fullgrowngaming
1c4a3047de
z_skelanime OK ( #34 )
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* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
Rozelette
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
Rozelette
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
Rozelette
f37da749f6
Add actor and scene enums ( #8 )
2020-08-06 18:06:38 -04:00
MMDecomp
7d61d4e6ff
Decompile `game.c`
2020-06-23 10:55:11 -04:00
Kenix3
2d191e301a
Adds TODO comments to remove implementation defined pointer manipulation.
2020-06-06 19:27:28 -04:00
Kenix3
cb8b9a2020
z_lib now uses SEGMENTED_TO_VIRTUAL macro
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Additionally removed some TODO comments in z_scene and defining gRspSegmentPhysAddrs array size as NUM_SEGMENTS
2020-06-04 23:25:57 -04:00
Kenix3
5c97d35841
Added macros header
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Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04 23:07:09 -04:00
Kenix3
664182c289
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
2020-06-04 21:41:44 -04:00
rozlette
01c86ec621
Decompile z_prenmi.c
2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
Kenix3
4e63d23cf4
Merge pull request #2 from Kenix3/master
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Decompile functions in z_scene
2020-04-08 17:52:03 -04:00
Kenix
f8713ceb46
Decompile functions in z_scene
2020-04-08 17:49:40 -04:00
rozlette
adc18f10e2
Port over some cutscene documentation from oot
2020-03-18 21:03:18 -05:00
rozlette
b4aad9b857
Document some z_eff_* files
2020-03-18 02:32:11 -05:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
rozlette
d4d8f58636
Start on z_bgcheck.c
2020-03-01 19:17:22 -06:00
rozlette
50a7c1c48d
Add ovl_Obj_Mure
2020-02-26 21:17:29 -06:00
rozlette
8bac7d120c
Split boot .bss
2020-02-26 18:11:32 -06:00
rozlette
81c4300015
Update to latest ghidra project
2020-02-24 23:55:51 -06:00
Kenix3
bfcc1d6a9a
Decompiling functions in z_scene ( #4 )
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* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
2020-02-17 23:17:07 -06:00
rozlette
bb4123c073
Decompile irqmgr
2020-01-22 21:47:05 -06:00
rozlette
36f1c42bf9
Modernize z_std_dma.c, and match a few more functions
2020-01-21 01:45:43 -06:00
rozlette
930b8bc242
Port a bunch of libultra files from sm64
2020-01-20 23:27:02 -06:00
rozlette
e74e227113
Decomp idle.c
2020-01-16 21:35:54 -06:00
rozlette
50019e85ad
Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit
2020-01-16 13:06:32 -06:00
rozlette
30daa16255
Port stackcheck.c from oot decomp
2020-01-12 20:18:31 -06:00
rozlette
76c3d660a9
Port over fault_drawer.c from oot decomp. Not much effort was made to fix nonmatching
2020-01-12 18:17:55 -06:00
rozlette
36f623023d
Port over fault.c from oot decomp
2020-01-12 16:52:32 -06:00
rozlette
bb9de27a16
Decomp controller.c
2020-01-11 08:54:07 -06:00
rozlette
727a546fcf
Update to latest ghidra project
2020-01-08 08:32:20 -06:00
rozlette
8d8df1848e
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
2019-12-29 21:34:58 -06:00
rozlette
6a74885a38
Little bit of work on z_scene_proc
2019-12-28 00:24:30 -06:00
rozlette
37969fbe50
Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed
2019-12-27 20:55:40 -06:00
rozlette
bdf36b85d3
Decompile z_eff_footmark.c
2019-12-15 03:31:57 -06:00
rozlette
9bc4990814
Update to latest from ghidra project
2019-12-14 23:38:35 -06:00
rozlette
60eaf159b4
Generate all major headers from ghidra project
2019-12-07 18:21:34 -06:00
rozlette
86ab9c2067
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
2019-11-28 00:26:09 -06:00
rozlette
08d128bdaa
Add dmadata vrom symbols. Link rom in two passes: first to generate dmadata, second to apply dmadata symbols. Clean up symbols at low addresses.
2019-11-16 03:28:05 -06:00
rozlette
a09a799eef
Rename tons of structs because we aren't using the z_ prefix anymore ;_;
2019-11-14 00:52:31 -06:00
rozlette
b1938991fa
Update structs.h because Ghidra can handle bitfields now
2019-11-13 22:14:03 -06:00
rozlette
a8060ddcff
Use structs.h generated from Ghidra project
2019-09-29 01:37:21 -05:00
rozlette
0ecea6b626
Add ovl_En_Fishing. Get rid of most hard-coded offsets in linker script.
2019-09-27 00:09:51 -05:00
rozlette
69b94fd1af
Fix several issues with disassembler. Don't print symbols to undef.txt that are defined in file address ranges
2019-09-26 22:35:32 -05:00
rozlette
dbb90b579e
Adjust disasm automatic behavior. Print out symbol names for function and data pointers
2019-09-26 00:18:22 -05:00
rozlette
4c11f2f364
Add tons of function names. Datatypes TODO
2019-09-20 01:43:40 -05:00
rozlette
35eb22813a
Add a couple of symbols
2019-09-19 22:25:57 -05:00
rozlette
15d44ed724
Add z_effect_soft_sprite
2019-04-15 21:01:57 -05:00
rozlette
2b7d9ed708
Do most of code_0x800FEC90
2019-03-06 21:48:32 -06:00
rozlette
79c2ce743d
Add most of ovl_Bg_Fu_Kaiten_0x80ACB400
2019-02-26 00:31:51 -06:00
rozlette
a309571228
Updata current progress
2018-12-06 13:47:07 -06:00
rozlette
55bece5060
Decompile sinf.c
2018-11-17 02:16:20 -06:00
rozlette
dffd187304
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
rozlette
53b1539754
Add more function and variable documentation
2018-11-13 22:13:33 -06:00
rozlette
00e3a8fcb7
Get boot_0x80080790 somewhat close to matching
2018-11-08 21:02:45 -06:00
rozlette
6e239df2a8
Pull a few symbols from parameters.o
2018-10-30 00:19:38 -05:00
rozlette
98cdbcf8a5
get boot_0x80080180 close to matching
2018-10-29 22:16:17 -05:00
rozlette
5cda2411e7
Get code_0x800F4F40 close to matching
2018-10-28 22:29:20 -05:00
rozlette
0418ad11d3
Cleanup and fixed build
2018-10-28 01:43:30 -05:00
rozlette
c47dba1a0d
Decompile code_0x800E03A0
2018-10-28 00:52:59 -05:00
rozlette
c2bedffee0
Get code_0x800BF940 close to matching
2018-10-28 00:15:46 -05:00
rozlette
4edcdeb811
Fix tabs
2018-10-25 22:22:38 -05:00
rozlette
cc9baa93a8
Dump current status
2018-10-25 22:09:52 -05:00