Commit Graph

83 Commits

Author SHA1 Message Date
fgsfds 0c80abf5b9 port: ignore scissor test in resolve_msaa_color_buffer 2023-08-19 18:02:24 +02:00
fgsfds a7692fe4ef port: add MSAA setting 2023-08-19 17:50:31 +02:00
fgsfds e6a4b9f2fe port: small clean up in gfx_pc 2023-08-19 15:38:16 +02:00
fgsfds 67c4531771 port: add stick scale config setting; better (?) deadzone 2023-08-19 15:18:15 +02:00
fgsfds 8d26944642 port: three-point does not need GL_LINEAR 2023-08-19 13:57:44 +02:00
fgsfds 2f54ceb96e port: add texture filter setting 2023-08-19 13:56:15 +02:00
fgsfds 41cdef055e port: allow keyboard to act as a separate controller
also add a way to fake controller connection status for testing
2023-08-19 12:13:23 +02:00
fgsfds 4e42e3ef82 port: mouse wheel binds; handle adding and removing controllers 2023-08-19 02:16:58 +02:00
fgsfds 1d151f2864 port: implement some framebuffer effects
cloaking and menu blur

in a likely extremely slow way
2023-08-19 00:48:09 +02:00
fgsfds 249041764b port: add adjustable fov 2023-08-18 17:18:56 +02:00
fgsfds 554fde7a9d port: fix rumble 2023-08-18 15:34:13 +02:00
fgsfds a49bfd00a4 port: add mouse controls to eyespy and slayer 2023-08-18 14:47:08 +02:00
fgsfds b906f77b37 port: added rumble scale and support for 2 extra buttons
also fixed some warnings
2023-08-18 12:26:55 +02:00
fgsfds 7a4edd6ef7 port: fix SHADE_ALPHA with fog again 2023-08-16 02:15:04 +02:00
fgsfds bed505fd91 port: get rid of __builtin_trap 2023-08-15 23:33:55 +02:00
fgsfds ffea7cd65a port: reset texcache on level change 2023-08-15 23:33:25 +02:00
fgsfds 8600aead20 port: close config after reading it 2023-08-15 22:00:39 +02:00
fgsfds f48879653a port: forgot this 2023-08-15 21:57:34 +02:00
fgsfds 0c01ab76cf port: add simple config file
includes an option to disable vsync and enable cpu-side frame limiter
2023-08-15 21:45:23 +02:00
MaikelChan 6f35e00c16
Fixed flipped texts and menu elements that were beyond the near clip plane. 2023-08-15 05:05:53 +02:00
fgsfds 20fd3a8f67 port: make alt-enter go into fullscreen 2023-08-15 01:06:14 +02:00
fgsfds 7666ccf2c7 port: fix muzzle flashes on some guns 2023-08-15 00:49:35 +02:00
fgsfds 1b1222494e port: move game viewport init to gfx_init() 2023-08-14 22:07:36 +02:00
fgsfds 58d93cb083 port: hackfix psychosis gun crash 2023-08-14 19:43:05 +02:00
fgsfds a31e2209c5 port: fix firing range
props to Ryan again
2023-08-14 17:53:08 +02:00
fgsfds c3fb50c358 port; refactor widescreen PR a bit
abstract aspect into a video* function

re-add gun swivel, but make it slower on hi res
2023-08-14 17:39:02 +02:00
MaikelChan 89c5cfb46b
Sort of implemented arbitrary aspect ratio and mouse movement improvements. 2023-08-14 07:20:05 +02:00
fgsfds 51808cd1f8 port: fix a bunch of controller-related bugs
don't completely override kb+m input when a controller is connected (fixes #3)

handle controller disconnection

add adequate default controller binds

add deadzone
2023-08-13 23:18:24 +02:00
fgsfds 7ec10febae port: swap intro commands properly 2023-08-13 20:30:28 +02:00
fgsfds 8acd495e91 port: revert the loaded_texture changes
they broke more than they fixed
2023-08-13 20:05:26 +02:00
fgsfds 5f11dd48a2 Revert "port: make the tmem_index allocation a little bit more sane"
This reverts commit 0f0e674f71.
2023-08-13 20:02:33 +02:00
fgsfds 38343bfbf1 Revert "port: change the loaded_texture system yet again; fix a couple crashes"
This reverts commit 6750bd9422.
2023-08-13 20:02:16 +02:00
fgsfds 6750bd9422 port: change the loaded_texture system yet again; fix a couple crashes
in combat sim once in a million years, in G5 and Villa
2023-08-13 18:52:15 +02:00
fgsfds 6cb545aaf0 port: swap more cctv and linkliftdoorobj fields
props to Ryan for noticing
2023-08-13 16:48:21 +02:00
fgsfds 4b8c4a5bcd port: saner bg portal swapping 2023-08-13 15:52:43 +02:00
fgsfds 0f0e674f71 port: make the tmem_index allocation a little bit more sane 2023-08-12 22:42:38 +02:00
fgsfds 56ab86cddc port: support linear texgen without lookat set; set default values for lookat 2023-08-12 21:41:28 +02:00
fgsfds dbd2da4923 port: LoadTLUT should probably mark textures for reload as well 2023-08-11 20:55:38 +02:00
fgsfds 16fcca7a2f port: hackfix incorrect size for RGBA textures; mark all textures as changed on load
this fixes the menu font, but it's probably a better idea to fix the whole loaded_texture system
2023-08-11 20:44:24 +02:00
fgsfds a803d5a4ec port: stub out G_RDPHALF_ commands
this will temporarily prevent crashing in combat sim but will result in black skies on maps that use this
2023-08-11 18:18:16 +02:00
fgsfds d888e82de6 port: fix vertex count in G_VTX 2023-08-11 15:19:17 +02:00
fgsfds 07adda3fa6 port: more reasonable mouse sensitivity
what the fuck was I trying to do here?
2023-08-11 00:03:37 +02:00
fgsfds 3416e0632d port: fix byteswapping the waypoint data 2023-08-11 00:03:16 +02:00
fgsfds 288b37a1b3 port: fix aEnvMixer; fix some misc warnings
hopefully that was the last of the big audio issues
2023-08-09 21:18:36 +02:00
fgsfds 60e64e1a1d port: don't doubleswap envelope data
this fixes music running out of free channels
2023-08-09 19:08:48 +02:00
fgsfds 62f3007d2a port: halfassed solution for segmented addresses; fix some dyntex related stuff 2023-08-08 14:30:59 +02:00
fgsfds f9b27d7d01 port: match rendering resolution to window resolution, but keep 4:3 for now
16:9 requires some work
2023-08-06 22:04:22 +02:00
fgsfds 2d6e6c887e port: add mp3 decoding via lieff/minimp3 2023-08-06 21:24:38 +02:00
fgsfds 9081421eba port: add stupid hack to avoid double-swapping audio data 2023-08-06 21:23:47 +02:00
fgsfds eb8c4e9ee9 Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-06 18:52:09 +02:00