Kenix3
73eed5a0b3
Fixes IDO recomp and allows git to detect binary files. ( #50 )
2021-02-25 18:21:51 -05:00
Kenix3
48aa632eb6
Flags ido_recomp as binary.
2021-02-24 01:06:20 -05:00
louist103
36557611ce
Added IDO recomp support ( #45 )
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* Added recomp
* Fix .exes not being included maybe
* Fixed now?
* OK this should add IDO
* Re recompile in -O2
* Updates asm-processor to point to current HEAD.
* Uses the exact same ido_recomp binaries as OOT.
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-02-24 00:50:57 -05:00
Tharo
c55e9eeee5
pragma variant for GLOBAL_ASM ( #49 )
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* pragma GLOBAL_ASM
* Revert split_asm.py arg description change
2021-02-23 23:15:58 -05:00
kyleburnette
e0164dba14
Fixed ultratypes.h ( #48 )
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* fixed ultratypes.h
* fixed ultratypes.h
2021-02-23 23:08:16 -05:00
kyleburnette
0481c23e75
en_okarina_effect OK ( #47 )
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* en_okarina_effect OK
* Changed setupaction name
2021-02-23 22:46:35 -05:00
kyleburnette
55c558852f
en_rsn OK ( #41 )
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* en_rsn OK
* Fixed build error caused by collisioncheck
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:26:05 -05:00
kyleburnette
08e964972f
en_nnh OK ( #42 )
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* Matching (last thing to figure out is ColliderInit)
* nnh work
* Working on collider
* formatting
* Fixing en_nnh
* Fixed build error. The issue was a collider init, not sure what made me think it was OK before
* Removed overlay helper stuff
* Removed weird qemu file
* Fixed collider once and for all.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:25:48 -05:00
kyleburnette
ee0ab1cbc9
en_hs2 OK ( #46 )
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* en_hs2 OK
* Formatted files
* Renamed the DoNothing func.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-11 22:12:54 -05:00
Kenix3
6ac8ea373c
Decompile `ovl_TG_Sw` ( #44 )
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Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngaming
96f680d1d1
en_ending_hero OK ( #36 )
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* Initial work
* en_ending_hero OK
* Converted array of UNKPTRs to symbols
* Moved texture arrays back outside function
2020-10-26 19:01:01 -04:00
fullgrowngaming
a9138a7c0f
ending_hero5 OK ( #40 )
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* ending_hero5 OK
* Formatting
* Fixed formatting and changed colors to decimal
2020-10-26 19:00:02 -04:00
fullgrowngaming
c4f4dcebc7
en_ending_hero4 OK ( #39 )
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Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:42 -05:00
fullgrowngaming
98992c25b4
ending_hero3 OK ( #38 )
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Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:02 -05:00
fullgrowngaming
f3fbb6474c
ending_hero2 OK ( #37 )
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* ending_hero2 OK
* Formatting
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:32:19 -05:00
fullgrowngaming
e997a0b67f
en_dy_extra OK ( #35 )
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* dy_extra decomped, but not ok
* Formatting
* Fixed data, en_dy_extra now OK
* Formatting
* Removed unnecessary color struct
* added newlines
2020-10-12 22:30:22 -05:00
fullgrowngaming
f927730418
Arms_Hook OK ( #33 )
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* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming
1c4a3047de
z_skelanime OK ( #34 )
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* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
fullgrowngaming
96d05d4e7d
en_tanron6 OK ( #27 )
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* en_tanron6 OK
* Fixed name of SetupDoNothing
* Fixed initvars name
* Fixed initvars name
* Fixed initvars name
2020-09-28 19:27:21 -04:00
fullgrowngaming
378684152c
bg_market_step OK ( #21 )
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* bg_market_step OK
* Ran formatting script
* Converted arrays to Gfx* arrays and formatted init vars properly
* Propery formed display lists and arrays
2020-09-28 19:26:33 -04:00
Rozelette
31a5f1e4ba
Use MAKE in Makefile
2020-09-28 17:42:16 -05:00
Bonfam
280d7b7eea
GlobalContext: unwrap CameraContext ( #31 )
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* GlobalContext: unwrap CameraContext
Makes ACTIVE_CAM macro usable.
func_8013A530 changes to use new GlobalContext struct.
* z64.h: remove CameraContext
2020-09-27 20:38:43 -04:00
Rozelette
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
Rozelette
a672633c3b
Fix ordering of relocations in overlay ( #32 )
2020-09-27 20:18:45 -04:00
Rozelette
c725249389
Fix removal of bg_mbar object symbols
2020-09-23 20:28:05 -05:00
fullgrowngaming
a051672fd6
bg_haka_curtain OK ( #25 )
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* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
fullgrowngaming
d612cc7196
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK ( #24 )
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* Finished two empty actors
* Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted
* en_zl1 OK (also an empty actor)
2020-09-23 20:56:23 -04:00
fullgrowngaming
d1d578043b
obj_dinner OK ( #26 )
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Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 20:44:17 -04:00
fullgrowngaming
a45af872a2
en_torch OK ( #22 )
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* en_torch OK
* Ran format script
* Fixed init vars formatting
* Fixed spaces at end of lines in InitVars
2020-09-23 20:16:09 -04:00
fullgrowngaming
79544c9093
bg_mbar_chair OK ( #28 )
2020-09-23 20:02:50 -04:00
Rozelette
10f9460b3b
Fix several issues with the makefile ( #30 )
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* Fix several issues with the makefile
* Make ROM_NAME conditionally set to allow custom names
2020-09-23 19:47:05 -04:00
fullgrowngaming
a241f57e60
obj_hana OK ( #20 )
2020-09-19 21:55:06 -05:00
Rozelette
dc7b8cc5b4
Add some OOT tools ( #17 )
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* Add first_diff.py and sym_info.py
* Add c tools from OOT. Replace yaz0 tool
2020-09-17 17:11:59 -04:00
Rozelette
88e5dbbb7a
Add .data and .rodata sections to generated assembly. Add Overlay .rodata splits. ( #18 )
2020-09-16 20:33:34 -05:00
Rozelette
ec912054da
Update tools ( #16 )
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* Clean up .gitignore
* Set exec bit on all python and shell scripts
* Delete unused files
* Add decomp-permuter repo
* Update submodules
2020-09-13 21:09:13 -04:00
Rozelette
189d0d6c30
Bootstrap actors ( #14 )
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* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette
b930732494
Makefile rework. Add init and uncompressed targets. ( #15 )
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* Makefile rework. Add init and uncompressed targets
* Update file_setup.sh for new makefile
* Change CFLAGS
2020-09-11 19:00:17 -04:00
Rozelette
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
Rozelette
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
Rozelette
f4936cc471
Delete function type information ( #12 )
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* Remove ability to generate headers when disassembling
* Remove type information from function table
Co-authored-by: Rozelette <users.noreply.github.com>
2020-08-28 20:55:33 -04:00
Rozelette
b4b8044d38
Make the disasm target when appropiate instead of needing to do it manually ( #10 )
2020-08-28 20:55:08 -04:00
Rozelette
125b16cb17
Add object enum ( #9 )
2020-08-07 18:12:03 -04:00
Rozelette
12e258561e
Cleanup some function identifications. ( #7 )
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* Add missed functions, remove not functions
* Fix typo
2020-08-06 18:11:32 -04:00
Rozelette
f37da749f6
Add actor and scene enums ( #8 )
2020-08-06 18:06:38 -04:00
Kenix3
e80336d4a8
Initial code format
2020-07-24 20:00:52 -04:00
Kenix3
7323c17eaf
Adds clang-format script to MM
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Same as OOT for consistency.
2020-07-24 19:57:54 -04:00
mmb70
ac685a8161
updated functions.txt for func_800968B0
2020-07-24 19:26:37 -04:00
mmb70
ae6b5c6aa1
fix local var names
2020-07-24 19:26:37 -04:00
mmb70
b93b6f0389
fix improper spacing
2020-07-24 19:26:37 -04:00
mmb70
522ccdbb95
func_0x800968B0 PR review
2020-07-24 19:26:37 -04:00