
phantom->getHavokPhantom()->castRay(input, collector);
} else {
phantom->getHavokPhantom()->castRay(input, *output);
}
} else {
sead::Vector3f ray_line = mTo - mFrom;
ray_line.normalize();
auto* groups = mIgnoredGroups.size() > 0 ? &mIgnoredGroups : nullptr;
NormalCheckingRayHitCollector collector(output, ray_line, mNormalCheckingMode, layer_type,
groups, mIgnoredGroundHit);
phantom->getHavokPhantom()->castRay(input, collector);
}
}
void RayCast::updateStaticCompoundObjectInfo(const hkpWorldRayCastOutput& output) {
hkpShapeKeyPath path{output};
auto iterator = path.getIterator();
sead::Vector3f hit_position;
getHitPosition(&hit_position);
if (iterator.isValid()) {
const auto& shape = *iterator.getShape();
const u32 raw_material = getMaterialMaskFromShape(shape, output.m_shapeKeys, hit_position);
mMaterialMask.set(raw_material);
if (raw_material == u32(-1))
mMaterialMask.reset();
if (_99) {
getBodyGroupAndObjectFromSCShape(&mHitBodyGroup, &mHitMapObject, shape,
output.m_shapeKeys);
}
} else {
mMaterialMask.reset();
}
}
void RayCast::getHitPosition(sead::Vector3f* position) const {
*position = ((1 - mHitFraction) * mFrom) + (mHitFraction * mTo);
}
static void calculateTriangleNormal(sead::Vector3f* normal, const hkpTriangleShape* triangle) {
const auto va = toVec3(triangle->getVertex<0>());
const auto vb = toVec3(triangle->getVertex<1>());
const auto vc = toVec3(triangle->getVertex<2>());
normal->setCross(vb - va, vc - va);
}
bool RayCast::getHitTriangleNormal(sead::Vector3f* normal, const hkpShape* hit_shape,
u32 shape_key) const {
if (hit_shape->getType() != hkcdShapeType::STATIC_COMPOUND) {
if (hit_shape->getType() != hkcdShapeType::BV_COMPRESSED_MESH)
return false;
auto* bv_mesh = static_cast<const hkpBvCompressedMeshShape*>(hit_shape);
hkpShapeBuffer buffer;
hit_shape = bv_mesh->getChildShape(shape_key, buffer);
if (hit_shape->getType() != hkcdShapeType::TRIANGLE)
return false;
calculateTriangleNormal(normal, static_cast<const hkpTriangleShape*>(hit_shape));
return true;
}
auto* sc = static_cast<const hkpStaticCompoundShape*>(hit_shape);
int instance_id;
sc->decomposeShapeKey(shape_key, instance_id, shape_key);
return instance_id >= 0 &&
getHitTriangleNormal(normal, sc->getInstances()[instance_id].getShape(), shape_key);
}
void RayCast::getHitNormal(sead::Vector3f* normal) const {
*normal = mHitNormal;
}
bool RayCast::getHitTriangleNormal(sead::Vector3f* normal) const {
if (!mHasHit)
return false;
const u32 shape_key = mHitShapeKey;
const hkpShape* shape = mHitCollidable->getShape();
return getHitTriangleNormal(normal, shape, shape_key);
}
RayHitCollector::~RayHitCollector() = default;
bool RayHitCollector::isIgnoredGroup(const hkpCdBody& cdBody,
@ -471,9 +574,9 @@ bool NormalCheckingRayHitCollector::checkNormal(
hkVector4f CminusA;
CminusA.setSub(vertexC, vertexA);
hkVector4f triangle_line;
triangle_line.setCross(BminusA, CminusA);
triangle_line.normalize<3>();
hkVector4f triangle_normal;
triangle_normal.setCross(BminusA, CminusA);
triangle_normal.normalize<3>();
const auto body_rotation = cdBody.getRootCollidable()->getTransform().getRotation();
@ -495,7 +598,7 @@ bool NormalCheckingRayHitCollector::checkNormal(
hkVector4f rotated_normal;
rotated_normal.setRotatedDir(rotation, hitInfo.m_normal);
return checkDot<true>(mMode, triangle_line.dot<3>(rotated_normal));
return checkDot<true>(mMode, triangle_normal.dot<3>(rotated_normal));
}
} // namespace ksys::phys

View File

@ -10,15 +10,22 @@
#include "KingSystem/Physics/physMaterialMask.h"
class hkpCollidable;
class hkpShape;
struct hkpShapeRayCastInput;
struct hkpShapeRayCastOutput;
struct hkpWorldRayCastInput;
struct hkpWorldRayCastOutput;
namespace ksys::map {
class Object;
}
namespace ksys::phys {
struct ActorInfo;
class BodyGroup;
class LayerMaskBuilder;
class Phantom;
class RigidBody;
class SystemGroupHandler;
@ -70,17 +77,16 @@ public:
bool worldRayCast(ContactLayerType layer_type);
bool shapeRayCast(RigidBody* rigid_body);
// 0x0000007100fc4248
bool phantomRayCast(void* unk);
bool phantomRayCast(Phantom* phantom);
void getHitPosition(sead::Vector3f* position) const;
bool getHitTriangleNormal(sead::Vector3f* normal, const hkpShape* hit_shape,
u32 shape_key) const;
void getHitNormal(sead::Vector3f* normal) const;
// TODO: rename
// 0x0000007100fc4844
void getUnkVectors(sead::Vector3f* unk1, sead::Vector3f* unk2, void* unk3) const;
// 0x0000007100fc4bd4
bool x_1(sead::Vector3f* out) const;
void getUnkVectors(sead::Vector3f* unk1, sead::Vector3f* unk2, sead::Vector3f* unk3) const;
bool getHitTriangleNormal(sead::Vector3f* normal) const;
protected:
auto& getLayerMask(ContactLayerType type) { return mLayerMasks[int(type)]; }
@ -88,14 +94,9 @@ protected:
void worldRayCastImpl(hkpWorldRayCastOutput* output, ContactLayerType layer_type);
void shapeRayCastImpl(hkpWorldRayCastOutput* output, RigidBody* body);
// 0x0000007100fc43b0
void phantomRayCastImpl(hkpWorldRayCastOutput* output);
void phantomRayCastImpl(hkpWorldRayCastOutput* output, Phantom* phantom);
// 0x0000007100fc4630
const ActorInfo* getActorInfoMaybe(const hkpShapeRayCastOutput& output);
// 0x0000007100fc4764
bool x_2(sead::Vector3f* out, void* unk1, int unk2) const;
void updateStaticCompoundObjectInfo(const hkpWorldRayCastOutput& output);
void fillCastInput(hkpWorldRayCastInput& input, ContactLayerType layer_type);
void fillCastInput(hkpShapeRayCastInput& input, ContactLayerType layer_type);
@ -116,8 +117,8 @@ protected:
const hkpCollidable* mHitCollidable;
u32 mHitShapeKey;
bool mHasHitSpecifiedRigidBody;
void* _58{};
void* _60;
BodyGroup* mHitBodyGroup{};
map::Object* mHitMapObject;
sead::SafeArray<sead::BitFlag32, NumContactLayerTypes> mLayerMasks{};
sead::Atomic<u32> _70;
NormalCheckingMode mNormalCheckingMode;

View File

@ -68,14 +68,12 @@ public:
virtual ~MaterialMask();
MaterialMask& operator=(const MaterialMask& other) {
mData = other.mData;
mSubMaterialNameCache = nullptr;
set(other.mData);
return *this;
}
MaterialMask& operator=(MaterialMaskData data) {
mData = data;
mSubMaterialNameCache = nullptr;
set(data);
return *this;
}
@ -91,6 +89,14 @@ public:
const char* getMaterialName() const;
const char* getSubMaterialName() const;
void set(MaterialMaskData data) {
mData = data;
mSubMaterialNameCache = nullptr;
}
void set(u32 data) { set(MaterialMaskData{data}); }
void reset() { set(0); }
void setMaterial(Material mat);
static int getSubMaterialIdx(Material mat, const sead::SafeString& submat_name);