fgsfds
|
83c1bd3ffd
|
ci: bundle DLL hell with windows builds
|
2023-08-13 11:56:54 +02:00 |
fgsfds
|
23c57ad033
|
ci: add placeholder file to data directory so it gets packaged
|
2023-08-13 11:45:42 +02:00 |
fgsfds
|
cf1594bcbb
|
ci: forgot to --add-architecture
|
2023-08-13 11:39:05 +02:00 |
fgsfds
|
10caa91099
|
ci: add even more missing deps
|
2023-08-13 11:37:19 +02:00 |
fgsfds
|
6f209d26d8
|
ci: add missing deps
|
2023-08-13 11:29:16 +02:00 |
fgsfds
|
6d777fb18f
|
ci: start setting up CI
|
2023-08-13 11:24:24 +02:00 |
fgsfds
|
c007bee536
|
port: don't use s32s for texture pointers
|
2023-08-13 01:13:03 +02:00 |
fgsfds
|
0f0e674f71
|
port: make the tmem_index allocation a little bit more sane
|
2023-08-12 22:42:38 +02:00 |
fgsfds
|
56ab86cddc
|
port: support linear texgen without lookat set; set default values for lookat
|
2023-08-12 21:41:28 +02:00 |
fgsfds
|
8c9c0abee6
|
port: use uname -m instead of -p for machine arch
|
2023-08-11 23:43:31 +02:00 |
fgsfds
|
ae01850ce1
|
Update README.md
clarify what 32-bit platforms means
|
2023-08-11 22:23:18 +02:00 |
fgsfds
|
319aaaa81d
|
Update README.md
|
2023-08-11 22:13:20 +02:00 |
fgsfds
|
4f4280de58
|
port: on linux, default to host gcc with -m32
as suggested in #1
also do not abort clean on unsupported target arch
|
2023-08-11 22:06:39 +02:00 |
fgsfds
|
dbd2da4923
|
port: LoadTLUT should probably mark textures for reload as well
|
2023-08-11 20:55:38 +02:00 |
fgsfds
|
16fcca7a2f
|
port: hackfix incorrect size for RGBA textures; mark all textures as changed on load
this fixes the menu font, but it's probably a better idea to fix the whole loaded_texture system
|
2023-08-11 20:44:24 +02:00 |
fgsfds
|
a803d5a4ec
|
port: stub out G_RDPHALF_ commands
this will temporarily prevent crashing in combat sim but will result in black skies on maps that use this
|
2023-08-11 18:18:16 +02:00 |
fgsfds
|
d888e82de6
|
port: fix vertex count in G_VTX
|
2023-08-11 15:19:17 +02:00 |
fgsfds
|
07adda3fa6
|
port: more reasonable mouse sensitivity
what the fuck was I trying to do here?
|
2023-08-11 00:03:37 +02:00 |
fgsfds
|
3416e0632d
|
port: fix byteswapping the waypoint data
|
2023-08-11 00:03:16 +02:00 |
fgsfds
|
6396b38a6f
|
port: fix (?) crash related to knocking out the secretary in defection
|
2023-08-11 00:02:59 +02:00 |
fgsfds
|
25d9e4a195
|
Update README.md
|
2023-08-09 23:02:24 +02:00 |
fgsfds
|
b109d866dd
|
port: fix linux build
|
2023-08-09 23:00:57 +02:00 |
fgsfds
|
075b7f9bd7
|
port: make the legal screen display the commit hash and platform
|
2023-08-09 22:54:42 +02:00 |
fgsfds
|
fc16dc1330
|
port: nuke unused env var
|
2023-08-09 22:33:25 +02:00 |
fgsfds
|
28282f1c35
|
port: auto-generate headers like the decomp does
this does not require the ROM
|
2023-08-09 22:32:26 +02:00 |
fgsfds
|
67492e744d
|
Update README.md
|
2023-08-09 22:09:53 +02:00 |
fgsfds
|
288b37a1b3
|
port: fix aEnvMixer; fix some misc warnings
hopefully that was the last of the big audio issues
|
2023-08-09 21:18:36 +02:00 |
fgsfds
|
60e64e1a1d
|
port: don't doubleswap envelope data
this fixes music running out of free channels
|
2023-08-09 19:08:48 +02:00 |
fgsfds
|
18bab30c59
|
port: more UB/bug fixes
|
2023-08-09 13:07:02 +02:00 |
fgsfds
|
a37441b221
|
port: hackfix a bunch of UB and seg-related issues
game now runs with -O2
|
2023-08-08 16:38:45 +02:00 |
fgsfds
|
245d5095b5
|
port: remove hacks from makefile
|
2023-08-08 14:31:30 +02:00 |
fgsfds
|
62f3007d2a
|
port: halfassed solution for segmented addresses; fix some dyntex related stuff
|
2023-08-08 14:30:59 +02:00 |
fgsfds
|
f9b27d7d01
|
port: match rendering resolution to window resolution, but keep 4:3 for now
16:9 requires some work
|
2023-08-06 22:04:22 +02:00 |
fgsfds
|
885bfeaf38
|
port: disable indefinite wait in aiIfMusicEventQueueIsEmpty for now
might have to actually run audio in a different thread
|
2023-08-06 21:38:07 +02:00 |
fgsfds
|
2d6e6c887e
|
port: add mp3 decoding via lieff/minimp3
|
2023-08-06 21:24:38 +02:00 |
fgsfds
|
afae1a3aae
|
port: fix chraction crash
bug?
|
2023-08-06 21:24:04 +02:00 |
fgsfds
|
9081421eba
|
port: add stupid hack to avoid double-swapping audio data
|
2023-08-06 21:23:47 +02:00 |
fgsfds
|
eb8c4e9ee9
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-06 18:52:09 +02:00 |
fgsfds
|
81c1c206d4
|
port: make audio run at 60hz again but with smaller frames
this is required to tick music events correctly
|
2023-08-06 18:20:37 +02:00 |
fgsfds
|
063df3243d
|
port: make audio tick at 30hz, add hack to prevent popping
this is a shit solution, but it'll do for now
|
2023-08-06 18:08:21 +02:00 |
fgsfds
|
af3e235348
|
port: reenable SSE/NEON checks in mixer
|
2023-08-06 15:52:54 +02:00 |
fgsfds
|
ffb5ca4b5b
|
port: begin implementing audio
mixer taken from sm64-port and modified to fit PD's naudio thing
MP3 playback not supported yet
audio buffering sucks
|
2023-08-06 15:51:07 +02:00 |
fgsfds
|
866be01860
|
port: swap ADPCM books and loop states
|
2023-08-06 15:50:07 +02:00 |
fgsfds
|
32c05e6a3d
|
port: swap sequence headers
|
2023-08-06 01:18:07 +02:00 |
Ryan Dwyer
|
f1e1e6b204
|
Set names for headanim symbols
|
2023-08-05 18:16:16 +10:00 |
fgsfds
|
e1b892e8b4
|
port: hack in mouselook
|
2023-08-05 03:13:56 +02:00 |
fgsfds
|
da9046f745
|
port: swap RGBA color literals
|
2023-08-05 01:57:26 +02:00 |
fgsfds
|
51a27cba75
|
port: disable windows imagebase hack
that makes windows put the heap at a lower address instead
|
2023-08-05 01:13:40 +02:00 |
fgsfds
|
0e931b0be0
|
port: add gSPPerspNormalize support
this fixes the viewmodel
|
2023-08-05 01:12:47 +02:00 |
fgsfds
|
ea8e49c870
|
port: linux support; horrible hack to avoid segmented address funny moments
linux support only tested a little bit in a VM
|
2023-08-04 23:44:20 +02:00 |