..
d_a_L7demo_dr.h
l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost ( #2414 )
2025-05-02 00:36:02 +03:00
d_a_L7low_dr.h
l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost ( #2414 )
2025-05-02 00:36:02 +03:00
d_a_L7op_demo_dr.h
l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost ( #2414 )
2025-05-02 00:36:02 +03:00
d_a_alink.h
d_a_cstatue Matching ( #2419 )
2025-05-05 19:56:03 +03:00
d_a_alldie.h
…
d_a_andsw.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_andsw2.h
…
d_a_arrow.h
l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost ( #2414 )
2025-05-02 00:36:02 +03:00
d_a_b_bh.h
Debug build now takes .alf as input instead of .dol ( #2360 )
2025-03-30 15:43:44 -07:00
d_a_b_bq.h
Very small d_a_e_mk work and d_a_b_bq fix ( #2451 )
2025-05-20 20:47:48 +03:00
d_a_b_dr.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_b_dre.h
b_dre equivalent ( #2290 )
2025-01-22 22:48:08 +02:00
d_a_b_ds.h
d_a_e_zs (a.k.a. Stallord's zombie soldiers) equivalent ( #2313 )
2025-03-08 01:04:31 -08:00
d_a_b_gg.h
…
d_a_b_gm.h
wip debug / pal building, b_gm mostly done ( #2285 )
2025-01-16 19:37:39 +02:00
d_a_b_gnd.h
l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost ( #2414 )
2025-05-02 00:36:02 +03:00
d_a_b_go.h
…
d_a_b_gos.h
…
d_a_b_mgn.h
d_a_b_mgn equivalent ( #2363 )
2025-03-31 19:43:11 +03:00
d_a_b_ob.h
Update dtk-template ( #2453 )
2025-05-22 22:25:06 -07:00
d_a_b_oh.h
Update dtk-template ( #2453 )
2025-05-22 22:25:06 -07:00
d_a_b_oh2.h
…
d_a_b_tn.h
d_a_b_tn Equivalent (func order) ( #2428 )
2025-05-09 01:52:22 +03:00
d_a_b_yo.h
d_a_b_yo and d_a_b_yo_ice mostly OK ( #2219 )
2024-10-19 11:54:40 +03:00
d_a_b_yo_ice.h
d_a_b_yo and d_a_b_yo_ice mostly OK ( #2219 )
2024-10-19 11:54:40 +03:00
d_a_b_zant.h
d_a_b_zant matched + linked ( #2253 )
2024-11-22 14:32:01 -07:00
d_a_b_zant_magic.h
zant magic / mobile done ( #2249 )
2024-11-13 08:07:55 -05:00
d_a_b_zant_mobile.h
d_a_b_zant matched + linked ( #2253 )
2024-11-22 14:32:01 -07:00
d_a_b_zant_sima.h
…
d_a_balloon_2D.h
…
d_a_bd.h
…
d_a_bg.h
d_a_bg mostly matching. update version symbols / add platform macros ( #2410 )
2025-04-25 20:53:30 +03:00
d_a_bg_obj.h
d_a_bg_obj almost matching ( #2382 )
2025-04-08 18:20:21 -07:00
d_a_boomerang.h
d_a_boomerang / d_a_grass mostly done, d_a_spinner done ( #2304 )
2025-02-19 18:43:26 -05:00
d_a_bullet.h
obj_yousei equivalent / bullet done ( #2426 )
2025-05-08 14:30:05 +03:00
d_a_canoe.h
canoe done ( #2417 )
2025-05-03 10:33:31 +03:00
d_a_coach_2D.h
e_md / coach2D done ( #2418 )
2025-05-04 17:52:18 +03:00
d_a_coach_fire.h
d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done ( #2259 )
2024-12-08 05:50:44 -08:00
d_a_cow.h
Name d_a_cow Animations ( #2355 )
2025-03-27 20:12:13 -07:00
d_a_crod.h
alink data cleanup ( #2397 )
2025-04-16 23:03:00 +03:00
d_a_cstaF.h
…
d_a_cstatue.h
d_a_cstatue Matching ( #2419 )
2025-05-05 19:56:03 +03:00
d_a_demo00.h
…
d_a_demo_item.h
d_a_npc_yelia equivalent ( #2310 )
2025-02-26 00:41:51 -08:00
d_a_disappear.h
…
d_a_dmidna.h
…
d_a_do.h
more misc. cleanup ( #2232 )
2024-10-31 17:36:11 -07:00
d_a_door_boss.h
…
d_a_door_bossL1.h
…
d_a_door_bossL5.h
…
d_a_door_dbdoor00.h
…
d_a_door_knob00.h
…
d_a_door_mbossL1.h
…
d_a_door_push.h
…
d_a_door_shutter.h
…
d_a_door_spiral.h
…
d_a_dshutter.h
more misc. cleanup ( #2232 )
2024-10-31 17:36:11 -07:00
d_a_e_ai.h
decompile a few enemy classes ( #2423 )
2025-05-06 17:32:23 -07:00
d_a_e_arrow.h
…
d_a_e_ba.h
more misc. cleanup ( #2232 )
2024-10-31 17:36:11 -07:00
d_a_e_bee.h
…
d_a_e_bg.h
decompile a few enemy classes ( #2423 )
2025-05-06 17:32:23 -07:00
d_a_e_bi.h
…
d_a_e_bi_leaf.h
…
d_a_e_bs.h
…
d_a_e_bu.h
…
d_a_e_bug.h
…
d_a_e_cr.h
…
d_a_e_cr_egg.h
…
d_a_e_db.h
Work on d_a_e_mk - beeg monkey :) ( #2441 )
2025-05-17 02:20:53 +03:00
d_a_e_db_leaf.h
…
d_a_e_dd.h
…
d_a_e_df.h
d_a_e_df Equivalent (func order) ( #2440 )
2025-05-16 17:03:36 +03:00
d_a_e_dk.h
decompile a few enemy classes ( #2423 )
2025-05-06 17:32:23 -07:00
d_a_e_dn.h
…
d_a_e_dt.h
d_a_e_dt, d_a_e_ot equivalent ( #2305 )
2025-02-20 22:44:54 -08:00
d_a_e_fb.h
decompile a few enemy classes ( #2423 )
2025-05-06 17:32:23 -07:00
d_a_e_fk.h
decompile a few enemy classes ( #2423 )
2025-05-06 17:32:23 -07:00
d_a_e_fm.h
e_fm equivalent ( #2395 )
2025-04-15 11:16:22 +03:00
d_a_e_fs.h
e_pm, e_fs, obj_sm_door, obj_smw_stone ( #2244 )
2024-11-10 16:18:40 +02:00
d_a_e_fz.h
…
d_a_e_ga.h
…
d_a_e_gb.h
…
d_a_e_ge.h
…
d_a_e_gi.h
decompile a few enemy classes ( #2423 )
2025-05-06 17:32:23 -07:00
d_a_e_gm.h
wip debug / pal building, b_gm mostly done ( #2285 )
2025-01-16 19:37:39 +02:00
d_a_e_gob.h
e_gob equivalent ( #2406 )
2025-04-22 09:04:26 +03:00
d_a_e_gs.h
…
d_a_e_hb.h
…
d_a_e_hb_leaf.h
…
d_a_e_hm.h
…
d_a_e_hp.h
…
d_a_e_hz.h
…
d_a_e_hzelda.h
e_hzelda mostly done ( #2258 )
2024-12-06 16:47:30 +02:00
d_a_e_is.h
…
d_a_e_kg.h
d_a_e_kg equivalent except for action ( #2321 )
2025-03-10 00:57:19 +02:00
d_a_e_kk.h
d_a_e_kk equivalent ( #2358 )
2025-03-29 21:24:51 +03:00
d_a_e_kr.h
…
d_a_e_mb.h
Debug build now takes .alf as input instead of .dol ( #2360 )
2025-03-30 15:43:44 -07:00
d_a_e_md.h
e_md / coach2D done ( #2418 )
2025-05-04 17:52:18 +03:00
d_a_e_mf.h
…
d_a_e_mk.h
Very small d_a_e_mk work and d_a_b_bq fix ( #2451 )
2025-05-20 20:47:48 +03:00
d_a_e_mk_bo.h
Work on d_a_e_mk - beeg monkey :) ( #2441 )
2025-05-17 02:20:53 +03:00
d_a_e_mm.h
…
d_a_e_mm_mt.h
…
d_a_e_ms.h
d_a_e_ms Equivalent ( #2405 )
2025-04-21 17:30:40 +03:00
d_a_e_nest.h
…
d_a_e_nz.h
…
d_a_e_oc.h
d_a_e_oc nearly equivalent except for regalloc issue in daE_OC_c::create function ( #2298 )
2025-02-05 17:42:29 -08:00
d_a_e_oct_bg.h
…
d_a_e_ot.h
d_a_e_dt, d_a_e_ot equivalent ( #2305 )
2025-02-20 22:44:54 -08:00
d_a_e_ph.h
…
d_a_e_pm.h
e_pm, e_fs, obj_sm_door, obj_smw_stone ( #2244 )
2024-11-10 16:18:40 +02:00
d_a_e_po.h
…
d_a_e_pz.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_e_rb.h
…
d_a_e_rd.h
…
d_a_e_rdb.h
…
d_a_e_rdy.h
Debug work for d_a_e_rdy to get 0.10% GCN progress ( #2390 )
2025-04-19 21:56:47 +03:00
d_a_e_s1.h
Work on d_a_e_warpappear ( #2436 )
2025-05-17 02:22:06 +03:00
d_a_e_sb.h
…
d_a_e_sf.h
…
d_a_e_sg.h
d_a_e_sg Matching ( #2421 )
2025-05-05 15:44:46 +03:00
d_a_e_sh.h
…
d_a_e_sm.h
…
d_a_e_sm2.h
…
d_a_e_st.h
…
d_a_e_st_line.h
…
d_a_e_sw.h
…
d_a_e_th.h
Debug build now takes .alf as input instead of .dol ( #2360 )
2025-03-30 15:43:44 -07:00
d_a_e_th_ball.h
d_a_e_th_ball done ( #2352 )
2025-03-27 11:44:40 +02:00
d_a_e_tk.h
d_a_e_tk2 Matching ( #2399 )
2025-04-18 16:57:52 -07:00
d_a_e_tk2.h
d_a_e_tk2 Matching ( #2399 )
2025-04-18 16:57:52 -07:00
d_a_e_tk_ball.h
d_a_e_tk_ball Matching ( #2402 )
2025-04-20 18:05:58 -07:00
d_a_e_tt.h
…
d_a_e_vt.h
cleanup ( #2216 )
2024-10-17 14:24:29 -07:00
d_a_e_warpappear.h
d_a_e_warpappear Equivalent (weak func order) ( #2444 )
2025-05-16 23:39:54 -07:00
d_a_e_wb.h
alink horse mostly done ( #2229 )
2024-10-31 00:41:08 +02:00
d_a_e_ws.h
…
d_a_e_ww.h
…
d_a_e_yc.h
e_rdy mostly done ( #2324 )
2025-03-12 16:02:03 -07:00
d_a_e_yd.h
…
d_a_e_yd_leaf.h
…
d_a_e_yg.h
…
d_a_e_yh.h
…
d_a_e_yk.h
cleanup ( #2216 )
2024-10-17 14:24:29 -07:00
d_a_e_ym.h
d_a_e_ym (a.k.a. Twilight bugs) 99% equivalent (daE_YM_c::checkBeforeBg and daE_YM_c::create have regalloc issues) ( #2311 )
2025-02-28 23:05:49 -08:00
d_a_e_ym_tag.h
…
d_a_e_ymb.h
…
d_a_e_yr.h
…
d_a_e_zh.h
…
d_a_e_zm.h
…
d_a_e_zs.h
d_a_e_zs (a.k.a. Stallord's zombie soldiers) equivalent ( #2313 )
2025-03-08 01:04:31 -08:00
d_a_econt.h
…
d_a_ep.h
Used dbg rom to fix some mismatched functions in d_a_ep ( #2442 )
2025-05-16 15:59:12 +03:00
d_a_formation_mng.h
Work on d_a_npc_cdn3 ( #2351 )
2025-03-26 18:48:43 -07:00
d_a_fr.h
d_a_fr and d_a_obj_lp work ( #2372 )
2025-04-05 15:36:27 -07:00
d_a_grass.h
d_a_boomerang / d_a_grass mostly done, d_a_spinner done ( #2304 )
2025-02-19 18:43:26 -05:00
d_a_guard_mng.h
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_hitobj.h
…
d_a_horse.h
l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost ( #2414 )
2025-05-02 00:36:02 +03:00
d_a_hozelda.h
l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost ( #2414 )
2025-05-02 00:36:02 +03:00
d_a_itembase.h
kankyo_rain / obj_life_container mostly done, obj_glowsphere done ( #2266 )
2024-12-18 20:02:52 +02:00
d_a_izumi_gate.h
…
d_a_kago.h
e_rdy mostly done ( #2324 )
2025-03-12 16:02:03 -07:00
d_a_kytag00.h
…
d_a_kytag01.h
…
d_a_kytag02.h
…
d_a_kytag03.h
…
d_a_kytag04.h
…
d_a_kytag05.h
…
d_a_kytag06.h
…
d_a_kytag07.h
…
d_a_kytag08.h
…
d_a_kytag09.h
…
d_a_kytag10.h
…
d_a_kytag11.h
…
d_a_kytag12.h
…
d_a_kytag13.h
…
d_a_kytag14.h
…
d_a_kytag15.h
…
d_a_kytag16.h
…
d_a_kytag17.h
…
d_a_mant.h
d_a_mant almost done ( #2335 )
2025-03-22 02:16:25 -07:00
d_a_mg_fish.h
d_a_mg_fish matching ( #2450 )
2025-05-22 16:22:16 +03:00
d_a_mg_fshop.h
…
d_a_mg_rod.h
d_a_mg_fish matching ( #2450 )
2025-05-22 16:22:16 +03:00
d_a_midna.h
cleanup d_msg_flow ( #2447 )
2025-05-17 19:56:20 +03:00
d_a_mirror.h
d_a_b_yo and d_a_b_yo_ice mostly OK ( #2219 )
2024-10-19 11:54:40 +03:00
d_a_movie_player.h
work on d_a_movie_player ( #2246 )
2024-11-11 17:53:04 +02:00
d_a_myna.h
cleanup d_msg_flow ( #2447 )
2025-05-17 19:56:20 +03:00
d_a_nbomb.h
d_a_b_zant matched + linked ( #2253 )
2024-11-22 14:32:01 -07:00
d_a_ni.h
…
d_a_no_chg_room.h
…
d_a_npc.h
Update dtk-template ( #2453 )
2025-05-22 22:25:06 -07:00
d_a_npc_aru.h
d_a_cow Equivalent ( #2353 )
2025-03-27 17:56:51 -07:00
d_a_npc_ash.h
d_a_npc_impal work ( #2449 )
2025-05-19 23:56:11 +03:00
d_a_npc_ashB.h
d_a_npc_impal work ( #2449 )
2025-05-19 23:56:11 +03:00
d_a_npc_bans.h
…
d_a_npc_besu.h
Utility script 'beautify_anm_data.py' to assist getting started with d_a_npc TUs ( #2413 )
2025-04-27 21:06:44 -07:00
d_a_npc_blue_ns.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_bou.h
d_a_npc_bou Equivalent ( #2411 )
2025-04-27 22:46:32 +03:00
d_a_npc_bouS.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_cd.h
d_a_npc_cd Equivalent ( #2433 )
2025-05-11 02:16:56 -07:00
d_a_npc_cd2.h
Update dtk-template ( #2453 )
2025-05-22 22:25:06 -07:00
d_a_npc_cdn3.h
Work on d_a_npc_cdn3 ( #2351 )
2025-03-26 18:48:43 -07:00
d_a_npc_chat.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_chin.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_clerka.h
…
d_a_npc_clerkb.h
…
d_a_npc_clerkt.h
…
d_a_npc_coach.h
d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done ( #2259 )
2024-12-08 05:50:44 -08:00
d_a_npc_df.h
…
d_a_npc_doc.h
…
d_a_npc_doorboy.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_drainSol.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_du.h
…
d_a_npc_fairy.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_fairy_seirei.h
d_a_npc_fairy_seirei Equivalent ( #2438 )
2025-05-15 10:53:43 +03:00
d_a_npc_fguard.h
…
d_a_npc_fish.h
…
d_a_npc_gnd.h
d_a_b_gnd ~86% equivalent ( #2329 )
2025-03-17 20:03:37 -07:00
d_a_npc_gra.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_grc.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_grd.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_grm.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_grmc.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_gro.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_grr.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_grs.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_grz.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_guard.h
…
d_a_npc_gwolf.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_hanjo.h
d_a_e_ym, d_a_e_oc, and d_a_npc_hanjo equivalent, d_a_npc_ashB work ( #2368 )
2025-04-10 16:24:46 +03:00
d_a_npc_henna.h
cleanup ( #2216 )
2024-10-17 14:24:29 -07:00
d_a_npc_henna0.h
…
d_a_npc_hoz.h
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_impal.h
d_a_npc_impal work ( #2449 )
2025-05-19 23:56:11 +03:00
d_a_npc_inko.h
…
d_a_npc_ins.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_jagar.h
d_a_npc_bou Equivalent ( #2411 )
2025-04-27 22:46:32 +03:00
d_a_npc_kakashi.h
…
d_a_npc_kasi_hana.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_kasi_kyu.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_kasi_mich.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_kdk.h
…
d_a_npc_kkri.h
…
d_a_npc_kn.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_knj.h
…
d_a_npc_kolin.h
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_kolinb.h
…
d_a_npc_ks.h
Work on d_a_e_mk - beeg monkey :) ( #2441 )
2025-05-17 02:20:53 +03:00
d_a_npc_kyury.h
…
d_a_npc_len.h
Work on d_a_npc_taro ( #2386 )
2025-04-10 16:42:52 -07:00
d_a_npc_lf.h
d_a_obj_wsStick, d_a_obj_onsenTaru OK ( #2268 )
2024-12-24 02:36:01 -08:00
d_a_npc_lud.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_maro.h
Work on d_a_npc_taro ( #2386 )
2025-04-10 16:42:52 -07:00
d_a_npc_midp.h
d_a_npc_midp almost matching ( #2371 )
2025-04-03 14:28:05 -07:00
d_a_npc_mk.h
…
d_a_npc_moi.h
d_a_alink work / lv4digsand done / e_s1 matched ( #2224 )
2024-10-25 06:47:02 +03:00
d_a_npc_moir.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_myna2.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_ne.h
cleanup ( #2216 )
2024-10-17 14:24:29 -07:00
d_a_npc_p2.h
…
d_a_npc_pachi_besu.h
…
d_a_npc_pachi_maro.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_pachi_taro.h
…
d_a_npc_passer.h
…
d_a_npc_passer2.h
…
d_a_npc_post.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_pouya.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_prayer.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_raca.h
…
d_a_npc_rafrel.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_saru.h
…
d_a_npc_seib.h
d_a_npc_seic almost equivalent ( #2432 )
2025-05-13 22:45:26 +03:00
d_a_npc_seic.h
d_a_npc_seic almost equivalent ( #2432 )
2025-05-13 22:45:26 +03:00
d_a_npc_seid.h
d_a_np_seid equivalent (minus rodata oddity) ( #2435 )
2025-05-13 18:03:42 -07:00
d_a_npc_seira.h
…
d_a_npc_seira2.h
…
d_a_npc_seirei.h
…
d_a_npc_shad.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_shaman.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_shoe.h
d_a_npc_impal work ( #2449 )
2025-05-19 23:56:11 +03:00
d_a_npc_shop0.h
d_a_npc_shop0 matching ( #2374 )
2025-04-06 21:06:44 +03:00
d_a_npc_shop_maro.h
shop malo basically done ( #2251 )
2024-11-13 14:05:08 -08:00
d_a_npc_sola.h
…
d_a_npc_soldierA.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_soldierB.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_sq.h
…
d_a_npc_taro.h
Work on d_a_npc_taro ( #2386 )
2025-04-10 16:42:52 -07:00
d_a_npc_the.h
d_a_npc_impal work ( #2449 )
2025-05-19 23:56:11 +03:00
d_a_npc_theB.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_tk.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_tkc.h
d_a_alink_effect mostly done ( #2227 )
2024-10-28 13:00:15 +02:00
d_a_npc_tkj.h
…
d_a_npc_tkj2.h
…
d_a_npc_tks.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_toby.h
…
d_a_npc_tr.h
…
d_a_npc_uri.h
d_a_npc_impal work ( #2449 )
2025-05-19 23:56:11 +03:00
d_a_npc_worm.h
d_a_npc_worm matching ( #2365 )
2025-03-31 18:30:42 -07:00
d_a_npc_wrestler.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_yamid.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_yamis.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_yamit.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_npc_yelia.h
d_a_npc_yelia equivalent ( #2310 )
2025-02-26 00:41:51 -08:00
d_a_npc_ykm.h
…
d_a_npc_ykw.h
…
d_a_npc_zanb.h
…
d_a_npc_zant.h
d_a_npc_zant work ( #2354 )
2025-03-31 19:40:56 +03:00
d_a_npc_zelR.h
d_a_npc_zelR almost matching ( #2380 )
2025-04-08 18:18:19 -07:00
d_a_npc_zelRo.h
…
d_a_npc_zelda.h
…
d_a_npc_zra.h
d_a_npc_impal work ( #2449 )
2025-05-19 23:56:11 +03:00
d_a_npc_zrc.h
d_a_npc_impal work ( #2449 )
2025-05-19 23:56:11 +03:00
d_a_npc_zrz.h
d_a_npc_impal work ( #2449 )
2025-05-19 23:56:11 +03:00
d_a_obj_Lv5Key.h
…
d_a_obj_Turara.h
obj_kanban2 equivalent ( #2434 )
2025-05-11 22:10:49 +03:00
d_a_obj_TvCdlst.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_Y_taihou.h
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_amiShutter.h
obj_kanban2 equivalent ( #2434 )
2025-05-11 22:10:49 +03:00
d_a_obj_ari.h
…
d_a_obj_automata.h
d_a_obj_automata OK ( #2263 )
2024-12-10 18:02:33 -08:00
d_a_obj_avalanche.h
…
d_a_obj_balloon.h
…
d_a_obj_barDesk.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_batta.h
…
d_a_obj_bbox.h
…
d_a_obj_bed.h
…
d_a_obj_bemos.h
…
d_a_obj_bhashi.h
d_a_b_mgn (Dark Beast Ganon) ( #2348 )
2025-03-27 15:45:21 -07:00
d_a_obj_bhbridge.h
…
d_a_obj_bk_leaf.h
…
d_a_obj_bkdoor.h
…
d_a_obj_bky_rock.h
d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order) ( #2291 )
2025-01-23 21:48:23 +02:00
d_a_obj_bmWindow.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_bmshutter.h
decompile d_a_obj_bmshutter.cpp ( #2338 )
2025-03-21 17:34:45 -07:00
d_a_obj_bombf.h
…
d_a_obj_bosswarp.h
…
d_a_obj_boumato.h
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_obj_brakeeff.h
obj_brakeeff_class Matching ( #2430 )
2025-05-15 11:06:51 +03:00
d_a_obj_brg.h
…
d_a_obj_bsGate.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_bubblePilar.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_burnbox.h
d_a_obj_burnbox matching ( #2331 )
2025-03-18 17:18:22 -07:00
d_a_obj_carry.h
d_a_obj_Y_taihou equivalent ( #2303 )
2025-02-17 21:00:03 -08:00
d_a_obj_catdoor.h
daPeru_c equivalent ( #2356 )
2025-03-28 23:55:32 -07:00
d_a_obj_cb.h
d_a_obj_cb almost matching ( #2265 )
2024-12-16 15:16:19 -08:00
d_a_obj_cblock.h
daObjCBlk_c equivalent ( #2326 )
2025-03-12 16:03:14 -07:00
d_a_obj_cboard.h
…
d_a_obj_cdoor.h
…
d_a_obj_chandelier.h
obj_Iceleaf almost done / d_a_alink work ( #2217 )
2024-10-19 11:54:22 +03:00
d_a_obj_chest.h
…
d_a_obj_cho.h
…
d_a_obj_cowdoor.h
…
d_a_obj_crope.h
alink_grab done ( #2234 )
2024-11-03 06:47:23 -05:00
d_a_obj_crvfence.h
…
d_a_obj_crvgate.h
d_a_obj_crvgate Matching ( #2385 )
2025-04-11 04:56:18 -07:00
d_a_obj_crvhahen.h
…
d_a_obj_crvlh_down.h
…
d_a_obj_crvlh_up.h
…
d_a_obj_crvsteel.h
d_a_obj_wsStick, d_a_obj_onsenTaru OK ( #2268 )
2024-12-24 02:36:01 -08:00
d_a_obj_crystal.h
…
d_a_obj_cwall.h
d_a_obj_cwall almost matching ( #2270 )
2024-12-27 19:16:59 -08:00
d_a_obj_damCps.h
…
d_a_obj_dan.h
…
d_a_obj_digholl.h
d_a_alink work / lv4digsand done / e_s1 matched ( #2224 )
2024-10-25 06:47:02 +03:00
d_a_obj_digplace.h
d_a_alink work / lv4digsand done / e_s1 matched ( #2224 )
2024-10-25 06:47:02 +03:00
d_a_obj_digsnow.h
d_a_alink work / lv4digsand done / e_s1 matched ( #2224 )
2024-10-25 06:47:02 +03:00
d_a_obj_dmelevator.h
d_a_obj_dmelevator fully matching ( #2404 )
2025-04-22 09:01:35 +03:00
d_a_obj_drop.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_dust.h
d_a_obj_dust work, 90% matching ( #2362 )
2025-03-30 21:51:01 -07:00
d_a_obj_eff.h
…
d_a_obj_enemy_create.h
…
d_a_obj_fallobj.h
…
d_a_obj_fan.h
…
d_a_obj_fchain.h
d_a_obj_cb almost matching ( #2265 )
2024-12-16 15:16:19 -08:00
d_a_obj_fireWood.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_fireWood2.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_firepillar.h
daObjLadder OK ( #2211 )
2024-10-15 14:09:38 -07:00
d_a_obj_firepillar2.h
daObjFPillar2_c OK ( #2214 )
2024-10-16 21:57:17 -07:00
d_a_obj_flag.h
d_a_obj_flag 95% ( #2341 )
2025-03-25 18:04:00 -07:00
d_a_obj_flag2.h
…
d_a_obj_flag3.h
…
d_a_obj_fmobj.h
…
d_a_obj_food.h
…
d_a_obj_fw.h
…
d_a_obj_gadget.h
…
d_a_obj_ganonwall.h
d_a_obj_ganonwall matching ( #2346 )
2025-03-24 17:01:39 -07:00
d_a_obj_ganonwall2.h
d_a_obj_ganonwall2 Matching ( #2437 )
2025-05-15 00:10:55 +03:00
d_a_obj_gb.h
d_a_obj_cb almost matching ( #2265 )
2024-12-16 15:16:19 -08:00
d_a_obj_geyser.h
…
d_a_obj_glowSphere.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_gm.h
…
d_a_obj_goGate.h
d_a_obj_goGate matching ( #2401 )
2025-04-20 10:40:41 +03:00
d_a_obj_gomikabe.h
…
d_a_obj_gpTaru.h
…
d_a_obj_gra2.h
alink_grab done ( #2234 )
2024-11-03 06:47:23 -05:00
d_a_obj_graWall.h
…
d_a_obj_gra_rock.h
daObj_BouMato_c OK ( #2264 )
2024-12-12 12:58:40 -08:00
d_a_obj_grave_stone.h
…
d_a_obj_groundwater.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_grz_rock.h
…
d_a_obj_h_saku.h
…
d_a_obj_hakai_brl.h
…
d_a_obj_hakai_ftr.h
…
d_a_obj_hasu2.h
…
d_a_obj_hata.h
…
d_a_obj_hb.h
…
d_a_obj_hbombkoya.h
…
d_a_obj_heavySw.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_hfuta.h
…
d_a_obj_hhashi.h
e_fm equivalent ( #2395 )
2025-04-15 11:16:22 +03:00
d_a_obj_hsTarget.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_ice_l.h
…
d_a_obj_ice_s.h
Readd ice_s changes ( #2208 )
2024-10-13 23:29:22 -07:00
d_a_obj_iceblock.h
…
d_a_obj_iceleaf.h
obj_Iceleaf almost done / d_a_alink work ( #2217 )
2024-10-19 11:54:22 +03:00
d_a_obj_ihasi.h
d_a_e_warpappear Equivalent (weak func order) ( #2444 )
2025-05-16 23:39:54 -07:00
d_a_obj_ikada.h
…
d_a_obj_inobone.h
…
d_a_obj_ita.h
…
d_a_obj_itamato.h
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_obj_item.h
…
d_a_obj_ito.h
…
d_a_obj_kabuto.h
…
d_a_obj_kag.h
…
d_a_obj_kage.h
…
d_a_obj_kago.h
…
d_a_obj_kaisou.h
…
d_a_obj_kamakiri.h
…
d_a_obj_kanban2.h
obj_kanban2 equivalent ( #2434 )
2025-05-11 22:10:49 +03:00
d_a_obj_kantera.h
d_a_obj_wsStick, d_a_obj_onsenTaru OK ( #2268 )
2024-12-24 02:36:01 -08:00
d_a_obj_katatsumuri.h
…
d_a_obj_kazeneko.h
daObjKazeNeko_c OK ( #2209 )
2024-10-14 01:24:30 -07:00
d_a_obj_kbacket.h
…
d_a_obj_kbox.h
d_a_e_sg Matching ( #2421 )
2025-05-05 15:44:46 +03:00
d_a_obj_key.h
…
d_a_obj_keyhole.h
…
d_a_obj_kgate.h
…
d_a_obj_ki.h
…
d_a_obj_kiPot.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_kita.h
…
d_a_obj_kjgjs.h
…
d_a_obj_kkanban.h
…
d_a_obj_klift00.h
d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order) ( #2291 )
2025-01-23 21:48:23 +02:00
d_a_obj_knBullet.h
…
d_a_obj_kshutter.h
…
d_a_obj_ktOnFire.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_kuwagata.h
…
d_a_obj_kwheel00.h
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_kwheel01.h
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_kznkarm.h
…
d_a_obj_ladder.h
daObjLadder OK ( #2211 )
2024-10-15 14:09:38 -07:00
d_a_obj_laundry.h
d_a_obj_laundry Equivalent ( #2387 )
2025-04-12 05:54:53 -07:00
d_a_obj_laundry_rope.h
…
d_a_obj_lbox.h
…
d_a_obj_life_container.h
Fix various issues in TUs marked `Equivalent` ( #2286 )
2025-01-14 22:47:29 -08:00
d_a_obj_lp.h
d_a_fr and d_a_obj_lp work ( #2372 )
2025-04-05 15:36:27 -07:00
d_a_obj_lv1Candle00.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv1Candle01.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv2Candle.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv3Candle.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv3Water.h
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_lv3Water2.h
obj_kanban2 equivalent ( #2434 )
2025-05-11 22:10:49 +03:00
d_a_obj_lv3WaterB.h
…
d_a_obj_lv3saka00.h
…
d_a_obj_lv3waterEff.h
…
d_a_obj_lv4CandleDemoTag.h
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_lv4CandleTag.h
obj_kanban2 equivalent ( #2434 )
2025-05-11 22:10:49 +03:00
d_a_obj_lv4EdShutter.h
…
d_a_obj_lv4Gate.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv4HsTarget.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv4PoGate.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv4RailWall.h
…
d_a_obj_lv4SlideWall.h
…
d_a_obj_lv4bridge.h
…
d_a_obj_lv4chandelier.h
…
d_a_obj_lv4digsand.h
d_a_alink work / lv4digsand done / e_s1 matched ( #2224 )
2024-10-25 06:47:02 +03:00
d_a_obj_lv4floor.h
…
d_a_obj_lv4gear.h
…
d_a_obj_lv4prelvtr.h
d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done ( #2259 )
2024-12-08 05:50:44 -08:00
d_a_obj_lv4prwall.h
…
d_a_obj_lv4sand.h
…
d_a_obj_lv5FloorBoard.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv5IceWall.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv5SwIce.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv5ychndlr.h
…
d_a_obj_lv5yiblltray.h
…
d_a_obj_lv6ChangeGate.h
…
d_a_obj_lv6FurikoTrap.h
…
d_a_obj_lv6Lblock.h
…
d_a_obj_lv6SwGate.h
…
d_a_obj_lv6SzGate.h
Debug and various d_ev_camera fixes ( #2448 )
2025-05-19 18:40:57 +03:00
d_a_obj_lv6Tenbin.h
…
d_a_obj_lv6TogeRoll.h
JStudio object-actor OK ( #2381 )
2025-04-07 15:36:51 -07:00
d_a_obj_lv6TogeTrap.h
…
d_a_obj_lv6bemos.h
…
d_a_obj_lv6bemos2.h
…
d_a_obj_lv6egate.h
…
d_a_obj_lv6elevta.h
…
d_a_obj_lv6swturn.h
…
d_a_obj_lv7BsGate.h
…
d_a_obj_lv7PropellerY.h
…
d_a_obj_lv7bridge.h
l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost ( #2414 )
2025-05-02 00:36:02 +03:00
d_a_obj_lv8KekkaiTrap.h
…
d_a_obj_lv8Lift.h
d_a_obj_lv8Lift almost matching ( #2376 )
2025-04-05 15:43:38 -07:00
d_a_obj_lv8OptiLift.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv8UdFloor.h
…
d_a_obj_lv9SwShutter.h
…
d_a_obj_magLift.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_magLiftRot.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_magne_arm.h
…
d_a_obj_maki.h
d_a_obj_maki matching ( #2370 )
2025-04-02 17:12:00 -07:00
d_a_obj_master_sword.h
A little work on daObjMasterSword_c ( #2316 )
2025-03-07 16:01:15 -08:00
d_a_obj_mato.h
…
d_a_obj_metalbox.h
d_a_obj_metalbox matching ( #2333 )
2025-03-20 12:11:32 +02:00
d_a_obj_mgate.h
…
d_a_obj_mhole.h
…
d_a_obj_mie.h
…
d_a_obj_mirror_6pole.h
…
d_a_obj_mirror_chain.h
…
d_a_obj_mirror_sand.h
…
d_a_obj_mirror_screw.h
…
d_a_obj_mirror_table.h
cleanup ( #2216 )
2024-10-17 14:24:29 -07:00
d_a_obj_movebox.h
alink_grab done ( #2234 )
2024-11-03 06:47:23 -05:00
d_a_obj_msima.h
e_gob equivalent ( #2406 )
2025-04-22 09:04:26 +03:00
d_a_obj_mvstair.h
…
d_a_obj_myogan.h
…
d_a_obj_nagaisu.h
…
d_a_obj_nameplate.h
d_a_obj_nameplate matching ( #2445 )
2025-05-16 17:22:14 +03:00
d_a_obj_nan.h
daObjNAN_c equivalent ( #2320 )
2025-03-09 16:05:03 -07:00
d_a_obj_ndoor.h
…
d_a_obj_nougu.h
…
d_a_obj_octhashi.h
Minor work on octhashi/sekizoa I had lying around ( #2314 )
2025-03-03 18:00:38 -08:00
d_a_obj_oiltubo.h
…
d_a_obj_onsen.h
…
d_a_obj_onsenFire.h
…
d_a_obj_onsenTaru.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_ornament_cloth.h
…
d_a_obj_pdoor.h
d_a_obj_cwall almost matching ( #2270 )
2024-12-27 19:16:59 -08:00
d_a_obj_pdtile.h
d_a_obj_wsStick, d_a_obj_onsenTaru OK ( #2268 )
2024-12-24 02:36:01 -08:00
d_a_obj_pdwall.h
…
d_a_obj_picture.h
…
d_a_obj_pillar.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_pleaf.h
…
d_a_obj_poCandle.h
…
d_a_obj_poFire.h
…
d_a_obj_poTbox.h
…
d_a_obj_prop.h
…
d_a_obj_pumpkin.h
…
d_a_obj_rcircle.h
…
d_a_obj_rfHole.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_rgate.h
…
d_a_obj_riverrock.h
d_a_obj_riverrock OK ( #2279 )
2025-01-01 15:51:34 -07:00
d_a_obj_rock.h
…
d_a_obj_rope_bridge.h
…
d_a_obj_rotBridge.h
d_a_e_oc nearly equivalent except for regalloc issue in daE_OC_c::create function ( #2298 )
2025-02-05 17:42:29 -08:00
d_a_obj_rotTrap.h
…
d_a_obj_roten.h
daObj_Roten_c OK ( #2282 )
2025-01-03 15:28:59 -08:00
d_a_obj_rstair.h
d_a_obj_rstair OK ( #2280 )
2025-01-02 11:43:05 -07:00
d_a_obj_rw.h
…
d_a_obj_sWallShutter.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_saidan.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_sakuita.h
…
d_a_obj_sakuita_rope.h
…
d_a_obj_scannon.h
…
d_a_obj_scannon_crs.h
…
d_a_obj_scannon_ten.h
…
d_a_obj_sekidoor.h
d_a_obj_sekidoor matching ( #2344 )
2025-03-24 03:47:49 -07:00
d_a_obj_sekizo.h
…
d_a_obj_sekizoa.h
d_a_obj_sekizoa Equivalent ( #2379 )
2025-04-08 00:26:01 -07:00
d_a_obj_shield.h
daItemShield_c OK ( #2283 )
2025-01-06 01:59:48 -08:00
d_a_obj_sm_door.h
e_pm, e_fs, obj_sm_door, obj_smw_stone ( #2244 )
2024-11-10 16:18:40 +02:00
d_a_obj_smallkey.h
…
d_a_obj_smgdoor.h
…
d_a_obj_smoke.h
…
d_a_obj_smtile.h
d_a_obj_sekizoa Equivalent ( #2379 )
2025-04-08 00:26:01 -07:00
d_a_obj_smw_stone.h
e_pm, e_fs, obj_sm_door, obj_smw_stone ( #2244 )
2024-11-10 16:18:40 +02:00
d_a_obj_snowEffTag.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_snow_soup.h
…
d_a_obj_so.h
…
d_a_obj_spinLift.h
…
d_a_obj_ss_base.h
…
d_a_obj_ss_drink.h
…
d_a_obj_ss_item.h
…
d_a_obj_stairBlock.h
…
d_a_obj_stick.h
d_a_obj_stick matching ( #2332 )
2025-03-18 18:39:26 -07:00
d_a_obj_stone.h
d_a_obj_wsStick, d_a_obj_onsenTaru OK ( #2268 )
2024-12-24 02:36:01 -08:00
d_a_obj_stoneMark.h
…
d_a_obj_stopper.h
d_a_obj_stopper matching ( #2367 )
2025-04-02 00:10:54 +03:00
d_a_obj_stopper2.h
…
d_a_obj_suisya.h
…
d_a_obj_sw.h
…
d_a_obj_swBallA.h
Daswc ( #2398 )
2025-04-17 16:23:05 -07:00
d_a_obj_swBallB.h
Daswc ( #2398 )
2025-04-17 16:23:05 -07:00
d_a_obj_swBallC.h
…
d_a_obj_swLight.h
…
d_a_obj_swchain.h
alink_grab done ( #2234 )
2024-11-03 06:47:23 -05:00
d_a_obj_swhang.h
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_sword.h
d_a_obj_sword matching ( #2349 )
2025-03-26 18:38:45 -07:00
d_a_obj_swpropeller.h
…
d_a_obj_swpush.h
…
d_a_obj_swpush2.h
…
d_a_obj_swpush5.h
…
d_a_obj_swspinner.h
…
d_a_obj_swturn.h
d_a_obj_swturn OK ( #2278 )
2025-01-01 11:56:04 -07:00
d_a_obj_syRock.h
obj_kanban2 equivalent ( #2434 )
2025-05-11 22:10:49 +03:00
d_a_obj_szbridge.h
…
d_a_obj_taFence.h
…
d_a_obj_table.h
…
d_a_obj_takaraDai.h
…
d_a_obj_tatigi.h
…
d_a_obj_ten.h
d_a_obj_cb almost matching ( #2265 )
2024-12-16 15:16:19 -08:00
d_a_obj_testcube.h
…
d_a_obj_tgake.h
…
d_a_obj_thashi.h
…
d_a_obj_thdoor.h
…
d_a_obj_timeFire.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_timer.h
Work on d_a_obj_timer ( #2350 )
2025-03-27 15:46:01 -07:00
d_a_obj_tks.h
d_a_alink_effect mostly done ( #2227 )
2024-10-28 13:00:15 +02:00
d_a_obj_tmoon.h
…
d_a_obj_toaru_maki.h
d_a_obj_cb almost matching ( #2265 )
2024-12-16 15:16:19 -08:00
d_a_obj_toby.h
…
d_a_obj_tobyhouse.h
…
d_a_obj_togeTrap.h
…
d_a_obj_tombo.h
…
d_a_obj_tornado.h
…
d_a_obj_tornado2.h
…
d_a_obj_tp.h
d_a_obj_tp OK + other rels that matched almost as is ( #2218 )
2024-10-19 02:01:46 -07:00
d_a_obj_treesh.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_twGate.h
…
d_a_obj_udoor.h
d_a_obj_udoor matching ( #2337 )
2025-03-20 23:01:58 -07:00
d_a_obj_usaku.h
…
d_a_obj_vground.h
…
d_a_obj_volcball.h
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_volcbom.h
…
d_a_obj_warp_kbrg.h
…
d_a_obj_warp_obrg.h
…
d_a_obj_waterGate.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_waterPillar.h
obj_kanban2 equivalent ( #2434 )
2025-05-11 22:10:49 +03:00
d_a_obj_waterfall.h
d_a_obj_waterfall OK, with basic documentation ( #2245 )
2024-11-11 12:37:31 +02:00
d_a_obj_wchain.h
…
d_a_obj_wdStick.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_web0.h
…
d_a_obj_web1.h
…
d_a_obj_well_cover.h
…
d_a_obj_wflag.h
…
d_a_obj_wind_stone.h
…
d_a_obj_window.h
…
d_a_obj_wood_pendulum.h
d_a_obj_wood_pendulum done ( #2257 )
2024-12-05 17:19:03 -08:00
d_a_obj_wood_statue.h
…
d_a_obj_wsword.h
…
d_a_obj_yel_bag.h
d_a_obj_yel_bag OK ( #2267 )
2024-12-19 12:10:53 -08:00
d_a_obj_yobikusa.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_yousei.h
obj_yousei equivalent / bullet done ( #2426 )
2025-05-08 14:30:05 +03:00
d_a_obj_ystone.h
d_a_b_yo and d_a_b_yo_ice mostly OK ( #2219 )
2024-10-19 11:54:40 +03:00
d_a_obj_zcloth.h
…
d_a_obj_zdoor.h
d_a_obj_zdoor matching ( #2334 )
2025-03-20 12:32:51 +02:00
d_a_obj_zrTurara.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_zrTuraraRock.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_zraMark.h
cleanup ( #2216 )
2024-10-17 14:24:29 -07:00
d_a_obj_zra_freeze.h
…
d_a_obj_zra_rock.h
…
d_a_passer_mng.h
passer_mng work ( #2328 )
2025-03-15 23:44:45 -04:00
d_a_path_line.h
…
d_a_peru.h
Debug build now takes .alf as input instead of .dol ( #2360 )
2025-03-30 15:43:44 -07:00
d_a_player.h
d_a_mg_fish matching ( #2450 )
2025-05-22 16:22:16 +03:00
d_a_ppolamp.h
…
d_a_scene_exit.h
d_a_horse mostly done ( #2284 )
2025-01-09 15:45:46 +02:00
d_a_scene_exit2.h
…
d_a_set_bgobj.h
…
d_a_shop_item.h
…
d_a_skip_2D.h
…
d_a_spinner.h
d_a_boomerang / d_a_grass mostly done, d_a_spinner done ( #2304 )
2025-02-19 18:43:26 -05:00
d_a_sq.h
…
d_a_startAndGoal.h
…
d_a_suspend.h
more misc. cleanup ( #2232 )
2024-10-31 17:36:11 -07:00
d_a_swBall.h
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_swLBall.h
daSwLBall_c OK ( #2220 )
2024-10-19 21:47:49 -07:00
d_a_swTime.h
…
d_a_swc00.h
Daswc ( #2398 )
2025-04-17 16:23:05 -07:00
d_a_swhit0.h
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_tag_CstaSw.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_tag_Lv6Gate.h
…
d_a_tag_Lv7Gate.h
…
d_a_tag_Lv8Gate.h
…
d_a_tag_TWgate.h
Reintroduce missing changes from pull request #2200 ( #2213 )
2024-10-16 12:41:21 -07:00
d_a_tag_ajnot.h
…
d_a_tag_allmato.h
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_tag_arena.h
…
d_a_tag_assistance.h
…
d_a_tag_attack_item.h
…
d_a_tag_attention.h
…
d_a_tag_bottle_item.h
…
d_a_tag_camera.h
…
d_a_tag_chgrestart.h
…
d_a_tag_chkpoint.h
…
d_a_tag_csw.h
…
d_a_tag_escape.h
Work on d_a_npc_cdn3 ( #2351 )
2025-03-26 18:48:43 -07:00
d_a_tag_event.h
…
d_a_tag_evt.h
…
d_a_tag_evtarea.h
…
d_a_tag_evtmsg.h
…
d_a_tag_firewall.h
d_a_e_ym (a.k.a. Twilight bugs) 99% equivalent (daE_YM_c::checkBeforeBg and daE_YM_c::create have regalloc issues) ( #2311 )
2025-02-28 23:05:49 -08:00
d_a_tag_gra.h
…
d_a_tag_gstart.h
…
d_a_tag_guard.h
…
d_a_tag_hinit.h
…
d_a_tag_hjump.h
…
d_a_tag_howl.h
…
d_a_tag_hstop.h
d_a_horse mostly done ( #2284 )
2025-01-09 15:45:46 +02:00
d_a_tag_instruction.h
…
d_a_tag_kago_fall.h
…
d_a_tag_kmsg.h
d_a_obj_sekizoa Equivalent ( #2379 )
2025-04-08 00:26:01 -07:00
d_a_tag_lantern.h
tbox/camera/d_bg_w_kcol work and cleanup ( #2262 )
2024-12-10 18:46:19 +02:00
d_a_tag_lightball.h
…
d_a_tag_lv2prchk.h
…
d_a_tag_lv5soup.h
…
d_a_tag_lv6CstaSw.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_tag_magne.h
…
d_a_tag_mhint.h
…
d_a_tag_mist.h
…
d_a_tag_mmsg.h
…
d_a_tag_msg.h
…
d_a_tag_mstop.h
…
d_a_tag_mwait.h
d_camera work ( #2369 )
2025-04-01 19:05:30 -07:00
d_a_tag_myna2.h
…
d_a_tag_myna_light.h
…
d_a_tag_pachi.h
…
d_a_tag_poFire.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_tag_push.h
Work on d_a_npc_taro ( #2386 )
2025-04-10 16:42:52 -07:00
d_a_tag_qs.h
Reintroduce missing changes from pull request #2200 ( #2213 )
2024-10-16 12:41:21 -07:00
d_a_tag_ret_room.h
…
d_a_tag_river_back.h
…
d_a_tag_rmbit_sw.h
…
d_a_tag_schedule.h
Work on d_a_npc_cdn3 ( #2351 )
2025-03-26 18:48:43 -07:00
d_a_tag_setBall.h
…
d_a_tag_setrestart.h
…
d_a_tag_shop_camera.h
…
d_a_tag_shop_item.h
…
d_a_tag_smk_emt.h
…
d_a_tag_spinner.h
…
d_a_tag_sppath.h
d_a_boomerang / d_a_grass mostly done, d_a_spinner done ( #2304 )
2025-02-19 18:43:26 -05:00
d_a_tag_spring.h
…
d_a_tag_ss_drink.h
…
d_a_tag_statue_evt.h
…
d_a_tag_stream.h
…
d_a_tag_telop.h
…
d_a_tag_theB_hint.h
Work on daNpc_Hanjo_c ( #2225 )
2024-10-25 23:44:26 -07:00
d_a_tag_wara_howl.h
…
d_a_tag_watchge.h
…
d_a_tag_waterfall.h
d_a_obj_waterfall OK, with basic documentation ( #2245 )
2024-11-11 12:37:31 +02:00
d_a_tag_wljump.h
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_tag_yami.h
…
d_a_talk.h
…
d_a_tbox.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_tbox2.h
…
d_a_tboxSw.h
…
d_a_title.h
Work on d_a_title ( #2215 )
2024-10-17 14:21:08 -07:00
d_a_vrbox.h
…
d_a_vrbox2.h
…
d_a_warp_bug.h
…
d_a_ykgr.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00