mm/include
Derek Hensley 231386fd00
ovl_en_trt Ok and Documented (#225)
* First pass: Matched everything but func_80A8E26C

* Matched func_80A8E26C

* Documented

* Cleanup

* Some renames

* Update EnTrt struct

* Move init chain out of the function

* Change unreferenced rodata implementation

* Texture stuff

* PR suggestions from other PRs that apply here

* Fix syntax error and other cleanup

* add cutscene state enum

* PR suggestions except color

* Update src/overlays/actors/ovl_En_Trt/z_en_trt.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Trt/z_en_trt.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Trt/z_en_trt.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Better bitflags

* Fix

Co-authored-by: Derek Hensley <d.hensley@tempered.io>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-07-28 22:46:26 -04:00
..
PR ovl_en_ossan OK and documented (#223) 2021-07-26 22:27:53 -04:00
io z_olib.c OK and Documented (#202) 2021-07-13 21:59:04 -04:00
assert.h
bstring.h
color.h z_lights fully matched (#80) 2021-03-27 14:29:30 -05:00
command_macros_base.h Update ZAPD to use scene macros, improve texture system and others (#129) 2021-06-02 18:18:38 -04:00
convert.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
functions.h ovl_en_trt Ok and Documented (#225) 2021-07-28 22:46:26 -04:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
initvars.h General Cleanup (#155) 2021-05-20 21:24:47 -04:00
macros.h En_Minislime OK and Documented (#231) 2021-07-28 22:45:13 -04:00
math.h En_Minislime OK and Documented (#231) 2021-07-28 22:45:13 -04:00
os.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
os_internal.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
osint.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
ramrom.h
rdb.h
regs.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
rmon.h
section.h
segment.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
segment_symbols.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
sfx.h `ovl_En_Ma4` matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
sptask.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
stdarg.h
stdbool.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
stdint.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
stdlib.h
string.h
ultra64.h
ultraerror.h
ultralog.h
unk.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
variables.h EnClearTag OK and documented (#214) 2021-07-20 11:07:05 -04:00
viint.h
xstdio.h
z64.h En_hg Decompiled (#221) 2021-07-26 22:45:10 -04:00
z64actor.h EnClearTag OK and documented (#214) 2021-07-20 11:07:05 -04:00
z64animation.h `ovl_En_Ma_Yts` OK and partially documented (#164) 2021-06-09 18:38:35 -04:00
z64bgcheck.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64collision_check.h Introduce DamageTable formatting and macros (#211) 2021-07-17 00:35:29 -04:00
z64cutscene.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64dma.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64effect.h effect_soft_sprite matching! (#177) 2021-06-10 18:05:40 -04:00
z64item.h ovl_en_trt Ok and Documented (#225) 2021-07-28 22:46:26 -04:00
z64light.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64math.h z_olib.c OK and Documented (#202) 2021-07-13 21:59:04 -04:00
z64object.h ovl en sob1 OK and Documented (#224) 2021-07-28 22:26:40 -04:00
z64player.h ovl_en_suttari OK (#219) 2021-07-25 02:07:19 -04:00
z64save.h ovl_en_suttari OK (#219) 2021-07-25 02:07:19 -04:00
z64scene.h en_invadepoh OK (#200) 2021-07-17 00:04:37 -04:00