.. |
PR
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`ovl_Eff_Dust` OK (#136)
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2021-05-18 23:01:48 -04:00 |
io
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z_olib.c OK and Documented (#202)
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2021-07-13 21:59:04 -04:00 |
assert.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
bstring.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
color.h
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z_lights fully matched (#80)
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2021-03-27 14:29:30 -05:00 |
command_macros_base.h
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Update ZAPD to use scene macros, improve texture system and others (#129)
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2021-06-02 18:18:38 -04:00 |
convert.h
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z_lib fully matched (#85)
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2021-04-07 17:16:16 -04:00 |
functions.h
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En_Guruguru OK and partially documented (#203)
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2021-07-13 22:13:33 -04:00 |
global.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
ichain.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
initvars.h
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General Cleanup (#155)
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2021-05-20 21:24:47 -04:00 |
macros.h
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z64player.h and Player struct work (#195)
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2021-07-01 23:15:26 -04:00 |
math.h
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z_lib fully matched (#85)
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2021-04-07 17:16:16 -04:00 |
os.h
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Some OOT transfers, some renaming, etc (#75)
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2021-03-27 16:17:41 -05:00 |
os_internal.h
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Some OOT transfers, some renaming, etc (#75)
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2021-03-27 16:17:41 -05:00 |
osint.h
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Adds in scene support (#117)
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2021-04-29 18:56:18 -04:00 |
ramrom.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
rdb.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
regs.h
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Some OOT transfers, some renaming, etc (#75)
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2021-03-27 16:17:41 -05:00 |
rmon.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
section.h
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Decomp idle.c
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2020-01-16 21:35:54 -06:00 |
segment.h
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Scene Changes (#114)
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2021-05-09 22:12:42 -04:00 |
segment_symbols.h
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Adds in scene support (#117)
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2021-04-29 18:56:18 -04:00 |
sfx.h
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`ovl_En_Ma4` matched and mostly documented (#199)
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2021-07-13 21:49:05 -04:00 |
sptask.h
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Restructure how buffers are set up (#77)
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2021-03-27 12:44:39 -05:00 |
stdarg.h
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Port a bunch of libultra files from sm64
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2020-01-20 23:27:02 -06:00 |
stdbool.h
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Scene Changes (#114)
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2021-05-09 22:12:42 -04:00 |
stdint.h
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z_lib fully matched (#85)
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2021-04-07 17:16:16 -04:00 |
stdlib.h
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Use structs.h generated from Ghidra project
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2019-09-29 01:37:21 -05:00 |
string.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
ultra64.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
ultraerror.h
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Fix variadic function typedef to be legal C
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2020-04-28 15:11:14 -05:00 |
ultralog.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
unk.h
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Restructure how buffers are set up (#77)
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2021-03-27 12:44:39 -05:00 |
variables.h
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ovl_en_in OK (#173)
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2021-06-10 23:08:25 -04:00 |
viint.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
xstdio.h
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Use structs.h generated from Ghidra project
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2019-09-29 01:37:21 -05:00 |
z64.h
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`ovl_En_Ma4` matched and mostly documented (#199)
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2021-07-13 21:49:05 -04:00 |
z64actor.h
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`ovl_En_Ma4` matched and mostly documented (#199)
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2021-07-13 21:49:05 -04:00 |
z64animation.h
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`ovl_En_Ma_Yts` OK and partially documented (#164)
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2021-06-09 18:38:35 -04:00 |
z64bgcheck.h
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Document most of global context (#198)
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2021-07-05 21:14:27 -04:00 |
z64collision_check.h
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z_collision_check.c (#58)
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2021-03-22 17:48:15 -04:00 |
z64cutscene.h
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Document most of global context (#198)
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2021-07-05 21:14:27 -04:00 |
z64cutscene_commands.h
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Adds in scene support (#117)
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2021-04-29 18:56:18 -04:00 |
z64dma.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
z64effect.h
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effect_soft_sprite matching! (#177)
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2021-06-10 18:05:40 -04:00 |
z64item.h
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En_Guruguru OK and partially documented (#203)
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2021-07-13 22:13:33 -04:00 |
z64light.h
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Document most of global context (#198)
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2021-07-05 21:14:27 -04:00 |
z64math.h
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z_olib.c OK and Documented (#202)
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2021-07-13 21:59:04 -04:00 |
z64object.h
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Scene Changes (#114)
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2021-05-09 22:12:42 -04:00 |
z64player.h
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z64player.h and Player struct work (#195)
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2021-07-01 23:15:26 -04:00 |
z64save.h
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En_Weather_Tag (#178)
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2021-06-11 08:15:09 -04:00 |
z64scene.h
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Document most of global context (#198)
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2021-07-05 21:14:27 -04:00 |