Ryan Dwyer
e423eac69e
Make scheduler pass message IDs instead of pointers
2023-05-03 23:26:44 +10:00
Ryan Dwyer
6b016ffd4f
Show bottleneck on profile output
2023-05-03 23:01:00 +10:00
Ryan Dwyer
f54c812fdf
Fix two profiling bugs
2023-05-03 22:29:18 +10:00
Ryan Dwyer
880db15689
Move framebuffers to separate memory banks
2023-05-03 07:48:25 +10:00
Ryan Dwyer
a85ea9d7c1
Make main thread start building second task without waiting for retrace
2023-05-03 00:08:53 +10:00
Ryan Dwyer
7ef3e9d009
Introduce triple buffer and remove RDP freeze
2023-05-02 22:50:56 +10:00
Ryan Dwyer
fcc63f7638
Set Everdrive ROM ID and save configuration in the ROM header
2023-05-02 22:27:49 +10:00
Ryan Dwyer
60947bfdfd
Remove hi-res video option
2023-05-02 14:16:53 +10:00
Ryan Dwyer
f96d9ff901
Refactor scheduler
2023-05-02 12:29:35 +10:00
Ryan Dwyer
b18d1259fe
Make profiler report RSP, RDP and thread timing accurately
2023-05-01 18:48:04 +10:00
Ryan Dwyer
d74f0bce56
Fix CCTV still working when destroyed
2023-04-24 00:00:20 +10:00
Ryan Dwyer
4b97a3845f
Fix solo handicaps being reset after configuring
2023-04-23 23:56:52 +10:00
Ryan Dwyer
361e1e9458
Fix roomproplist corruption
2023-04-23 23:53:51 +10:00
Ryan Dwyer
94d81e5a74
Refactor roomproplistchunks
...
* When deregistering, fill the slot with the last propnum and maintain a count to avoid having to scan to find an empty slot when registering
* Assume propnum isn't already registered when registering
* Assume propnums only exist once per room when deregistering
* Allow up to 16 propnums per chunk instead of 7
* roomGetProps: Don't check for duplicate propnums in first room
* Use separate `next` property to store index of next chunk instead of using propnums[7]
2023-01-08 17:04:54 +10:00
Ryan Dwyer
246d30ce04
RoomMtx: Prevent cache fighting in multiplayer and remove need to tick roommtxes
2023-01-07 17:08:30 +10:00
Ryan Dwyer
5fe7cd37f6
Only render unarmed when attacking
2023-01-07 14:34:28 +10:00
Ryan Dwyer
e031b11a64
Remove special cover
2023-01-05 22:44:59 +10:00
Ryan Dwyer
4f5a8f0a10
Tweak cover JSON format and set names for remaining cover flags
2023-01-05 22:30:47 +10:00
Ryan Dwyer
32780a9f67
Refactor MP match end checks
2023-01-01 01:24:39 +10:00
Ryan Dwyer
1a279d5446
Fix crash relating to dangerous props
2022-12-31 20:00:27 +10:00
Ryan Dwyer
bec089ea11
Don't implicitly enable a door prop when AI scripting attempts to open a disabled door
2022-12-31 19:26:55 +10:00
Ryan Dwyer
4bdb84546e
Fix lifts again
2022-12-31 15:02:47 +10:00
Ryan Dwyer
1d94dbfe1b
Reinstate cctv
2022-12-31 13:51:57 +10:00
Ryan Dwyer
6ef917d5d1
Fix lifts
2022-11-17 17:55:27 +10:00
Ryan Dwyer
c0276247fa
Fix room matrices in 2 player
2022-11-17 17:46:01 +10:00
Ryan Dwyer
6181870b38
Refactor objective checks
...
* Use a dirty flag so statuses can be recalculated only when they might have changed
* Remove support for unused criteria types
* Re-ID the status constants so the objective status can be the minimum of the criteria statuses
* Merge multiple complete flags into one criteria item
* Merge multiple fail flags into one criteria item
* Use a g_AnyObjectiveFailed variable so the objectives failed AI doesn't have to iterate them
2022-11-17 17:36:19 +10:00
Ryan Dwyer
d8137e2d6b
Improve dangerous props code
2022-11-16 23:16:07 +10:00
Ryan Dwyer
42c22131cb
Improve proxy detection code
2022-11-16 22:37:32 +10:00
Ryan Dwyer
4221ae63ce
Refactor prop onscreen flags in propsTickPlayer
2022-11-16 22:03:42 +10:00
Ryan Dwyer
c2847f0e14
Allow mines that are placed in setup and debris to be paused
2022-11-16 21:34:11 +10:00
Ryan Dwyer
e6b02156bb
Pause door props when closed and backgrounded
2022-11-16 21:08:15 +10:00
Ryan Dwyer
bd009f7290
Move every-tick logic from propsTick into backgroundable logic in propsTickPlayer where possible
2022-11-16 21:05:33 +10:00
Ryan Dwyer
c588072b28
Fix order of bgchr AI execution
2022-11-16 21:01:44 +10:00
Ryan Dwyer
7a9b061894
Fix crash when equipping Mauler in multiplayer
2022-11-16 17:20:36 +10:00
Ryan Dwyer
44a3dc48e5
Don't check for alarm reaching its time limit unless it's active
2022-11-16 08:23:24 +10:00
Ryan Dwyer
c45e54d5dd
Don't defrag room prop chunks during gameplay unless critical
2022-11-16 08:16:11 +10:00
Ryan Dwyer
2823263f29
Remove pointless code from chrTick
2022-11-15 22:33:51 +10:00
Ryan Dwyer
e4e4074352
Remove pointless code in playerTick
2022-11-15 22:09:44 +10:00
Ryan Dwyer
65c4192827
Optimise chraTickBg and chraTick
2022-11-15 21:55:45 +10:00
Ryan Dwyer
0e4f2da179
Minor BG improvements
2022-11-13 18:37:28 +10:00
Ryan Dwyer
b714f73ef7
Remove some pointless code from bondgun functions
2022-11-13 16:57:55 +10:00
Ryan Dwyer
45df96a546
Introduce g_LasersightsActive
2022-11-13 15:44:14 +10:00
Ryan Dwyer
4a5c4c736b
Avoid configuring RDP for HUD message timer stuff if possible
2022-11-13 15:40:10 +10:00
Ryan Dwyer
b36d3f266d
Fix laser dot not appearing
2022-11-13 15:26:53 +10:00
Ryan Dwyer
4c3045ca98
Introduce g_BgAlwaysRoom and remove stage checks from BG render code
2022-11-13 13:05:23 +10:00
Ryan Dwyer
4114aa0b21
Remove chr engagement metrics
2022-11-13 11:02:48 +10:00
Ryan Dwyer
936999e9d2
Remove modelmgrPrintCounts
2022-11-13 10:10:44 +10:00
Ryan Dwyer
abd130815a
Refactor room matrices to use used and free linked lists
2022-11-13 10:07:21 +10:00
Ryan Dwyer
1a154c2dea
Convert individual room matrices variables into a struct
2022-11-13 09:34:04 +10:00
Ryan Dwyer
89d4f4ced0
Fix and improve usage of g_HudmsgsActive
2022-11-13 01:02:16 +10:00
Ryan Dwyer
74dd2c240b
Introduce g_BusyWallhits
2022-11-13 00:31:18 +10:00
Ryan Dwyer
f969c3e1fa
Introduce g_AmActive
2022-11-12 23:16:33 +10:00
Ryan Dwyer
848fc2b82e
Refactor autoaimTick
2022-11-12 23:03:57 +10:00
Ryan Dwyer
aeb09b7afa
Merge autoaim X and Y into just autoaim
2022-11-12 21:00:14 +10:00
Ryan Dwyer
c7a85d503f
Fix chrs' inability to remain patient while on a lift
2022-11-12 19:47:44 +10:00
Ryan Dwyer
4054c0747c
Fix stage skip bug
2022-11-12 18:55:09 +10:00
Ryan Dwyer
4111efb420
Don't mess with solo handicaps in resetSomeStageThings
2022-11-12 18:44:36 +10:00
Alexandre-Xavier Labonté-Lamoureux
c3531afe75
Remove declaration for removed function chrGetLateralDistanceToPad
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
f314d317e0
Remove declaration for removed function propGetLateralDistanceToProp
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
cd3b1f9326
Avoid square root using chrGetSquaredLateralDistanceToCoord
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
b98c0a6584
Remove declaration for removed function chrTryRunFromTarget
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
cea673a80e
Avoid square root using chrGetSquaredDistanceToCoord
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
be755f356b
Avoid square root using chrGetSquaredDistanceToPad
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
26b61b1914
Use naming 'sqdist' for variables where distance in squared
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
1e24f14104
Avoid sqrtf with constants
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
1cd79f6012
nbomb: square root operation is commutative with exponentiation
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
a92e1c6fe7
bwalkCalculateNewPositionWithPush: call sqrtf at the last possible moment
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
0bc2c5a53e
sky0f122ce8: Remove useless sqrtf as the result tends towards 1.0f
2022-11-12 02:40:49 -05:00
Ryan Dwyer
a914ba4168
Fix and improve active shards logic
2022-11-12 17:25:36 +10:00
Ryan Dwyer
bbc7388e6d
Introduce g_BeamsActive so we can avoid iterating props
2022-11-12 17:03:58 +10:00
Ryan Dwyer
f2645ce428
Remove var80084040
2022-11-12 15:25:24 +10:00
Ryan Dwyer
fe7ddc0aca
Introduce an easier way to do profiling
2022-11-12 13:43:58 +10:00
Ryan Dwyer
fa9272d6f7
Don't call functions that simply return a literal value
2022-11-12 11:09:15 +10:00
Ryan Dwyer
d8c278364a
Remove unused functions
2022-11-12 10:01:28 +10:00
Ryan Dwyer
bfa06b8c3e
Remove const char strings and osSyncPrintf calls
2022-11-11 23:55:48 +10:00
Ryan Dwyer
0fd7673c1b
Don't call no-op functions
2022-11-11 23:44:20 +10:00
Ryan Dwyer
5c21de55e6
Remove stub files
2022-11-11 23:23:38 +10:00
Ryan Dwyer
1f64f59da1
Remove references to g_Vars.fourmeg2player
2022-11-11 23:20:48 +10:00
Ryan Dwyer
40c4dd9130
Remove rmon, crash, fault, videbug and debughud
2022-11-11 23:18:45 +10:00
Ryan Dwyer
64155bcb15
Remove references to IS4MB and IS8MB
2022-11-11 23:09:09 +10:00
Ryan Dwyer
0714f1cb21
Remove VERSION ifdefs from most files
2022-11-11 22:49:55 +10:00
Ryan Dwyer
9a871c7a65
Remove MATCHING ifdefs
2022-11-11 17:42:42 +10:00
Ryan Dwyer
4ac661160c
Remove PIRACYCHECKS ifdefs
2022-11-11 17:35:45 +10:00
Ryan Dwyer
3619bcb2f2
Don't recalculate all solo handicaps on every tick
2022-11-11 17:27:58 +10:00
Ryan Dwyer
73bfbded3d
Remove unreachable g_Jpn code
2022-11-11 17:18:12 +10:00
Ryan Dwyer
0d169c5214
Remove mainOverrideVariable
2022-11-11 17:11:00 +10:00
Ryan Dwyer
02f7077d16
Improve prop tick logic
2022-11-11 08:28:57 +10:00
Ryan Dwyer
cfe4e51df8
Change prop->type to a bitfield and change checks to use a bitmask
2022-11-10 23:33:50 +10:00
Ryan Dwyer
5c9b1b1ac1
Improve prop pickup checks further
2022-11-10 22:21:00 +10:00
Ryan Dwyer
b56b6ab229
Improve order of prop tickup tests
2022-11-10 22:07:34 +10:00
Ryan Dwyer
7d710aa109
Remove magnetattracttime
2022-11-10 21:38:16 +10:00
Ryan Dwyer
3b0066b74e
Remove debug
2022-11-10 21:36:05 +10:00
Ryan Dwyer
44aedd817d
Remove unused object types
2022-11-10 21:24:16 +10:00
Ryan Dwyer
e334bb9101
Fix Mtxf in setupCreateProps
2022-11-10 21:06:17 +10:00
Ryan Dwyer
6a798d769b
Remove support for hats
2022-11-10 21:03:41 +10:00
Ryan Dwyer
b8b183a687
Remove code references to STAGE_TEST_OLD
2022-11-10 20:56:50 +10:00
Ryan Dwyer
4fc36d7d3f
Remove pointless idle-checking code from lvTick
2022-11-10 20:53:38 +10:00
Ryan Dwyer
d5a19238e1
Don't overwrite bss when extracting game segment
2022-11-10 20:48:04 +10:00
Ryan Dwyer
2443e9350f
Align g_SndCache
2022-11-10 20:46:13 +10:00
Ryan Dwyer
ba0eb5b656
Fix Defection programmer
2022-11-06 21:36:29 +10:00