* Work on fixedFrameEvCamera
* Work on stokerEvCamera
* Small work
* Cleanup and started on transEvCamera
* Work on watchActorEvCamera
* Work on gameOverEvCamera and other cleanup
* Implemented mWork pointer logic where needed
* Small work on useItem0EvCamera
* Work on bSplineEvCamera
* work on twoActor0EvCamera function and cleanup
* Work on transEvCamera
* Cleanup
* Initial Work
* Initial Work Part 2!
* First few functions done
* work on some demo and execute functions
* Work on AttackH Functions
* Work on more execute functions
* d_a_b_tn close to finished
* Pull request cleanup and damageCheck work
* d_a_obj_dmelevator partially matching
Logic in functions should all be matching, data is not matching
* d_a_obj_dmelevator matching
* Cleaned up code in d_a_obj_dmelevator.cpp
Should make the code a bit more readable
* Further cleanup of d_a_obj_dmelevator.cpp
This should address the feedback from the pull request review
---------
Co-authored-by: ItsNiklas <nikbau2000@gmail.com>
* Some dbg work for d_a_e_rdy to get a tenth of % matching. Still some regalloc issues remain
* Change '#ifndef DEBUG' to '#if VERSION != VERSION_SHIELD_DEBUG' per Taka's request
* Decompile first laundry methods
* Cleanup setNormalClothPos
* Fix rodata and implement more functions
* Full mapping
* Move create to inline method
* Cleanup
* Mark class as equivalent
* Change rodata padding
* Rename joint members
* More renames and cleanup
* Redefine mAttr
* Cleanup
* Update includes
* Rough class structure, start of work
* First easy methods, 10% match
* Various progress, 27% match
* Progress on sekizoa, 43% match
* Progress on Sekizoa, need to pull SekiDoor changes
* First pass on all functions, 80% match
* 96% match, starting cleanup before last stretch
* Cleanup, 99% match
* Code formatting
* 100% match, builds on equivalent
* Adressed review comments
* Fix debug build
* Minor fixes
* Match daAlink_c::getDemoLookActor
* Fix JStudio paths in ShieldD splits
* Fix JStudio not compiling on debug
* Fix JStudio not compiling on retail, add fake header
* d_save debug cleanup / d_s_menu debug
* gameinfo / kankyo struct debug fixes
* pal building ok
* jp building ok
* some tests with jp
* some more pal/jp tests
* Matching daObj_Maki_HIO_c::daObj_Maki_HIO_c()
Matched daObj_Maki_HIO_c::daObj_Maki_HIO_c() and started work on daObj_Maki_HIO_c::~daObj_Maki_HIO_c()
* more work on d_a_obj_maki
More structures defined, work on all methods, some equivalent, just missing registers
* d_a_obj_maki Matching
Final work on maki to get it to Match 100%.
* d_a_obj_maki matching
d_a_obj_maki matching | * cleanup for PR
* Started work on d_a_ep
* Work on daEp_Create
* daEp_Execute work and other smaller functions
* Work on execute function and started on move function
* Work on ep_move
* Data matching and pushed some functions to 100%
* Pull request cleanup
* WIP d_event_debug
* Implemented most functions close to matching
* Removed erroneous comment in d_com_inf_game.h
* Implemented getEventP in dEvDtBase_c
* Retyped dEvLib_callback_c function returns from BOOL to bool
* Implemented getHeader, getEventList, and setDbgData in dEvent_manager_c
* Moved relevant dEvDb_* classes from d_event.h to d_event_debug.h and changed to structs
* Extended JORFile mFilename character array from 8 to 256 characters
* Implemented combo boxes and update slider functionalities in JORMContext
* Named field_0xC of JORProperyEvent as id, based on use of field in d_event_debug.cpp
* Corrected debug event tables and created missing table
* Debug tables explicitly pasted in d_event_debug.cpp to circumvent ShiftJIS not properly encoding tables via #include directive
* Change return types for implemented virtual functions of actors that inherit from dEvLib_callback_c
* Add const modifier to several d_com_inf_game functions called in d_event_debug, and change respective fields in dEvDb_bit & reg_c to be const
* d_event_debug Equivalent
* Changed configure.py entry to equivalent instead of matching
* Preliminary documentation
* Remove debug tables from d_event.cpp
* Fix debug build
* Debug build now takes .alf as input instead of .dol
I had to manually remove the following line from symbols.txt for DTK to work:
```
.data = .sbss:0x8074C97C; // type:object size:0x4 scope:local data:byte
```
After that it built OK, and DTK automatically modified all other lines in symbols.txt.
* Fix pragma in header messing up debug optimization level
* Started work on d_a_b_mgn
* Finished some of the smaller functions
* A lot of work on the set_Effect methods
* Work on CreateHeap
* Work on calcBloodMove
* Work on setHideSmokeEffect and _delete
* damage_check at 50%
* demo_skip 94% matching
* Work on some execute functions and a couple others
* Worked on last few functions and general cleanup
* Cleanup for pull request
* Last few pr review comments addressed
* Started work on d_a_obj_stick
* Lots of green
* Fixed mAcch vtable
* Only missing switch/if problem in create
* All green
* Set stick matching
* Cleanup
* Addressed PR comments
* Reset vscode config
* Started d_a_obj_flag
* More work on flag
* More work on flag
* Flag 60%
* Flag progress
* 80% done
* 87% done
* 95%
* Some more work
* Addressed PR comments
* Switched c for 99
* init commit
* functions matching progress
* new inline function
added new inline function `OnRoofRegist` to cBgW class
* use of inline function
uses the inline function as in the debug version
* d_a_obj_amiShutter equivalent
* cleanup and field rename
* addressed PR comments
* Fix missing arg to JUT_ASSERT
* Fix some MWCC version diff errors
* Compile m_Do_ext, d_demo, actor_mng
* Add VSCode task to quickly switch between versions
* Unlink magLift for debug
* Update the hash of the debug dol
The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.
The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.
The DOL now builds OK.
* Fix all debug REL dtor splits
All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.
* Add genMessage declarations to all HIO subclasses
* Fixing more compilation errors
* m_Do_mtx 100% on debug
Cannot be linked due to weak function name mangling?
* Improve various matches
* Fix all remaining compilation errors
* Fix new compilation errors from main
* Fix retail regression
* Link f_pc_profile_lst
* Implement `onCondition` inline function of `dEvt_info_c`
* decompile d_a_obj_bmshutter.cpp
* remove uncesary inline and this->
* use dEvt_info_c::checkCommandDemoAccrpt instead of daObjBmSh_c::checkCommandDemoAccrpt
* change style of members
* Revert "Implement `onCondition` inline function of `dEvt_info_c`"
This reverts commit dc7e945aed.
* use `i_onCondition` instead of `onCondition`
* make l_ statics local
* remove uncessesary parenthesis
* make actor function pointers return ints
* make l_check_area a Vec[4]
* Started work on d_a_obj_stick
* Lots of green
* Fixed mAcch vtable
* Only missing switch/if problem in create
* All green
* Set stick matching
* Cleanup
* Addressed PR comments
* Reset vscode config
* d_a_ob_metalbox mostly complete
* Completed d_a_obj_metalbox
* Addressed PR issues
* Started work on d_a_obj_stick
* Lots of green
* Fixed mAcch vtable
* Only missing switch/if problem in create
* All green
* Set stick matching
* Cleanup
* Addressed PR comments
* Reset vscode config
* initial work
* d_a_obj_burnbox, matching
* renamed varia bles and additional cleanup
* assigned correct comments to models' name
* post review changes
* if statement separation in Execute method
* Remade fresh fork with clean main branch
* d_a_b_gnd functions are 40% matching
* Some data work
* daB_GND_Execute 26% matching
* daB_GND_Execute 59% matching
* Create and useHeapInit work
* Cleanup work and demo_camera at 50% matching
* h_damage_check 91% matching
* eff_set_h 76% matching
* b_gnd_g_down 82% matching
* general work
* a little bit of improvement on himo_control1
* General work
* Draw at 96%
* Small gake_check work
* Small data cleanup
* NodeCallBack matching and data cleanup
* Began work on d_a_npc_jagar
* Major work on daNpc_Jagar_c::create()
* Jagar create() - 11%
* Continued work on daNpc_Jagar_c
* Jagar create() - 87%
* Continues work on Jagar
* Work on Jagar.checkChangeEvt()
* Working on Jagar.talk()
* Work on Jagar.changeBtp()
* Jagar.checkChangeJoint() & checkRemoveJoint()
* Jagar.chkAction() & setAction()
* Jagar.chkChuMotion()
* Jagar.chkSitMotion() & chkSitMotion2()
* Jagar.chkToMotion()
* Jagar.CreateHeap()
* Jagar.createHeapCallBack() & ctrlJointCallBack()
* Jagar.cuAnger()
* Jagar.cutClimbUp() - 92%
* Jagar.setAttnPos() - 85%
* Jagar.cutConversationWithBou() - 48%
* Jagar work and daNpcT_c::getActorDistance - 83%
* Jagar setParam work and daNpcT_c::getActorDistance - 85%
* Prep Jagar push to main
* little cleanup
* Fixed return type discrepancy
* Fixed *other* return type issues & variable names for Jagar
* Jagar talkWithBou work
* Work on Jagar talk
* Data & function cleanup
* I dont remember what i added this time lol
* Finished some functions
* Reworking Jagar talk()
* Finished some functions
* Attempting to rework cutNeedYourHelp
* Almost(ish) done with Jaggle
* Almost done with Jaggle
* Took out inline assembly in Jagar.chkToMotion()
* Cleanup
* Minor variable initialization change
* Small cleanup
* Hopefully fixed d_a_npc_bou compilation error