fgsfds
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420053178e
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-19 11:45:17 +02:00 |
fgsfds
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412dcd7736
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port: fix blur in hires mode
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2023-08-19 11:43:18 +02:00 |
Ryan Dwyer
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d7c94b4d04
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Fix UB in modelasm chrinfo handler
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2023-08-19 19:14:10 +10:00 |
Ryan Dwyer
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032c5166f4
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Fix improper casting of model rwdata
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2023-08-19 19:01:00 +10:00 |
fgsfds
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4e42e3ef82
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port: mouse wheel binds; handle adding and removing controllers
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2023-08-19 02:16:58 +02:00 |
fgsfds
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1d151f2864
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port: implement some framebuffer effects
cloaking and menu blur
in a likely extremely slow way
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2023-08-19 00:48:09 +02:00 |
fgsfds
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d90504675f
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port: this is not necessary at all
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2023-08-18 17:24:18 +02:00 |
fgsfds
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249041764b
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port: add adjustable fov
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2023-08-18 17:18:56 +02:00 |
fgsfds
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554fde7a9d
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port: fix rumble
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2023-08-18 15:34:13 +02:00 |
fgsfds
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a49bfd00a4
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port: add mouse controls to eyespy and slayer
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2023-08-18 14:47:08 +02:00 |
fgsfds
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bc4c08fe2f
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port: only player 1 gets mouselook and only when aiming is allowed
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2023-08-18 13:58:33 +02:00 |
fgsfds
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b906f77b37
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port: added rumble scale and support for 2 extra buttons
also fixed some warnings
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2023-08-18 12:26:55 +02:00 |
fgsfds
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e1f6e167fb
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Update README.md
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2023-08-16 15:43:19 +02:00 |
fgsfds
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034ff984cc
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port: fix s32 pointer in bgRenderRoomPass
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2023-08-16 14:52:25 +02:00 |
fgsfds
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fedcbb8917
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-16 10:53:02 +02:00 |
Ryan Dwyer
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fb5b505bab
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Untangle menuitemdata structs
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2023-08-16 18:34:08 +10:00 |
Ryan Dwyer
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f020543599
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Use sizeof for setup prop sizes instead of literals
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2023-08-16 14:36:34 +10:00 |
fgsfds
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7a4edd6ef7
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port: fix SHADE_ALPHA with fog again
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2023-08-16 02:15:04 +02:00 |
fgsfds
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2b5e136cc0
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port: fix #15 and menu sliders in general
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2023-08-16 02:13:58 +02:00 |
fgsfds
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ab4d595904
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port: fix #14
patch courtesy of Ryan
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2023-08-16 00:28:20 +02:00 |
fgsfds
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b1247b5eac
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port: purge texcache when gunmem is released as well
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2023-08-16 00:19:53 +02:00 |
fgsfds
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bed505fd91
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port: get rid of __builtin_trap
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2023-08-15 23:33:55 +02:00 |
fgsfds
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ffea7cd65a
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port: reset texcache on level change
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2023-08-15 23:33:25 +02:00 |
fgsfds
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8600aead20
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port: close config after reading it
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2023-08-15 22:00:39 +02:00 |
fgsfds
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f48879653a
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port: forgot this
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2023-08-15 21:57:34 +02:00 |
fgsfds
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0c01ab76cf
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port: add simple config file
includes an option to disable vsync and enable cpu-side frame limiter
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2023-08-15 21:45:23 +02:00 |
fgsfds
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1eb30b28e1
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port: don't shove headers into the link command line
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2023-08-15 21:35:09 +02:00 |
fgsfds
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6a749bdae5
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port: temporary fix for explosion texture colors
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2023-08-15 17:49:09 +02:00 |
fgsfds
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9aa15c6fbb
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Merge pull request #12 from MaikelChan/menu_rendering
Fixed flipped texts and menu elements that were beyond the near clip plane
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2023-08-15 16:43:31 +02:00 |
fgsfds
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8aa8d61bb8
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
this fixes collision bugs related to moving objects and rotation of a lot of stuff
|
2023-08-15 16:16:18 +02:00 |
Ryan Dwyer
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24657743ff
|
Fix mtx3Copy in C translation
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2023-08-15 22:28:11 +10:00 |
MaikelChan
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6f35e00c16
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Fixed flipped texts and menu elements that were beyond the near clip plane.
|
2023-08-15 05:05:53 +02:00 |
fgsfds
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20fd3a8f67
|
port: make alt-enter go into fullscreen
|
2023-08-15 01:06:14 +02:00 |
fgsfds
|
7666ccf2c7
|
port: fix muzzle flashes on some guns
|
2023-08-15 00:49:35 +02:00 |
fgsfds
|
0cc29d2c99
|
port: fix healthbar rendering
|
2023-08-15 00:16:25 +02:00 |
fgsfds
|
1b1222494e
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port: move game viewport init to gfx_init()
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2023-08-14 22:07:36 +02:00 |
fgsfds
|
94c3dfe51e
|
port: fixup aspect ratio on the 3d parts of the title sequence
|
2023-08-14 22:07:16 +02:00 |
fgsfds
|
58d93cb083
|
port: hackfix psychosis gun crash
|
2023-08-14 19:43:05 +02:00 |
fgsfds
|
f5bcc25e10
|
port: fix textureconfig-related texture corruption
explosions are still miscolored, but no longer garbage
|
2023-08-14 18:30:02 +02:00 |
fgsfds
|
a31e2209c5
|
port: fix firing range
props to Ryan again
|
2023-08-14 17:53:08 +02:00 |
fgsfds
|
4d52a8e476
|
port: scale gun swivel only when mouse aiming
|
2023-08-14 17:42:48 +02:00 |
fgsfds
|
c3fb50c358
|
port; refactor widescreen PR a bit
abstract aspect into a video* function
re-add gun swivel, but make it slower on hi res
|
2023-08-14 17:39:02 +02:00 |
fgsfds
|
65115089af
|
Merge pull request #4 from MaikelChan/aspect_ratio
Sort of implemented arbitrary aspect ratio and mouse movement improvements
|
2023-08-14 17:24:57 +02:00 |
fgsfds
|
48bac90a7b
|
Merge pull request #5 from babbygremlin/port
Fix default control scheme for combat sim
|
2023-08-14 17:18:35 +02:00 |
babbygremlin
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93a38649f3
|
Fix default control scheme for combat sim
the default control scheme for new profiles in combat simulations was being set to 1.1 instead of 1.2 this just changes the number, its very tiny
|
2023-08-14 00:30:30 -07:00 |
MaikelChan
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89c5cfb46b
|
Sort of implemented arbitrary aspect ratio and mouse movement improvements.
|
2023-08-14 07:20:05 +02:00 |
fgsfds
|
51808cd1f8
|
port: fix a bunch of controller-related bugs
don't completely override kb+m input when a controller is connected (fixes #3)
handle controller disconnection
add adequate default controller binds
add deadzone
|
2023-08-13 23:18:24 +02:00 |
fgsfds
|
758eb77578
|
port: fix credits crash
campaign is now more or less completable, other than the pushbox collision bug
|
2023-08-13 22:49:00 +02:00 |
fgsfds
|
358f788b61
|
port: read gbi command id correctly in gfxReplaceGbiCommands
|
2023-08-13 21:09:04 +02:00 |
fgsfds
|
e0d4bf44b8
|
port: read command ids correctly when rendering in xray mode
|
2023-08-13 21:04:00 +02:00 |