Commit Graph

5279 Commits

Author SHA1 Message Date
Ryan Dwyer 9f3ce57e86 Decompile func0f0a24f0 2021-04-15 08:18:07 +10:00
Ryan Dwyer 114753ce25 Decompile func0f0a2498 2021-04-15 08:11:13 +10:00
Ryan Dwyer 7fc1f7ce0f Add version conditionals to handRenderHud 2021-04-15 00:16:50 +10:00
Ryan Dwyer 057fec1802 Decompile handRenderHudString 2021-04-14 20:40:53 +10:00
Ryan Dwyer fd97b489dc Decompile handRenderHudInteger 2021-04-14 20:26:50 +10:00
Ryan Dwyer 125046899e Attempt to decompile handRenderHud 2021-04-14 17:44:32 +10:00
Ryan Dwyer b77e3167ba Attempt to decompile handTickIncReload 2021-04-12 18:54:49 +10:00
Ryan Dwyer 582d0d589b Decompile handTickIncChangeGun 2021-04-12 13:21:34 +10:00
Ryan Dwyer a1094390c1 Decompile func0f09bf44 2021-04-10 22:08:33 +10:00
Ryan Dwyer a95f70bf33 Decompile weaponGetAmmoCapacity 2021-04-10 21:49:03 +10:00
Ryan Dwyer 7180110f80 Decompile func0f0a70f8 2021-04-10 14:37:33 +10:00
Ryan Dwyer a07a4ae7c9 Decompile func0f0a7d5c 2021-04-10 13:49:46 +10:00
Ryan Dwyer b66717e04c Decompile handIsReloading 2021-04-10 13:43:55 +10:00
Ryan Dwyer 79654b775c Decompile func0f09ea90 2021-04-10 13:41:37 +10:00
Ryan Dwyer be0aa4e7a3 Decompile handIsReadyToSwitch 2021-04-10 11:59:13 +10:00
Ryan Dwyer 394f56fa89 Decompile func0f097ba0 2021-04-10 11:18:07 +10:00
Ryan Dwyer 626d43dd0e Decompile handIsAnimBusy 2021-04-10 10:43:06 +10:00
Ryan Dwyer 561d715e9f Decompile func0f099780 2021-04-10 10:40:46 +10:00
Ryan Dwyer 923d6ecde2 Decompile func0f099188 2021-04-10 10:35:43 +10:00
Ryan Dwyer e7fc76f252 Attempt to decompile handTickIncIdle 2021-04-10 00:23:22 +10:00
Ryan Dwyer ed369ea2d9 Decompile handTickIncAttackEmpty 2021-04-09 15:26:24 +10:00
Ryan Dwyer 6ef8b599ed Decompile func0f09d8dc 2021-04-09 13:26:11 +10:00
Ryan Dwyer 6db7bd2f90 Attempt to decompile func0f09a6f8 2021-04-09 08:26:33 +10:00
Ryan Dwyer e648b050b7 Decompile func0f09aba4 2021-04-08 21:41:25 +10:00
Ryan Dwyer 23817a5804 Decompile handTickIncAutoSwitch 2021-04-08 16:44:13 +10:00
Ryan Dwyer 2cb0c9a72a Decompile handTickIncAttackingClose 2021-04-08 14:06:49 +10:00
Ryan Dwyer 06984dee34 Name some hand properties and functions 2021-04-08 12:21:19 +10:00
Ryan Dwyer d2d7b66f60 Decompile func0f09a3f8 2021-04-08 08:10:56 +10:00
Ryan Dwyer f5999121ed Replace remaining literal addresses in lib segment 2021-04-07 17:23:07 +10:00
Ryan Dwyer 1c379b5082 Decompile func0f09ee18 2021-04-06 22:53:22 +10:00
Ryan Dwyer 1de2cc728e Flesh out weapon flag constants 2021-04-06 19:45:51 +10:00
Ryan Dwyer f6a9b44dae Introduce base weaponfunc_shoot struct and make single/auto/projectile extend it 2021-04-06 00:28:33 +10:00
Ryan Dwyer 04ec4d57a0 Decompile handCalculateShotSpread 2021-04-05 23:58:08 +10:00
Ryan Dwyer ade9387d43 Attempt to decompile currentPlayerAutoSwitchWeapon 2021-04-05 19:39:45 +10:00
Ryan Dwyer 2fb55acd61 Decompile func0f09afe4 2021-04-05 00:01:09 +10:00
Ryan Dwyer 79960cf639 Decompile func0f09b260 2021-04-04 20:03:18 +10:00
Ryan Dwyer 620bb85350 Decompile func0f09bc2c 2021-04-04 17:47:48 +10:00
Ryan Dwyer 6f3b91d8c0 Decompile currentPlayerIsUsingSecondaryFunction 2021-04-04 16:35:16 +10:00
Ryan Dwyer 215b2f017d Decompile func0f09815c 2021-04-04 16:29:51 +10:00
Ryan Dwyer eaceb22e75 Rename some audio functions to their libnaudio names 2021-04-04 16:15:06 +10:00
Ryan Dwyer c745eb0306 Convert SFX constants to enums and replace literals in setup files 2021-04-02 15:29:26 +10:00
Ryan Dwyer c49972f46e Decompile rdpCreateTask 2021-04-01 20:04:19 +10:00
Ryan Dwyer 028b86f7aa Decompile rdpInit 2021-04-01 16:08:33 +10:00
Ryan Dwyer b56e731080 Decompile resetproc 2021-04-01 15:45:50 +10:00
Ryan Dwyer d9dea8b3d8 Decompile amgrGetFrameMesgQueue 2021-04-01 13:26:39 +10:00
Ryan Dwyer 9ea46b4abe Decompile amgrMain 2021-04-01 13:19:36 +10:00
Ryan Dwyer 7b01b104bf Attempt to decompile sndStart 2021-04-01 11:32:18 +10:00
Ryan Dwyer 710d338419 Decompile sndLoadSfxCtl 2021-04-01 08:10:23 +10:00
Ryan Dwyer 5e2fbf276d Decompile snd0000f67c 2021-03-31 15:58:24 +10:00
Ryan Dwyer 193c4e67e0 Decompile snd0000fbc4 2021-03-31 15:28:21 +10:00