mm/include
kyleburnette 1d350f1bad
En_Guruguru OK and partially documented (#203)
* En_Guruguru OK and partially documented

* Renamed texture arrays

* Made text ID array static

* Made most of the suggested changes
2021-07-13 22:13:33 -04:00
..
PR `ovl_Eff_Dust` OK (#136) 2021-05-18 23:01:48 -04:00
io z_olib.c OK and Documented (#202) 2021-07-13 21:59:04 -04:00
assert.h Dump current status 2018-10-25 22:09:52 -05:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h z_lights fully matched (#80) 2021-03-27 14:29:30 -05:00
command_macros_base.h Update ZAPD to use scene macros, improve texture system and others (#129) 2021-06-02 18:18:38 -04:00
convert.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
functions.h En_Guruguru OK and partially documented (#203) 2021-07-13 22:13:33 -04:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
initvars.h General Cleanup (#155) 2021-05-20 21:24:47 -04:00
macros.h z64player.h and Player struct work (#195) 2021-07-01 23:15:26 -04:00
math.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
os.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
os_internal.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
osint.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
ramrom.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
section.h Decomp idle.c 2020-01-16 21:35:54 -06:00
segment.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
segment_symbols.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
sfx.h `ovl_En_Ma4` matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
sptask.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
stdarg.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
stdbool.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
stdint.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
stdlib.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
string.h Dump current status 2018-10-25 22:09:52 -05:00
ultra64.h Dump current status 2018-10-25 22:09:52 -05:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
unk.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
variables.h ovl_en_in OK (#173) 2021-06-10 23:08:25 -04:00
viint.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
xstdio.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
z64.h `ovl_En_Ma4` matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
z64actor.h `ovl_En_Ma4` matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
z64animation.h `ovl_En_Ma_Yts` OK and partially documented (#164) 2021-06-09 18:38:35 -04:00
z64bgcheck.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64collision_check.h z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
z64cutscene.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64dma.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64effect.h effect_soft_sprite matching! (#177) 2021-06-10 18:05:40 -04:00
z64item.h En_Guruguru OK and partially documented (#203) 2021-07-13 22:13:33 -04:00
z64light.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64math.h z_olib.c OK and Documented (#202) 2021-07-13 21:59:04 -04:00
z64object.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
z64player.h z64player.h and Player struct work (#195) 2021-07-01 23:15:26 -04:00
z64save.h En_Weather_Tag (#178) 2021-06-11 08:15:09 -04:00
z64scene.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00