..
PR
ovl_en_ossan OK and documented ( #223 )
2021-07-26 22:27:53 -04:00
io
z_olib.c OK and Documented ( #202 )
2021-07-13 21:59:04 -04:00
assert.h
Dump current status
2018-10-25 22:09:52 -05:00
bstring.h
Dump current status
2018-10-25 22:09:52 -05:00
color.h
z_lights fully matched ( #80 )
2021-03-27 14:29:30 -05:00
command_macros_base.h
Update ZAPD to use scene macros, improve texture system and others ( #129 )
2021-06-02 18:18:38 -04:00
convert.h
z_lib fully matched ( #85 )
2021-04-07 17:16:16 -04:00
functions.h
ovl_en_ossan OK and documented ( #223 )
2021-07-26 22:27:53 -04:00
global.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
ichain.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
initvars.h
General Cleanup ( #155 )
2021-05-20 21:24:47 -04:00
macros.h
`ovl_En_Ma_Yto`: Cremia OK and mostly documented ( #209 )
2021-07-21 21:58:57 -04:00
math.h
z_lib fully matched ( #85 )
2021-04-07 17:16:16 -04:00
os.h
Some OOT transfers, some renaming, etc ( #75 )
2021-03-27 16:17:41 -05:00
os_internal.h
Some OOT transfers, some renaming, etc ( #75 )
2021-03-27 16:17:41 -05:00
osint.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
ramrom.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
rdb.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
regs.h
Some OOT transfers, some renaming, etc ( #75 )
2021-03-27 16:17:41 -05:00
rmon.h
Dump current status
2018-10-25 22:09:52 -05:00
section.h
Decomp idle.c
2020-01-16 21:35:54 -06:00
segment.h
Scene Changes ( #114 )
2021-05-09 22:12:42 -04:00
segment_symbols.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
sfx.h
`ovl_En_Ma4` matched and mostly documented ( #199 )
2021-07-13 21:49:05 -04:00
sptask.h
Restructure how buffers are set up ( #77 )
2021-03-27 12:44:39 -05:00
stdarg.h
Port a bunch of libultra files from sm64
2020-01-20 23:27:02 -06:00
stdbool.h
Scene Changes ( #114 )
2021-05-09 22:12:42 -04:00
stdint.h
z_lib fully matched ( #85 )
2021-04-07 17:16:16 -04:00
stdlib.h
Use structs.h generated from Ghidra project
2019-09-29 01:37:21 -05:00
string.h
Dump current status
2018-10-25 22:09:52 -05:00
ultra64.h
Dump current status
2018-10-25 22:09:52 -05:00
ultraerror.h
Fix variadic function typedef to be legal C
2020-04-28 15:11:14 -05:00
ultralog.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
unk.h
Restructure how buffers are set up ( #77 )
2021-03-27 12:44:39 -05:00
variables.h
EnClearTag OK and documented ( #214 )
2021-07-20 11:07:05 -04:00
viint.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
xstdio.h
Use structs.h generated from Ghidra project
2019-09-29 01:37:21 -05:00
z64.h
En_hg Decompiled ( #221 )
2021-07-26 22:45:10 -04:00
z64actor.h
EnClearTag OK and documented ( #214 )
2021-07-20 11:07:05 -04:00
z64animation.h
`ovl_En_Ma_Yts` OK and partially documented ( #164 )
2021-06-09 18:38:35 -04:00
z64bgcheck.h
Document most of global context ( #198 )
2021-07-05 21:14:27 -04:00
z64collision_check.h
Introduce DamageTable formatting and macros ( #211 )
2021-07-17 00:35:29 -04:00
z64cutscene.h
Document most of global context ( #198 )
2021-07-05 21:14:27 -04:00
z64cutscene_commands.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
z64dma.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
z64effect.h
effect_soft_sprite matching! ( #177 )
2021-06-10 18:05:40 -04:00
z64item.h
ovl_en_suttari OK ( #219 )
2021-07-25 02:07:19 -04:00
z64light.h
Document most of global context ( #198 )
2021-07-05 21:14:27 -04:00
z64math.h
z_olib.c OK and Documented ( #202 )
2021-07-13 21:59:04 -04:00
z64object.h
Scene Changes ( #114 )
2021-05-09 22:12:42 -04:00
z64player.h
ovl_en_suttari OK ( #219 )
2021-07-25 02:07:19 -04:00
z64save.h
ovl_en_suttari OK ( #219 )
2021-07-25 02:07:19 -04:00
z64scene.h
en_invadepoh OK ( #200 )
2021-07-17 00:04:37 -04:00