* some easy functions
Signed-off-by: Angie <angheloalf95@gmail.com>
* init is cursed
Signed-off-by: Angie <angheloalf95@gmail.com>
* func_80919230 is weird
Signed-off-by: Angie <angheloalf95@gmail.com>
* I'm dumb
Signed-off-by: Angie <angheloalf95@gmail.com>
* func_80919768 nonmatching
Signed-off-by: Angie <angheloalf95@gmail.com>
* everything is wrong
Signed-off-by: Angie <angheloalf95@gmail.com>
* This thing still doesn't want to match
Signed-off-by: Angie <angheloalf95@gmail.com>
* improved a bit
Signed-off-by: Angie <angheloalf95@gmail.com>
* a bit of renaming, but it still doesn't work
Signed-off-by: Angie <angheloalf95@gmail.com>
* almost matching
* func_80919768 ok
* func_809199FC ok
* init was dumb
* add enum and other minor changes
* run format
* almost every function
* atans ok
* import data and rodata
* format `atan_first_8th_array`
* fix signature and rodata
* rename to angle
* Rename the functions to match their OoT counterparts
* rename code_0x8017FEB0 to sys_math_atan
* BgCtowerGear OK
* Added description header
* Updated functions.txt
* Added MACRO to get type
* Renamed init chains to match tyype
* Added one more use of Macro, and addressed PR comment
* Fixed data copy error and better naming
* EnEncount2: start
* EnEncount2: got some easy functions down, but now I have a really weird unk struct
* EnEncount2: draw function nowhere close
* EnEncount2: cleaning/docs
* EnEncount2: removed bad function attempt
* EnEncount2: function name change to match mster changes
* EnEncount2: corrected old BgMeshheader to CollisionHeader
* EnEncount2: requested changes
* EnEncount2: forgot to add these requested changes
* EnEncount2: requested changes
Co-authored-by: isghj8 <isghj8@gmail.com>
* match function
* major cleanups
* rename switch functions
* use graph_alloc to fix fake matches
* more documentation
* more matches, lots of changes
* lots more work
* format
* Update z_scene_proc.c
* very hard lagrange interpolation function OK!
* remove any remaining
* documentation done, only two functions left
* a few more things
* one function left!
* document another oot leftover
* last function decompiled, not matched yet
* scene_proc complete
* start work on z_scene
* done with z_scene
* remove unessecary typedefs
* fix some things to remove warnings
* Add z_scene_table and decomp data
* Delete ctx.c
* add draw cfg enum
* cleanup
* most scene table functions done
* done for now
* all scene files done
* Update include/z64scene.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* add missing macros
* fix some renames
* scene texture file rename
* added temporary structs so it still builds
* more structs
* even more old structs
* fix boyo
* should fix compile error
* lets hope nothing broke
* ub comment back
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* EnNutsball Match but one function with sp issues
* Updated ActorPlayer
* Renamed unk144 to timer and added data as comment
* Got update matched but stack issues with two vars
* add back new line
* Fixed stack issue based on PR comments. Added data
* more descriptive variable names
* Use OPEN_DISPS/CLOSE_DISPS macros in draw
* Address PR comments
* ovl_Dm_Ravine OK (Link Riding Through Lost Woods Cutscene - Tree Trunk)
* ovl_Dm_Ravine: respond to PR comments
* Rename/retype DmRavine_Action -> DmRavine_DoNothing
* ovl_Dm_Ravine: incorporate PR feedback from kyleburnette
* ovl_Dm_Ravine: rename fields; use enum for state
* starting actor
* close to being done
* updating txt files
* z_en_jc_mato OK
* Merge branch 'master' into en_jc_mato
* fixing some suggestions
* adding names
* changing name to movement
* initial fence work
* more fence work
* bg_kin2_fence OK and documented
* removed ctx file
* got rid of unk283 which didn't exist
* Renamed the array of eye sparkle particle spawns locations as suggested
* reok-ed kin2_fence
* start prerender
* match func_8016FDB8
* fix fake af match
* actually add prerender
* Delete ctx.c
* test
* lots of oot transfers
* lots of new functions done
* match even more functions
* slowly thread functions
* two prerender functions left
* some docs
* make names more consistent with oot
* ready for pr?
* Update PreRender.c
* 1 scene done, Z2_SOUGEN OK
* All scenes OK
* Makefile improvements
* Use WIP ZAPD branch as submodule
* Add spawn rotation flag macro
* Fix bad merge
* Move scenes to be in their own subfolders
* Rename and restructure extracted baserom files
* Progress tracking for assets
* Add asset progress to csv
* Use master ZAPD
* Use distclean like in OOT
* Fix up a few things with the makefile
* Fix scenes not being dumped from ELF
Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
* z_en_item00 WIP 17/21 match, rest close to matching
* Split .rodata for z_en_item00
* Item00 documentation, some misc cleanup
* Minor cleanup
* Fixup for z_collision_check
* Address feedback
* Delete old file
* Fix bad merge
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* EnTuboTrap: All but one, non-matching: minor regalloc
* EnTuboTrap: updates to zel's actor struct changes and cleaning
* EnTuboTrap: fullgrowngaming's requested changes
* EnTuboTrap: changed non-matching asm to new location
* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* EnTuboTrap: moved dlist externs to segment, and objects up to top of object_script.txt
* EnTuboTrap: requested changes
* EnTuboTrap: Fix GLOBAL_ASM, updated to Tharo's collision
* EnTuboTrap: collision enum was added
* EnTuboTrap: Update sfx function name
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* TwoHeadArena and TwoHeadGfxArena OK
* Changed negatives to ~ in TwoHeadArena.c
* Renamed functions to match OoT
* Formatted code files
* Removed dispbuf