mm/include
kyleburnette e1219e7351
en_invadepoh OK (#200)
* Applied changes to master on new branch

* some docs

* minor change

* Slight improvement to last draw func

* Got rid of all warnings

* Removed extra text file

* Readded warnings text file

* Fixed warnings text file

* Some cleanup, added engineer's new matched functions!

* Marked non-equivalent functions as such

* Improved last draw func (still non-equivalent)

* Made most of anghelo's suggested changes

* Slightly better code for func_80B4A350, though it's not matching still

* Engineer matched 2 funcs so I'm pushing those

* Added a function from engineer and one of my own

* Fixed warning

* Slightly better code for func_80B44C80

* Slightly better code for func_80B44C80

* Matched func_80B44C80

* Pushing engineer's matched draw func. All rodata funcs matched!

* Build NOT OK - rodata. Pushing anyway because I did a lot of work and it's close

* Build NOT OK (see previous commit) - func_80B440B8 matched

* Build NOT OK (see previous commit) - func_80B43BC8 matched

* All funcs matched! Build not OK still though

* almost ok

* OK now

* Fixed some warnings

* Fixed more warnings

* More warnings work

* Fixed all warnings (I think)

* Fixed all warnings (I think)

* Moderate amount of cleanup

* More cleanup

* More cleanup and some slight documentation

* Decent amount of documentation

* More documentation

* Fixed build (forgot to replace one struct member)

* More documentation and cleanup

* Fixed merge conflict, added binang_sub macro usages, and otherwise added most of the suggested changes f

git commit

* Organized things a bit, added a few more CLOCKTIME macros

* Added extra output to timeconvert.py

* Formatting

* Made all suggested changes

* 'Downgraded' timeconv script to version without seconds

* Added a macro for part of the params usages plus an enum

* Actually fixed header file (didn't save before)

* Renamed milk get item in enum

* Fixed GI enum update

Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: Zelllll <elilee968@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2021-07-17 00:04:37 -04:00
..
PR `ovl_Eff_Dust` OK (#136) 2021-05-18 23:01:48 -04:00
io z_olib.c OK and Documented (#202) 2021-07-13 21:59:04 -04:00
assert.h
bstring.h
color.h z_lights fully matched (#80) 2021-03-27 14:29:30 -05:00
command_macros_base.h Update ZAPD to use scene macros, improve texture system and others (#129) 2021-06-02 18:18:38 -04:00
convert.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
functions.h en_invadepoh OK (#200) 2021-07-17 00:04:37 -04:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
initvars.h General Cleanup (#155) 2021-05-20 21:24:47 -04:00
macros.h en_invadepoh OK (#200) 2021-07-17 00:04:37 -04:00
math.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
os.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
os_internal.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
osint.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
ramrom.h
rdb.h
regs.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
rmon.h
section.h Decomp idle.c 2020-01-16 21:35:54 -06:00
segment.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
segment_symbols.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
sfx.h `ovl_En_Ma4` matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
sptask.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
stdarg.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
stdbool.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
stdint.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
stdlib.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
string.h
ultra64.h
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h
unk.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
variables.h C file for Fishing, some changes to collider scripts, a few minor cleanups (#210) 2021-07-15 00:33:20 -04:00
viint.h
xstdio.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
z64.h en_invadepoh OK (#200) 2021-07-17 00:04:37 -04:00
z64actor.h C file for Fishing, some changes to collider scripts, a few minor cleanups (#210) 2021-07-15 00:33:20 -04:00
z64animation.h `ovl_En_Ma_Yts` OK and partially documented (#164) 2021-06-09 18:38:35 -04:00
z64bgcheck.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64collision_check.h z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
z64cutscene.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64dma.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64effect.h effect_soft_sprite matching! (#177) 2021-06-10 18:05:40 -04:00
z64item.h en_invadepoh OK (#200) 2021-07-17 00:04:37 -04:00
z64light.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64math.h z_olib.c OK and Documented (#202) 2021-07-13 21:59:04 -04:00
z64object.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
z64player.h z64player.h and Player struct work (#195) 2021-07-01 23:15:26 -04:00
z64save.h En_Weather_Tag (#178) 2021-06-11 08:15:09 -04:00
z64scene.h en_invadepoh OK (#200) 2021-07-17 00:04:37 -04:00